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=|WDJ|=
04-16-2004, 00:27
TSMC To Manufacture Xbox 2 Chips
By: César A. Berardini - "Cesar"
Apr. 6th, 2004 06:00 am


Microsoft Corporation and Taiwan Semiconductor Manufacturing Company (TSMC) have reached an agreement for TSMC to provide semiconductor manufacturing services for "Microsoft’s future Xbox products".

The breakthrough agreement expands an ongoing relationship between the two companies by providing Microsoft with direct, collaborative access to TSMC’s advanced semiconductor process technologies.

“TSMC has consistently demonstrated industry leadership in the development and deployment of highly advanced semiconductor process technologies for high-volume manufacturing,” said Todd Holmdahl, Xbox General Manager of Microsoft Corporation. “It was this solid record of achievement that led us to work directly with TSMC on semiconductors targeted to our future game consoles products.”

Founded in 1987, TSMC is the largest semiconductor foundry in the world, specializing in manufacturing semiconductors for its customers in a wide variety of end markets. Its foundry services also include a broad range of silicon-proven intellectual property cores and tight integration with leading electronic design automation (EDA) design tools that allow chip designers to achieve faster time-to-volume.

“Microsoft's future Xbox products and services will require leading-edge semiconductor technologies," said Dr. Rick Tsai, president of TSMC. "This agreement underscores the importance of a partnership between the two companies to identify the best technology platforms for Microsoft's future products. We look forward to a long and productive collaboration with Microsoft.”


What All This Means

So far, Microsoft Corp. has licensed microchip technology from IBM Corp. and ATI Technologies Inc with SiS selected as the chipset contractor. Today's announcement regarding the partnership with TSMC does no other thing but confirm that Microsoft is becoming a “fabless” company, a term used to describe a company who design its chips but have another company to build them.

Both Microsoft's deals with IBM and ATI are similar to those both companies already have with Sony and Nintendo, respectively. IBM & ATI provide customized technology for the Xbox successor and, in exchange, they will receive royalties. That's different from today's model where nVIDIA's Xbox revenues comes from selling chips to Microsoft.

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OLD NEWS: FOR THOSE OF YOU WHO MISSED IT

Inside the Xbox 2 - Part 2
By: César A. Berardini - "Cesar"
Dec. 9th, 2003 07:18 am

Contrary to other sites, we usually don’t report every single rumor that we hear. It is easy to post rumors about fake stories like Halo 1.5 arriving on Nov. 15 or Perfect Dark Zero being shown at X03 than going to the source and finding out if there is any legitimacy to the stories.

When believable stories land in our laps, however, we take things seriously and dig deep to bring you the goods. You might remember a little story that we posted regarding Microsoft teaming up with IBM to manufacture the Xbox 2 CPU. It was a world exclusive and of course, with long-time rivals being the protagonists of the rumor, nobody believed our story. Low and behold the story became official on November 3rd with the announcement of a semiconductor technology agreement between Microsoft and IBM.


So far, Microsoft has announced three partners for its Xbox 2. First ATI, as its prime graphics supplier; then IBM as its semiconductor processor technology provider, and finally SiS as the chipset contractor. What do these companies have in common? A lot. And suspiciously, all roads lead to AMD.


The ATI/AMD64 Connection

ATI replacing nVIDIA as the graphic chip provider for the Xbox successor was a no brainier. The Ontario-based graphic chips maker has proven its R3XX VPU is far superior to nVIDIA’s offer, the GeForce FX family of GPUs (aka NV3X), especially under DirectX 9 Shader tests. The future of graphics is all about Pixel and Vertex Shader programs.

The interesting part of this connection is not the graphic processor that ATI will provide for the Xbox 2 (check our early preview) but the chances ATI might also design the motherboard chipset. It is worth explaining that nowadays the chipset (a set of integrated circuits to support the processor) basically consists of a couple of chips, the North Bridge and the South Bridge; found in the current Xbox in the form of the XGPU and the MCPX chips respectively, both provided by nVIDIA.
Last month, at its Reseller Seminar in Korea, Advanced Micro Devices revealed some future ATI chipsets for the AMD 64-bit platform. It’s particularly interesting that the RS480 (a North Bridge) features an integrated DirectX 9 graphics core using UMA (Unified Memory Architecture); a technology already used in Xbox for its 64 MB of RAM. Accompanying the RS480 is the South Bridge providing I/O capabilities; the IXP400. Both core-logic products will go into mass production in Q2 2004.


The IBM/AMD64 Connection

Although IBM is instantly associated to the PowerPC architecture, several sources within the videogame and chips industries have told us that the Xbox 2 CPU won’t be a PowerPC. I repeat: it WON’T BE a PowerPC processor. And we’re starting to believe them.

So far, no one has dared to confirm the Xbox 2 CPU will be a PowerPC processor. Everyone speculates about its architecture but nobody has been able to confirm it.

Switching to a PowerPC CPU, and therefore abandoning the x86 architecture, would make pieces of one of the flagship advantages to the original Xbox: ease of development. On top of that, you have to consider switching from x86 to PowerPC would make backward compatibility not a viable feature, unless they use a state-of-the-art emulation technology such as VirtualPC from Connectix, now a Microsoft company.
But where’s the IBM/AMD64 connection? Everywhere. Last January, Advanced Micro Devices and IBM said they were co-developing microprocessing technologies for use in future chips. Specifically, their joint venture is intended for develop semiconductor manufacturing technologies for 65-nm and 45-nm chips (a nanometer is one-billionth of a meter). Current microprocessors are built using a 130-nm process implemented on 12-inch (300mm) silicon wafers. Both Intel and AMD plan to switch to a 90-nanometer manufacturing process early next year.

Furthermore, several publications have reported that AMD engineers are being re-located from AMD’s Sunnyvale offices to AMD-IBM joint venture R&D centre in IBM's East Fishkill facility.


The Microsoft/AMD64 Connection

AMD doesn’t have the financial power to prevail against Intel. This quarter would be the first time in nearly three years AMD has made money quarter to quarter. Now it’s embarking on building their 65-nm Fab 36, which will cost $2.4 billion to construct. So AMD needs one thing in the coming years: cash. Who has lot of cash? Microsoft. A few months ago the Redmond-based company was considering paying a special dividend of $10 billion to slim down its cash reserves of more than $46 billion!

It is also worth mentioning that a 64-bit version of Longhorn, the next version of Windows, has been already sent to testers, even before the 64-bit version of Windows XP for AMD64 hit the streets. Depending on the release date of Xbox 2, the Xbox successor might use several (if not all) of the new technologies Microsoft is developing for Longhorn, including DirectX 10 and Palladium security technology.


The SiS/AMD64 Connection

Just one month ago, Microsoft announced that SiS Corp. will be developing “advanced media Input/Output technologies” for the Xbox 2.

Guess who has the best chipset for the Athlon 64 these days? nVIDIA with the nForce3 150? Nope. Via with its K8T800? Wrong again. The correct answer is Silicon Integrated Systems with its SiS 755/SiS 964 chipset. It won the Editor's Choice as the best Athlon64 chipset at Anandtech.

Part of SiS’s lead in performance is thanks to its proprietary MuTIOL 1GB/s Bandwidth bus, which avoids a slower North/South Bridge bus; a common problem found in competitors chipsets. SiS’s offer is the only one that connects the processor at the highest HyperTransport (an AMD spec to interconnect devices) speed while offering an equally speedy bus to connect both the North Bridge and the South Bridges.
Although the most likely scenario is that SiS is building an entire chipset for Xbox 2, it is possible that Microsoft is only licensing their MuTIOL technology. Only time will tell.

It is worth mentioning that the current Athlon64 and Opteron/Athlon64FX processors have a built-in DDR memory controller, resulting in motherboards that have a non-standard North Bridge -- the part of motherboard chipset that holds the memory controller. This implementation also implies an improved memory performance.

Conclusion

To sum things up, it is possible that the Xbox 2 might use an AMD64 processor (Athlon 64FX or the upcoming K9); probably a modified version, highly optimized for gaming purposes (ala Intel PIV Extreme Edition), that will be built by IBM using the most advanced manufacturing process available at the time the Xbox 2 ships; probably a 90-nanometer manufacturing process or, a 65-nm one, if the Xbox 2 arrives late 2005/early 2006.

The chipset could be designed by ATI, using some licensed technologies from SiS. That would have ATI not only designing the graphic processor but also the chipset; just exactly as nVIDIA does nowadays by providing their NV2X GPU and nForce chipset for the existing Xbox.

So there you have it. This is our small conspiracy theory. It is pure speculation but based on rumors, inside info, and technology facts.

wonder what SONY has in store next year?!?

Blake
04-16-2004, 00:30
I had a hard time following...so does this mean MS is beggining to get the chip sitiuation for their next console sorted out? Thanks for the information...hopefully more news will come on what MS is cooking up with the X-box Next.

=|WDJ|=
04-16-2004, 01:44
nobody is quite too sure yet, but microsoft will have a hard time getting the crucial organisations in the bag

Seb
04-16-2004, 08:49
This is certainly interesting news. The article speculates in it's conclusion that Microsoft may use a 65Nm chip for the Xbox 2, but with all the fuss about Microsoft wanting to release the Xbox2 before the PS3 it seems unlikely to me. The earliest Sony could do the same seems to be early 2006 and industry experts believe that MS's next gen console will be coming out before this. Bottom line then MS will probably go with 90Nm chips in order to bring their release as forward as possible.

Sony certainly have just as much of a foot in the development of these chips a MS does if not more so hopefully like Sony have been suggesting the playstation 3 will not be a rushed effort, they will only be bringing it out when it's ready. This could prove to be too little too late or a machine that completely out-classes the XB2 who knows? As for the whole AMD64 -> IMB/SiS/ATI connection - sound's very believable.

ps3 Wanna be
02-15-2006, 20:00
News site 'Next Generation' is reporting that Sony will announce an online service called PlayStation HUB in the next few weeks, and that Japan and the US will see a September release for the PlayStation 3.

The site claims that "well-placed industry sources" have said there will be an online service similar to Xbox Live, that offers the ability to play games and chat, and download music, movies and games. Apparently, HUB has been described as a "subscriber service", suggesting some sort of monthly or yearly subscription much like Xbox Live.

Next Generation also went on to say that developers have seen a schedule citing 16 September as the launch date for Japan, and 21 September as the launch date for the US.

Unfortunately, we are once again in a situation where we have no proof of the validity of the sources of information. Kikizo recently ran an article called Exclusive: Hands-On with PlayStation 3 (http://games.kikizo.com/news/200602/065_p1.asp), which used very similar rhetoric as Next Generation. The Kikizo article in particular was so vague about its sources and its actual information that much of what was said could have been contrived from what we already know.

It's difficult to accept that relatively unknown sites have been given such detailed information. However, PSM, an unofficial PlayStation magazine, did suggest similar features for the PlayStation 3's online service, and so maybe there is truth in Next Generation's findings.

As usual, Sony refuses to comment on rumours and speculation. The Taipei Game Show is due to start in a few hours, and many news sites have hyped up the presence of the PlayStation 3 at the event in Taiwan. However, we all know how CES turned out, so let's not get our hopes up just yet.

By Bhavin Shah

Ready for Submission

Rebon
02-15-2006, 20:46
Superior work Bhav! Keep it up. Live!