View Full Version : smash xbox 360
thought some of you might find this funny.......
http://www.youtube.com/watch?v=TOl62ZcpslE&search=xbox%20360
It's Been posted before. sorry. still funny to watch
Research predicts Prototype to outsell Infamous by 90%
http://www.destructoid.com/prototype-ex ... 9606.phtml (http://www.destructoid.com/prototype-expected-to-outsell-infamous-by-90-percent-139606.phtml)
Infamous and Prototype’s similarities and release timing has often led to comparisons. Electronic Entertainment Design and Research has made what you could call some educated guesses and released a report (http://www.destructoid.com/prototype-expected-to-outsell-infamous-by-90-percent-139606.phtml) predicting that all platforms of Prototype would outsell Infamous by 90%.
On the PS3 only, Infamous should outsell Prototype by 35%-50%.
Infamous developer Sucker Punch Studios has always, for various reasons, been a Sony-exclusive developer, so this report won’t affect their platform preference. And no one knows how much development or marketing costs were for either title, and as such the profit ratio is not necessarily the same.
Still, the conclusion we are expected to draw is obvious, as stated in the report by Analyst Jesse Divnich: “Due to near identical game play and quality scores, the Infamous vs. Prototype case study presents interesting data to publishers when considering the sales bump a title could receive by choosing exclusivity over a multiplatform release.”
InFamous and Prototype’s similarities and release timing have often led to comparisons. Electronic Entertainment Design and Research has made what you could call some educated guesses and released a report (http://www.destructoid.com/prototype-expected-to-outsell-infamous-by-90-percent-139606.phtml) predicting that all platforms of Prototype would outsell inFamous by 90%.
On the PlayStation 3 only, inFamous should outsell Prototype by 35%-50%.
InFamous developer Sucker Punch Studios has always, for various reasons, been a Sony-exclusive developer, so this report won’t affect its platform preference. No one knows the development or marketing costs for either title, and as such the profit ratio is not necessarily the same.
Still, the conclusion we are expected to draw is obvious, as stated in the report by Analyst Jesse Divnich: “Due to near identical game play and quality scores, the inFamous vs. Prototype case study presents interesting data to publishers when considering the sales bump a title could receive by choosing exclusivity over a multiplatform release.”