PDA

View Full Version : Opinion: Why Sony’s Next Generation Portable Sounds Like The Perfect Device For Me



Wasib
02-03-2011, 18:07
Again this is another very good article by PushSquare editor Sammy Barker. Take a look.


I often feel like I’m the only person in the world not caught up in the iOS hype hurricane. I think Apple’s devices are fantastic pieces of kit, but as gaming systems they don’t come anywhere near meeting the kind of expectations I hold. The games media wants me to think differently — it wants me to believe that micro experiences such as Angry Birds and Cut The Rope are the future of handheld gaming, and in some regards I understand. I enjoy a five minute blast on Cut The Rope as much as everyone else, but when it comes to an hour long train journey, the game just doesn’t hold my attention. I’m yet to find anything on the iOS platform that does. There’s a possibility I haven’t been looking hard enough, but I think the problem lies deeper than that.

It’s impossible to talk about Sony or Nintendo’s latest handhelds without drawing reference to the iOS. The first sentence of this article and I’ve already fallen into the trap. That’s because the handheld gaming landscape has genuinely changed, and I’ll be the first to appreciate that. Bite-sized content clearly is part of the future handheld gaming make-up, but I don’t think it consumes the traditional model. One of my favourite games to play on the go is Final Fantasy VII, Square’s gigantic RPG epic that originally launched on the PlayStation. Gaming doesn’t get much more hardcore than Final Fantasy VII, and although it wasn’t originally intended as a portable game, it goes some lengths to elaborate my point: I want console experiences on my portable.

Sony’s latest venture into the handheld market, codenamed NGP (or Next Generation Portable), looks destined to give me the type of content I want: console-like experiences on the move. There’s concern that people don’t really want console games on a handheld, but it all depends on the way in which content is handled. Metal Gear Solid: Peace Walker is a prime example of a console game feeling cut down and digestible on a portable. All it takes is a little awareness. With the NGP’s improved control mechanics, playing console games on the move will no longer feel quite so awkward. The dual analogue sticks will provide comfortable solutions for game types that required work-arounds on the PSP. In short, console experiences will feel more comfortable on the NGP.

That’s not to say Sony shouldn’t ignore the bite-sized gaming experiences that have made the iOS line of devices such a success in the gaming space. The PlayStation Portable already embraced the idea of micro-games with the PlayStation minis. PlayStation Suite looks to extend on that, with Sony promising new titles for both the Android smart phone platforms and the NGP. I wouldn’t be surprised if we didn’t see cheap versions of LocoRoco and Patapon made available on the service.

The NGP sounds like it was custom designed for my needs. Like everyone else I want to enjoy short, mini-games in between tasks, but I also enjoy console experiences, and if I can get them on the move and in bed then I’m totally on board. It’s disappointing Sony didn’t show off some more of the NGP’s content, but I assume announcements will follow at GDC and E3. For now, I’m absolutely on board with the NGP and I’m hotly anticipating trailers and footage of some of the announced games. Did somebody say Wipeout? Sold.

Source: http://www.pushsquare.com/22648/opinion-why-sonys-next-generation-portable-sounds-like-the-perfect-device-for-me/

F34R
02-03-2011, 18:30
I dunno, I guess since I agree with him, it feels like common sense to want a hardcore experience on the go.

mickice
02-03-2011, 18:44
Apples and Oranges really :P I really like to have a full game experience while on the go. The sheer scope of the of the games like WipEout on PSP are in a league of their own when you think about portable games.

Wasib
02-03-2011, 19:08
I dunno, I guess since I agree with him, it feels like common sense to want a hardcore experience on the go.

Yeah I found that as well - I highly agree with what he said - seems the NPG is just made for the core-gamer.

F34R
02-03-2011, 19:11
There are times when I have like 10 mins of waiting for something, and I'll pull out the Android and play some Fruit Ninja, NFS, Angry Birds, etc. That certainly wouldn't hold me over on a 2 hour lay over in an airport. That's where the core gaming comes into play with the likes of my PSP, the PSP2, DSi, 3DS, etc.

rbrtchng
02-03-2011, 23:37
I think the most important element to make any game into a more portable game is the pacing. Portable gaming is unique in that players can play anything from 1 minute to 3+ hours at a time, and the pacing of games should support this. If games are designed to have each segment paced at 1 minute sections, then I find that to be more enjoyable as a portable game. What I don't like is to, for hypothetical, start a quest and then after 2 minutes, I have to put it down, but the quest is only halfway done with no clear check point.

If players have to mentally prepare themselves for a 10 minute experience every time they pick up the device, perhaps they won't pick up the device at all.

To me, it's not really about "core" or "casual" games. I think it's more in the pacing. Bite sized games should encourage extra "bites" per play, and lengthy games should encourage more segmented bites.

F34R
02-03-2011, 23:50
"anywhere/anytime" saving should cure that issue. I couldn't sit at a game of Uncharted on the PSP2, and have the game segmented every few minutes. That would kill the experience for me.

rbrtchng
02-04-2011, 00:39
"anywhere/anytime" saving should cure that issue. I couldn't sit at a game of Uncharted on the PSP2, and have the game segmented every few minutes. That would kill the experience for me.

That's true. But what I mean is instead of just porting games over and add more save points. Maybe games should be built from the ground up for this range of play time. The problem with just adding anywhere/anytime save is that it doesn't solve the problem with the pacing of the story or a puzzle. For example, if you're in the middle of a complicated puzzle, it may be a bit difficult to save and come back later.

For example with narrative, maybe a solution is to introduce a more movie-style narrative where there's an overall arc to the story with individual substories that builds the main story, and these sub-stories could be more bite sized, with the arc being a more rewarding long term play. Not sure if that made any sense.