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The Fight: Lights Out event jabs us with updated gameplay impressions, Danny Trejo
Punching people while holding a glowing lollipop is feeling better and better
On a San Francisco evening that also featured an eagerly anticipated World Series Game 1 and a Super Mario Bros 25th Anniversary invite-only mixer, Sony bravely held an event of its own to promote the upcoming Move brawler, The Fight: Lights Out. At the aptly titled Mighty club in Potrero Hill, Sony hosted press and special guests for an evening of hands-on time with the game – and yeah, the World Series was shown as well. Sony’s not stupid. Also on hand was Danny Trejo, fresh off his roles in Machete and Fallout: New Vegas, to talk about his involvement in the game.
http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2010/10-Oct/28/Fight%20Photos/DSC04239--article_image.jpg
Above: Danny Trejo is 8,000 times more badass than you will ever be
In the 30 minutes I spent with The Fight, the much touted 1:1 responsiveness was as impressive as many of the better-rated Move launch titles. Yet the game still adheres to the same principles of every decent motion-controlled fighting game that has come before it. Panic-induced flailing will not get you far and knowing all the available moves is key. Players also need to mindfully take advantage of both controllers and the PlayStation Eye. For example, ducking with just your upper body does not always make your character drop down; it is only when you move the two controllers downward along with your body that the fighter actually ducks reliably. Hey, wait – that sounds a lot like exercise.
http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2010/10-Oct/28/Fight%20Photos/DSC04258--article_image.jpg
Above: And he looks way cooler playing with the Move than you do
And in fact, it is. And that may turn out to be the most important aspect of The Fight: Lights Out – if you want to get the most out of it, you’re literally going to have to [ahem] move up off the couch. Will gamers go for it? We’ll wait until the final version before passing judgment, but if any game can make it worthwhile to work out instead of vegging out, it’s one that makes us feel like we could go toe to toe with Danny Trejo.
Oct 28, 2010
http://www.gamesradar.com/ps3/the-fight-lights-out/news/the-fight-lights-out-event-jabs-us-with-updated-gameplay-impressions-danny-trejo/a-20101028173619372070/g-20100310175954296039
swordfish64
10-29-2010, 08:55
http://www.youtube.com:80/watch?v=sgA2u1i87r0&feature=player_embedded#at=57
About 40 seconds into the video the chick playing pulls off a spin move,moving her feet in the process.
What the other review meant, since I know that's what you're referring too, is that you have to be mindful of the calibration box you were in before when moving your feet. They didn't mean you literally couldn't MOVE your feet.
It's a little worrying that they didn't write more about the game at this point. I mean, they touch on that it's cool to play a badass, and they don't really go into any detail on how the mechanics feel, etc. It's not a review by any means, and it's barely an impressionable "hands-on" article.
ManFurismoJive
10-29-2010, 11:59
Im confused now, this is the 2nd preview that say it's 1:1 yet most people on here are saying it's a gesture fighter and not 1:1, who is right?
Also does this game pick up depth like table tennis ie, move forward he'l walk forward and step back he'l move back?
crosspjc
10-29-2010, 13:41
I can only guess that the hand movements of the fighter are 1:1 (like the TT paddle in SC) but the areas you hit on the opponent are limited and therefore animations for the type of punch acted out by your avatar are also limited.
Plus there are special moves which are gesture based.
Hope that makes sense.
Here is a non hardcore gamer girlie view of the evening which seemed suprisingly positive. Still no mention of the mechanics but didn't say they were broken either. Plus she said "As you duck, punch, and move around the game area"
I was pretty excited when PlayStation announced the release of its new motion controller, the PlayStation Move (http://www.geeksugar.com/PlayStation-Move-Review-11424933), for the PS3. It's Sony's chance to compete against the fitness- and family-friendly Wii, without sacrificing its audience of hardcore gamers. Being an avid Wii player, I was excited to attend a preview party for The Fight: Lights Out (http://www.amazon.com/Fight-Lights-Out-Playstation-3/dp/B002I0J8KS) ($37), Sony's fighting game that uses the PlayStation Move motion controller.
http://media.onsugar.com/files/2010/10/43/4/192/1922729/946de8f511db9ec6_SS.jpg
Going into the event I was a little intimidated: I was one of the few gals there, and on top of that, had never used the PlayStation Move motion controller. I was also meeting Danny Trejo, the actor I only know through some pretty scary roles. Danny is the voice of the trainer in the video game and is a total sweetheart IRL.
To see why I think the game makes a fun workout, read more.
The Fight: Lights Out is super fun to play and not for the faint of heart. Mimicking what it's like to be in an underground fight club; it's gritty and bloody, just a straight up street brawl. While you can choose to play the computer, I opted for the multiplayer option and challenged other attendees in the room.
After playing three rounds, my heart was pumping, and I was even sweating a little. Because the game works with the Sony PlayStation Eye camera, it's able to sense the height of the user, making for more exact movements while you play. As you duck, punch, and move around the game area, it translates to the moves your player makes. The motion recognition allowed me to do all sorts of moves, including some pretty dirty ones — think headbutts and hammer blows.
For fitness, I definitely prefer Fight Night over fitness specific video games (http://www.fitsugar.com/Fitness-Video-Games-Wii-5574001) like Wii Fit (http://www.fitsugar.com/Do-You-Own-Wii-Fit-2645058) or Your Shape (http://www.fitsugar.com/Game-Review-Your-Shape-Wii-6127140), because it doesn't feel like a workout; it just feels like fun. At the beginning of the game, you put in all your stats, and at the end of each fighting round, you're told the amount of calories you burned. On average, I burned about 30 calories per round — not bad for five or so minutes worth of fighting. After a few good hours of fighting that night, I went home with some pretty worked arms. Overall, it was a good excuse to skip the gym that night!
http://www.fitsugar.com/Fight-Lights-Out-Review-From-Sony-Premiere-Event-11669932?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+fitsugar+%28FitSugar+-+Healthy%2C+happy+you.%29
Im confused now, this is the 2nd preview that say it's 1:1 yet most people on here are saying it's a gesture fighter and not 1:1, who is right?
Also does this game pick up depth like table tennis ie, move forward he'l walk forward and step back he'l move back?
1:1 detection, gesture implemented. That should explain it simple enough. As far as the "depth" question, I'm going with NO at this point. Based on the review from nowgamer, moving around too much will be a nightmare on the calibration. I think movement is handled by body movement, swaying left or right, and "footwork" is automatically done by the game. You'll basically never be out of range, and probably always be at the optimal range to fight.
Someone here will have to buy it and give real answers.
Is it out yet? I'll go get the dang game lol.
edit: ok, not till the 9th. I will buy the game, and so some videos, review it, etc.
left_senseless
10-29-2010, 19:10
Is it out yet? I'll go get the dang game lol.
edit: ok, not till the 9th. I will buy the game, and so some videos, review it, etc.
thanks F34R, plus rep in advance.
I can only guess that the hand movements of the fighter are 1:1 (like the TT paddle in SC) but the areas you hit on the opponent are limited and therefore animations for the type of punch acted out by your avatar are also limited.
Plus there are special moves which are gesture based.
Hope that makes sense.
Here is a non hardcore gamer girlie view of the evening which seemed suprisingly positive. Still no mention of the mechanics but didn't say they were broken either. Plus she said "As you duck, punch, and move around the game area"
http://www.fitsugar.com/Fight-Lights-Out-Review-From-Sony-Premiere-Event-11669932?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+fitsugar+%28FitSugar+-+Healthy%2C+happy+you.%29
I think My aunt will love this game because she is into fitness & boxing , she don't play video games but when she seen sports champion and how you can get a workout from playing it she started talking about getting a PS3 & PS-Move. & when my lil cousins came by the other day and was playing the PS Move games 1st thing 1 of them said was "is there a boxing game?".
I'm getting this but I'm hoping that someone make a more family fun type of boxing game for people to just jump into too I see that there is a boxing game coming 'Real Boxing (working title) (Hudson)' wonder how that's going to come out.
http://www.psu.com/forums/threads/241657-Sony-has-announced-a-list-of-several-new-Move-titles-at-TGS
kidd0218
10-29-2010, 21:49
Is it out yet? I'll go get the dang game lol.
edit: ok, not till the 9th. I will buy the game, and so some videos, review it, etc.
Looking forward to that review F34R!
ManFurismoJive
10-29-2010, 22:34
Someone here will have to buy it and give real answers.
Am sure ONQ will buy it and say how amazing it is.
ddPLaNeT
10-30-2010, 04:13
Will check out this weekend if it's out, if yes, i'll buy a copy and tell you what it's like.