View Full Version : Official Thread: Final Fantasy XIII-2
Sephiroth27
06-08-2011, 17:37
He's some gameplay footage and explanation of new things in the game:
http://www.gametrailers.com/video/e3-2011-final-fantasy/715412
Not sure what to make of it yet to be honest... I didn't enjoy XIII that much, it was pretty good but I haven't been able to replay it I finished it. QTEs aren't that impressive to me and the monster recruiting sound interesting but I don't really see the point of it. I'd like to see more of it, I'll probably buy it but I don't know if it will be day one for me from what information we've seen so far.
itachi73378
06-08-2011, 20:47
Looking good, I wonder what more did they add to the paradigm system
Should I just re-post what I posted in the E3 thread?
http://www.andriasang.com/e/blog/2011/06/09/ffxiii_2_team_interview/
^NG+? and 2 Bahamuts.
itachi73378
06-08-2011, 23:06
So there are 2 bahamauts...cool :D
LegendaryAim
06-08-2011, 23:17
Im pretty excited for this...finally some JRPG love on the PS3. Tales, XIII-2, WKC2 and then the big one VsXIII
I'm still wondering about what they're gonna do about people who still have their FFXIII save files.
itachi73378
06-08-2011, 23:35
I'm still wondering about what they're gonna do about people who still have their FFXIII save files.
probably something to do with multiple endings and special choices given to players
probably something to do with multiple endings and special choices given to players
i hope they'll make it very interesting. :)
LegendaryAim
06-09-2011, 00:43
Multiple endings a la X-2? or Mass Effect?
The more I look at it, the more I don't like it. Not going to make the skeptical get pulled in that's for sure.
Definitely not a buy and heck maybe not a rental if things continue to be "like FF13".
I hope the "just did a QTE that just did a big chunk of damage" be....limited.
The more I look at it, the more I don't like it. Not going to make the skeptical get pulled in that's for sure.
Definitely not a buy and heck maybe not a rental if things continue to be "like FF13".
I hope the "just did a QTE that just did a big chunk of damage" be....limited.
I can feel you a little, one thing I don't like that there keeping, is that I heard there keeping Party Leader Death and that's terribad. But ima still pick it up. I want to hear about how the battle system is "improved" tho.
SE said at E3 there waiting till down the road to unveil these changes, but I don't understand why. Tell your user base how youve improved your game from the get go.
^You need to save for magazines. They've spoken a lot of how they've improved the game, people just need to read.
Go to the E3 Section. I posted a plethora of content on the game. Lots of real good stuff.
EDIT: I'll just post it in one big post:
http://www.nowgamer.com/features/1393/final-fantasy-xiii2-9-ways-it-improves-the-series?o=0#listing
- moogles become bright to warn of hidden treasures and serah starts looking for it
- game references that because their not under the influence of the fal'cie, the weather is unpredictable
- there's a chance monsters turn intro crystals which you can later equip in battle, each with its own class
- traditional stores will be in the game
- mog clock comes along with random encounter, As you explore, enemies will randomly appear in front of you within a highlighted area. At the same time a dial will appear under your controlled character, beginning in green and passing through yellow to red. Initiate battle during the green phase and you'll be rewarded with a pre-emptive attack or status buff, while a yellow phase will be a standard fight.
- Different leveling system thats hinted to be very open
http://spong.com/article/24584/E3-2011-Final-Fantasy-XIII-2-More-Player-Driven?posted=t&cb=1307519275561
Square Enix's Yoshinori Kitase has told SPOnG that Final Fantasy XIII-2 will focus a lot more on player choice and involvement than its predecessor.
Fans were critical of various aspects of Final Fantasy XIII when it was released on the PlayStation 3 and Xbox 360. Kitase said that his team heard the concerns and it has been working hard to resolve them.
"I think Final Fantasy XIII was criticised by lots of people because we think it was meant to be story driven, but so much so that people thought it was quite linear, which people didn't like," he said.
"So before we started making Final Fantasy XIII-2, we were determined to take all the negative comments seriously, and rectify every single one of them, thoroughly and completely.
"This game is more player driven rather than story driven, so that the player will have an active involvement in each phase of the game. There are a lot more things in the field that you can explore, like towns
http://e3.gamespot.com/story/6318198/e3-2011-final-fantasy-xiii-2-hands-on-preview?skipmc=1
"Linear, linear, linear", says Motomu Toriyama. As director of Final Fantasy XIII, it's a word that wasn't even in his vocabulary until a whirlwind press tour that saw critics and fans constantly questioning the new direction for the series. It's a criticism that Toriyama and producer Yoshinori Kitase don't want repeated for the sequel Final Fantasy XIII-2. They've been working on a host of new gameplay mechanics for XIII-2, all intended to move the game from a "story-driven" experience, to a "player-driven" one.
This took us to an area called The Void Beyond, a space-like area filled with a number of red platforms. To leave the area we had to solve some simple puzzles using the platforms, collecting crystals scattered across them. Each time we stepped on a platform, it disappeared shortly after, so we had to figure out the best way to collect all the crystals without falling into the deep abyss of space below us. These small puzzle sections are littered throughout the game, which Square Enix told us were intended to break up the action.
The level opened with Lightning falling from the sky and landing on Odin, all while being chased by a very angry looking Bahamut. As Bahamut launched energy projectiles and vicious looking swipes at the fleeing Lightning, the camera swept across the scene, showcasing the beautiful ruins of a city in the stormy background. Lightning continued to fight off Bahamut from atop Odin, with her new suit of armour protecting her from attacks. We noticed that Lightning's health, attack power, and level were much higher than those of the characters we saw earlier. Square Enix told us that she starts the game at a much higher level than the others--a concession to the fact that her heroic deeds saved the world in the last game, and as such she is already extremely powerful.
^They promised a public look at TGS for her and more.
Giving the player more choice is a nice idea, though, and the multiple paths, plots, and puzzle sections all go some way towards making the game feel less restrictive than its predecessor. We were also promised that speaking to NPCs in towns would present multiple options for dialogue, allowing players to discover hidden side quests and secret items. More minigames were promised too
Multiple Endings are confirmed. Choices are now useful
http://e3.gamespot.com/video/6318207/ <- Video interview
Speaking to Nowgamer on the E3 show floor, producer Yoshinori Kitase, explained that he felt the universe of XIII was complete, but saw huge potential for it.
The studio is mindful of the critical devotion to XIII and the split to XIII-2. Kitase wants to ensure it remains close to XIII, but adds new content, worthy of the universe. Kitase went on to say that he was disappointed in the approach and lack of DLC for XIII and stated that there will be much more content coming to XIII-2.
Speaking about XIII Versus, XIII-2 hasn't halted development on it at all and it’s still very much in development at the studio. Kitase stated that Square Enix wouldn’t be looking to create a new core game in FF series on Nintendo’s 3DS, like they did with Dragon Quest 9. Square Enix sees the series as being on the cutting edge of visuals and doesn’t believe the 3DS could deliver on that vision.
In regards to Wii U though, Kitase said the studio was looking into the possibilities of the format, but currently FF XIII-2 is not coming to the new system.
**** the content doesn't stop:
http://www.eurogamer.net/articles/2011-06-08-final-fantasy-xiii-2-preview
Eurogamer confirms what I think is similar to Versus
XIII-2's other major shift is in the game's approach to storytelling. Rather than bombard the player with lavish but momentum-sapping cut-scenes, Kitase and his team are striving to better integrate narrative and gameplay into a more seamless whole. For example, as you explore the game world you'll also trigger dynamic cut-scenes that play out in-game, should you elect to stand still and take them in. Conversely, you can ignore them and march on.
More info- XIII-2 Storyline will be the same length as XIII spanning 40 hours and 3-4 discs. While cutting down on the FMV and focusing on gameplay, it's still that much.
An interview (credits to Kagari):
in (EDIT: in the end, not-so-)short:
-development started after the worldwide launch in March 2010 (I can't believe how much they've gotten done in just over a year)
-they are taking every criticism they've read/heard about FFXIII seriously and are going/trying to rectify each and every one of them
-as an significant example of change, they say XIII-2 is less story-driven and gives player more freedom in pretty much everything (more exploration, towns, you can choose what to say to a NPC etc.)
-new character development system that's really open
-more than 150 types of enemies you can capture (have seen 200 thrown around too)
-captured enemies "progress like JRPG characters usually do"
-NPC characters in towns have their own stuff they might do, so they aren't stationary like in past FFs
-story-progression is not chapter driven like in XIII
-multiple endings "for the first time in a FF game", makes it sound like it's more than just the X-2 type "multiple endings" (where you got a lackluster ending if you didn't do much, the lackluster ending plus a bit more to make it less lackluster if you did something and if you 100%'d it, you got the previous two and a proper ending), that there's bigger differences than just the story continuing for a bit longer
-there's some kind of new game+ that's not just the usual kind where you carry on your stuff & characters from previous playthrough and it's maybe a bit more difficult. They seem to be implying that subsequent playthroughs will add something that brings a lot of replay value into the game
-side-quests can now happen anywhere, anytime. They've taken a lot of inspiration from Red Dead Redemption for that. So there's not just some character or a notice board somewhere which will trigger a side-quest, but you might confront a person in the fields who'll ask you to do something
-chocobo-riding is back again, seems like they are trying to change the "feeling" of it a bit, to perhaps be a bit more realistic (they use RDR's horse-riding as an example)
-more sidequest-types than just monster-hunts
-they've also added mini-games (plural) because people complained about the lack of them
-two different types of Cinematic Actions: one type is triggered when you perhaps reach a certain stage in a boss fight (enough damage dealt or something), the others might be triggered by the creatures you capture
-unlike with X <-> X-2 where they wanted X-2 to make a completely different kind of game, XIII-2 is more of a direct sequel to XIII in tone and everything.
The long version:
RPGSite: The battles seem much more dynamic with set pieces going on… could you talk about this approach?
Kitase: We actually didn’t take any inspiration from any western RPGs. Not cautiously anyway. On the other hand, the Paradigm Shift system from Final Fantasy XIII was quite popular but most people liked it so we actually carried it over to make it a different version—not completely the same. Two examples, in XIII-2, you can actually recruit monsters and make them work for you, and there are more than 150 types of monsters there for you to capture, and they can help you. They progress the same as characters do in any RPG. Second, you’ve got one called Cinematic Action, so like in a big battle against a boss character the Cinematic Action element is put in so it’s more dynamic. And in every single way we want to make sure the player has some kind of interaction with the gameplay.
RPGSite: Do you feel that fans were disappointed with the original Final Fantasy XIII? Are there any features in Final Fantasy XIII-2 that were direct actions based on fan feedback and fans of the original?
Kitase: I think that XIII was criticized by other people we think because it was meant to be story-driven. But it was so much so, that people thought it was quite linear, which people didn’t like. So before we started making XIII-2, we decided that we were determined to take all the negative comments seriously, and rectify every single one of them fairly and properly. So this new game is more player driven, than story driven, so that the player will have very active involvement. There’s a lot more things you can do and explore, like towns and other things, and also you can choose what you want to say to a NPC.
RPGSite: One of the deepest criticisms that has been made was the lack of the traditional Final Fantasy town. In response in interviews, it was said by someone in the development team that making towns on a high definition system is actually quite difficult. So is that something that has finally gotten easier now? Have they developed ways to make it a quicker process? To make it a more painless process? Or can we still expect the towns to be smaller than what you would have found in games like Final Fantasy VII-IX.
Toriyama: Like Kitase said earlier, we did take it seriously that there was a huge criticism over no towns—we know people didn’t like it and so we took that and have towns in the new one. And you can explore the town and you can talk to all the people, and that will lead to other situations. Shops, as well now in XIII-2 you can find certain characters you can talk to and they can sell things to you and you can make purchases. I think if we created towns in the same way as we did for Final Fantasy VII-IX, it would be quite boring, and so it is very difficult. So with that we put an AI in every single person living in the town so they can do their own things. They may sit down and chat, or they may talk to their family members, or somebody they want to talk to, so they do their own actions. In that sense, it’s a quite different type of town you would find in a Final Fantasy [game].
RPGSite: At point did you decide to make Final Fantasy XIII-2, and what was the reason behind it?
Kitase: We actually made the decision to make a sequel right after the worldwide launch of Final Fantasy XIII. Around the time we were visiting the United States and other European countries on the promotion tour, we actually got a lot of positive reactions from the fans, and also obviously Final Fantasy XIII was luckily a commercial success with 5 millions units sold around the world—over 6 million. But we just felt generally that people wanted a sequel anyway, and while making Final Fantasy XIII we thought that the characters and the universe had more potential, not just squeezed into one title.
RPGSite: Will Final Fantasy XIII-2 be using a chapter based system, as far as story progression goes, because that was in Final Fantasy XIII, people thought that system made it too linear… will XIII-2 similar in that sense?
Toriyama: There isn’t an awful lot I can tell you on this subject, but we have changed that structure, because obviously people didn’t like it—there is a new one. For details on that, we’ll have to wait until TGS, but one thing I can tell you is that for the first time in the Final Fantasy series, XIII-2 will have multiple endings.
RPGSite: Could you explain why you went back to the Paradigm System for the battling? Was it because it’s a direct follow up from Final Fantasy XIII? Or do you guys feel like you’ve found the perfect balance in a battle system for the series?
Kitase: We decided to carry it over into the new game for of course the reason you just mentioned. Because it’s a sequel, it just seems, you know, the right thing to do, so we stuck to the same system. Also, it was quite popular in XIII, so we thought it was the best battle system to incorporate it into this game as well.
Having said that, it’s not just that we’re implementing the same battle system, but actually like I told you a bit earlier, you can capture and recruit over 150 different types of monsters, so that is a great addition and also more acutely strategic gameplay you can enjoy It compared to XIII.
RPGSite: Is there a common theme between XIII-2 and XIII? For instance, I noticed that in XIII-2 we have rap music going on when you’re exploring areas in town, and the whole introduction was this J-pop spectacle, so can you elaborate on this? Difference similar like those between X and X-2?
Kitase: It’s a different case than X to X-2 was, than in XIII to XIII-2. When we made X-2 we wanted to change absolutely everything, including music and the taste. X was more of an asian atmosphere, while X-2 was more pop style, so it was a total departure. Opposed to that, XIII to XIII-2, the seriousness of their universe and the way the story unfolds will remain unchanged. We just wanted to add some new elements, but the basic ideas have not changed much. It’s not like X to X-2 were it was a completely different thing. XIII to XIII-2 is an actual sequel. When it comes to music, in XIII Masashi Hamauzu did the music and he was quite popular which had an orchestral feel to it and that will actually be maintained as well, but with new elements.
What do you think of the music in XIII-2?
RPGSite: Unexpected. It reminded me of Persona… which that stuff can be brilliant depending on the situation.
Kitase: Obviously we want to make adjustments, because, like you say, if we stick the same kind of music all the way through, it might sound a bit out of place, or be a bit strange. We made it so every thing has an appropriate tune.
RPGSite: My proper question is about side quests, and the end game. One problem that a lot of people had with the original XIII and some of the other recent Final Fantasy titles is that once you finish them, there really isn’t that much to do. In XIII there were side quests, but they were all these monster hunt quests—there was nothing else. So I’m wondering if they’re looking at post game content stuff to do after the game is over, and if they’re looking at more variety of side quests during the game as well.
Toriyama: We mentioned the multi endings earlier, so it’s in relation to that so we can’t tell you very much about it. For people who have already cleared the game once, from the second playthrough on there are replay values attached to it. It’s a lot like New Game+, it’s the same system, so there are items and features than can entice you to keep playing. As far as side missions, there are more side missions a bit like in Red Dead Redemption. So it’s not just the hunts, it’s the other types of missions as well. One of the criticisms we received about Final Fantasy XIII was there was not enough mini games, and people want to see more of them, so that’s some of the things we added as well.
RPGSite: I had some questions about some of the new elements you’re throwing into the battle sequences. For example, you mentioned monster collecting earlier on… how do you exactly collect monsters in battle, and on a side note, what specific thing triggers the Cinematic Actions? Are they automatic? Or do you have to fill certain conditions for them to play out?
Kitase: Firstly, how to collect monsters. At first you have to defeat the monster, and when you meet certain conditions, at some certain rate obviously, it will enter you party and start working for you. You can mix them like if you play a card game and make a deck—it’s a bit like that. When it comes to the Cinematic Actions, there are two types: first is the one you saw in the demo against Atlas. When you take on a really big boss, when a certain level of damage has been inflicted on the boss, then it happens. Another thing with the Cinematic Action is, with some of the monsters you can collect, capture and make work for you, some of them can trigger those Actions.
RPGSite: You talked a little about Red Dead Redemption. Can you explain how that influenced you?
Toriyama: Among the millions of games that came out last year, Red Dead Redemption was adored by a lot of Japanese developers, including ourselves. Our game is not as open-field as that game, obviously. We did take some inspirations, however. For example, missions can happen anywhere rather than having to go to a certain shrine, or base or something, and that’s from them. In this game you see lots and lots of chocobos and you can ride them. The kind of feeling you get as you ride the chocobo, it’s a bit like the way you ride a horse. It’s a really refreshing feel good experience, and that’s one thing we learned from the game.
RPGSite: With Final Fantasy XIII, a lot of people felt that the Xbox 360 version was not as good as the PlayStation 3 version. What are you going to do to make sure the 360 version of XIII-2 is at least as close as it can be to the PlayStation 3 version?
Kitase: What we believe is even with Final Fantasy XIII there wasn’t an awful lot of difference when it comes to real time graphics. It’s about the same. When it comes to actual movie files, which was very heavy, the compression capacity of the two consoles was quite visible. In the meantime, we are now capable of event scenes/drama scenes as real time graphics rather than movies. The real problem that was causing so much difference between two versions, is a relatively small amount… it only makes up a small percentage of the entire graphical elements in XIII-2, so it’s not going to be a very big issue anyway.
RPGSite: Thank you for your time.http://ps3.rpgsite.net/articles/282-final-fantasy-xiii2-developer-interview
^Thanks Azu, forgot to post that. Real good stuff and this is only the tip of the iceberg as they say.
Silver_Knight
06-09-2011, 18:21
http://ps3.ign.com/articles/117/1174768p1.html
The more I look at it, the more I don't like it. Not going to make the skeptical get pulled in that's for sure.
Definitely not a buy and heck maybe not a rental if things continue to be "like FF13".
I hope the "just did a QTE that just did a big chunk of damage" be....limited.
When FFXIII was released, you went on about how S-E never listened to their fans. But it seems that's exactly what they're doing here. I thought you would be really happy to see this.
As for the QTEs, I don't have a problem with them. It will break things up, as well as heighten the cinematic nature of the battles. I'm sure you'll still have to fight well in order to win, since the QTEs seem to be a reward. Perhaps they'll be FFXIII-2's version of Limit Breaks/Overdrives.
Nice nice nice nice nice nice nice.
Somebody at SE is a Red Dead fan XD.
When FFXIII was released, you went on about how S-E never listened to their fans. But it seems that's exactly what they're doing here. I thought you would be really happy to see this.
As for the QTEs, I don't have a problem with them. It will break things up, as well as heighten the cinematic nature of the battles. I'm sure you'll still have to fight well in order to win, since the QTEs seem to be a reward. Perhaps they'll be FFXIII-2's version of Limit Breaks/Overdrives.
I guess even when SE listen they just can't find a medium for some people?
Indeed. They look fun like when she fights Chaos Bahamut. Feral Links are cool as well.
Nice nice nice nice nice nice nice.
Somebody at SE is a Red Dead fan XD.
Told you. xP
kuku hates Square Enix, no matter what they do (great games like The World Ends With You, Dissidia, Birth By Sleep or really listen to criticism to try improve things like with FFXIV & XIII-2), he won't be pleased with them.
itachi73378
06-09-2011, 20:58
kuku hates Square Enix, no matter what they do (great games like The World Ends With You, Dissidia, Birth By Sleep or really listen to criticism to try improve things like with FFXIV & XIII-2), he won't be pleased with them.
Which makes me wonder why he comes to these kind of threads? :snicker
no offense Sir.Kuku
Anubis79
06-09-2011, 21:01
Why isn't this in one of the other FFXIII-2 threads?
itachi73378
06-09-2011, 21:03
I was thinking that SE should put extra unlockable outfits for the characters.Maybe Versus outfits for its promotion/advertisment
When FFXIII was released, you went on about how S-E never listened to their fans. But it seems that's exactly what they're doing here. I thought you would be really happy to see this.
As for the QTEs, I don't have a problem with them. It will break things up, as well as heighten the cinematic nature of the battles. I'm sure you'll still have to fight well in order to win, since the QTEs seem to be a reward. Perhaps they'll be FFXIII-2's version of Limit Breaks/Overdrives.
There's the catch, it doesn't look like they they changed much. They can talk the talk, but I'm still seeing FF13, with all its faults.
Could it be a better game in the end, I won't make that judgement, but I see more, and believe less, I've always done that.
kuku hates Square Enix, no matter what they do (great games like The World Ends With You, Dissidia, Birth By Sleep or really listen to criticism to try improve things like with FFXIV & XIII-2), he won't be pleased with them.
If I hate it so much, why do I stare at my limited edition FF14...my opinions are backed by what I've experienced. I have and still perhaps naively give SE every monetary chance they give. So when was the last time they pulled through? eh?
Heck I've played FF13 JP and dabbled a little EN before making my words!
Perhaps trying to point fingers is the judgementalist.
As for you...em...portable games. I've played them to. I've never commented on them, nor do I need to. Do you want want me to make up bad impression on those too? I must because I'm so "anti-SE" /sarcasm
And fyi, I own those games too. Mouth where my money goes.
It doesn't look like they changed much? Uh.. We've seen:
-the town(s)
-the discussions with the NPCs
-the more complex dungeon layouts
and what we haven't seen/can't be seen easily from a few minutes of gameplay, we've heard about through interviews/impressions:
-more exploration
-added minigames
-more sidequest types than just monster hunts
-you can return to places afterwards and get access to new places
-more freedom in character development
-choices: ranging from banter with NPCs to stuff that affects the gameplay (i.e. harder boss fights) & even story (multiple endings, though if the choice for these happens, like, during the last 10 minutes or if it's a sum of the choices you've made during the game, that is still to be seen)
+ even more changes/improvements/additions they didn't reveal yet. This IS, after all, the first time the actual game is shown and it's still far off from completion. It's not like any other publisher reveals everything about the game the first time.
Were the features mentioned above not the most cried about features XIII is said to lack? Are they not included in FFXIII-2? The only thing SO FAR that looks to be near identical are the battles, but these scenes are all taken from the beginning of the game, which could explain the battle system being kinda basic. Still, to say that "it's just like FFXIII" is plain out wrong, given all the info we have.
Heck I've played FF13 JP and dabbled a little EN before making my words!
Perhaps trying to point fingers is the judgementalist.
What does XIII have to do with anything in this thread? This is XIII-2 and from all the massive amounts of info we've gotten it's CLEAR that XIII-2 has tons of things they are doing differently to please even the people who hated XIII. You just refuse to see them.
There's the catch, it doesn't look like they they changed much. They can talk the talk, but I'm still seeing FF13, with all its faults.
Could it be a better game in the end, I won't make that judgement, but I see more, and believe less, I've always done that.
Well, you have to understand, why would they show everything in one go? They have TGS, then 6 months to save it for magazines. Of course you'll feel FF 13, its a sequel to the game. When was it FF15? or a completely different IP? They're refining what was liked about FF13 and adding what it lacked from a normal FF and content. That's what was wanted. They've revealed a lot and practically everything you'd expect from an FF game and more. What else do they have? I don't know and I'm sure their will be a lot since the game is designed to produce high quality content as well, but as a direct sequel to its predecessor, you can't expect it to be completely different.
"""Kitase: I think that XIII was criticized by other people we think because it was meant to be story-driven. But it was so much so, that people thought it was quite linear, which people didn’t like. So before we started making XIII-2, we decided that we were determined to take all the negative comments seriously, and rectify every single one of them fairly and properly"""
After reading this, I take him for his word.
"""Kitase: I think that XIII was criticized by other people we think because it was meant to be story-driven. But it was so much so, that people thought it was quite linear, which people didn’t like. So before we started making XIII-2, we decided that we were determined to take all the negative comments seriously, and rectify every single one of them fairly and properly"""
After reading this, I take him for his word.I like all the changes they made so far, but Toriyama is still their main writer of the story (I realy realy realy hope its not him), and since its is still him, he will try to write a story that he cant fully show and tell through the main story line, and we might have to suffer those horrendously *&&^ up data logs again. I hope to God that snow is not in this game, with his stupid lines of dialogue. And since we can "decide" story elements I hope (I know its not gonna happen) can kill of the characters you dont like and replace them with the our pokemons or captured monsters. Also hoping for a decent villain in FFXIII-2, course all the villains in XIII were horrible and wasted characters.
I'll update the OP tonight with the latest information.
I hope (I know its not gonna happen) can kill of the characters you dont like and replace them with the our pokemons or captured monsters.
:lol:
I agree though. That's the only worry that remains for me. The writing/direction will certainly still be pretty cheesy. As for the data-log worry though, I believe they already confirmed that the NPCs will provide a lot more background and context this time around, which should improve that aspect.
I know he won't make the best story after one game or something, but I'd like to see how he worked with the criticism on the story. The script is better. Makes sense what they're saying!
itachi73378
06-10-2011, 20:34
I know he won't make the best story after one game or something, but I'd like to see how he worked with the criticism on the story. The script is better. Makes sense what they're saying!
Yeah I had an lol when Noel said "save it for later" to Sera.
Yeah I had an lol when Noel said "save it for later" to Sera.
Yeah, his introduction was pretty cheesy too. Who does he think he is, James Bond? lol
"Noel. Noel Crise."
Wait, that's a reverse James Bond. Quite innovative actually...
itachi73378
06-10-2011, 20:43
Yeah, his introduction was pretty cheesy too. Who does he think he is, James Bond? lol
"Noel. Noel Crise."
Wait, that's a reverse James Bond. Quite innovative actually...
Well in most JRPGs intro are like that; damsel in distress and enter protagonist
^Yeah. Use to it after 100's of them. xD
Have you guys checked the Japanese website out? pretty cool.
Direct feed gameplay videos:
http://e3.gamespot.com/video/6318726/
http://e3.gamespot.com/video/6318727/
http://e3.gamespot.com/video/6318732/
Stage Demo With Commentary:
http://e3.gamespot.com/video/6318720/
Going to watch them now...
itachi73378
06-11-2011, 01:24
Direct feed gameplay videos:
http://e3.gamespot.com/video/6318726/
http://e3.gamespot.com/video/6318727/
http://e3.gamespot.com/video/6318732/
Stage Demo With Commentary:
http://e3.gamespot.com/video/6318720/
Going to watch them now...
The stage demo was cool,showed everything thats been told/shown. Digging the battle animations for Noel, rain was awesome (I think its the first rpg I've seen with weather system) and the enemies spawn like a very cool kingdom hearts fashion.
I didn't watch the stage demo yet, but I watched the three gameplay videos and I must say, I like everything I saw.
-The shown area had many different paths and options.
-There were ton of NPCs, even on the battle field. All of them spoke, while some of them can be interected with and provide more substantial information (which is what I was proposing before!). This makes for a much livelier feel.
-The QTEs/cinematic events add some spice and exhilaration to the proceedings.
-Noel seems like a cool character, while Mog is cute and provides some comedic relief.
-The music is different, which should ruffle some feathers, but I love it. They introduced metal in FFX, and now they're introducing rap. It works though, since Hamauzu provides some great beats.
-It seems you'll be able to switch between three different captured monsters for any fight. Very nice.
-The mog clock adds more strategy. Can't complain.
-The story choices will make for replayability.
-And finally, those crystal tile puzzles look like they'll be pretty fun.
Good stuff S-E.
itachi73378
06-11-2011, 01:39
The rap made me smile :D
Additional info from andriasang and other foreign interviews:
- You can now save at any time or place
- Game is 70% Complete
- Crystarium system (with little they've said) is more open
- Optima Change for Japanese version is now Paradigm Shift as well
Famitsu and Dengeki should have an additional look this week.
Updated the OP with quite a bit of stuff but there is just SO much haha!
Mixed feelings. Overall positive but not liking music or another character who blurs the line of male/female
Where the hell did my post about random encounters go?
itachi73378
06-12-2011, 14:11
Where the hell did my post about random encounters go?
Yeah...some posts were lost during the hack
Mixed feelings. Overall positive but not liking music or another character who blurs the line of male/female
You need to get use to that.
I just watched the stage demo. I thought it was funny when the host asked why they included puzzles in FFXIII-2, since it doesn't seem like it was something people would want. Ummmm.....shut up dude! We do want puzzles!
Also, the S-E employee couldn't confirm whether there would be multiple endings, which was also odd.
In addition, it seems that you switch between the three different pokemon by shifting paradigms. Each pokemon is assigned to a certain paradigm. For example, the Behemoth was a commando, the Flan was a ravager, and the Armadillo was a sentinel. Pretty cool.
The S-E employee also said they were relying much more on in-game cinematics this time, which I assume helped keep their costs and development time way down.
LegendaryAim
06-13-2011, 00:55
Yeah...some posts were lost during the hack
There was a hack? The hell
itachi73378
06-13-2011, 01:03
I just watched the stage demo. I thought it was funny when the host asked why they included puzzles in FFXIII-2, since it doesn't seem like it was something people would want. Ummmm.....shut up dude! We do want puzzles!
Also, the S-E employee couldn't confirm whether there would be multiple endings, which was also odd.
In addition, it seems that you switch between the three different pokemon by shifting paradigms. Each pokemon is assigned to a certain paradigm. For example, the Behemoth was a commando, the Flan was a ravager, and the Armadillo was a sentinel. Pretty cool.
The S-E employee also said they were relying much more on in-game cinematics this time, which I assume helped keep their costs and development time way down.
He may just be tight lipped, but I did get the impression that he didn't knew much himself because you have to remember than the dev team is Japanese, and he was just a NA representative...so he was only told what he needed to know to shut the fans up :snicker
I just watched the stage demo. I thought it was funny when the host asked why they included puzzles in FFXIII-2, since it doesn't seem like it was something people would want. Ummmm.....shut up dude! We do want puzzles!
Also, the S-E employee couldn't confirm whether there would be multiple endings, which was also odd.
In addition, it seems that you switch between the three different pokemon by shifting paradigms. Each pokemon is assigned to a certain paradigm. For example, the Behemoth was a commando, the Flan was a ravager, and the Armadillo was a sentinel. Pretty cool.
The S-E employee also said they were relying much more on in-game cinematics this time, which I assume helped keep their costs and development time way down.
I really don't understand why he was so hesitant on confirming towns. Like he does, but then he says nothing on the matter, lol. A lot of the things he says also contradicts what the Japanese team said. Just sounded like PR babble sadly.
Sharktooth
06-14-2011, 16:06
Oh well, have already pre-ordered will probably blackout any media on it as this forum will no doubt find something wrong with it and since I greatly enjoyed the first one, I am really excited about this one and don't want my opinion jaded when I first stick the game in whichever console I play it on.
Oh well, have already pre-ordered will probably blackout any media on it as Ixion will no doubt find something wrong with it and since I greatly enjoyed the first one, I am really excited about this one and don't want my opinion jaded when I first stick the game in whichever console I play it on.
Fixed.
You better leave before I ruin everything for you! Muwahahahaha!
Mixed feelings. Overall positive but not liking music or another character who blurs the line of male/female
Is there a reason this is an issue? I'm just confused as to why effeminate males is an issue.
Sharktooth
06-14-2011, 18:54
Fixed.
You better leave before I ruin everything for you! Muwahahahaha!
Lol, funny because it is true. So many " I choose to disagree with you ixion" comments in my history of posts
I really don't understand why he was so hesitant on confirming towns. Like he does, but then he says nothing on the matter, lol. A lot of the things he says also contradicts what the Japanese team said. Just sounded like PR babble sadly.
SE has been like that for a long time. It sells...magazines I guess. Wait for a few weeks when it all gets published. Not the first time they smudge the lines on both sides. They can talk about a little change like a mountain rose up and talk about a mountain like a crayon sketch.
Basically everything is false and true until it's written down for SE.
LegendaryAim
06-15-2011, 00:11
Is there a reason this is an issue? I'm just confused as to why effeminate males is an issue.
Never understood why people had a problem with how the Japanese design their characters. I think it creates a diversity between Eastern and Western developers...I actually prefer SEs character design as opposed to Gears
itachi73378
06-15-2011, 00:18
Never understood why people had a problem with how the Japanese design their characters. I think it creates a diversity between Eastern and Western developers...I actually prefer SEs character design as opposed to Gears
Yeah, I'll take square's characters over the hideous wrpg characters anyday.
D3seeker
06-15-2011, 00:26
Never understood why people had a problem with how the Japanese design their characters. I think it creates a diversity between Eastern and Western developers...I actually prefer SEs character design as opposed to Gears
Well it's all in the different societies. Westerners look for a jacked alpha male hero type while in japan they are blurring the line between male & female, and you cant deny their style either.
The Black Wolf
06-15-2011, 02:30
Saw a good preview of this game in my latest issue of GameInformer. I like what I am seeing and reading. I will definitely check this out in 2012. It would be funny if this sequel turns out to be better than the first game.
itachi73378
06-15-2011, 03:07
Saw a good preview of this game in my latest issue of GameInformer. I like what I am seeing and reading. I will definitely check this out in 2012. It would be funny if this sequel turns out to be better than the first game.
It would be funny if it doesn't.
Thorzilla
06-15-2011, 03:10
You know...I think western character designs are freaking dull and boring, all either being bald as an 8 ball or super pumped with steroids. However, I find some JRPG characters totally hideous and so girlish that they could be one if they dressed like one (and sometimes they do). If I saw some of those dudes walking at the streets I really don't know if I'd say "hey beautiful" or "get away you freak".
A balance of both would be awesome.
itachi73378
06-15-2011, 03:16
You know...I think western character designs are freaking dull and boring, all either being bald as an 8 ball or super pumped with steroids. However, I find some JRPG characters totally hideous and so girlish that they could be one if they dressed like one (and sometimes they do). If I saw some of those dudes walking at the streets I really don't know if I'd say "hey beautiful" or "get away you freak".
A balance of both would be awesome.
Try the first line, and if you get punched in the face then try the second one.
I still do not get what kind of japanease characters you guys are refering to. Since I'm an anime fan I'm used to the japanease character design.
And yeah most WRPG characters are dull, especially in games where you create your own (e.g fallout)
Tibiquera
06-15-2011, 04:40
Actually, pretty much every new fps I see looks exactly the same, not just characters but also the environment. I much prefer the Japanese style. And not all JRPG has androgenous people by the way.
Neol doesn't look bad to me. I just don't like it when there is no blurring and the character looks exactly like a girl.
For example, this guy from Gundam Seed Destiny:
http://img3.lln.crunchyroll.com/i/spire2/05122008/0/9/b/0/09b0642c36d020_full.jpg
D3seeker
06-15-2011, 14:41
^^^ Wow Didn't see that one coming, but the hair.... yeah.
Or this guy from Soul Eater:
http://i159.photobucket.com/albums/t152/zomgspongelolbob/Crona1.png
BTW, the new Famitsu said we'll be able to revisit every town. But I wonder if we're able to fully backtrack at any time, or only at the end of the game.
^Wouldn't revisiting any town mean fully backtracking? how else do you get there...
SE has been like that for a long time. It sells...magazines I guess. Wait for a few weeks when it all gets published. Not the first time they smudge the lines on both sides. They can talk about a little change like a mountain rose up and talk about a mountain like a crayon sketch.
Basically everything is false and true until it's written down for SE.
That's definitely true...
^Wouldn't revisiting any town mean fully backtracking? how else do you get there... .
I'm asking whether we have access to backtrack at any time, or just during the end-game period, like with FFX.
Forcedme
06-15-2011, 16:52
As someone who enjoyed FFXIII and actually couldn't stop playing when I first got it, FFXIII-2, so far, looks pretty terrible. I watched that ten... fifteen minute gameplay video? I don't know. It just seems they're trying way too hard. Everything looks very, very forced. FFXIII was an experiment, and while it did indeed fail in some places in others I thought it did a great job (thus my enjoying it).
But XIII-2 looks bad. Like terribad. Like crappy voice actor who sounds like an obnoxious **** saying "Kupo!" every five seconds bad. Like Lightning being dressed in a stupid piece of armor riding a horse bad. Like stupid lines of dialogue meant to evoke a "choosing your own adventure" type thing bad. Like Serah randomly wielding a stupid-looking sword bad. Like Sora 5.0 having ANOTHER really stupid sword bad. Like really crappy music that sounds as though they were rejected audio clips from The World Ends With You bad.
Like bad.
But because I liked XIII, I'll probably check it out.
Thorzilla
06-15-2011, 17:05
As someone who enjoyed FFXIII and actually couldn't stop playing when I first got it, FFXIII-2, so far, looks pretty terrible. I watched that ten... fifteen minute gameplay video? I don't know. It just seems they're trying way too hard. Everything looks very, very forced. FFXIII was an experiment, and while it did indeed fail in some places in others I thought it did a great job (thus my enjoying it).
But XIII-2 looks bad. Like terribad. Like crappy voice actor who sounds like an obnoxious **** saying "Kupo!" every five seconds bad. Like Lightning being dressed in a stupid piece of armor riding a horse bad. Like stupid lines of dialogue meant to evoke a "choosing your own adventure" type thing bad. Like Serah randomly wielding a stupid-looking sword bad. Like Sora 5.0 having ANOTHER really stupid sword bad. Like really crappy music that sounds as though they were rejected audio clips from The World Ends With You bad.
Like bad.
But because I liked XIII, I'll probably check it out.
So, you mean bad, huh?
Forcedme
06-15-2011, 17:10
So, you mean bad, huh?
Dude. I mean, like, bad.
I hated FFXIII and I think FFXIII-2 looks good. :D
Sharktooth
06-15-2011, 17:50
I thought 13 was great and 13-2 looks great as well ( just to confuse people more lol)
And he didn't just mean bad he meant It was more the. That it was "Like, bad!"
itachi73378
06-15-2011, 20:23
As someone who enjoyed FFXIII and actually couldn't stop playing when I first got it, FFXIII-2, so far, looks pretty terrible. I watched that ten... fifteen minute gameplay video? I don't know. It just seems they're trying way too hard. Everything looks very, very forced. FFXIII was an experiment, and while it did indeed fail in some places in others I thought it did a great job (thus my enjoying it).
But XIII-2 looks bad. Like terribad. Like crappy voice actor who sounds like an obnoxious **** saying "Kupo!" every five seconds bad. Like Lightning being dressed in a stupid piece of armor riding a horse bad. Like stupid lines of dialogue meant to evoke a "choosing your own adventure" type thing bad. Like Serah randomly wielding a stupid-looking sword bad. Like Sora 5.0 having ANOTHER really stupid sword bad. Like really crappy music that sounds as though they were rejected audio clips from The World Ends With You bad.
Like bad.
But because I liked XIII, I'll probably check it out.
Didn't see that coming...I thought ffxiii-2 was going to be liked by ffxiii fans, guess not.
LegendaryAim
06-15-2011, 21:49
Neol doesn't look bad to me. I just don't like it when there is no blurring and the character looks exactly like a girl.
For example, this guy from Gundam Seed Destiny:
http://img3.lln.crunchyroll.com/i/spire2/05122008/0/9/b/0/09b0642c36d020_full.jpg
Okay I get what your saying because to me sometimes it gets ridiculous. However, with SE designs I've always been able to determine the gender of their characters lol
sorrow880
06-16-2011, 06:51
I enjoyed the first and with towns I'm sure I'll like the second better. I just hope they improve the weapon upgrade system. I felt like my weapons didn't really improve much throughout the game. Sure, at the end, you got some pretty neat benefits, but not enough to really make it an "ultimate" weapon.
itachi73378
06-16-2011, 20:52
I enjoyed the first and with towns I'm sure I'll like the second better. I just hope they improve the weapon upgrade system. I felt like my weapons didn't really improve much throughout the game. Sure, at the end, you got some pretty neat benefits, but not enough to really make it an "ultimate" weapon.
Then you probably didn't have the patience to actually make the "ultimate weapons" because those things kick butt.
Then you probably didn't have the patience to actually make the "ultimate weapons" because those things kick butt.There is not point in getting "ultima weapons" in FFXIII, unless you are doing the higher level missions, and getting an unlitima weapon is as much of a chore as playing XIII it self, what a horrible economy this pos has.
SolidDrake86
06-17-2011, 01:55
Definitely intrigued by this game, hopefully it's nothing like FFX-2. I generally enjoyed FF13, except I have still not been able to get past that damn Pope- type guy, he's ridiculously hard. Too bad, because I was enjoying the game and its story.
itachi73378
06-17-2011, 02:15
Definitely intrigued by this game, hopefully it's nothing like FFX-2. I generally enjoyed FF13, except I have still not been able to get past that damn Pope- type guy, he's ridiculously hard. Too bad, because I was enjoying the game and its story.
took me ridiculous amount of tries
SolidDrake86
06-17-2011, 04:00
took me ridiculous amount of tries
I know right? I can't STAND when he casts Doom, it's so cheap and annoying.
SolidDrake86
06-17-2011, 04:02
Also it should be noted that I've been trying to beat the pope guy since around june of last year...
http://i56.tinypic.com/w1tswm.jpg
http://i54.tinypic.com/axy03.jpg
http://i53.tinypic.com/6jf22t.jpg
Finally some "great" news for the people who hated the awfully written story of FFXIII. They are finally getting
a professional writer to actual write the story of FFXIII-2, and it might be decent. Jun Eishima the one who wrote the side story novels. http://www.gamingunion.net/news/nojima-not-directly-involved-with-final-fantasy-xiii-2--5449.html
I enjoyed the first and with towns I'm sure I'll like the second better. I just hope they improve the weapon upgrade system. I felt like my weapons didn't really improve much throughout the game. Sure, at the end, you got some pretty neat benefits, but not enough to really make it an "ultimate" weapon.
Then you probably didn't play the game "right". The Ultimate weapons are meant to support your play-style, not just be some be-all-end-all of weapons that PWNs everything anytime, anywhere. Depending on the "route" you take with making the final weapon, the end result will vary. One kind of "ultimate weapon" for one character will boost magic a lot while not being that strong and, as such, it is better when you emphasize his/her Ravager role in your Paradigms when using said weapon instead of Commando.
Should have known it was too good to be true ... Jun Eishima has just explained that
she not involved in writing FFXIII-2.
http://www.gamenyusu.com/component/content/article/8-all-news/932-jun-eishima-clearlified-not-invovled-in-final-fantasy-xiii-2s-story-writing.html
Thorzilla
06-17-2011, 07:30
Definitely intrigued by this game, hopefully it's nothing like FFX-2. I generally enjoyed FF13, except I have still not been able to get past that damn Pope- type guy, he's ridiculously hard. Too bad, because I was enjoying the game and its story.
took me ridiculous amount of tries
Beat him like my 2nd or 3rd try every encounter. It's a fairly simple game, really. All you gotta do is strategize on time to swap formations
sorrow880
06-17-2011, 07:37
Then you probably didn't have the patience to actually make the "ultimate weapons" because those things kick butt.
No, I actually got the ultimate weapons...at least one for each character. In fact, I got the Platinum Trophy for FFXIII. I just really wasn't all that impressed with all the "unique benefits." I'd rather just have it plain and simple with better weapons found as I progress throughout the game. I just missed finding my killer, kick butt weapon like the Zodiac Spear in FFXII....Just a matter of preference. The one I actually found most needed was Vanille's that increased the chances of spells (Death spell) landing. It helped speed up farming the big guys!
Finally some "great" news for the people who hated the awfully written story of FFXIII. They are finally getting
a professional writer to actual write the story of FFXIII-2, and it might be decent. Jun Eishima the one who wrote the side story novels. http://www.gamingunion.net/news/nojima-not-directly-involved-with-final-fantasy-xiii-2--5449.html
Should have known it was too good to be true ... Jun Eishima has just explained that
she not involved in writing FFXIII-2.
http://www.gamenyusu.com/component/content/article/8-all-news/932-jun-eishima-clearlified-not-invovled-in-final-fantasy-xiii-2s-story-writing.html
So either Toriyama is writing everything himself, or they have someone entirely new. Let's hope for the latter.
Sharktooth
06-17-2011, 12:19
And here I thought the story was one of the better in the series. I really felt for every character. The only thing that I thought could have really used some work was the bad guy. Every other game gives the bad guy a lot bigger character who turns into super evil creature thing, but this one started with big evil monster creature thing that just doesn't have the same effect.
Getting to know the final boss before the showdown makes a final boss that more "epic".
SolidDrake86
06-17-2011, 13:08
Beat him like my 2nd or 3rd try every encounter. It's a fairly simple game, really. All you gotta do is strategize on time to swap formations
I tried everything. I even was using the Official strategy guide, still no luck.
elite gamer
06-17-2011, 16:52
I tried everything. I even was using the Official strategy guide, still no luck.Grind? I 5 starred it in one go and lots of people said they struggled with it so I'm guessing that I must have overgrinded (completed everything in chapter 11 first). There's a good grind place just before the battle and you should get a growth egg.
Strategy wise, I remember buffing party and de-buffing Berthandulas until my party had all the available buffs. Then went ravager completely while timing when to use mine so that the stagger bar didn't fall. Once staggered switched to two commandos and a ravager. Medic sentinent and medic for emergencies. Once stagger is at 999% three comandos. I used Lightning, Hope and Fang. Fang was party leader for her ability. Took 2-3 mins max I think.
Thorzilla
06-17-2011, 17:45
Grind? I 5 starred it in one go and lots of people said they struggled with it so I'm guessing that I must have overgrinded (completed everything in chapter 11 first). There's a good grind place just before the battle and you should get a growth egg.
Strategy wise, I remember buffing party and de-buffing Berthandulas until my party had all the available buffs. Then went ravager completely while timing when to use mine so that the stagger bar didn't fall. Once staggered switched to two commandos and a ravager. Medic sentinent and medic for emergencies. Once stagger is at 999% three comandos. I used Lightning, Hope and Fang. Fang was party leader for her ability. Took 2-3 mins max I think.
^What he said. Summarizing: build up your chain meter, heal as soon as your health goes below 50-60% and swap back to your chain builders. Even if Orphan breaks, bring the chain up to 999% and swap to 3 Commandos and kick his ***. Unlike elite gamer, I did a few side quests, but not all chapter 11 for the final battle. If I remember correctly, my characters had somewhere between 4-6k HP and I had no problems beating him.
SolidDrake86
06-17-2011, 18:33
Thanks for the tips guys. I actually did go back and grind for hours and still got my *** kicked. I lasted longer but still died. Maybe I need to switch my party up, that's the only thing I haven't tried yet.
elite gamer
06-17-2011, 19:02
Good weapons?
itachi73378
06-17-2011, 20:16
Beat him like my 2nd or 3rd try every encounter. It's a fairly simple game, really. All you gotta do is strategize on time to swap formations
Thats the thing...some times it just takes too long to figure out the right strategy.
Grind? I 5 starred it in one go and lots of people said they struggled with it so I'm guessing that I must have overgrinded (completed everything in chapter 11 first). There's a good grind place just before the battle and you should get a growth egg.
Strategy wise, I remember buffing party and de-buffing Berthandulas until my party had all the available buffs. Then went ravager completely while timing when to use mine so that the stagger bar didn't fall. Once staggered switched to two commandos and a ravager. Medic sentinent and medic for emergencies. Once stagger is at 999% three comandos. I used Lightning, Hope and Fang. Fang was party leader for her ability. Took 2-3 mins max I think.
Exactly what he said, I used to underestimate buffs in EVERY game but ffxiii showed that buffs can be a tide turner.Seriously I can't imagine winning against ffxiii bosses without buffs.
SolidDrake86
06-17-2011, 21:03
Thats the thing...some times it just takes too long to figure out the right strategy.
Exactly what he said, I used to underestimate buffs in EVERY game but ffxiii showed that buffs can be a tide turner.Seriously I can't imagine winning against ffxiii bosses without buffs.
Yeah I was using buffs. It's been like 6 months since I picked the game up so I can't say what weapons I had. I just read though that on July 21st the game is getting a patch with easy mode, I'm gonna be all over that haha. I just hope I don't have to start from the beginning...
itachi73378
06-17-2011, 21:24
Yeah I was using buffs. It's been like 6 months since I picked the game up so I can't say what weapons I had. I just read though that on July 21st the game is getting a patch with easy mode, I'm gonna be all over that haha. I just hope I don't have to start from the beginning...
I think I read that you could change difficulty anytime you want.
SolidDrake86
06-17-2011, 21:42
I think I read that you could change difficulty anytime you want.
The gaming gods have heard my prayers, haha
And here I thought the story was one of the better in the series. I really felt for every character.
I wanted all of them to die.....a slow, painful death.
@SolidDrake, you should probably take your issue to the official FFXIII thread:
http://www.psu.com/forums/threads/174166-Final-Fantasy-XIII-Official-Thread?highlight=final+fantasy+xiii
SolidDrake86
06-18-2011, 02:04
I wanted all of them to die.....a slow, painful death.
@SolidDrake, you should probably take your issue to the official FFXIII thread:
http://www.psu.com/forums/threads/174166-Final-Fantasy-XIII-Official-Thread?highlight=final+fantasy+xiii
nah I'm just waiting for the easy patch on July 21st like I said before.
and in my case they all did die a slow, painful death, over and over and over
nah I'm just waiting for the easy patch on July 21st like I said before.
and in my case they all did die a slow, painful death, over and over and over
Ah, so the PS3 version is getting a patch? Someone told me it was already patched, so I booted it up today and didn't see anything. What else does the easy mode do besides adding more loot?
Yeah I was using buffs. It's been like 6 months since I picked the game up so I can't say what weapons I had. I just read though that on July 21st the game is getting a patch with easy mode, I'm gonna be all over that haha. I just hope I don't have to start from the beginning...
wait what FF13 needs an easy mode patch?
Seriously tho what is with the easy mode patch? is it just loot? If not I wouldn't mind replaying and clearing up a few trophies then. The collect all items just irked me 2nd play through cause I had to do summon battles and hunts agian.
wait what FF13 needs an easy mode patch?
Seriously tho what is with the easy mode patch? is it just loot? If not I wouldn't mind replaying and clearing up a few trophies then. The collect all items just irked me 2nd play through cause I had to do summon battles and hunts agian.
The Japanese 360 version came with an Easy Mode. Apparently you get more loot and do more damage during a stagger. There's probably more, but that's all I can find through Google.
Thorzilla
06-18-2011, 03:08
Easy mode for XIII? Come on, really?
Easy mode for XIII? Come on, really?
You're not making SolidDrake feel any better!
itachi73378
06-18-2011, 03:21
Why are people so shocked about an easy mode?
I didn't know about increased loot. If its true than that will definitely be a welcome addition.
SolidDrake86
06-18-2011, 08:15
You're not making SolidDrake feel any better!
Haha it's ok, I've come to accept the fact that I suck at FF13, even though I like it. It should be noted I NEVER play RPGSs besides Final Fantasy every once in a while. Hopefully the patch will actually make the gameplay easier and the bosses less cheap, so I can finally finish this f***er.
itachi73378
06-18-2011, 15:38
Hey solid, wanna know a cheap tactic? ofcourse you do!\When the doom meter is about to run out (say 200-100) instantly use summon.When the summon goes away, the clock will be reset (I think, because I did use this trick once) and your party will be retored to full health.
SolidDrake86
06-18-2011, 16:01
Hey solid, wanna know a cheap tactic? ofcourse you do!\When the doom meter is about to run out (say 200-100) instantly use summon.When the summon goes away, the clock will be reset (I think, because I did use this trick once) and your party will be retored to full health.
Thanks for the tip! Maybe I'll try that later today.
I'm asking whether we have access to backtrack at any time, or just during the end-game period, like with FFX.
Heres your answer:
Level design sees you returning to unlocked environments to access hidden areas as the game progresses.
^As the game progresses.
LegendaryAim
06-19-2011, 20:51
Game has me excited again. Square has their back against the wall on this one. They know if they **** up again they could seriously damage the brand beyond anything less than a FFVII-Remake repairing it.
SolidDrake86
06-19-2011, 21:44
Game has me excited again. Square has their back against the wall on this one. They know if they **** up again they could seriously damage the brand beyond anything less than a FFVII-Remake repairing it.
Very true!
itachi73378
06-30-2011, 21:21
Okay, so it's a little off topic but please check out the video if your are a ffvii fan or have played the game
http://www.youtube.com/watch?v=dOM8xYUTgn4
INSANITY!!!
check video description
AN ENTIRE YEAR OF HIS LIFE WASTED
Japan Expo 2011 Final Fantasy XIII-2 FIGHT lightning with odin vs bahamut In France.
http://www.youtube.com/watch?v=1_ez3K0GgqE&feature=player_embedded
itachi73378
06-30-2011, 23:21
Looks like they reduced the number of abilities so that it's easier to select them manually (that, or lighting just has a very few attacks for the demo).I wish they have a system where you select 4-6 most used abilities (kinda like building a deck of moves) so that you can choose quickly in manual mode.
LegendaryAim
06-30-2011, 23:27
I just wanna be able to grind, properly like in FFX. There were no "true" locks on the Sphere Grid that I couldn't unlock through battling enemies. I think putting a level cap thats based on story events is a fucking stupid idea.
I just wanna be able to grind, properly like in FFX. There were no "true" locks on the Sphere Grid that I couldn't unlock through battling enemies. I think putting a level cap thats based on story events is a fucking stupid idea.
No actually what you just said is wrong. First off, people like to grind in RPGs because they want the game to become easy as hell so they don't have to think about how to survive for the rest of the campaign. In XIII it was a perfectly fine idea to not just let players be ungodly powerful so they can break the game.
If you wanted to get ahead in FFXIII by grinding abit more to better your chances of survival you can. The game locking you has nothing to do with anything. You can still overpower enemies in XIII, yet, the game didn't let you overdo anything.
It CAN make sense to lock character development in a game if that's how to story is meant to be told. Some characters may find their hidden potential 75% through the game.
And FFX DID have locks in the Sphere Grid. Remember those Lv1,2,3,and 4 locks?
LegendaryAim
07-01-2011, 00:57
No actually what you just said is wrong. First off, people like to grind in RPGs because they want the game to become easy as hell so they don't have to think about how to survive for the rest of the campaign. In XIII it was a perfectly fine idea to not just let players be ungodly powerful so they can break the game.
If you wanted to get ahead in FFXIII by grinding abit more to better your chances of survival you can. The game locking you has nothing to do with anything. You can still overpower enemies in XIII, yet, the game didn't let you overdo anything.
It CAN make sense to lock character development in a game if that's how to story is meant to be told. Some characters may find their hidden potential 75% through the game.
And FFX DID have locks in the Sphere Grid. Remember those Lv1,2,3,and 4 locks?
Firstly there is nothing wrong with feeling a bit over powered if you work for it. Also the fact that every battle felt long and drawn out was a problem, that possibly could be levitated if those level locks were taken off.
Secondly no you couldn't. Not really. Those level caps restricted you from doing that. All you could do was just stock pile points until one of those locks were released and even then they didnt even really help all that much at that point.
And lastly those Lvl 1, 2, 3 and 4 locks could be unlocked at random intervals through the random shit monsters would drop after battles....which if you look at my post I said I basically said I'd prefer the level locks that can be unlocked through constant battles instead of story progression.
Darkrain
07-01-2011, 01:21
Can't for for this sh!t.
I missed FF13 already.
Firstly there is nothing wrong with feeling a bit over powered if you work for it. Also the fact that every battle felt long and drawn out was a problem, that possibly could be levitated if those level locks were taken off.
There's nothing wrong in it, but this time the devs just made a decision that they didn't want to have the players get through the main game too easily since one of the criticism towards the FF series has always been that they are perhaps a bit too easy (at least from a certain part of the fanbase). I don't quite understand why that's such a bad thing in (J)RPGs, when in many other genres offering a challenging experience is considered the proper thing to do. You have plenty of time to feel overpowered later in the game with all the optional stuff, they wanted to make the main journey a bit more challenging than your average FF.
Also, if you felt the battles were generally too long and drawn out, you didn't play the game very well (and if you were underpowered, you could've just run past the harder battles that, yes, could end up being longer due to having to be constantly on the defensive, until you were a bit more powerful later in a chapter). With the right tactics no mandatory/semi-mandatory battles were frustratingly long, other than maybe against some stronger new enemies that might've been introduced early in new chapters (which perhaps weren't meant to be fought by people who aren't the best of gamers, but were meant as an optional challenge for people who were up to it).
Secondly no you couldn't. Not really. Those level caps restricted you from doing that. All you could do was just stock pile points until one of those locks were released and even then they didnt even really help all that much at that point.
At the point where you reached the level gap, you should've been strong enough to handle the weaker & intermediate enemies with ease and with the right tactics/paradigms even the stronger enemies shouldn't have posed you too much trouble and could perhaps be destroyed in, like, 10-20 seconds if you caught them off guard. Usually by the end of a chapter, only bosses (& possible mid-bosses) were the ones that posed a real threat even when you were playing well (and some stronger, usually optional enemies that were far away from the route you were taking or easily avoidable).
And lastly those Lvl 1, 2, 3 and 4 locks could be unlocked at random intervals through the random shit monsters would drop after battles....which if you look at my post I said I basically said I'd prefer the level locks that can be unlocked through constant battles instead of story progression.
You're lying to yourself if you think FFX offered much choice before latter parts of the game. It was just as linear as XIII's development system (if not even more so, at least in XIII you had three roles you could choose to develop at different times, which later opened into 6, FFX had that one route you could basically follow until you got to the end of the road with a particular character and opened up the rest of the Sphere Grid). The keys to those locks were so incredibly rare before latter parts of the game that even when you could've had the possibility branch out to a different path, you probably didn't have one to open the lock.
itachi73378
07-01-2011, 01:33
Speaking of overpowered characters, just look at the ff7 vid I posted(completely destroyed the 'challenge' in the game).
I think restricting the characters was a very good idea as it 'forced' the player to face enemies at the strength the devs wanted you to posses. And most of the time I actually had to grind in ffxiii because I was too weak for some enemies, and even while grinding I didn't hit caps until later portion of the game, when cp became a little abundant.Reaching the lvl cap was also reassuring, as it meant that now all I had to work on was the actual tactics of battle.
New XIII-2 song (and trailer, with mostly old scenes):
http://www.youtube.com/watch?v=ceWkohHhIEE
Sounds awesome. :O I'm assuming it's Hamauzu's composition, has his trademark sound all over the piece.
New XIII-2 song (and trailer, with mostly old scenes):
http://www.youtube.com/watch?v=ceWkohHhIEE
Sounds awesome. :O I'm assuming it's Hamauzu's composition, has his trademark sound all over the piece.Usually I dont care about music in games, but that was something horrible, and all the noise in the background made it sound worse.
^Better version: http://www.youtube.com/watch?v=35VFOZnA-Kg&feature=player_embedded
(http://www.youtube.com/watch?v=35VFOZnA-Kg&feature=player_embedded)http://www.ps3trophies.org/news/news-4029-E3-2011--Kitase-and-Toriyama-Give-Us-The-Lowdown-on-Final-Fantasy-XIII-2.html
(http://www.ps3trophies.org/news/news-4029-E3-2011--Kitase-and-Toriyama-Give-Us-The-Lowdown-on-Final-Fantasy-XIII-2.html)
interview talking about how you have choice and freedom from the get-go, some traditional tutorial mansion, lots and lots of mini-games and puzzles, Quests similar to RDR, Item Creation and such linked to the battle system, and what not.
(http://www.youtube.com/watch?v=35VFOZnA-Kg&feature=player_embedded)
Usually I dont care about music in games, but that was something horrible, and all the noise in the background made it sound worse.
Uhh... Hamauzu horrible? Lulz. The track is great. Cool melody in the violin sections and it's an otherwise great composition too. It doesn't go too well with what's going on in the trailer, but that's more a problem of whoever chose this song for this trailer and who made the trailer.
But yeah, the sound quality does suck. That's the shitty thing about shoddy cam-recordings from gaming conventions vs. direct feed stuff...
Uhh... Hamauzu horrible? Lulz. The track is great. Cool melody in the violin sections and it's an otherwise great composition too. It doesn't go too well with what's going on in the trailer, but that's more a problem of whoever chose this song for this trailer and who made the trailer.
But yeah, the sound quality does suck. That's the shitty thing about shoddy cam-recordings from gaming conventions vs. direct feed stuff...I didnt say he was horrible just the piece you posted, too much violin for my tastes, but like I said I usually dont care about 98% of videogame music. Its just not my cup of tea.
(http://www.youtube.com/watch?v=35VFOZnA-Kg&feature=player_embedded)http://www.ps3trophies.org/news/news-4029-E3-2011--Kitase-and-Toriyama-Give-Us-The-Lowdown-on-Final-Fantasy-XIII-2.html
(http://www.ps3trophies.org/news/news-4029-E3-2011--Kitase-and-Toriyama-Give-Us-The-Lowdown-on-Final-Fantasy-XIII-2.html)
interview talking about how you have choice and freedom from the get-go, some traditional tutorial mansion, lots and lots of mini-games and puzzles, Quests similar to RDR, Item Creation and such linked to the battle system, and what not.
(http://www.ps3trophies.org/news/news-4029-E3-2011--Kitase-and-Toriyama-Give-Us-The-Lowdown-on-Final-Fantasy-XIII-2.html)Item creation, hope its not like FFXIII's, and they should also have a better economy.
Speaking of overpowered characters, just look at the ff7 vid I posted(completely destroyed the 'challenge' in the game).
I think restricting the characters was a very good idea as it 'forced' the player to face enemies at the strength the devs wanted you to posses. And most of the time I actually had to grind in ffxiii because I was too weak for some enemies, and even while grinding I didn't hit caps until later portion of the game, when cp became a little abundant.Reaching the lvl cap was also reassuring, as it meant that now all I had to work on was the actual tactics of battle.
Even with caps, if you maxed out and didn't even have weapon or accessory upgrades it was pretty easy... Obviously some people just aren't cut out for it.:snicker I don't even remember grinding much until the very last level post-game. There was some grinding mid-game but there was always easy exploits to gain fast CP.
Clankbot9
07-01-2011, 10:27
I'm kinda looking forward to this. I'm one of the few who actually seemed to like XIII...
Tibiquera
07-03-2011, 00:59
After reading the interview I'm definitely more interested in the game. It should be clear that I didn't like the original, but it seems they have fixed the problems with the game.
http://www.gamasutra.com/view/news/35385/Qamp_A_The_Real_Story_Behind_Final_Fantasy_XIII2.p hp?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed: GamasutraNews (Gamasutra News)&utm_content=Twitter
If there is a game that was as eagerly anticipated and then as roundly criticized as Final Fantasy XIII, it's hard to call it to mind. The game took years to develop in what was, the team has admitted, an extremely troubled process -- both design ideas and technological hiccups resulted in a game that was far from what it could have or should have been.
It's surprising that producer Yoshinori Kitase and director Motomu Toriyama -- the same pair behind the original game -- are as contrite as they are about it, simply because it's unusual for Square Enix to take such an attitude publicly. It is clear, however, that the pair want to win back the series' fans, Moreover, it's also clear they're making an effort to address the game's issues not only with words but with actions, in the form of Final Fantasy XIII-2, a direct sequel to the original, which is set to ship in January 2012 in North America.
In the following interview, the two discuss how they have tried to satisfy the complaints of FFXIII players, and answer rumors that have persisted since the release of the original game.
When you gave your GDC presentation about XIII, around when the game came out, you showed a lot of metrics from focus testing. The biggest question in my mind is: how much of that feedback went into XIII-2?
Motomu Toriyama: We actually set out with a concept for XIII-2. Our ultimate goal is rectifying every single point in Final Fantasy XIII that has been criticized by the users. The main criticisms, I suppose, were: one, it was too story-driven and therefore was quite linear, and, two, that there weren't that many towns and cities to explore, and also that there was no matching interaction between the player and the gameplay.
We actually took those criticisms very seriously, and you'll notice that we tackled them completely and thoroughly. This new game is more player-driven, as opposed to story-driven, so that you can explore different locations and fields to get information and explore towns and other types of locations, as well. So we are very determined to rectify all of the problems, and we think we have.
Even if some elements carry over, Final Fantasy typically introduces new gameplay design for each game in the series. That's good because it things keep evolving, but it doesn't give you a chance to refine stuff before moving on, generally. Does this game give you more of a chance to actually refine the ideas that you introduced with XIII?
Yoshinori Kitase: As you know, XIII introduced a completely new battle system. Because it was so new, we wanted to give each player time to get used to it, and to get the hang of it. Before, with XIII, we just wanted the stages to be quite long, where you have to go quite carefully and slowly and which would look like very lengthy tutorials, which a lot of people didn't like at all.
Because this is the sequel to XIII, we took the basic concept of the Paradigm Shift, for example. The basic idea is the same; but we actually refined it and added new elements to it to make it even better.
So, as you said, the refining process is something we've enjoyed this time around. This time we didn't have to make the game from scratch, so we just have to pursue more product quality and add some extra depth to the game. We feel that we have achieved a very high-quality game.
I remember an interview came out around the time the game was released in Japan saying that there was a volume of content created for the original XIIIthat was more than could be used in the game. Was that the genesis of where this project came from? Did you end up using any of the content as you moved forward?
YK: I think this idea was derived from one comment made by one of our staff, and I think it has been quite widely misunderstood or misinterpreted. It is true in any game, in the process of making it, that obviously you have to come up with lots of different ideas, and obviously you can't materialize every single one of them. You have to try them out, and eventually you're left with the best ones for use. It's only that because there are lots of ideas and content that we could have included in XIII where we didn't; but we didn't actually recycle any of them for XIII-2. It's certainly not that XIII-2 came from the idea of how to make any use of the rejects; that's not how it happened.
XIII-2consists of two parts. One part is the elements and parts that we created from scratch, and the other part is that we took the basic materials from XIII, like the characters, universe, and locations; but every single aspect has been revised or has had new some elements added into it. For example, characters are now presenting completely different, with new costumes, and when it comes to the field map, we now put the element of seasons into it. So it's either completely brand new or the elements from XIII but all differently revised or reworked.
One thing you talked about in your GDC presentation that I thought was interesting is that, in the past of the series, a lot of people could offer ideas into Final Fantasy and they could be incorporated. But, as development got more complex, that couldn't happen as much. Is that something that you've been trying to move back towards? I know it led to a lot of the interesting concepts -- things that people remember very much about the series. I talked to Tokita-san as well, and he had a similar opinion that it would be great if you could incorporate more of the staff's ideas in a collaborative development style.
MT: It's not just as simple as making a game in an old-fashioned way; it's more than that. But what we did do with XIII-2 is that we completely separated the concept phase and actual development phase, and all sorts of ideas that we discussed during the first phase have been taken into XIII-2. One of the criticisms that we received for XIII was that there weren't enough mini-games, for example, so we implemented more mini-games. One of the concepts behind Final Fantasy, and one of the priorities behind XIII-2 is that it's a bit of a melting pot; you can enjoy all sorts of different types of gameplay in one game. That kind of concept is back in action with XIII-2
One of the things that I found really, really interesting is that, in the Game Developer magazine postmortem for XIII, there's a sense that, until the demo with the Japanese Advent Children Blu-ray was released, there was no vertical slice of the game -- no way to get the team to understand what they were making. From a production standpoint, how have you addressed that, moving forward?
MT: At the beginning of development, we set out to, as we said before, look at all of the problems and criticisms we received about the gameplay of XIII. Also, as the development process of XIII was criticized, we wanted to tackle that issue, as well. So we did introduce a vertical slice; the playable version you've just seen at E3 was the first vertical slice version that we've created, so that vertical slice issue has been tackled.
So you're changing the way the team's process works as well? Addressing audience complaints is one side of it, but the other side of it is actually changing the process of the development team to be more effective.
MT: Yes, we have changed a lot of things in terms of the process, and details will be disclosed at GDC next year, maybe. (laughs)
They sound very confident.
The Black Wolf
07-26-2011, 19:50
I'm looking forward to it. Will they atone for Final Fantasy XIII? Let's see what ya got.
One thing of interest the interview confirms that a lot of people have been wondering about is that they are NOT using any of the "unused assets" from XIII, like many believed. As I've always been saying, they meant the normal kind of stuff that is removed from/not used in ALL games, stuff that can't and will never be used in sequels. There will always be stuff cut out, especially from a big 40-ish hour RPG like FFXIII. Even a game like God of War III had tons of unused content and it's not even half of that length.
That should've been a given. Surprised people thought unused XIII assets would be used in the first place, lol. It's just the basic barebones being used in some places which is a given for a sequel.
Finally, The superior version of the E3 Trailer is out.
http://www.youtube.com/watch?v=kYSw87a5sUY
new music to download:
http://www.square-enix.co.jp/fabula/ff13-2/vfd43bu0dp2n/music/38bf7l.mp3
Thank miladesn and Kagari at GAF.
LegendaryAim
07-29-2011, 17:07
They sound confident for their sakes I hope it's not unfounded.
2 months and i can have a hands on with this game il take some pics
amyotaku
08-01-2011, 04:15
I like it! And release is 2012.
this's so nice. I love it.
SuperSayian5Goku
08-02-2011, 14:39
Guess I'm just stuck in the past because I prefer the battle system from FFX, hell even FFVII-IX. I like Random Battles and grinding as well as the option to explore the world in FFVII-FFIX
I also found the summons to be pretty much useless and not a factor at all besides to heal yours characters when they leave the field. Matter of fact the past two FF games the summons where a non-factor and not even needed at all in the game. Give me a game like Dragon Quest VIII over FFXII, FFXIII and FFXIII-2 any day.
Please use the edit option instead of double-posting. -Ixion
Darrius Cole
08-02-2011, 15:46
I liked FF13. It was good, not as great as I expected it to be when I first saw the announcements but still good. I'll buy XIII-2 and give it a shot, unless the previews are terrible; then I'll wait and buy it used.
One thing I'm really hating is the fact that partial-random encounters are back. God, I loved the whole Pulse environment with monsters running around and fighting with each other. Now, this stupid Mog Clock is on where the monsters only appear if you come close enough to their vicinity. What the hell?
New info on the 11th.
http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/198625_10150266910729336_29318669335_7196840_30951 87_n.jpg
I got the change to play the Demo of Final Fantasy XIII-2 at the San Diego Comic Con. I thought it was pretty good. I liked the new features on how you run into battles and you can have a monster on your team :D Not sure if I liked the added in-battle button push timing though or not... have to wait till playing the full game to find out!
Major Travel System details, Sidequest details, Proper Lightning Introduction, Prologue and In-Game shots of Valhalla with some CGI to boot:
First off Interview!
Could you give us an overview of what the Historia Crux is and how it works?
The Historia Crux is a new gameplay system that functions like a compass for time travel. As the portal which allows the player to select areas and time periods to go to, it functions a bit like a home menu and is at the heart of the story and gameplay progression of FINAL FANTASY XIII-2. The player can enjoy travelling through time by freely choosing between all the time-space locations where gates have been opened up. Although these locations proceed onwards into the future, you also have the option of rewinding time so it will be possible to experience many different historical possibilities.
What specific fan feedback are you trying to respond to with the Historia Crux?
The original game, FINAL FANTASY XIII, was primarily story driven and progressed in a very linear manner. For the sequel, FINAL FANTASY XIII-2, we are going for a much more player driven concept, so this time around the gameplay and story itself will alter to fit the player’s choices. You will be able to freely come and go between all the areas; the game will provide not just simple environmental exploration, but also a multi-layered exploration of history through the Historia Crux.
How does the Historia Crux affect the gameplay in FINAL FANTASY XIII-2?
The Historia Crux branches off into multiple different routes depending on the player’s choices. You will be able to take a detour into areas that have branched off of the route you have taken, perform side missions and turn back time in each of the areas to experiment with all possibilities. It is of course also possible to progress simply following the main story, like in the original FINAL FANTASY XIII. The flow of areas accessible via Historia Crux has been structured so that all of the player’s actions and decisions will influence the gameplay.
Casual players will be able to use the Historia Crux in a similar manner to browsing a favourite website – picking and choosing between all the different links available. It also contains elements aimed at more dedicated gamers, allowing for more challenging play through encouraging exploration of all the different times and places; to find additional secrets including the multiple endings that are hidden in the different routes.
Many fans have been longing for an explorable World Map for a while. Do you feel that the Historia Crux is a good alternative?
The Historia Crux divides the world into multiple layers, overlapping with the different time periods that can be played with the feeling of jumping freely around several world maps. This is a completely new system and experience, so it cannot be unconditionally compared with other options; however, when considering the key concept of “player freedom”, I believe it to be an optimal system for combining the best parts of open-world style games with the story-driven aspects of FINAL FANTASY XIII. The player can adjust their play style to either delve deeply into everything available and be engrossed, or just make more straightforward choices while going along their adventure.
Is it possible to share more information on how the Historia Crux allows for sidequests and hidden objects to feature in the game?
In the original game, the sidequests were only unlocked in the second half of the story in Gran Pulse, but in the sequel we have put in many different sidequests right from the start. Due to the overwhelming demand from players of the original, we have also included many strong and colourful mini games, a tradition of the FINAL FANTASY series. You will be able to return to any of the times and places whenever you like from the Historia Crux, so it is completely up to the player in what way they choose to play these.
Is it possible to change events that happen in the future depending on your actions in the past?
Depending on the player’s actions, new turning points to new futures will appear in time, and these will certainly form the basis for the multiple endings.
This is the first time time travel has featured so prominently in a FINAL FANTASY game, is this something you’d like to explore more in future games?
For the FINAL FANTASY series, each game has its own new game system, so it is not as if we are intending on making time travel key to all future instalments. We want fans to look forward to each FINAL FANTASY having its own unique system. For FINAL FANTASY XIII-2, we are experimenting with carrying out repeated large scale user tests to reflect the opinions of users in the game itself. We really have received a lot of feedback about the game, but among the voices there are those who say it reminds them of the classic RPG, CHRONO TRIGGER. For FINAL FANTASY XIII-2, we are aiming to make time travel a major thematic direction, and be able to express this on high-end game machines.
Will we be meeting older/younger versions of FINAL FANTASY XIII characters as we travel through time?
The main characters from the original FINAL FANTASY XIII will show up in this journey through time, so we will see them in many different situations and guises. I am sure that the fans of the original will be looking forward to seeing them again and how they have changed over the years!
Is it possible to return to time periods you’ve already visited and replay them as if it’s your first time you have visited the area?
It will be possible to wind back time in each of the areas you visit and replay them. Character levels and equipment etc will be carried over so it will be possible to play the game as if doing a “New Game+” for each of the areas at different times. It will be possible to play through from the start using your levelled up characters, once you have completed the game. We have taken care to put a number of elements into the game system to make replays more exciting and user-friendly.
Sorry miladesn from GAF, stealing these :P:
Bresha Ruins 300 Years into the Future. AF - > After Fall (Cocoon)
http://www.abload.de/img/historiacrux_06us_rgbzuqd.jpg
http://www.abload.de/img/lightning19u2d.jpg
http://www.abload.de/img/valhalla12uus.jpg
http://www.abload.de/img/valhalla_02_rgb1ugv.jpg
Finally in-game Lightning off of her damn horse:
http://www.abload.de/img/valhalla_03_rgbfu47.jpg
http://www.abload.de/img/valhalla_04_rgbku6n.jpg
http://www.abload.de/img/110905_movie_01_rgbtuq8.jpg
http://www.abload.de/img/110908_event_01hu37.jpg
http://www.abload.de/img/110908_event_02bus8.jpg
http://www.abload.de/img/110908_event_036ucp.jpg
http://www.abload.de/img/110908_event_04uurh.jpg
http://www.abload.de/img/110908_event_05zu6n.jpg
http://www.abload.de/img/110908_event_06guoq.jpg
http://www.abload.de/img/110908_event_07fuda.jpg
http://www.abload.de/img/110908_movie20uhl.jpg
http://www.abload.de/img/110908_movie_01gu9j.jpg
http://www.abload.de/img/battle_100090_xboxus_r2uwg.jpg
http://www.abload.de/img/battle_100091_xboxus_rkukq.jpg
http://www.abload.de/img/battle_110905_ps3xuyr.jpg
http://www.abload.de/img/cinema_02_ps32ur7.jpg
http://www.abload.de/img/cinema_03_ps3us9utw.jpg
http://www.abload.de/img/cinema_04_ps3usiumu.jpg
If you've completed FINAL FANTASY XIII you will know that Lightning manages to save her sister, Serah, from her crystallised form and save the world with the help of her friends. Since then Lightning has left the world of Cocoon and Pulse behind her and become the protector to the Goddess Etro in Valhalla, the land of Chaos.
Through her journey Lightning has become incredibly strong and is currently fighting her own battles in Valhalla, against the mysterious purple-clad character whom you should remember from the initial announcement trailer. Lightning is unable to leave Valhalla and leave Etro at the mercy of the enemy and so she asks Noel for his help.
This is where the game kicks off - with a meteor landing near the home of Serah and the rest of Team NORA, which heralds the arrival of Noel and the opening of paths across time. "Come with me across the boundaries of time", Noel says. "Your sister is waiting".
Time travel has the potential to turn to one giant clusterfuck, but i'm interested. Game looks to be much more robust than the first.
Time travel has the potential to turn to one giant clusterfuck, but i'm interested. Game looks to be much more robust than the first.
I have faith. They're talking big time on user input. The mention of Chrono Trigger proves it. :P
Wow. That interview just gave me a half-chub. This game sounds a lot more fun than FFXIII. The premise seems pretty cool too. I just hope they execute it well enough.
What's a half chub if I may ask? o.o
What's a half chub if I may ask? o.o
A half-erection. lol
... I wish I didn't ask. XD
Hmm, I read about these in Andriasang. I really don't know what to make of this game, seriously. I just hope they don't fuck up the whole story and timeline with this Time Travel effect.
It would be so fucking funny, if Serah and Noel go in the past and make Fang and Vanille escape from their crystal prison somehow, and make them join the team.
itachi73378
09-09-2011, 13:57
Hopefully time rewind will allow us to refight bosses.
And the city in the 3rd screen shot has a very Zanarkand-ish vibe (ffx reference for those who don't know)
Oh and bahamut and the ice chocobo are boss :cool:
Sephiroth27
09-10-2011, 18:33
Heavy usage of time travel in a final fantasy game? I wonder if it will effect things like in Chrono Trigger :)
^Story wise and gameplay it does.
I've got some big reportings to start the hype in 5 days.
From NovaCrystallis/Kagari:
Fans were able to sample the latest build of the game, although it seems the demo focused on the exact same Bresha Ruins location from the E3 demo. Several tweaks have been made since then, however, including the addition of possible Normal/Easy modes, and changes to the Battle Results screen.http://www.novacrystallis.com/wp-content/uploads/2011/09/FM2.jpg
Speaking in a roundtable discussion, the development staff shared some interesting details with everyone. FINAL FANTASY XIII-2 has been in development for around 1 and 1/2 years. Decisions to go ahead with the sequel were made not long after the North American and European launches of FINAL FANTASY XIII. As for a release date, that information should hopefully be shared at TGS, along with the possibility of a Limited Edition version.
In story news, Motomu Toriyama says that Snow will indeed make an appearance in the game, although he has yet to marry Serah, he jokes. Not to worry, however, as he will debut at TGS. There will also be plenty of Lightning.
Regarding multiple endings, the plot will branch out quite a bit. Lindzei, Pulse, and the Goddess Etro of the Fabula Nova Crystallis mythology are the “axis” of the story.
Noel and Vanille talk of the same inward battle in their words, how are the two related…?
http://www.novacrystallis.com/wp-content/uploads/2011/09/FM1.jpg
Don’t delete your FINAL FANTASY XIII clear file just yet! For those that played the original, some save data functionality might carry over. Those who have might be receiving something nice at a later date.
Those able to attend got to sample next week’s TGS ROM noted that the difficulty was fairly high. The game’s “Monster Hunter” aspect was shown in full form, now with added chocobos (Attacker) and cat sith (Healer) creatures to your party. The total monster count will be around 150, each with different abilities. For those unfamiliar with Monster Hunter, FINAL FANTASY XIII-2 now has a Blood Damage system that counters the over-effectiveness of having a Healer in the Paradigm by limiting how much you can heal as a battle drags on.
Full party specifics have yet to be shared, but Toriyama has previously noted that it will consist of Serah, Noel, a captured monster, and sometimes, a guest character. That’s not including Lightning’s playable sections.
http://www.novacrystallis.com/wp-content/uploads/2011/09/FM3.jpg
As a thank you for coming, Toriyama and Kitase awarded fans with signed posters featuring XIII-2′s Lightning and Serah keyart. In the meantime, the staff wants fans to look forward to the Tokyo Game Show movie. With it just around the corner, FINAL FANTASY XIII-2 will no doubt be there in a big way.
TGS Report:
Kitase was denied by PR to talk about DLC.
Final Fantasy XIII-2 director Motomu Toriyama has provided a big hint about when we can expect to hear the game's final release date. During the Q&A session of a fan event held in Tokyo over the weekend, Toriyama was asked by attendees for a more specific date than the currently announced December timeframe. He responded "It will be announced at Tokyo XXXXXX."
The number of Xs in his response -- at least as Famitsu.com transcribed it in its report from the event -- matches the Japanese word for "Game Show" (which is just "Game Show"), so it looks like we'll get the date next week!
Tokyo Game Show may also be the revealing grounds for the identity of the mysterious man who was shown in a confrontation in Valhalla with Lightning during the game's first trailer earlier this year. Square Enix's PR department said to expect this info from next week's big event as well.
Other points mentioned in the Q&A session:
Asked if they're looking into releasing download content, producer Yoshinori Kitase asked a PR person "Is it okay if I say?" but was denied permission, so he instead said that they're actively looking into it.
Asked if we'll get a limited edition, Kitase said they're "really actively looking into it."
If you have your XIII save data, you'll get some bonuses in XIII-2.
As previously announced, XIII-2 has a monster raising component. Your characters are built up using a new growth system like the Crystarium system from the original. Your monsters have their own growth system which is similar to this.
You'll find over 150 monster types in the game. They all have unique inputs for performing their special skills, so those who aren't too good with action games can select a monster with simple controls.
In XIII, you could only ride Chocobos in the Gran Pulse world. In XIII-2, you can ride them anywhere. However, you won't have access to Chocobos at the start of the game. You'll gain access at a point where it starts to be difficult to move around with ease.
The game will have a red Chocobo. Toriyama says that this will be a unique Chocobo amongst the series' Chocobos.
That Moogle Serah uses as a weapon and as a means of grabbing items items is from Lightning's world. He's come to help Serah.
The "Fragments" shown in last week'S screenshots of the game's time travel interface are part of a quest system. You get them from NPCs and can attempt to clear the related quest. You'll start to encounter these fragments right from the game's first chapter.
Asked about the game's length, Toriyama explained that just looking at the story volume, it's a bit shorter than XIII. However, there are all sorts of additional play elements this time, including the time travel, the fragments, and lots of mini games.
It was already announced that most of the characters from XIII will appear in XIII-2. We'll get an introduction to some of those characters at TGS. Some of the characters will be playable (not necessarily at TGS, but playable in the game).
Serah and Snow are not yet married, and Snow apparently has a good reason for this. In the final version of the game, we'll get the full word on the current status of their relationship.
Development on XIII-2 is currently at 90%. The game has been in development for a little over one and a half years, according to Kitase.
Thorzilla
09-11-2011, 05:43
I'm kinda excited for this XIII-2! Still, I think I'd like to see more party members than just monsters.
itachi73378
09-11-2011, 15:17
Snow and Serah not married :O
Don't get any bright ideas Noel!!!
DarkVincent07
09-11-2011, 15:29
All that new info is pretty exciting.. but I kinda wish that they just did FFXV instead of this now... XIII was great imo, but it ended when it ended and seemed to end fine to me. This seems like they are really trying to 'right their wrongs' but with the same FF universe. Why not just make a whole new game
itachi73378
09-11-2011, 15:37
Did you guys see the ice titan boss thing?!
One of the things I wish they fix is that most enemies (mini bosses if you will) took forever to defeat, and gave only like 1000cp or something. They should better reward the player this time around.
^Looks like you don't gain CP anymore if you noticed the new result screen.
400% + Drop Rate is a good sign for more items, too. Good reward for 5 star.
2 weeks then i can personally tell you all how it plays.
Sent from my R800i using Tapatalk
itachi73378
09-11-2011, 19:33
^Looks like you don't gain CP anymore if you noticed the new result screen.
400% + Drop Rate is a good sign for more items, too. Good reward for 5 star.
well you didn't gain cp in ffxiii before becoming a L'cie too, so who knows.
^But the system was introduced right in Chapter 3. They are definitely not going to become L'Cie again so it makes sense. xD CP was also apparent in the E3 demo. : o
itachi73378
09-11-2011, 22:57
So now I'm interested to see the leveling system XD
^But the system was introduced right in Chapter 3. They are definitely not going to become L'Cie again so it makes sense. xD CP was also apparent in the E3 demo. : o
I have one of the earlist build of ffxiii im sure it was on there too.
^The AC Demo? CP was on there as well?
^The AC Demo? CP was on there as well?
The stars were and rewards but you couldnt access menu screen.
^Oh, yes. I wonder what they'll use as a means of EXP instead of Crystogen Points then? I'm thinking it'll be a lot more like the Sphere Grid.
^Oh, yes. I wonder what they'll use as a means of EXP instead of Crystogen Points then? I'm thinking it'll be a lot more like the Sphere Grid.
I hope to ask the representative if he is there when i play it in 2 weeks, but sphere grid sounds good
Thorzilla
09-12-2011, 07:51
Wow...so has anyone else heard this?
Freaking awesome!
http://www.youtube.com/watch?v=-i6o2IhNtbk&feature=related
Acid Snake
09-12-2011, 19:03
Wow...so has anyone else heard this?
Freaking awesome!
http://www.youtube.com/watch?v=-i6o2IhNtbk&feature=related Pretty damn good.
I hope to ask the representative if he is there when i play it in 2 weeks, but sphere grid sounds good
2 weeks? not at TGS?
2 weeks? not at TGS?
Im not from japan, im going to the UK expo
Didn't know it was going to be at the UK Expo. XD
I hope they bring the TGS Build, then.
Final Fantasy XIII-2 Theme Song Revealed + NEW FOOTAGE
The theme songs for FINAL FANTASY XIII-2 have been revealed today.
Fukui Mai will be performing “Yakusoku no Basho’ for the Japanese version, which will only be available on the PlayStation 3. For the Xbox 360 version, both for Japan and worldwide, Charice of GLEE fame will sing “New World.”
Yakusoku no Basho will be available from 11/23 and contain a code to unlock a bonus item in the game.
Check out the clip below, complete with a few seconds of new footage.
http://www.youtube.com/watch?v=or9pkEXIuvk&feature=player_embedded
The cities and grasslands look amazing. : D
Didn't know it was going to be at the UK Expo. XD
I hope they bring the TGS Build, then.
Yeah hope so too. Its one of the reasons im going that and Nolan North
Going to post it again so it doesn't get lost:
Final Fantasy XIII-2 Theme Song Revealed + NEW FOOTAGE
The theme songs for FINAL FANTASY XIII-2 have been revealed today.
Fukui Mai will be performing “Yakusoku no Basho’ for the Japanese version, which will only be available on the PlayStation 3. For the Xbox 360 version, both for Japan and worldwide, Charice of GLEE fame will sing “New World.”
Yakusoku no Basho will be available from 11/23 and contain a code to unlock a bonus item in the game.
Check out the clip below, complete with a few seconds of new footage.
http://www.youtube.com/watch?v=or9pkEXIuvk&feature=player_embedded
The cities and grasslands look amazing. : D
Going to post it again so it doesn't get lost:
Final Fantasy XIII-2 Theme Song Revealed + NEW FOOTAGE
The theme songs for FINAL FANTASY XIII-2 have been revealed today.
Fukui Mai will be performing “Yakusoku no Basho’ for the Japanese version, which will only be available on the PlayStation 3. For the Xbox 360 version, both for Japan and worldwide, Charice of GLEE fame will sing “New World.”
Yakusoku no Basho will be available from 11/23 and contain a code to unlock a bonus item in the game.
Check out the clip below, complete with a few seconds of new footage.
http://www.youtube.com/watch?v=or9pkEXIuvk&feature=player_embedded
The cities and grasslands look amazing. : D
Yeah, that city does look really cool. Hopefully we can explore it!
RELEASE DATES:
NA - January 31st 2012
EU - February 3rd 2012
Japan - December 15 2011 - I'm importing. Too bad my stay over here isn't long enough, lol.
http://i53.tinypic.com/5vc1nk.jpg
http://tgs.playstation.jp/lineup/ps3/#M3P_20_F132
TGS TRAILER
robvandam111
09-15-2011, 03:11
That was a nice find. I guess there goes answer for these guys that were wondering what happened to Snow.
Thorzilla
09-15-2011, 03:13
Nice! So February it is for Europe then? All right, I think I'll have some family guy or gal get it for me :lol:
I'll say this the 25th time. I can't stop laughing at Snow.
Thorzilla
09-15-2011, 03:20
Can't see the trailer, just a picture :(
Have to click Play movie in the bottom right hand corner.
Can't view the trailer right now, what happen to Snow?
http://i28.photobucket.com/albums/c247/Scarvenger_HJK/7.jpg
THIS IS WHAT HAPPENED LOL
DarkVincent07
09-15-2011, 03:29
Snow looks epic whatchutalkinbout
Thorzilla
09-15-2011, 03:31
Can't see the watch movie button thing!
His hair. I just find it so funny. I can't take him seriously.
Anyways heres a download link
http://www.megaupload.com/?d=PZAUA9XD
Thorzilla
09-15-2011, 03:40
Thanks! +rep
Also, Hope's new nose seems to come from dr. 90210 :lol:
Hope looks awesome. I dread Sazh.
The rest of that trailer was great, though. Gameplay looks a lot more dynamic.
LegendaryAim
09-15-2011, 05:33
Yeah, that city does look really cool. Hopefully we can explore it!
Wow....I don't wanna jump the gun but I do think this game is going to be special.
Couldn't really get much from that trailer. Just a lot of melodrama I can't understand. Hopefully we get an English version soon.
Although I'm kind of pissed the new guy is wearing a pink bandana. C'mon, talk about completely removing any shred of masculinity you once had. lol
I'm almost hoping my PS3 would break so that I could justify getting this:
http://www.novacrystallis.com/LEPS3.jpg
I'm almost hoping my PS3 would break so that I could justify getting this:
http://www.novacrystallis.com/LEPS3.jpg
LOL. It'd be awesome if they modified the controller too . XD
Oh btw, Hope looks.... mature... SEXY.
Dave-The-Rave
09-15-2011, 11:17
Wow, Snow looks so different without his bandana !!
itachi73378
09-15-2011, 14:17
Snow seems more mature and bad ass
Empty_Cans
09-15-2011, 15:21
LOL. It'd be awesome if they modified the controller too . XD
Oh btw, Hope looks.... mature... SEXY.
I take it only Japan will be getting that PS3?, I want it so bad. Q.Q
Silver_Knight
09-15-2011, 15:46
OMG 59 seconds into this trailer looks like kh 1 and even the island. :snicker Anyways, it lt looks good. Edit: and 1:30 reminds me of Zanarkard
http://www.youtube.com/watch?v=F_83w3vJd-k
itachi73378
09-15-2011, 16:23
Oh btw, Hope looks.... mature... SEXY.
Just watched the trailer and yes lol.
Also, I didn't think such awesome hair rendering was possible on the ps3.
NuSoardGraphite
09-16-2011, 05:29
Yeah, the extra stuff they added to the gameplay seems to add a new dimension to battles that FFXIII was missing. I really hope it works out to be great. I'm rooting for this game. It just needs a decent story, great battlesystem and an epic badguy and it could be considered one of the great ones...
Funeralfog
09-16-2011, 07:29
snow definitely looks less homeless
LegendaryAim
09-16-2011, 11:13
Fuck.....Hope finally turned into that Badass I thought he'd turn into by the end of FFXIII
itachi73378
09-16-2011, 14:05
I want a friggin ffxiii-2 ps3!
The fxiii one was awesome too but it had too much pink
The Black Wolf
09-16-2011, 14:09
snow definitely looks less homeless
lmbo= laughing my butt off
Wow, I am more hyped for the sequel than for the orginal FFXIII.
Thorzilla
09-16-2011, 16:58
snow definitely looks less homeless
And a little bit creepier :lol:
did they add towns this time
did they add towns this time
Yep. There's going to be a lot more NPCs that you can talk to, and even have a branching discussion with. There will be side-quests throughout the game as well, which some of the NPCs will give to you.
^And a Second Golden Saucer
As a part of Sony’s Tokyo Game Show Play Live series, FINAL FANTASY XIII-2 producer Yoshinori Kitase had a few moments to share some new details.
Much like the Gold Saucer in FINAL FANTASY VII, you’ll be able to enter an amusement part of sorts. Inside will be a casino with slots, chocobo racing, and a great number of mini-games.
The story of XIII-2 will be broken up into six chapters.
As for DLC, it will be released sometime after the game proper, and will include items such as new costumes, weapons, and added monsters.
http://www.novacrystallis.com/?p=1612
LegendaryAim
09-18-2011, 08:24
Yup...they want this to be good.
itachi73378
09-18-2011, 13:52
For a title that has only been in production for a while, they've really thought this out.
Short Teaser from the Xbox Version Trailer:
LIGHTNING VS KAIAS CLIP
http://www.youtube.com/watch?v=EdRiR3BWJ8s
(http://www.youtube.com/watch?v=EdRiR3BWJ8s)
finalfantasyxiii2.wordpress.com
Transcript of the second TGS PV:
Much like the PS3 version, the Xbox PV begins with an event scene.
Kaias, the man with the purple hair and dark sword, readies his weapon and says, “Beautiful pain; let the feast begin.” The red stone in the sword’s handle starts to make a sound like something is breaking open. The sword becomes surrounded by a purple mist. The man waves the sword, pointing it upward and then swinging it down. He then jumps into the sky.
Lightning, wearing mysterious armor, appears. She’s slashing her sword horizontally, with feathers flying everywhere.
With his back to Serah, Noel starts to speak, “We were born during a period of destruction. I was the last child left behind. All of my comrades died one by one, and when I was the last remaining survivor, I knew that I wasn’t able to fulfill everyone’s wishes.”
Kaias and the girl with the veil, known as Yuru, are at a gate. Kaias says, “Is the dawn visible?” Yuru replies, “…depends on the heart… of the two.”
Some kind of interface system is on screen, search Lightning’s arm. On her left arm, a l’Cie mark(?) is detected.
Somewhere in a developed metropolitan area, people in front of Noel and Serah begin emitting light. Continuously, one by one they become Cie’th. Kaias appears behind Noel and Serah, warning them, “You two are the spear and shield [conflict and dilemma]. I will have to make you disappear.”
Yuru points to Serah and says, “You and I are the same… You will surely be guided.”
Noel, through the crack in time and space (?) moves toward Serah and says, “Every time we cross the gate, I’m sure we’re getting closer and closer to Lightning. Believe this, now.”
Many battle scenes in different places now appear, including caith sith and chocobo QTEs.
Noel readies his sword and shouts, “Give up, Kaias!”
Kaias, “Sorry to tell you, unfortunately this body cannot die!”
Somewhere in a facility, there’s machinery surrounding a room.
Yuru says, “Beyond death, encompass all memory of all time, he, Kais will definitely never die.”
In shock, Noel replies, “His body can’t die?!”
Slicing her sword downward, Lightning appears riding Sleipnir. This scene is in CG.
Kaias yells, “Shout the joy of the battle!” Swinging his sword toward the ground, he dashes forward. Lightning jumps upward to dodge.
Kaias remarks, “Impressive.”
Lightning, “Stop fooling around.”
The two move toward each other, and their swords clash.
Noel holds the girl that fainted.
Yuru, “If I live, time will be in dilemma.” In front of them, Serah is crying. “For us to activate the Paradox, Yuru became the substitute…”
In a barren place, Kaias looks at Noel standing with one of his hands on the ground. Kaias swings his sword and stabs Noel in the back.
Noel falls in place with blood flowing.
The trailer ends with the FINAL FANTASY XIII-2 logo, and release date of December 15, 2011.
http://www.novacrystallis.com/?p=1622
Meh, at this point, we don't need transcripts of melodramatic trailers. All we've been getting from XIII-2 are cheesy melodramtic trailers with cheesy J-pop music. The game just needs to come out and we need to be done with the XIII saga.
You know, I just read that XIII-2 is getting an amusement park, and chocobo racing, well that's swell, woulda been nice if the original game had these. My point is that, XIII-2 just seems like the crap they left out of the original. SE: "yea let's put in time travel, so we can go back to the environments of FFXIII and actually explore them this time". Yeeeea...............
I'll be soo glad when this FFXIII saga is done with and in the books so the dev teams can focus on FFXV so this series can get turned around and redifined.
If that's what you think lol...
I believe we do need these transcripts. There's not much melodrama at all going on compared to XIII. It's providing interesting story details that I feel like sharing. Kaias actually seems like a proper villain compared to that of Dysley.
XIII-2 does not "seem like the crap they left out of the original" I believe including them is a great idea because they just a run through. It's nice they're still showing the old great environments and how changed up they are to explore. Time Travel also provides many significant play elements and gameplay and aesthetic changes if you read about it. It's not just a measly copy and paste. Time Travel provides many new locations as well.
Yes, they could have included it, but at least they're including it now and in in full force. :/ They're showing that they're listening and bringing it up to snuff. That's great. This game seems its going to be really good. Providing the option to explore what felt like a run through in the previous game and many other new locales.
I don't think you'll see XV for a long time. I'm quite enjoying this anyway.
Right, well I wasn't bashing you on posting the trailer update, im just frustrated with this sequel, and really want to move on from the FNC era.
Ah, yes, I was aware of that. xD
I don't think it'll go anywhere anytime soon, though. Once Versus is out they can also just abuse those assets well, ultimately would create XV.
For a title that has only been in production for a while, they've really thought this out.Thats a good one, lol, remember all those "ideas" and assets they didnt use in XIII, well...
Right, well I wasn't bashing you on posting the trailer update, im just frustrated with this sequel, and really want to move on from the FNC era.With the news of the XIII-3 website (I hope it never comes true) I won't hold my breath, the Worst series XIII and the worst director Toriyama, SE needs to be rid of this hack. And they already confirmed DLC for the sequel no one wanted.
itachi73378
09-19-2011, 16:23
Thats a good one, lol, remember all those "ideas" and assets they didnt use in XIII, well...
With the news of the XIII-3 website (I hope it never comes true) I won't hold my breath, the Worst series XIII and the worst director Toriyama, SE needs to be rid of this hack. And they already confirmed DLC for the sequel no one wanted.
Speak for yourself.
FFXIII was a game that was MILES better than the complete crap fps games saturating the western market.Many including myself enjoyed it and are looking forward to the sequel.
SE are improving on virtually EVERY SINGLE aspect of the game and people are still whining. Well guess what? those people will continue to whine and cry, while this game will come out, sell just aswell as the first if not better, and I might even get the dlc.
^Im not entirely sure on that. I don't like Noel and Serah, two cheesy losers being my party for a hundred hours. And XIII-2 hasn't quite shown us how it's not linear like the original. There are more things to do (minigame etc) but pathways still looked linear in the trailers.
I'm basically on the fence on this sequel, I think XIII deserved a sequel, but I don't like the direction there taking with this game. I guess I'll just have to wait and see what the final product turns out to be.
Hulious777
09-19-2011, 17:49
I've really notice that XIII has wide spectrum of thought than any other. Its either final fantasy fans love it a lot or hate it a lot. I extremely hate it with a passion and keep it seperate from my collection of final fantasy games. XII was another but opposite, i was one of fans that loved it. But i am not blind to see that XIII-2 is going to be less worse or actually good this time, considering thats the major reason they're making a number 2 is for redeeming back a good amount of their loyal fans. I have peers in college that are/were fans and returned XIII the next day, so i am not alone.
itachi73378
09-19-2011, 17:55
I find it funny that people bring up linear paths so often, because in other more 'traditional' Final fantasy games, the paths are just as linear. Most ff games make you go to point A to B for 70% of the game and near the end either give you an airship, or unlock a sprawling open area.
Linear paths argument=bull poop
Linear game argument= Credible
^Im not entirely sure on that. I don't like Noel and Serah, two cheesy losers being my party for a hundred hours.
Noel seems like Tidus, Zidane and some other cheery protagonists, not sure what makes him cheesy above those characters.
And XIII-2 hasn't quite shown us how it's not linear like the original. There are more things to do (minigame etc) but pathways still looked linear in the trailers.They HAVE shown what they mean. The maps aren't just straight lines with a couple of branching points where the other leads to a dead-end with a treasure chest. The environments aren't super-expansive in XIII-2, but they seem to have alternative routes, more complex optional places (i.e. not just another straight line with a dead-end) and places you might not be able to reach the first time you visit certain locations. It's not quite FFXII, but it seems like something between XII's expansive overworld & X's linear locations.
And... as someone said above, how is this any different from past FFs? They have a world map, yeah, but dungeons are very linear and progress through the games is quite linear too, except you can visit old places and a few optional locations later on when you get an airship. There's a world map but for most of the game you have a "town -> linear dungeon -> town -> linear dungeon -> linear dungeon -> town" progress with very little on the side.
Thorzilla
09-19-2011, 18:33
Noel seems like Tidus, Zidane and some other cheery protagonists, not sure what makes him cheesy above those characters.
They HAVE shown what they mean. The maps aren't just straight lines with a couple of branching points where the other leads to a dead-end with a treasure chest. The environments aren't super-expansive in XIII-2, but they seem to have alternative routes, more complex optional places (i.e. not just another straight line with a dead-end) and places you might not be able to reach the first time you visit certain locations. It's not quite FFXII, but it seems like something between XII's expansive overworld & X's linear locations.
And... as someone said above, how is this any different from past FFs? They have a world map, yeah, but dungeons are very linear and progress through the games is quite linear too, except you can visit old places and a few optional locations later on when you get an airship. There's a world map but for most of the game you have a "town -> linear dungeon -> town -> linear dungeon -> linear dungeon -> town" progress with very little on the side.
Been playing some of the first FFs on my PSP and DS and I think the only thing FFXIII was missing was a world map. I love the sense of exploring and finding new dungeons, secrets and such but dungeons are as linear as linear can be, even more so than XIII. Everything else is there. Some just complain for the sake of moaning. Hell, even the plot in older FFs is paper thin.
Great to hear about the amusement park. :)
^Im not entirely sure on that. I don't like Noel and Serah, two cheesy losers being my party for a hundred hours. And XIII-2 hasn't quite shown us how it's not linear like the original. There are more things to do (minigame etc) but pathways still looked linear in the trailers.
I'm basically on the fence on this sequel, I think XIII deserved a sequel, but I don't like the direction there taking with this game. I guess I'll just have to wait and see what the final product turns out to be.
From a gameplay perspective, FFXIII-2 seems to be including almost everything I criticized FFXIII for. But yes, I'm also worried about the story. Toriyama said FFXIII-2 will focus more on mythology and what-not, which should help. This game needs less character drama and more exposition.
robvandam111
09-19-2011, 20:14
I'm hoping that the DLC isn't a big deal for the game itself.
itachi73378
09-19-2011, 20:44
I'm hoping that the DLC isn't a big deal for the game itself.
Its probably just some new generic quests, new weapons and costume etc.
So yeah, it won't be story heavy (I hope atleast)
Costumes, Weapons, Other Mini-games, Monsters.
robvandam111
09-19-2011, 22:24
Costumes, Weapons, Other Mini-games, Monsters.
That's the general idea. Let's just hope it doesn't turn out to be some thing like we end up getting a legendary weapon but it turns out they're going to be giving some thing apart from the game.
Costumes...meh
Monsters...depends and Mini Games, hopefully the the ones that come with the game is all we need.
Tibiquera
09-19-2011, 23:27
I was beginning to get interested in the game, but that bit of dialog killed a lot of my interest. Can we please have interesting dialog back to FF games?
This game needs less character drama and more exposition.
Thank you.
First and foremost, I dont play fps games much, unless they are rpgs, I dont mind if a game is linear like some of the people who did not like XIII, but what I hated about FFXIII is the story,...
SuperSayian5Goku
09-20-2011, 03:49
Still would rather play Xenogears, FF-VII, FF-VIII, FF-IX FF-X(FF-X started showing sings of going linear but I found it 100% better than FF-XII) and Dragon Quest VIII over FFXIII and FFXII-2 FF-XII was the beginning of the end for me with the FF series.
I was beginning to get interested in the game, but that bit of dialog killed a lot of my interest. Can we please have interesting dialog back to FF games?
Thank you.
I was gonna say I agree with Ixion on that point too!
i don't know, the game may not be THAT chessy once you start playing it, but the trailers sure as hell look chessy, and I've about had enough of it. Maybe it's just the lame ass characters, or maybe hope stupid SE made them.
Heh, did you people play FFX? It's no better in the story & dialogue department than XIII. There's melodrama and cheesy-as-hell dialogue. Same goes for many other FFs (FFVIII is stupid as hell if you...
Heh, did you people play FFX? It's no better in the story & dialogue department than XIII. There's melodrama and cheesy-as-hell dialogue.
This again? C'mon man. FFX had much more exposition, and the melodrama was mostly focused on one character, Tidus, who was still pretty cheery and funny for most of the game. Whereas FFXIII had melodrama for all six characters.
It's just not the same.
This again? C'mon man. FFX had much more exposition, and the melodrama was mostly focused on one character, Tidus, who was still pretty cheery and funny for most of the game. Whereas FFXIII had melodrama for all six characters.
It's just not the same.Well, first of all, I don't think too much exposition is good either. Second, people act like the quality of the stories & dialogue in FFs has gone from Classic Literature to Trash Romance Novel levels when moving from X to XIII. X has some incredibly shitty dialogue as well and all the "you are just a dream" aspects of the story are kinda silly.
I dunno, I liked some aspects of XIII's story. I liked the premise that the main characters were made to be the villains in the eyes of the public, I liked the whole Hope <-> Snow dynamic in the beginning ( though it turned angst Hope into motivational speaker Hope, which got old after a couple of times), I liked that characters like Cid and the rest weren't evil per se, they were just doing their jobs (though, there could've been a lot more of them in the game), I liked Cid's somewhat tragic fate and I kind of liked the ultimate shocking twist of Cocoon being what it is, though not how it was ultimately handled.
I could do the same kind of love/hate relationship of pretty much every FFs story except VI's (except maybe Kefka being a somewhat one-dimensonal villain, but his lunacy more than makes up for that), though of course some contain more hate than love (I almost despise IV's story, I can never quite fathom how it is so popular).
Well, first of all, I don't think too much exposition is good either. Second, people act like the quality of the stories & dialogue in FFs has gone from Classic Literature to Trash Romance Novel levels when moving from X to XIII. X has some incredibly shitty dialogue as well and all the "you are just a dream" aspects of the story are kinda silly.
The quality of the actual lines isn't the difference. It's what's those lines are about that displeases a lot of people. Just a very poor ratio of character drama to exposition IMO.
Also, at least the laughing scene was funny in a corny way (as it was supposed to be). But when Hope is saying stuff like, "We're tempting fate!", then that doesn't do anything. It's just cheesy.
The only time something like that happened in FFX was when Tidus said "This is my story!" And that only happened about three or four times.
I dunno, I liked some aspects of XIII's story. I liked the premise that the main characters were made to be the villains in the eyes of the public, I liked the whole Hope <-> Snow dynamic in the beginning ( though it turned angst Hope into motivational speaker Hope, which got old after a couple of times), I liked that characters like Cid and the rest weren't evil per se, they were just doing their jobs (though, there could've been a lot more of them in the game), I liked Cid's somewhat tragic fate and I kind of liked the ultimate shocking twist of Cocoon being what it is, though not how it was ultimately handled.
The main characters being villains was a good concept, but it's impact was very minimal, simply because you rarely had contact with other people. And if they're going to be in exile for so long, then the first half of the game should have been played as non-falcie, among other people, in order to convey the difference.
As for the other points, you already explained what went wrong with them.
itachi73378
09-20-2011, 13:34
What I don't like about ffxiii-2 so far are the theme song/s.
FFxiii had 'My Hands' and a main theme, and both were very good.
Silver_Knight
09-20-2011, 20:18
Here you go, ladies and gentleman Go to videos and there and English trailers.
http://na.square-enix.com/ffxiii-2/#/story
http://www.youtube.com/watch?v=VIC2bhCV6NQ
http://www.youtube.com/watch?v=mMI-BRgGiiQ
itachi73378
09-20-2011, 21:01
^ Already posted, but whatever.
Silver_Knight
09-20-2011, 21:26
^ Already posted, but whatever.
It's English though.
itachi73378
09-20-2011, 21:28
It's English though.
English are already posted!!! Kaz gave out links
Silver_Knight
09-20-2011, 21:29
English are already posted!!! Kaz gave out links
Well,f**k me! :snicker Alright then my bad.
Wait I gave out the 360 trailer? you guys know its completely different in event scenes right. o.o
If I didn't then uh here's the Japanese version since its better than English ;D
http://www.youtube.com/watch?v=2Yy6cqgRhd4&feature=player_embedded
robvandam111
09-20-2011, 23:25
English are already posted!!! Kaz gave out links
Well, Thanks to Silver_Knight I saw the videos. I see no sign of Kaz's updated video post :snicker
Yeah, I only posted the uh PS3 Trailer.
Thanks Silver.
Silver_Knight
09-20-2011, 23:56
Yeah, I only posted the uh PS3 Trailer.
Thanks Silver.
Thanks, guys.
In your face, itachi!
itachi73378
09-21-2011, 00:40
Thanks, guys.
In your face, itachi!
Well I didn't even watch your videos so I don't know if they were the same...xbox version were already given (or maybe I saw it somewhere else)
EDIT: I just watched em AND THEY ARE THE SAME AS Kaz's VIDS!
Thorzilla
09-21-2011, 00:47
Shameful. Now they're showing our FF with Xbox controls. What has the world come to? :(