NovemberMike
02-10-2007, 18:44
Pete Hines: We're a fairly good ways away. Projects reach different stages of development based on how many people are working on them. You can have eight people working on a project for a year and a half and still consider yourself in preproduction just because they spend so much time speccing out what they want to do and how it's going to be implemented. But yeah, we've got a full team working on it now. Of course, as we said with all of our stuff, we don't believe in showing it or even talking about it until we can say, "This is what we're going to do." That time is not that far off.
Shack: This year?
Pete Hines: Oh yeah, yeah. It actually shocked us how long ago it was that we announced that we got the rights (http://www.shacknews.com/onearticle.x/32601/) to Fallout 3. It surprised all of us! We all said, "Really? That long ago?" [laughs] All we had really done back then was announced we acquired it. Nobody was working on that. We just had to put something out because Interplay is publicly traded.
Pete Hines: Definitely. Our philosophy has always been that we don't believe in trying to design the game for a platform. Our philosophy is to [decide] what game we want to make, then determine which platforms can run that game.
Had to do a little reading between the lines, but apparently Fallout 3 should be in a "showable" state by the end of the year. Given how much work has been done on the engine for Oblivion, and how the two games will likely have a similar system, the technology for Fallout 3 should work on the 360 and PS3.
This is from the same interview as Aqua's Oblivion thread.
Shack: This year?
Pete Hines: Oh yeah, yeah. It actually shocked us how long ago it was that we announced that we got the rights (http://www.shacknews.com/onearticle.x/32601/) to Fallout 3. It surprised all of us! We all said, "Really? That long ago?" [laughs] All we had really done back then was announced we acquired it. Nobody was working on that. We just had to put something out because Interplay is publicly traded.
Pete Hines: Definitely. Our philosophy has always been that we don't believe in trying to design the game for a platform. Our philosophy is to [decide] what game we want to make, then determine which platforms can run that game.
Had to do a little reading between the lines, but apparently Fallout 3 should be in a "showable" state by the end of the year. Given how much work has been done on the engine for Oblivion, and how the two games will likely have a similar system, the technology for Fallout 3 should work on the 360 and PS3.
This is from the same interview as Aqua's Oblivion thread.