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The John
11-02-2005, 17:47
Rev. projector to come w/portable screen? woow thats should be awsome news no tv needed play on wide screen!!!! Nintendo must make this standard shame it's only a mock up!


Posted Nov 2, 2005, 11:30 AM ET by Dan Choi
Related entries: Nintendo Revolution, Portable

http://www.playbomb.com/wp-content/uploads/possibleleak.jpg

This mock-up for the Nintendo Futurna(?) has our rumor sense tingling and on high alert, but it is an interesting idea, nonetheless.

What is it? It’s basically a chunky concept Revolution projecting a picture (er, 2 beams of stereoscopic lightning?) onto a portable rollable display, which might have some relation to Miyamoto’s vague comment about breaking free of the confines of a TV screen. (Not having to worry about resolutions helps.)

So could this be an example of the surprises Nintendo has in store for us next year? Most likely not, but we can dream of light-weight, wireless, and easy-to-assemble LAN parties now, can’t we? Downloadable Revolution multiplayer content might actually make sense here. Sigh.

Link: http://www.joystiq.com/entry/1234000763066250/

Nikorasu
11-02-2005, 20:36
Projector's aren't the best way to go... poor quality, effected by other light sources...

I'm glad Nintendo wont do this. XD

The Chocobo Kid
11-04-2005, 21:00
I really hope nintendo stay's with the TV idea. because the use of a projector is sorry.

Nikorasu
11-05-2005, 00:32
I've seen a lot of places calling this fake... and someone even claimed their was a patent... but they either linked to the DS patent... or the patent was fake...

So as far as we know... this is totally fake.

skizofenic
11-06-2005, 23:23
if some one really wanted to play on a projector they could simply hook it up to one.

c.a.p
11-07-2005, 00:37
if some one really wanted to play on a projector they could simply hook it up to one.
Yeah, I know. What's with some peoples fascination with projectors? Besides, this would make the price of Revolution skyrocket, and Nintendo themselves said that their aiming to make Revolution affordable.

heerokenshin
02-04-2008, 03:18
Need for Speed, the yearly racing title that comes from the largest video game publisher in the world. There is no need to question why this series is one of the biggest selling racing franchises that has ever hit the market. Over the years, the Need for Speed franchise has evolved and changed gaming over the course of its lifespan, and with Pro Street, the latest title in the series, EA has once again taken a step into new grounds for racing.

For a series that is deeply rooted in illegal underground racing to delve into the local speedways is quite a turn around. Need for Speed: Pro Street puts the player behind the wheel as an up and coming racer who must earn respect by beating his opponents in such races as Grip, Drag, Drift, and Speed Challenge. As the player progresses through the series of challenges, several racing organizations will play an important role by hosting their own weekend events.

There are a total of four elite organizations, each one specializing in the four main race types. As you race through the organizations race day weekend, beating ten track records will allow you to unlock its elite organization. This is a pretty cool way of getting some skill in a particular race style.

All in all, the game's storyline is fairly mediocre. You play as Ryan Cooper, a newbie street racer who goes from event to event to game reputation, money, and new cars. Pro Street feels less like a Need for Speed game, and more like a hip hop racing sim. This is not necessarily a bad thing, but fans of the underground racing and cop chases are likely to feel neglected.

Since the game's races are on tracks, there is no sense of discovery that we've seen in some past iterations, nor is there really any extras to do besides progress in the main storyline by completing every race throughout the race day weekends.

That being said, there are ample amounts of races available, just not so much variety. There are four race types and a total of ten variations of races. Sounds like a lot, but the differences are sometimes miniscule, such as the quarter and half mile drags. Of course, to a car enthusiast this is a major difference, but to fans of the series who are used to running from cops, there isn't a lot of the same thrill involved.

The game has over fifty cars to choose from, and as you play throughout the game, you will have to choose and customize cars to specifically race certain race types. So, for a race day weekend, you will bring a car for each Drag, Drift, Grip, and Speed, as well as backups in case you total your primary car.

The customization is very detailed with loads of upgrades, both performance and for style. This is one place that the game truly shines. It is a lot of fun to create your car as you see fit, as well as make yourself the perfect car for its race type. The autosculpting mode is back, and this time they have added more realism as each sculpt will change car specs as they would in real life.

Speaking of realism, Pro Street has featured a very realistic damage modeling system that not only looks very real, also affects game play. You will quickly learn to play nice with other cars on the track, because repairs can add up quickly and eat up all of your upgrade money. To counter this, EA has opted to pass out repair markers that will fix up your ride for nothing. Be sure to use these if you can.

There are several tracks in the game, each with several courses that you will race through. Even with the variety, however, you will quickly become sick of your surroundings in some of the locations, especially if you get stuck on a race and have to repeat it, which will happen several times.

The race modes themselves are a bit uneven when it comes to difficulty. While grip and speed races are fairly easy, drift mode and drag races are a challenge to learn. This scales with difficulty of course, but beginners should expect a tough time mastering the newer game modes. As you progress through the game, however, this will even out a bit more, and new players will likely be up to par on their skills enough to progress.

Now, on to looks and sound. The game runs very smoothly and looks amazing. There is no question that this is next-gen. The only gripe to be had is the games somewhat bland environments. After spending a couple hours racing in the desert, you'll be done with that track for the day. The cars, however, can make up for that, as they are very well detailed and look fantastic. The soundtrack, also, is well put together and boasts some tracks that you will like, as well as the occasional song you'll want to skip over, which is to be expected. The sound effects are also well done, almost too close to life sometimes though. Some of the smaller engines can sound very whiney and get annoying.

The online play is fairly well done. Customized cars can be shared as "blueprints," which is pretty cool for showing friends what you can do. Online racing has little to no lag and comes in a variety of flavors. One new mode to note is the ability for the player to create their own race day event. This takes place over a specified time frame and isn't a live event. This means that players are able to race the chosen events and, at the end of the time period set by the creator, the player with the best times wins. There is, of course still live racing for several race types.

To close things off, this game is a very solid racing simulator, more so than any other Need for Speed title. As such, it is likely to both appeal to newcomers to the series, and, on the same coin, drive off die hard fans of the series we were expecting more of the underground and illegal feel. If you want to experience the weekend races at the tracks, buy this game. If it is the thrill of the chase you are after, give this game a rent.

PROS:

Crisp, clean graphics
Lots of cars with great customization
Single player campaign is thorough and lengthy

CONS:

Drift and Drag races are intimidating to newcomers
Scenery gets dull quickly
Some sound effects can get annoying

OVERALL: 7.5/10

curryking1
02-04-2008, 03:37
I don't think you have the go ahead to do reviews anymore, Dusty. That's what I gathered from what Seb had said anyways. You should probably check that out with him.

heerokenshin
02-04-2008, 05:49
Justin told me to post it so I did, I also have a Rock Band review, so we'll see.

curryking1
02-04-2008, 06:03
That's cool, just passing along what Seb said.

The_Only
02-07-2008, 09:33
So, whats happening with this? It still stays WIP but the review looks finished.

Is Dusty still permitted to do reviews? I'd like to get an answer on that before I edit this.

heerokenshin
02-07-2008, 10:02
Dave said I can't do reviews so I left it WIP. I can't get a hold of Seb to ask, but Justin keeps telling me to do them. So I dunno. I don't mind doing the reviews, but with my full time job, I'm in the process of moving into my own apartment, and I've been sick, so any reviews I do will take a while, so I'm not the ideal choice to review games. I'd love to do it all the time, but I just don't have enough time to play a game through and review it in a timely manner. Also note that EA sent us the 360 version of this game, so the review is based on the 360 version.

The_Only
02-07-2008, 10:15
Hmm, I see. Well, I think the best thing to do is wait for a proper comment from Seb on whether you are permitted to do reviews or not.

curryking1
02-07-2008, 14:54
Only Mike, Eric and Dave are approved to review games. Sorry Phil.

This is what I'm referring to. I didn't say it myself, was just passing along what I read from Seb.

luxurys
02-07-2008, 17:33
I say edit it and post it. Its too late to send the game to anyone else, and its the Xbox 360 version....how many of you guys have an Xbox 360?

Seb
02-07-2008, 17:55
This review is a good start but it has a lot of scope for improvement. I'd seemed to lack personality if you know what I mean Dusty. Still, its better we post this I think than not at all. Mike or Dave could you edit this please?

curryking1
02-07-2008, 18:37
Yeah, I'll get to it here in a bit.

Also, Seb... Is what you stated in the Turok thread a "rule" or do other staff outside of the 3 you mentioned have approval to go through with Reviews? I think this needs to be address for obvious reasons.

Ptaslm
02-07-2008, 18:41
Yeah, I'll get to it here in a bit.

Also, Seb... Is what you stated in the Turok thread a "rule" or do other staff outside of the 3 you mentioned have approval to go through with Reviews? I think this needs to be address for obvious reasons.

I think this needs to be clarified too. Does it only refer to games that are new such as a within the month, or all games in general?

curryking1
02-08-2008, 17:24
Review needs a bottom line.

curryking1
02-08-2008, 18:01
I have to be honest here, this Review is terrible. There is a lot of misinformation in this review.

EA is not the worlds largest game publisher, not financially or in size. Nintendo and Activision/Blizzard surpassed both of those markers.

EA didn't break any new ground in racing with this title as what it offers is available in almost every other racing game that is a simulation style with the exception of sculpting(which isn't new to the franchise regardless).

You mention Drift and Drag racing being more difficult, then mentioning they may pose a difficult learning curve for newbies because they're "new game modes." Both drift and drag are veteran modes to this franchise.

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I also don't feel you went into nearly as much detail as you needed to. You mention race types and then don't go into what they entail. I don't see any mention of the Sector Shootout challenges either. You gave a bit of info in the different style of drags but failed to mention anything in regards to other types for other race modes.

You also completely left out any mention of ACTUAL gameplay. No discussion of how the cars handle, if the cars handle realistically or arcadey like in the past, etc... A ton of vital information isn't even present. It almost feels like you went through the menu to see what was available and then wrote a review over that without even playing the game itself.

---

As an Editor, I feel this should be your last review until you display the ability to properly look over and review a game in full. With the blunders in the Unreal Tournament III review combined with the very poor put together of this one, I can't see how readers will be able to trust your review scores or review in general. I understand this is marked [wip], but in all honesty this is left as a [ready] piece with just editing being left to be handled.

Once again, I back Morpheus in his earlier posted comments about leaving reviews to approved staff.

Sorry if this comes off harsh, but I'm just being honest.

heerokenshin
02-08-2008, 20:18
It's not done. I posted it up WIP and then everyone got confused about if I should write reviews or not. Why would I fix it up when I don't even know if I should write it. To be honest, I hated the game and didn't want to type anything up but Justin was pushing me to type something.

As for EA being the biggest, its not a big deal, change to one of the biggest. Also, for the race modes, I said beginners should expect a tough learning curve. There are only a few games with drag or drift modes, and for anyone who hasn't played those i.e. a beginner, these modes are new and very difficult. Both of these are fixes that can easily changed and would be in a final [ready] review.

Bottom line, as I said before, I don't think I've got the time to delve deeply enough into a game to do a full review. In this case I was pushed into doing it. But seeing as we didn't have a review for the game, Justin asked me to type a quick, shorter review so we had something, so I typed up a rough draft and put it in a WIP thread.

Also to clarify, this is not a ready piece posted WIP. I posted what I had. At this point, i say delete this review and someone else can do it. I don't like doing them and they just cause more hassle for me because I get pressured into doing them.

Also, on a side note, until a review is final and [ready], constructive comments will ultimately end in a better review. Telling me an incomplete review is terrible when it obviously isn't done gets nothing accomplished. However, reading through it, suggesting changes, and telling me to add more on gameplay helps me become a better writer and gets a better review on the site. As for the Unreal review, it was also posted live when I had put it on the site as [wip]. I don't know if you guys are in a huge rush to get these things on the site or what, but when I post something as [wip], I do it so we can fact check the work, as well as get any errors out of the way. I'll admit that I can make errors just like the next guy, but if something I write gets posted live before I can fix it or have someone verify it, I feel like we need to change our posting rules.

Bottom line, if you guys don't want me reviewing stuff, I am fine with that. I just wish we had a more firm system, because [wip] means INCOMPLETE. I think that we should toss ideas around and make sure it is [ready] before we post it live.

Dave, I have no harsh feelings towards you. I agree that this review isn't ready yet. I know I need to add more details, and fix a couple sentences. I just feel that a constructive way of helping is more efficient. I posted this [wip] for a reason.

curryking1
02-08-2008, 20:28
I say edit it and post it. Its too late to send the game to anyone else, and its the Xbox 360 version....how many of you guys have an Xbox 360?

Dusty, this is what gave me the impression that this was qualified as a [READY] -- and since you didn't say anything in regards to it not being ready to be posted after an "edit", I took it you were on the same level since you two hang out religiously, lol.

So I was basing my "view" on it as a "finished product" from that. Obviously if you feel this was still [WIP] fully, then yeah, I'm going to obviously change my opinion based on that.

I say finish this one up and add in what you need to add in since you've already typed like 1100 words for it, you might as well finish it. And we'll just go from there man.

I already have a base edit done for what you've already contributed... So if you just want to like put in BOLD things you're adding, I can slide them into the right spots into the already edited version I have saved.

heerokenshin
02-08-2008, 20:31
We do hang out religiously, but I don't look over his shoulder all the time or read all of his posts. lol I apologize if I come across as an ass or anything. I will add what I can tonight and if it is good enough we'll post it, otherwise, we don't. Either way, I think I'm going to take a break from reviewing, especially if I hate the game, lol.

curryking1
02-08-2008, 20:36
We do hang out religiously, but I don't look over his shoulder all the time or read all of his posts. lol I apologize if I come across as an ass or anything. I will add what I can tonight and if it is good enough we'll post it, otherwise, we don't. Either way, I think I'm going to take a break from reviewing, especially if I hate the game, lol.

Nah, you don't come off as an ass. When I read stuff from this part of PSU, I always look at it as "business mode.".... Meaning, nothing is meant to be "personal."

Just bold what you add for me and start looking over his shoulder more often.

heerokenshin
02-08-2008, 20:38
will do