View Full Version : DESTRUCTOID - The PSP2: What We Want
5_Minutes_of_Funk
12-19-2010, 03:40
Great article IMO!
http://www.destructoid.com/the-psp2-what-we-want-189119.phtml
I would quote the article but it has some choice language that I'm sure is banned.
Staticneuron
12-19-2010, 05:00
Really? This article is pretty bad. I play my PSP constantly, actually just a few moments ago, and it never takes me an hour to get into the game. That whole belabored psp/killzone story just smacks...
You'd probably get a more fair observation from me than this joker. lol.
I'm upto nearly 40 UMD's with Lemmings as my latest purchase as it is now in the $14.95 'PSP Essentials' line.
Lets deconstruct this very first paragraph from that lame site:
If the PSP is to be believed, nobody has yet discovered technology that allows us to switch on a games device and play games on it without having to take an entire day off work, but we really hope Sony cracks it with the PSP2. Experience with the PSP has taught us that if you want to play a game, you need to reschedule your week. Here's a nice example of what happened to me when I had a hankering for Killzone: Liberation ...He uses an example that only takes place onces and bases it on every time he wished to play Killzone:Liberation. If we delve deeper you will find that once this process is complete it never has to take place again and once the game is loaded you can simply put the machine into sleep then out again in a matter of seconds at almost any point of gameplay.
Edit: I had a feeling it was written by Jim Sterling, this guy trys far too hard at life.
No, what we want is a second analog nub. <br />
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What we want less of: A dumb writer damned Jim Sterling whining about downloading a game after not using his PSP for a long time and having to charge and...
FatesServant
12-19-2010, 08:38
That concept made me laugh. If that's the case, then I suppose the PS3 sucks as well. Sure, it always has a charge, but you might have to update the firmware on it too before it lets you play a game....
lol, you guys really need to learn what "intent" is. It's a sensationalist article meant to show what areas the PSP needs to be improved upon.
I'll break it down for you:
1. To have it made properly the first time around:
How many sku's of the PSP have their been since launch day? I'm not talking about bundle sku's, etc., I'm talking about hardware versions. PSP1001, 2001, 3001, Go... four different systems, ALL with different hardware, if five years.
2. To have a digital distribution method that isn't ****ing insulting:
Yeah, if anyone defends the DD for the PSP, they are fanboys of the worst order. Period. The system in place, price, availability, was a complete joke.
3. To boast a competent online experience:
There were very few reasons to even try and use the online for the PSP. There were some decent games, but for the most part the online experience on a stock PSP was awful. a/b wifi, incompetent browser, buggy as hell store...
4. To not have it feel like it's made out of glass:
Another point that has a lot of merit. The PSP is made to be protected by the user, not from the user, nor from the "on the go elements". It looks amazing, feels amazing to use, etc., but it's very fragile in terms of the original. The materials were less and less impressive each time around, making it more flimsy.
5. To have some real software support:
Stop releasing ports and annual roster updates... the PSP does have some amazing games, just not enough of them over the lifetime of the system.
6. To not have it built and marketed by a bunch of ****ting chimps:
The marketing was atrocious for the PSP. Rarely did I see any, and when I did it wasn't very appealing. Marcus was a failure, annoying and obnoxious.
There ya go.
DS, DS Slim and Light, DSi, DSi XL Improvements are good. Shame they didn't make it right the first time.
The only real improvement from the PSP-1k to the 3k were battery life, size and screen.
DS, DS Slim and Light, DSi, DSi XL Improvements are good. Shame they didn't make it right the first time.
The only real improvement from the PSP-1k to the 3k were battery life, size and screen.
First off, this is the PSP section... and this topic doesn't have ANYTHING to do with the DS. Secondly, you need to do a little more searching because that isn't the only thing that was changed between the models. I own all three, and as much as I'd love to just dispel your post, I'll let you look it up and learn a little.
First off, this is the PSP section... and this topic doesn't have ANYTHING to do with the DS. Secondly, you need to do a little more searching because that isn't the only thing that was changed between the models. I own all three, and as much as I'd love to just dispel your post, I'll let you look it up and learn a little.
well each model of the psp also had something different, so its the same thing, but this isnt the DS section, mainly because this isnt complete dead like that section is.
also all i want in a psp 2 is power, and a 4-5 hour battery life. i want it to be alot better then 3ds when it comes to graphics and hope they port some ps3 games to it *i don't expect the same graphics though
I'm just pointing out double stardards in the article. If my brothers fished out their DS's it'd take time to charge before it was portable, time to search for the DS cartridges and so forth. <br />
<br />
The...
Well, it's not a double standard.. the article is about the PSP, and the PSP alone. Stop playing the "bu bu bu but the DS" card.
He makes a lot of valid points, albeit very sensationalistic. The PSP2k also increased the amount of ram included...
YoungMullah88
12-19-2010, 18:41
so because its a psp article, that makes his points valid? even though other handhelds have the same shortcomings? right ok
oh goodness...
His points are valid because of the history of the PSP so far.. the article, and his points about what the PSP2 should be compared to the current PSP doesn't have anything to do with the NDS, or any other console or handheld. Sheesh. How hard is that to understand?
This is about the PSP2, and what they want out of it, compared to how the PSP was. How would the NDS figure into that? Is it that hard to talk about the PSP and the PSP2?
YoungMullah88
12-19-2010, 20:06
lol dont know why your getting tight but yeah...ok
Staticneuron
12-19-2010, 20:58
lol, you guys really need to learn what "intent" is. It's a sensationalist article meant to show what areas the PSP needs to be improved upon.
It still filled with nonsense.
I'll break it down for you:
1. To have it made properly the first time around:
How many sku's of the PSP have their been since launch day? I'm not talking about bundle sku's, etc., I'm talking about hardware versions. PSP1001, 2001, 3001, Go... four different systems, ALL with different hardware, if five years. A hardware revision means it wasn't made properly the first time around? I am amazed you even tried to stick with this one. Hardware revisions normally are made with the advancements of technology and the lowering of manufacturing costs. Since it is something that is dependent on time and revisited by EVERY company to lower their bottom line. The idea that the existence of revisions prove that the original was flawed, is a fallacious one.
2. To have a digital distribution method that isn't ****ing insulting:
Yeah, if anyone defends the DD for the PSP, they are fanboys of the worst order. Period. The system in place, price, availability, was a complete joke.
There is nothing to defend. And I am sorry if you think that people that point out the real issues to you are fanboys then you need to take a look at your perspective. The system in place is simply the first one attempted by sony, I would say that it is fine for the most part but I have never tried to download an entire game for the PSP. I would imagine the only complaints would be about time given the technology. Even as such availability and price are determined by each respective provider and the MSRP of any given product.
Here is the real issue though. The difference between reality and those that complain for the sake of complaining. Pardon me this list is old but I made the same post at the time the go came out as well. Here silconera did a comparison back then of average game prices.
http://www.siliconera.com/2009/10/01/psp-digital-download-prices-compared/
out of 101 titles:
47 were cheaper on PSN
20 were the same price
34 were more expensive
That means the MAJORITY of titles were either the same price or cheaper but that never stops people from complaining. Even more to the point the article points out titles that nor longer exist in printed form. The only real substantial complaint about the PSN is simply attributed to growth and IMO, is progressively getting better. But only people who actually used the console would know that.
3. To boast a competent online experience:
There were very few reasons to even try and use the online for the PSP. There were some decent games, but for the most part the online experience on a stock PSP was awful. a/b wifi, incompetent browser, buggy as hell store...
I have never had any real problems with the store but I'll take your word on it (you do own a psp right?) the browser is the same issue on the PS3 as well, apparently sony signed some sort of deal with a japanese company back during the PS2 days that gave birth to this horrible browser. It has to do with business and I hope their deal ends before the PSP2 comes out. And at the time most games are still ad hoc iirc instead of using the A/B wifi. Even as such I doubt it would be a "horrible" experience due the relatively small amounts of data shifted during online play. Maybe you can elaborate for use what titles gave you issues/
4. To not have it feel like it's made out of glass:
Another point that has a lot of merit. The PSP is made to be protected by the user, not from the user, nor from the "on the go elements". It looks amazing, feels amazing to use, etc., but it's very fragile in terms of the original. The materials were less and less impressive each time around, making it more flimsy.
In terms of the original? Wait.... I thought it wasn't made right the first time around?
The later iterations had less moving parts, so in case you dropped it it was supposed to be more resilient and they changed materials around so it can wiegh less and be smaller. The materials are impressive considering the amount of abuse they can take. I have owned every model of the PSP except for the go and ALL of them are still working. So the complaint isn't really about the sturdiness of the product in actuality but the aesthetics. Considering the latter revisions were DESIGNED that way it makes this point moot.
5. To have some real software support:
Stop releasing ports and annual roster updates... the PSP does have some amazing games, just not enough of them over the lifetime of the system.
Some? Not enough over the lifetime? This one is really the one that always gets me. I own a PSP. My PSP library is currently larger than the either my PS3 or 360 library. The complaint that the PSP only had refreshes and ports was probably valid the first year or two of the consoles life.
Of the top of my head I can list over 40 titles that are not a port or remake of other games, excluding sports games ( I am not the biggest fan of sports games) that have gotten positive reviews. There are many more but they fall into the mediocre range in the meta. But the PSP has unique IP in spades, and it has a large library outside of sports. All this while refreshing and updating older game classics that are a great fit on the go. The ports only help to boost the value of the library instead of harm it, so it makes the argument about the PSP lack of games an even worse proposition.
6. To not have it built and marketed by a bunch of ****ting chimps:
The marketing was atrocious for the PSP. Rarely did I see any, and when I did it wasn't very appealing. Marcus was a failure, annoying and obnoxious.
This is certainly a subjective opinion. I find Marcus humerus. Even as such it just simply seems that there is no amount of marketing that can combat the general disinterest and the misinformation (see #5) that pervades the market in the US. Thankfully the PSP is doing much better elsewhere.
There ya go.
Thanks for magnifying how horrible this article really is.
It still filled with nonsense.
Wrong.
A hardware revision means it wasn't made properly the first time around? I am amazed you even tried to stick with this one. Hardware revisions normally are made with the advancements of technology and the lowering of manufacturing costs. Since it is something that is dependent on time and revisited by EVERY company to lower their bottom line. The idea that the existence of revisions prove that the original was flawed, is a fallacious one.
Sorry... if the core mechanics of the PSP, and hardware, stayed the same, then I'd agree with you. However, each iteration changed the hardware configuration; and wasn't simply "lower costs". Adding more RAM, adding TV out, adding a better screen... all show that they continued to update the hardware, and not just used cost effective means to slim it down.
There is nothing to defend. And I am sorry if you think that people that point out the real issues to you are fanboys then you need to take a look at your perspective. The system in place is simply the first one attempted by sony, I would say that it is fine for the most part but I have never tried to download an entire game for the PSP. I would imagine the only complaints would be about time given the technology. Even as such availability and price are determined by each respective provider and the MSRP of any given product.
There isn't anything wrong with my perspective. I've had the PSP since it launched in NA, so I know first hand how bad it was, and is still to this day, in this respect. The fact of the matter is that a digital download should be available on release date, and shouldn't cost the same OR MORE than the retail version... PERIOD.
Here is the real issue though. The difference between reality and those that complain for the sake of complaining. Pardon me this list is old but I made the same post at the time the go came out as well. Here silconera did a comparison back then of average game prices.
http://www.siliconera.com/2009/10/01/psp-digital-download-prices-compared/
out of 101 titles:
47 were cheaper on PSN
20 were the same price
34 were more expensive
That means the MAJORITY of titles were either the same price or cheaper but that never stops people from complaining. Even more to the point the article points out titles that nor longer exist in printed form. The only real substantial complaint about the PSN is simply attributed to growth and IMO, is progressively getting better. But only people who actually used the console would know that.
Again... release date along side the retail version, prices lower than retail.. for all the games. Other than that, it's a wash. That has to change.
I have never had any real problems with the store but I'll take your word on it (you do own a psp right?) the browser is the same issue on the PS3 as well, apparently sony signed some sort of deal with a japanese company back during the PS2 days that gave birth to this horrible browser. It has to do with business and I hope their deal ends before the PSP2 comes out. And at the time most games are still ad hoc iirc instead of using the A/B wifi. Even as such I doubt it would be a "horrible" experience due the relatively small amounts of data shifted during online play. Maybe you can elaborate for use what titles gave you issues/
Yes, I have a PSP 1001, 2001, and a 3001. Just like the article, I've had so many crashes of the store while trying to purchase games, connection drops, PSP locking up, etc., in regards to the store. Games were a mix of fine playing games online, and a horrible experience. I rarely had a good experience with any of the Madden games, of the FIFA games for that matter. There were several others, but listing them all would require me boot some of the up again.
In terms of the original? Wait.... I thought it wasn't made right the first time around?
The later iterations had less moving parts, so in case you dropped it it was supposed to be more resilient and they changed materials around so it can wiegh less and be smaller. The materials are impressive considering the amount of abuse they can take. I have owned every model of the PSP except for the go and ALL of them are still working. So the complaint isn't really about the sturdiness of the product in actuality but the aesthetics. Considering the latter revisions were DESIGNED that way it makes this point moot.
Don't take the "didn't get it right" so literally.
The later versions had less moving parts, true, but the quality of the materials was also substandard to the original, and the durability to last in the wild if not babied was lessened. My launch PSP is still working fine, as are all the others I have. That doesn't make a moot point because I've babied these things so that I wouldn't have to find out just how much a beating they can take. However, I've replaced a faceplate, button set, screen, and a power switch...
Some? Not enough over the lifetime? This one is really the one that always gets me. I own a PSP. My PSP library is currently larger than the either my PS3 or 360 library. The complaint that the PSP only had refreshes and ports was probably valid the first year or two of the consoles life.
Of the top of my head I can list over 40 titles that are not a port or remake of other games, excluding sports games ( I am not the biggest fan of sports games) that have gotten positive reviews. There are many more but they fall into the mediocre range in the meta. But the PSP has unique IP in spades, and it has a large library outside of sports. All this while refreshing and updating older game classics that are a great fit on the go. The ports only help to boost the value of the library instead of harm it, so it makes the argument about the PSP lack of games an even worse proposition.
It's not so much the lack of games, but the flood of mediocre games, being drown out by the ports and annual obligatory releases. The support also goes to the marketing, which was pretty non-existent as is in line with how Sony does with their consoles.
This is certainly a subjective opinion. I find Marcus humerus. Even as such it just simply seems that there is no amount of marketing that can combat the general disinterest and the misinformation (see #5) that pervades the market in the US. Thankfully the PSP is doing much better elsewhere.
Well, of course it is subjective, but this is close to the only marketing the PSP gets these days, and while it might appeal to some, it doesn't to others; shying them away from the brand all together.
Thanks for magnifying how horrible this article really is.No problemo. Article sounds pretty much on the dot to me, a multiple psp owner to this day.
Staticneuron
12-19-2010, 22:27
And I am sure your going to try to prove that to me. <br />
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The "core" mechanics have remained the same. TV out isn't core but a nice addition. The extra ram isn't for games (games devs still...
Then you and I have a different opinion on what the core of the PSP is... I doubt we'll get anywhere as we've both put forward our opinions on it; mine happens to agree with the article. <br />
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Sony...
Staticneuron
12-20-2010, 05:19
Ok, I see what you are saying but I think we aren't really on the same page for only two things. <br />
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1. The Core experience update for the PSP. All I am saying is that the things that were added...
Reductions in cost, etc., doesn't mean you ADD more significant features to the system each revision. Look, if they hadn't added TV Out, more ram, I'd be with you completely. However, they did, and...
Staticneuron
12-21-2010, 08:57
Reductions in cost, etc., doesn't mean you ADD more significant features to the system each revision. Look, if they hadn't added TV Out, more ram, I'd be with you completely. However, they did, and those are major changes, regardless of cost and prior abilities to add those things.
1. Reductions in cost, etc., ALLOWS THEM TO ADD more significant features to the system each revision. It allows them to keep the console around the same price and have a viable reason to do so. Normally reductions by themselves LOWER the price. The PSP has been the same price for quite some time.
2. It is arguable that the additions are major changes but the point of the article was to get it done right the first time around. Let us look at the additions.
PSP additions (cannot be done/found on the 1000):
Skype wifi VOIP/mic addition - I really shouldn't have to explain why that isn't needed.
TV output - Totally defeats the purpose for a "portable" device and in this HD age blackbox is annoying.
Ram upgrade - only really has impact on browser because PSP games still adhere to the 1000 specs. More ram never hurts, but not really needed.
NEW LCD - Same specification, despite this the 2000 screen seemed superior to the 1000 screen in every aspect except for gradient and the 3000 superior than 2000 but increased performance lead to noticeable scanlines.
Those are the real changes, and ALL of them are undeniable "additions" because of reduction of cost. Ram is an age old one. The LCD is an obvious one since they did not change the specs per say but the manufacturing of it, the mic and TV out is pointless but probably there to keep the price inflated.
Again I do not see how these changes are so major that it affects the core experience and I don't see how you do not fathom that these additions are strictly related to hardware and manufacturing cost reductions. If the price of the PSP rose I would understand your argument, but since it didn't I am having a tough time believing you do not understand my point.
As far as the DD goes, they should expect to sell less, but their investment is a LOT less too. They don't have any of the costs associated with bringing a retail product to the shelves. Their pov needs to change, and until it does, it'll be a broken system. They need to get the games out on the dd store the same day as retail, and they need to be at least a few dollars cheaper, without exception.
Like I said above, the worst idea is to undercut themselves. If they are releasing DD later then maybe that is what they are doing remember I posted an example that showed nearly half was way below MSRP. But I dont think you will ever see a severe reduction on a DD version of a game that is released the same time as the boxed product. And this is something you cannot just hold against sony (why do people do that?) take look at Steam, GoG, GFWL, D2D, so on and so forth and you will notice that DD titles released day and date with their boxed partners are always MSRP.
NONE of the service providers can FORCE a company to sell their product for less. Like I said before, the companies can simply opt out of selling their products on the service if the service providers try to impose. Since I purchase from many sources including XBL, PSN, steam, amazon and more this is something I have noticed and inquired about before. I assure you. Despite your feelings, the reality of the situation is in the hands of the content owners. Let me put it to you this way. Let us say a game released on steam at a lower price sells very well. But on the shelf it hardly moves. The title fails to meet quota and the numbers are below expected. What do you think happens next? What always happens next? Finger pointing. And the easiest would be to start with the external blame (sales and services) before it moves inwards.
1. Reductions in cost, etc., ALLOWS THEM TO ADD more significant features to the system each revision. It allows them to keep the console around the same price and have a viable reason to do so. Normally reductions by themselves LOWER the price. The PSP has been the same price for quite some time.
2. It is arguable that the additions are major changes but the point of the article was to get it done right the first time around. Let us look at the additions.
PSP additions (cannot be done/found on the 1000):
Skype wifi VOIP/mic addition - I really shouldn't have to explain why that isn't needed.
TV output - Totally defeats the purpose for a "portable" device and in this HD age blackbox is annoying.
Ram upgrade - only really has impact on browser because PSP games still adhere to the 1000 specs. More ram never hurts, but not really needed.
NEW LCD - Same specification, despite this the 2000 screen seemed superior to the 1000 screen in every aspect except for gradient and the 3000 superior than 2000 but increased performance lead to noticeable scanlines.
Those are the real changes, and ALL of them are undeniable "additions" because of reduction of cost. Ram is an age old one. The LCD is an obvious one since they did not change the specs per say but the manufacturing of it, the mic and TV out is pointless but probably there to keep the price inflated.
Again I do not see how these changes are so major that it affects the core experience and I don't see how you do not fathom that these additions are strictly related to hardware and manufacturing cost reductions. If the price of the PSP rose I would understand your argument, but since it didn't I am having a tough time believing you do not understand my point.
Like I said above, the worst idea is to undercut themselves. If they are releasing DD later then maybe that is what they are doing remember I posted an example that showed nearly half was way below MSRP. But I dont think you will ever see a severe reduction on a DD version of a game that is released the same time as the boxed product. And this is something you cannot just hold against sony (why do people do that?) take look at Steam, GoG, GFWL, D2D, so on and so forth and you will notice that DD titles released day and date with their boxed partners are always MSRP.
NONE of the service providers can FORCE a company to sell their product for less. Like I said before, the companies can simply opt out of selling their products on the service if the service providers try to impose. Since I purchase from many sources including XBL, PSN, steam, amazon and more this is something I have noticed and inquired about before. I assure you. Despite your feelings, the reality of the situation is in the hands of the content owners. Let me put it to you this way. Let us say a game released on steam at a lower price sells very well. But on the shelf it hardly moves. The title fails to meet quota and the numbers are below expected. What do you think happens next? What always happens next? Finger pointing. And the easiest would be to start with the external blame (sales and services) before it moves inwards.
I understand your points, and they make sense when you reading them. However, I just don't agree lol. They added, this, this, and this, so they could keep the price where it was, instead of traditionally lowering the price while improving the system. The PSP 2001 is what I believe the 1001 should have been, feature wise, with the price point it was launched at. In that respect, they didn't get it right the first time. I see what you're saying about the DD, and the hardware issue, and again, I can see your points and they make sense; we're just looking at it from a different perspective I guess. +rep for ya.
What I'm getting at, and the article as well, is that I hope we don't see the same shenanigans with the hardware releases, poor performance from the store side of the equation, and a better integrated online experience. I bought all the models of the PSP at some point. I've had them all, and kept the likes of the 1001 - 3001. The Go, had to go... I hope Sony doesn't repeat the same thing and they make the PSP2 something that carries itself throughout the life cycle, with the obvious system slimming, cost reduction, price reduction, aspect intact.
Staticneuron
12-21-2010, 14:06
What I'm getting at, and the article as well, is that I hope we don't see the same shenanigans with the hardware releases, poor performance from the store side of the equation, and a better integrated online experience.
It's cool that we understand each other but it is all about perspective like I said before. Hindsight is 20/20. That goes for everyone including the company.
When the PSP launched it was incomparable hardware wise for a game device. That included, screen, wifi, ram and the sheer fact that there was no store yet. The PSN didn't even exist till nearly 2 years after the PSP launched and the PSP acess to the store didn't come till almost 4 years after launch. The sheer fact that you couldn't complain about it till after it is said and done or even worse, comparing the early version to the later revisions instead of the competition, just shows some suspect rationale. It is silly. On a smaller scale. Like saying the PSP 2000 was what the PSP 1000 should have been, or the DSlite was what the DS was supposed to be, maybe your mind ignores the issue. But when you start doing it on larger scale it kind highlight the fundamental differences.
The F-22 was what the F-15 was supposed to be. America was what the roman empire was supposed to be. The dell Vostro 230 is what the Herman Hollerith tabulating machine was supposed to be. So on and so forth. That shaky logic can be extrapolated and applied to anything because it relies on ignoring the specifics of the timeframe.
So even putting aside the obvious technical and financial implausibilities. All you are saying is that you hope there are no hardware refreshes or refinements for the PSP2 that you would prefer or the initial model. It is an implausible proposition and one that isn't even based in any sort of logical sense. This is why I call the article silly and I don't see how any intelligent person could agree with it.
I'm not saying it should have been what the psp 2001 was in such a literal sense. I'm saying that they should have had x hardware features, and based on that, slimmed the psp down, cut the cost. I'm not saying in such a literal sense as what you're explaining, because quite frankly, that does sound dumb.
One configuration, that is slimmed down and price cut with the lower manufacturing costs, etc. I can understand putting a better screen that costs less... but adding actual new hardware like ram and tv out, those are big changes and do change what the hardware experience is.
Staticneuron
12-21-2010, 17:59
I'm not saying it should have been what the psp 2001 was in such a literal sense. I'm saying that they should have had x hardware features, and based on that, slimmed the psp down, cut the cost. I'm not saying in such a literal sense as what you're explaining, because quite frankly, that does sound dumb.
One configuration, that is slimmed down and price cut with the lower manufacturing costs, etc. I can understand putting a better screen that costs less... but adding actual new hardware like ram and tv out, those are big changes and do change what the hardware experience is.
Lol, I guess I did not understand you.
I don't know how you are getting the slim part and the ram parts. How are you saying they should have been their from the start? Ram is one of the most expensive parts of the consoles and the port for TV out may not have been developed then. The iterations are 3 years apart. If the Sony could have viable shipped the original PSP with 64 MB of ram I am sure they would have.
And again I must ask, how can the added ram be a core part of your experience when the only two things that could possibly use it are the web browser and TV out? How is TV out a core experience of the PSP?
Well, obviously not the slim aspect of it, but the features... hardware features. Here is what they sold, and now five years later, there are three different versions, all with different features. I feel, and this is what the article means.... that they should have slimmed the handheld down, reduced the price due to cost savings, and that's it. Adding these features was extraneous and unnecessary. They did it at a reduced cost to them, but kept the price in line with what was previously sold.
Well, when you've added those features, they become a part of the experience, no?
Staticneuron
12-21-2010, 22:27
Well, obviously not the slim aspect of it, but the features... hardware features. Here is what they sold, and now five years later, there are three different versions, all with different features. I feel, and this is what the article means.... that they should have slimmed the handheld down, reduced the price due to cost savings, and that's it. Adding these features was extraneous and unnecessary. They did it at a reduced cost to them, but kept the price in line with what was previously sold.
Well, when you've added those features, they become a part of the experience, no?
I understand now. I think there is a misunderstanding though. When the 2000 was on market Sony stopped making the 1000. When the 3000 replaced the 2000 they stopped making the 2000 The go is sold along with the 3000 because Sony doesn't consider the go the main experience.
But anyhoo, it isn't as if there are 3 main version of the PSP. There is only one now. Which makes the models upgrades instead of additional SKU's. The go of course isn't an upgrade.
So in that idea, you can say the features become the core because there is no other option.
I cannot tell you why Sony added features instead of passing savings down. Maybe, they wanted to keep an ace in the pocket vs nintendo. Nintendo is the company that is unafraid of having different iterations of the same model on the market at the same time. At one point in time in japan they had 3 gameboys and one DS duking it out.
I guess you got me though. You have a point in the reduction discussion but then again what if it is worth it for some people? Take for instance, I only play my PSP when I am outside the house. Very rarely do I use it on the inside. If I am using it on the inside that means I am somewhere strange or my TV is being monopolized. In that respect.... TV out has and most likely will always be pointless for me. So I can say it is not worth it.
But what about for people who do?
When I say core experience I mean something that is definable as a main purpose. I think things like mics and TV out are luxuries. Like the PSP is mainly a game player so even though it has hobbled extra's that should be acceptable because that is not its main function. Take for instance the iphone, what would be more of an outrage? The TV out function being broken, or not being able to make a call on the phone? That is where I was thinking when talking about the core experience.
Yeah, when I mean "core", I mean out of the box.. without the accessory attachments.
jakster123x
12-22-2010, 00:21
We don't really need anymore of these threads. No offense, OP.
We want:
A second analogue stick,
HD graphics,
PSP-specific IPs,
Full PSN integration.
don't forget "a reasonable price".
D3seeker
12-29-2010, 23:54
OMG! Fully agree, the article's dead on!