Awhile back I asked people what were their most hated parts in their favourite games and today I ask you another question!
What sequels have you liked/loved but still wish they stayed more true to their originals, it could be retconned stories, genre changes or various other things! all that matters is you enjoyed it but wish it didn't have whatever changes it had!
Resistance 2, i wish that they would of kept the weapon wheel.
As good as Crysis 2 is, the game went backwards on many levels to accommodate the consoles.
Resident Evil - I want proper Zombies!
The Elder Scrolls.
Compared to Daggerfall every Elder Scrolls game since has been pretty graphics on a massively cut down game. Daggerfall was a massive game, thousands of dungeons, hundreds of towns and cities, temples, graveyards, covens, etc... The game world was about the size of Europe, and yes, like the other Elder Scrolls games you could walk across the entire world. Unlike the other Elder Scrolls games, Daggerfall would take you days if not weeks to cross, assuming you didn't stop anywhere along the way.
In Daggerfall you had a wide variety of factions which you could align with or against, help or hurt. You had a Reputation level with each faction that would change depending on what you did for or against them.
6 Major Guilds to join
50 Regions, each with their own line of political quests
14 Nobles which each have their own set of quests
26 Witch Covens
9 Vampire Bloodlines
And that's not including all of the little random quests you got from people in towns, nor the main storyline.
For your own character there were 8 starting races, plus you could become either a Vampire or Lycanthrope by being cursed.
Characters had 35 Skills and 100 spells to choose from, plus the ability to make your own custom spells and enchant weapons or armor.
Now compare that variety to Morrowind or Oblivion. The newer games are pretty, but lack so much depth that was found in Daggerfall.