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View Full Version : Look at the similarities of the Atari Jaguar II and CELL :)



dbakerstl
03-28-2006, 05:56
Technicial Specs

The following Information was provided to the Atari History Site by: Markus Kirschbaum

Size: 10.5" × 12" × 3.5" Controls: Power on/off Display: Resolution up to 1600 × 600 pixels (50 Hz/interlace)

32-bit "Extended True Color" display with 16,777,216
colors simultaneously (additional 8 bits of supplimental
graphics data support possible)
Multiple-resolution, multiple-color depth objects
(monochrome, 2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be
used simultaneously

Ports: Cartridge slot/expansion port (64 bits)

RF video output
Video edge connector (video/audio output)
(supports NTSC and PAL; provides S-Video, Composite, RGB
outputs, accessible by optional add-on connector)
Four controller ports
Digital Signal Processor port (includes high-speed
synchronous serial input/output)

Controllers: Eight-directional joypad

Size 5" × 4.5" × 1.5", cord 7 feet
Six fire buttons (A, B, C, D, E, F)
Pause and Option buttons
12-key keypad (accepts game-specific overlays)

The Jaguar 2 has seven processors, which are contained in three chips. Two of the chips are proprietary designs, nicknamed "Tom" and "Jerry". The third chip is a standard Motorola 68EC020 used as a coprocessor. Tom and Jerry are built using an 0.3 micrometre silicon process. With proper programming, all seven processors can run in parallel.

- "Tom"

- 1,250,000 transistors, 292 pins
- Graphics Processing Unit (processor #1)
- 64-bit RISC architecture (64/128 register processor)
- 64 registers of 128 bits wide (shadow-buffering)
- Has access to all 2 × 64 bits of the system bus
- Can read 128 bits of data in one instruction
- Rated at 127.902 MIPS (million instructions per second)
- Runs at 63.951 MHz
- 2 × 32 K bytes of zero wait-state internal SRAM (matrix)
- Performs a wide range of high-speed graphic effects
- Programmable
- Object processor (processor #2)
- 64-bit RISC architecture
- Programmable processor that can act as a variety of different
video architectures, such as a sprite engine, a pixel-mapped
display, a character-mapped system, and others.
- Blitter (processor #3)
- 64 bits read and write at the same time! (multibuffering!)
- 8 K read buffer (fifo)
- 8 K write buffer (lifo)
- Performs high-speed logical operations
- Hardware support for Z-buffering and Gouraud shading
- Texture Mapping Engine (processor #4)
- 64-bit RISC
- 64 bits
- Programmable risc processor
- 256 K "texture-work-ram" of zero wait-state internal CACHE
- capable of doing about 900000 texture-mapped polyons,
without textures there can do 2500000 polyons.
- realtime Gouraud and Phong shading
- J/MPEG "COMBI" Chip (processor #5)
- 64 bits
- not programmable!
- 8 K own data rom (with sinus) table
- 128 K CACHE (fifo)
- realtime J/MPEG decompression via CACHE (fifo)
- DRAM memory controller
- 4 x 64 bits
- Accesses the DRAM directly

- "Jerry"

- 900,000 transistors, 196 pins
- Digital Signal Processor (processor #6)
- 32 bits (32-bit registers)
- Rated at 53,3 MIPS (million instructions per second)
- Runs at 53.3 MHz
- Same RISC core as the Graphics Processing Unit
- Not limited to sound generation
- 96 K bytes of zero wait-state internal SRAM
- CD-quality sound (16-bit stereo 50 kHz)
- Number of sound channels limited by software (minimum 16!!)
- Two DACs (stereo) convert digital data to analog sound
signals
- Full stereo capabilities
- Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
synthesis
- A clock control block, incorporating timers, and a UART

- Motorola 68EC020 (processor #7)

- Runs at 26.590 MHz
- perfect 68000 emulation
- General purpose control processor



http://en.wikipedia.org/wiki/Atari_Jaguar_II

Very cool stuff - too bad it didnt make it past prototype, could have changed what we see today...

It has a general Purpose CPU and 6 sub cpus that were designed for sepearate tasks... Very inovative for

some pics..
http://upload.wikimedia.org/wikipedia/en/c/c0/Atarijaguar2mobo.jpg
http://upload.wikimedia.org/wikipedia/en/2/23/Atarijaguar2mobo3.jpg

Yeah I know it is way old, but still cool in my book... :D

EDIT: Also I noticed from a couple FAQ sites that the

Motorola 68EC020
the GP CPU was not actually used for anything but managing the other cpus...

highazz_vegeta
05-22-2009, 21:53
Game added

highazz_vegeta
05-26-2009, 22:34
Release updated