oneJ
06-30-2011, 05:43
I absolutely love Zombies on COD. I would go over to a friends place to play it on his 360 and was truly addicted to it. I ended up getting a 360 so I could play online with him and a few other mates. (Yes I know this is the ps3 section)
Der Riese and Shi No Numa are my fav maps of all time, and I'm sure a few others feel the same way. They had a basic objective, but were also set up so you could easily do laps if you had the correct weapons, or hold out in a particular area if you had enough ammo.
But then the new map packs came along.
Kino der Toten. This actually wasn't too bad, if a bit small, it was easy enough to do constant laps, but you had to be careful not to get too complacent if you wanted to get to a high round. A nice simple map.
Five. I REALLY wanted to enjoy this map as I think the characters are hilarious. But it was always too dark, very hard to see a lot of low objects that would end up blocking and trapping you. And those crawling zombies? Wtf was the point of those? They didn't seem challenging, just plain annoying! Sometimes they would be close so you couldn't see them in your field of vision and you'd wonder why you weren't moving until they killed you. God dammit.
Ascension. I think this is where it started going down hill in terms of enjoyment. (For me anyway) This was the first map where there were so many tasks to do. I was excited to try out Ascension for the first time, but quickly grew tired of it and opted for the older maps.
Call of the Dead. A George Romero inspired map? Holy awesomeness! But again, grew very tired of it very quickly. Looked up how to do certain things, (freeing the original characters) etc, but I feel that the Zombies mode is starting to lose its way. Theres all these easter eggs, and objectives to do which are enjoyable, but too far seperated from the point of the game. Build up a shitload of points, then get a crawler, and go and find all the easter eggs, and then complete the sub-objectives. And for what kind of reward?
Shang ri la. I'm sure everyone has at least watched it on youtube by now, and at first, again, I was excited to play. But there is so much to do and so much to figure out, I start to think, why not just make a complete Zombie game? Theres obviously a very entertaining story in the Zombie universe within COD, and I don't think individual maps are enough. I want a map, where the point is to mow down tonnes of zombies, have the characters spitting out witty lines, have plenty of lapping paths, and not be too damn complicated.
I think Zombies has gone from a simple, enjoyable formula, to something that is too complex to enjoy properly.
Maybe I just havent played the maps for long enough, but then maybe I just want to get into the game and enjoy it straight away for what it is.
I think Der Riese was perfect, I always end up going back to that map, and of course Shi no numa.
Anyone else feel the same? Is Zombies straying too far away from the original, simple formula? Is it getting too complicated to enjoy properly?
Der Riese and Shi No Numa are my fav maps of all time, and I'm sure a few others feel the same way. They had a basic objective, but were also set up so you could easily do laps if you had the correct weapons, or hold out in a particular area if you had enough ammo.
But then the new map packs came along.
Kino der Toten. This actually wasn't too bad, if a bit small, it was easy enough to do constant laps, but you had to be careful not to get too complacent if you wanted to get to a high round. A nice simple map.
Five. I REALLY wanted to enjoy this map as I think the characters are hilarious. But it was always too dark, very hard to see a lot of low objects that would end up blocking and trapping you. And those crawling zombies? Wtf was the point of those? They didn't seem challenging, just plain annoying! Sometimes they would be close so you couldn't see them in your field of vision and you'd wonder why you weren't moving until they killed you. God dammit.
Ascension. I think this is where it started going down hill in terms of enjoyment. (For me anyway) This was the first map where there were so many tasks to do. I was excited to try out Ascension for the first time, but quickly grew tired of it and opted for the older maps.
Call of the Dead. A George Romero inspired map? Holy awesomeness! But again, grew very tired of it very quickly. Looked up how to do certain things, (freeing the original characters) etc, but I feel that the Zombies mode is starting to lose its way. Theres all these easter eggs, and objectives to do which are enjoyable, but too far seperated from the point of the game. Build up a shitload of points, then get a crawler, and go and find all the easter eggs, and then complete the sub-objectives. And for what kind of reward?
Shang ri la. I'm sure everyone has at least watched it on youtube by now, and at first, again, I was excited to play. But there is so much to do and so much to figure out, I start to think, why not just make a complete Zombie game? Theres obviously a very entertaining story in the Zombie universe within COD, and I don't think individual maps are enough. I want a map, where the point is to mow down tonnes of zombies, have the characters spitting out witty lines, have plenty of lapping paths, and not be too damn complicated.
I think Zombies has gone from a simple, enjoyable formula, to something that is too complex to enjoy properly.
Maybe I just havent played the maps for long enough, but then maybe I just want to get into the game and enjoy it straight away for what it is.
I think Der Riese was perfect, I always end up going back to that map, and of course Shi no numa.
Anyone else feel the same? Is Zombies straying too far away from the original, simple formula? Is it getting too complicated to enjoy properly?