Seb
05-10-2004, 13:14
This game looks amazing. This is a PS2 game but cause it's coming out on XB too I thought I would post about it here. Mortal Kombat: Deception and is the sixth part in the legendary beat-em-up franchise that began in the year 1992. Back then lead programmer Ed Boon worked together with two artists and a sound designer to create the first Mortal Kombat. Deception, however, is being developed by a 30-man team and the project leader is none other than Ed Boon.Mortal Kombat:
Deception will have an online mode, in which you can test your metal against people from all over the world. There are two bonusgames (a Puzzle and a Chess-game) which will also be playable online. Of the 24 characters, there will be many familiar faces. The classic characters like Scorpion, Sub-Zero, Raiden, Baraka, Mileena, Noob Saibot/Smoke, Tanya, Nightwolf, Sindel, Ermac and Liu Kang's spirit ( Liu Kang was eliminated by Shang Tsung). Kabal and Sektor were also on the list, although with question marks. From "Deadly Alliance", Li Mei, Kenshi and Bo'Rai Cho return.
The other seven characters are new: little more than the names are known. Ashrah has a hat like Raiden and appears to be connected with the thunder god in one way or another. Hotaru is a dark samurai with long grey hair and a black suit. He is also called "Bugman". A representant from the horrorcorner is Skab. Rotting flesh hangs from his cheeks, giving him a skull-like appearance. There is no information, neither images yet on Dairou, Ken Masters, the female Kano-look-alike and the mysterious character named "24".
Were you counting along? That's right, there's still one missing. It's the main character from the new Konquest-Mode, that you can build up fully as you wish...
Each character has two Fatalities as well as a new Hara-Kiri-move. Harakiri is the Japanese term for ritual suicide. But why would one like to bring a "game over" willingly upon oneself? The point of this move is to prevent the Fatality of your opponent from happening and stick a knife through your own belly. When the demonic speaker says his "Finish Him", it will be a battle to make the button combinations first.
Everything has remained as it was with regards to the controls. As in "Deadly Alliance", all characters have three styles and can pull out a weapon. The two kick and punch variants, the block function on R2 and the functioning of combos will also be the same.
MORE ACTION: INTERACTIVE STAGES
As opposed to the "Deadly Alliance" levels, that each had the same proportions, the stages in "Deception" are larger, smaller, more rectangular or round, open or closed and cover more rooms or floors. On top of that, certain columns, objects, windows and walls are destructible and blow a part spectacularily when a warrior is flung into them.
The "Skytemple", which floats in the clouds, as example: both ninjas Ermac and Sub-Zero fight on the roof of the tower-like building. Sub-Zero has pushed his opponent to the edge and delivers the final blow. Ermac breaks through the wooden barrier and falls several floors down into the garden of the temple. This happens through changing perspectives and quick camera-switches. Agreed, such interactive multi-tiered arenas aren't new, they already existed in Dead or Alive 2, where fighters could also be thrown through walls and windows. Still, it's a joy to see that a beat-em-up-developer picks up this idea as well and gives more meaning to the arenas.
SLASHED, BURNT, SQUASHED
Still, even with that, the interactivity doesn't come to an end: in all levels, there is at least one weapon that can be taken by a warrior. Among these tools of death, there are great axes, swords and hammers Conan the Barbarian would dream of getting for Christmas :wink: . They are surrounded by a green rectangle when approached, so that you don't miss them. With hammers and axes, you can cause more harm and damage than with normal weapons, however, you also lose these weapons when you fall down. Ed Boon said, that the maiming tools distributed in the levels would simply be called "positives". What then are the "negatives"? Well, with that, the Death Traps are meant, that can kill the losing player untimely in 10 out of the 17 stages.
In the arena named "Slaughterhouse", there's a giant "fleshwolf" in the form of two straight, quickly rotating bars with giant intertwined thorns. If you can thrust your enemy into this machine of hell, they are first stuck to the spikes and then, a little later, the wall behind the machines becomes deep red. This really is a supuer gory game, but it is really looking hot.
You can download the trailer here:
http://ftp.gamepro.com/pub/gamesnet/sony/MK_Deception.mpg
Deception will have an online mode, in which you can test your metal against people from all over the world. There are two bonusgames (a Puzzle and a Chess-game) which will also be playable online. Of the 24 characters, there will be many familiar faces. The classic characters like Scorpion, Sub-Zero, Raiden, Baraka, Mileena, Noob Saibot/Smoke, Tanya, Nightwolf, Sindel, Ermac and Liu Kang's spirit ( Liu Kang was eliminated by Shang Tsung). Kabal and Sektor were also on the list, although with question marks. From "Deadly Alliance", Li Mei, Kenshi and Bo'Rai Cho return.
The other seven characters are new: little more than the names are known. Ashrah has a hat like Raiden and appears to be connected with the thunder god in one way or another. Hotaru is a dark samurai with long grey hair and a black suit. He is also called "Bugman". A representant from the horrorcorner is Skab. Rotting flesh hangs from his cheeks, giving him a skull-like appearance. There is no information, neither images yet on Dairou, Ken Masters, the female Kano-look-alike and the mysterious character named "24".
Were you counting along? That's right, there's still one missing. It's the main character from the new Konquest-Mode, that you can build up fully as you wish...
Each character has two Fatalities as well as a new Hara-Kiri-move. Harakiri is the Japanese term for ritual suicide. But why would one like to bring a "game over" willingly upon oneself? The point of this move is to prevent the Fatality of your opponent from happening and stick a knife through your own belly. When the demonic speaker says his "Finish Him", it will be a battle to make the button combinations first.
Everything has remained as it was with regards to the controls. As in "Deadly Alliance", all characters have three styles and can pull out a weapon. The two kick and punch variants, the block function on R2 and the functioning of combos will also be the same.
MORE ACTION: INTERACTIVE STAGES
As opposed to the "Deadly Alliance" levels, that each had the same proportions, the stages in "Deception" are larger, smaller, more rectangular or round, open or closed and cover more rooms or floors. On top of that, certain columns, objects, windows and walls are destructible and blow a part spectacularily when a warrior is flung into them.
The "Skytemple", which floats in the clouds, as example: both ninjas Ermac and Sub-Zero fight on the roof of the tower-like building. Sub-Zero has pushed his opponent to the edge and delivers the final blow. Ermac breaks through the wooden barrier and falls several floors down into the garden of the temple. This happens through changing perspectives and quick camera-switches. Agreed, such interactive multi-tiered arenas aren't new, they already existed in Dead or Alive 2, where fighters could also be thrown through walls and windows. Still, it's a joy to see that a beat-em-up-developer picks up this idea as well and gives more meaning to the arenas.
SLASHED, BURNT, SQUASHED
Still, even with that, the interactivity doesn't come to an end: in all levels, there is at least one weapon that can be taken by a warrior. Among these tools of death, there are great axes, swords and hammers Conan the Barbarian would dream of getting for Christmas :wink: . They are surrounded by a green rectangle when approached, so that you don't miss them. With hammers and axes, you can cause more harm and damage than with normal weapons, however, you also lose these weapons when you fall down. Ed Boon said, that the maiming tools distributed in the levels would simply be called "positives". What then are the "negatives"? Well, with that, the Death Traps are meant, that can kill the losing player untimely in 10 out of the 17 stages.
In the arena named "Slaughterhouse", there's a giant "fleshwolf" in the form of two straight, quickly rotating bars with giant intertwined thorns. If you can thrust your enemy into this machine of hell, they are first stuck to the spikes and then, a little later, the wall behind the machines becomes deep red. This really is a supuer gory game, but it is really looking hot.
You can download the trailer here:
http://ftp.gamepro.com/pub/gamesnet/sony/MK_Deception.mpg