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		<title>PSU Forums - PlayStation Vita</title>
		<link>http://www.psu.com/forums/</link>
		<description><![CDATA[Discuss Sony's Playstation Vita handheld console and games here.]]></description>
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		<lastBuildDate>Fri, 24 May 2013 04:15:41 GMT</lastBuildDate>
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			<title>PSU Forums - PlayStation Vita</title>
			<link>http://www.psu.com/forums/</link>
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		<item>
			<title>Ecolibrium - anyone doing the current online challenge?</title>
			<link>http://www.psu.com/forums/showthread.php/310389-Ecolibrium-anyone-doing-the-current-online-challenge?goto=newpost</link>
			<pubDate>Tue, 21 May 2013 02:15:28 GMT</pubDate>
			<description>I am currently in the mid forties, trying to hang on to a top 100 position to get the trophy.</description>
			<content:encoded><![CDATA[<div>I am currently in the mid forties, trying to hang on to a top 100 position to get the trophy.</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/120-PlayStation-Vita">PlayStation Vita</category>
			<dc:creator>Harrow</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310389-Ecolibrium-anyone-doing-the-current-online-challenge</guid>
		</item>
		<item>
			<title><![CDATA[New Little King's Story]]></title>
			<link>http://www.psu.com/forums/showthread.php/310288-New-Little-King-s-Story?goto=newpost</link>
			<pubDate>Sun, 19 May 2013 00:49:04 GMT</pubDate>
			<description>Has anyone played this game? worth getting? Looking for some more games for my vita</description>
			<content:encoded><![CDATA[<div>Has anyone played this game? worth getting? Looking for some more games for my vita</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/120-PlayStation-Vita">PlayStation Vita</category>
			<dc:creator>siftinglurker88</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310288-New-Little-King-s-Story</guid>
		</item>
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			<title>Killzone Mercenary being released earlier!</title>
			<link>http://www.psu.com/forums/showthread.php/310240-Killzone-Mercenary-being-released-earlier%21?goto=newpost</link>
			<pubDate>Fri, 17 May 2013 16:46:06 GMT</pubDate>
			<description><![CDATA[Great news :cool: not much earlier but at least it's something :)

http://uk.ign.com/articles/2013/05/17/killzone-mercenary-coming-to-ps-vita-earlier-than-expected


---Quote---
Today, Sony revealed that its eagerly-anticipated PS Vita exclusive Killzone: Mercenary will be releasing earlier than expected. Originally planned for release on September 17th in North America and September 18th in Europe, the game will now launch on September 4th in Europe, September 6th in the UK and September 10th in North America.

Though not implicitly stated, this is a wise move on Sony’s part and likely designed to get out of the way of Grand Theft Auto V, which is set for release worldwide on September 17th.

Killzone: Mercenary is currently under development at Sony-owned studio Guerrilla Cambridge – formerly Sony Cambridge – and will be one of two Killzone games to release in 2013. The other – Killzone: Shadow Fall – will launch alongside PlayStation 4 later this year.
---End Quote---
]]></description>
			<content:encoded><![CDATA[<div>Great news :cool: not much earlier but at least it's something :)<br />
<br />
<a href="http://uk.ign.com/articles/2013/05/17/killzone-mercenary-coming-to-ps-vita-earlier-than-expected" target="_blank">http://uk.ign.com/articles/2013/05/1...-than-expected</a><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Today, Sony revealed that its eagerly-anticipated PS Vita exclusive Killzone: Mercenary will be releasing earlier than expected. Originally planned for release on September 17th in North America and September 18th in Europe, the game will now launch on September 4th in Europe, September 6th in the UK and September 10th in North America.<br />
<br />
Though not implicitly stated, this is a wise move on Sony’s part and likely designed to get out of the way of Grand Theft Auto V, which is set for release worldwide on September 17th.<br />
<br />
Killzone: Mercenary is currently under development at Sony-owned studio Guerrilla Cambridge – formerly Sony Cambridge – and will be one of two Killzone games to release in 2013. The other – Killzone: Shadow Fall – will launch alongside PlayStation 4 later this year.
			
		<hr />
	</div>
</div></div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/120-PlayStation-Vita">PlayStation Vita</category>
			<dc:creator>SupraGaz</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310240-Killzone-Mercenary-being-released-earlier%21</guid>
		</item>
		<item>
			<title>Vita: Sony exec hints at plans to turn console around</title>
			<link>http://www.psu.com/forums/showthread.php/310123-Vita-Sony-exec-hints-at-plans-to-turn-console-around?goto=newpost</link>
			<pubDate>Wed, 15 May 2013 13:22:01 GMT</pubDate>
			<description><![CDATA[
---Quote---
Sony&#8217;s recent prediction that it would sell less than 5 million Vitas (http://www.vg247.com/2013/05/09/sony-forecast-only-5-million-vita-and-psp-unit-sales-in-fy14/) during FY2014 is a worst case scenario, one executive has explained &#8211; with good chances for the portable to turn around.
Speaking to Gamasutra (http://www.gamasutra.com/view/news/192195/Sony_tells_us_whats_going_on_with_the_PlayStation_Vita.php), Sony Computer Entertainment Europe senior business development manager Shahid Kamal Ahmad &#8211; best known for his approachability and friendliness to indie developers &#8211; said Sony&#8217;s forecast for investors does not take account of upcoming initiatives which may see the platform&#8217;s performance improve.
&#8220;Sometimes things can happen and they can dramatically change the evolution in terms of sales of a platform,&#8221; he said.
&#8220;But what you can never do is say &#8216;We&#8217;re definitely counting for this kind of increase.&#8217; So you can put plans into motion and say &#8216;We&#8217;re trying this approach, that approach,&#8217; and if something comes off, it&#8217;s going to be fantastic.&#8221;
Ahmad said one example of a surprising success is Thomas Was Alone, which was ported from PC to PS3 and Vita recently, and immediately become the best-selling game on the PSN.
&#8220;I had no idea there was going to be the amount of press attention that there was around Thomas Was Alone,&#8221; he said.
&#8220;If I&#8217;d put something like that in the original plan that I put together for engaging with the development community, I would have been laughed out of the office.
&#8220;It&#8217;s really funny, because I&#8217;ve spoken to a few people about it today internally, and they&#8217;ve all accepted it as &#8216;Yeah, of course that was going to happen!&#8217; So in hindsight it&#8217;s easy to say that this event and that event is what caused a change in course dramatically, but to say that in advance is usually not appropriate or sensible.&#8221;
Ahmad said that he&#8217;s only a tiny part of Sony and can&#8217;t speak for its corporate performance, but suggested we not give up on the Vita yet.
&#8220;Looking back at the performance of different consoles over the course of history, sometimes you&#8217;ve had slow starts which have been suddenly sprung into life by a number of activities,&#8221; he said.
&#8220;What you don&#8217;t say ahead of time is, &#8216;Oh this will and that will happen, and suddenly we&#8217;ll have a massive spike in sales.&#8217; It&#8217;s not the sort of thing that companies do.&#8221;
Regarding the Vita&#8217;s games drought, the executive said that &#8220;there isn&#8217;t a console in history where making sure that you have content for it wasn&#8217;t an issue&#8221;. Interestingly, he said he doesn&#8217;t expect the PS4 to have as much trouble.
&#8220;I think we&#8217;re going to have a really good launch, and I think we&#8217;re going to have a good amount of content appearing for quite some time on that,&#8221; he said.
&#8220;We&#8217;ve got more developer engagement on PS4 than we&#8217;ve had for any previous console, so that&#8217;s a really healthy sign.&#8221;
The rest of the article contains some interesting discussion of Sony&#8217;s new friendliness to indies; Ahmad is one of the most forthright executives in the industry at the moment, so his comments are well worth a read.
http://www.vg247.com/2013/05/14/vita-something-may-dramatically-change-handhelds-prospects-says-sony- (http://www.vg247.com/2013/05/14/vita-something-may-dramatically-change-handhelds-prospects-says-sony-exec/#comments)
---End Quote---
exec/#comments (http://www.vg247.com/2013/05/14/vita-something-may-dramatically-change-handhelds-prospects-says-sony-exec/#comments)
]]></description>
			<content:encoded><![CDATA[<div><div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			<font size="3"><font color="#000000"><span style="font-family: AllerRegular">Sony&#8217;s recent prediction that it would sell </span></font><a href="http://www.vg247.com/2013/05/09/sony-forecast-only-5-million-vita-and-psp-unit-sales-in-fy14/" target="_blank">less than 5 million Vitas</a><font color="#000000"><span style="font-family: AllerRegular"> during FY2014 is a worst case scenario, one executive has explained &#8211; with good chances for the portable to turn around.<br />
</span></font><font color="#000000"><span style="font-family: AllerRegular">Speaking to <a href="http://www.gamasutra.com/view/news/192195/Sony_tells_us_whats_going_on_with_the_PlayStation_Vita.php" target="_blank">Gamasutra</a>, Sony Computer Entertainment Europe senior business development manager Shahid Kamal Ahmad &#8211; best known for his approachability and friendliness to indie developers &#8211; said Sony&#8217;s forecast for investors does not take account of upcoming initiatives which may see the platform&#8217;s performance improve.</span></font><br />
<font color="#000000"><span style="font-family: AllerRegular">&#8220;Sometimes things can happen and they can dramatically change the evolution in terms of sales of a platform,&#8221; he said.</span></font><br />
<font color="#000000"><span style="font-family: AllerRegular">&#8220;But what you can never do is say &#8216;We&#8217;re definitely counting for this kind of increase.&#8217; So you can put plans into motion and say &#8216;We&#8217;re trying this approach, that approach,&#8217; and if something comes off, it&#8217;s going to be fantastic.&#8221;</span></font><br />
<font color="#000000"><span style="font-family: AllerRegular">Ahmad said one example of a surprising success is Thomas Was Alone, which was ported from PC to PS3 and Vita recently, and immediately become the best-selling game on the PSN.</span></font><br />
<font color="#000000"><span style="font-family: AllerRegular">&#8220;I had no idea there was going to be the amount of press attention that there was around Thomas Was Alone,&#8221; he said.</span></font><br />
<font color="#000000"><span style="font-family: AllerRegular">&#8220;If I&#8217;d put something like that in the original plan that I put together for engaging with the development community, I would have been laughed out of the office.</span></font><br />
<font color="#000000"><span style="font-family: AllerRegular">&#8220;It&#8217;s really funny, because I&#8217;ve spoken to a few people about it today internally, and they&#8217;ve all accepted it as &#8216;Yeah, of course that was going to happen!&#8217; So in hindsight it&#8217;s easy to say that this event and that event is what caused a change in course dramatically, but to say that in advance is usually not appropriate or sensible.&#8221;</span></font><br />
<font color="#000000"><span style="font-family: AllerRegular">Ahmad said that he&#8217;s only a tiny part of Sony and can&#8217;t speak for its corporate performance, but suggested we not give up on the Vita yet.</span></font><br />
<font color="#000000"><span style="font-family: AllerRegular">&#8220;Looking back at the performance of different consoles over the course of history, sometimes you&#8217;ve had slow starts which have been suddenly sprung into life by a number of activities,&#8221; he said.</span></font><br />
<font color="#000000"><span style="font-family: AllerRegular">&#8220;What you don&#8217;t say ahead of time is, &#8216;Oh this will and that will happen, and suddenly we&#8217;ll have a massive spike in sales.&#8217; It&#8217;s not the sort of thing that companies do.&#8221;</span></font><br />
<font color="#000000"><span style="font-family: AllerRegular">Regarding the Vita&#8217;s games drought, the executive said that &#8220;there isn&#8217;t a console in history where making sure that you have content for it wasn&#8217;t an issue&#8221;. Interestingly, he said he doesn&#8217;t expect the PS4 to have as much trouble.</span></font><br />
<font color="#000000"><span style="font-family: AllerRegular">&#8220;I think we&#8217;re going to have a really good launch, and I think we&#8217;re going to have a good amount of content appearing for quite some time on that,&#8221; he said.</span></font><br />
<font color="#000000"><span style="font-family: AllerRegular">&#8220;We&#8217;ve got more developer engagement on PS4 than we&#8217;ve had for any previous console, so that&#8217;s a really healthy sign.&#8221;</span></font><br />
</font><font color="#000000"><span style="font-family: AllerRegular"><font size="3">The rest of the article contains some interesting discussion of Sony&#8217;s new friendliness to indies; Ahmad is one of the most forthright executives in the industry at the moment, so his comments are well worth a read.</font><br />
<a href="http://www.vg247.com/2013/05/14/vita-something-may-dramatically-change-handhelds-prospects-says-sony-exec/#comments" target="_blank">http://www.vg247.com/2013/05/14/vita-something-may-dramatically-change-handhelds-prospects-says-sony-</a></span></font>
			
		<hr />
	</div>
</div><font color="#000000"><span style="font-family: AllerRegular"><a href="http://www.vg247.com/2013/05/14/vita-something-may-dramatically-change-handhelds-prospects-says-sony-exec/#comments" target="_blank">exec/#comments</a><br />
</span></font></div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/120-PlayStation-Vita">PlayStation Vita</category>
			<dc:creator>Sub-stance1</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310123-Vita-Sony-exec-hints-at-plans-to-turn-console-around</guid>
		</item>
		<item>
			<title>Batman: Arkham Origins Blackgate PS Vita</title>
			<link>http://www.psu.com/forums/showthread.php/309948-Batman-Arkham-Origins-Blackgate-PS-Vita?goto=newpost</link>
			<pubDate>Fri, 10 May 2013 18:54:09 GMT</pubDate>
			<description><![CDATA[
---Quote---
As well as Batman Arkham Origins on PS3 (http://www.officialplaystationmagazine.co.uk/tag/batman-arkham-origins/)  the Vita will also be getting Batman: Arkham Origins Blackgate, a 2.5D  &#8216;Metroidvania&#8217; style adventure that continues the story after Origins.  Here are the first screens and info.
---End Quote---

---Quote---
Developer Armature were chosen because of it&#8217;s familiarity with  the Metroidvania style. The setting will be an island, home to part of  Blackgate Penitentiary where a prison riot has taken place, although the  opener will be in Gotham.

 It&#8217;s side scrolling with 2D animatics and full voice acting telling  the story (there&#8217;s a screen of one in the gallery). Rather than leveling  up abilities this sees Bats progress through the prison through new  gear and upgrades. The line launcher for example lets you cross wide  gaps.

 While it&#8217;s a 2D game it will take advantage of the 3D visuals and let  you &#8220;explore, fight, and interact with the foreground and background&#8221;.  The gargoyle mechanic made it across and you can grapple up and out of  sight of pursuing enemies. The combat is described as similar to the  main game with attacks, counters, and use of foreground and background,  as well as gear when you fight. For example you can stun enemies with a  Baterang. Explosive gel can be shot onto different points around the  screens and another example talks about dropping a chandelier on  enemies.
---End Quote---
Rest of the article with some screens:
http://www.officialplaystationmagazine.co.uk/2013/04/10/batman-arkham-origins-blackgate-ps-vita-details-screens-2-5d-metroidvania-style-adventure-fits-in-much-of-the-full-games-features/

More details here:
---Quote---
 

* Arkham Origins Blackgate is completely separate and independent from Arkham Origins.
* It  is being developed by Armature Studio. Armature Studio is a studio  founded by several ex Retro employees, the studio responsible for the  seminal Metroid Prime Trilogy.
* Arkham Origins Blackgate is a 2.5D, sidescrolling Metroidvania
* There is a focus on exploration and combat
* The story events take place after the events of Arkham Origins
---End Quote---
Feature list:
---Quote---
- Warner Bros. wanted to have a 2.5D-style Arkham game in the style of Metroidvania
- The company chose Armature because the studio was familiar with that style of game
- Takes place after the end of Origins
- Set on the isolated island at the Blackgate Penitentiary
- Prison uprising has occurred
- Intro level in Gotham
- Batman goes to Blackgate in order to put a stop to the riot
- 2D animatics with full voices tell the story
- Batman moves through a side-scrolling game world
- He'll pick up near gear and take on enemies along the way
- Interconnected passages and prison secrets
- Not focused on leveling up abilities like the console games
- Instead, it stays true to the subgenres formula
- All of Batmans improvements came through gear pick-ups and upgrades
- Team wanted to give players more of a sense of collection
- Mostly set along a 2D plane
- Takes full advantage of the visual three-dimensionality of the environments
- Explore, fight, and interact with the foreground abnd background
- Can grapple up to gargoyles on a background balcony while a crowd of armed inmates pass by
- Enemies will go after Batman from all angles
- Go to the foreground or background to tackle a designed foe
- Combat similar to the console Batman games
- Button taps to attack, counter, and use gear are in place
- Freeflow combat system
- Built from the ground up
- Batarang: stun enemies or hit distant objects
- Line launcher: cross wide gaps
- Explosive gel variation: shoot from a launcher onto spots around the screen
- This lets you get involved with entertaining takedowns such as dropping a chandelier on enemies from above
- More gadgets will also be in the game
- Has a version of the predator mode
- Game has a few more layers of feedback
- Ex: can see the sightlines of enemies
- This lets you know if enemies can see you or not
- Same  kind of vantage points, floor grates, silent takedowns, glide kicks,  weapon use, and breakable walls as in the console games
- Game is split into various sections
- Each can be accessed once you figure out a way inside
- No save rooms
- Modern checkpoint system
- Can manually save whenever you desire
- Can defeat the bosses in any order if you find out where you want to go
- We  dont want you to break the game, but if you can exploit it in a certain  way that we havent thought of, thats awesome. So its conceivable the  players will have abilities that dont necessarily jibe that great with  the boss. Weve taken some cues from other games where if you have a  particular item against a boss, youll just rip them a new one, but we  dont tell you what that item is
- Will have detective mode
- Tap a button and the screen fades into a digitized overlay with detailed info
- Green enemies: enemies havent seen you
- Red enemies: enemies are onto your location
- Move a reticle around the screen to focus Batmans attention
- Can use this to uncover secrets
- Uncover clues and analyze dangerous situations in detective mode
---End Quote---
Source:
http://uk.gamespot.com/forums/topic/29378068/batman-arkham-origins-blackgate-3dsps-vita-details

Dev interview:
http://www.gameinformer.com/b/features/archive/2013/04/19/batman-meets-metroid-in-arkham-origins-sister-game.aspx

Acouple of screens:

Image: http://media.officialplaystationmagazine.co.uk/files/2013/04/image_299836.jpeg 

Image: http://media.officialplaystationmagazine.co.uk/files/2013/04/image_299834.jpeg 

So, whats peoples thoughts on this?
I'm 50/50 and agree with some of the comments in the links provided that with games like Uncharted Golden Abyss and Assassins Creed Liberation, surely a fully fledged 3D open world Batman game is possible on the Vita?
This may turn out to be great but I am disappointed that its a side scrolling game when it could/should? have been a lot more.]]></description>
			<content:encoded><![CDATA[<div><div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			As well as <a href="http://www.officialplaystationmagazine.co.uk/tag/batman-arkham-origins/" target="_blank">Batman Arkham Origins on PS3</a>  the Vita will also be getting Batman: Arkham Origins Blackgate, a 2.5D  &#8216;Metroidvania&#8217; style adventure that continues the story after Origins.  Here are the first screens and info.
			
		<hr />
	</div>
</div><div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Developer Armature were chosen because of it&#8217;s familiarity with  the Metroidvania style. The setting will be an island, home to part of  Blackgate Penitentiary where a prison riot has taken place, although the  opener will be in Gotham.<br />
<br />
 It&#8217;s side scrolling with 2D animatics and full voice acting telling  the story (there&#8217;s a screen of one in the gallery). Rather than leveling  up abilities this sees Bats progress through the prison through new  gear and upgrades. The line launcher for example lets you cross wide  gaps.<br />
<br />
 While it&#8217;s a 2D game it will take advantage of the 3D visuals and let  you &#8220;explore, fight, and interact with the foreground and background&#8221;.  The gargoyle mechanic made it across and you can grapple up and out of  sight of pursuing enemies. The combat is described as similar to the  main game with attacks, counters, and use of foreground and background,  as well as gear when you fight. For example you can stun enemies with a  Baterang. Explosive gel can be shot onto different points around the  screens and another example talks about dropping a chandelier on  enemies.
			
		<hr />
	</div>
</div>Rest of the article with some screens:<br />
<a href="http://www.officialplaystationmagazine.co.uk/2013/04/10/batman-arkham-origins-blackgate-ps-vita-details-screens-2-5d-metroidvania-style-adventure-fits-in-much-of-the-full-games-features/" target="_blank">http://www.officialplaystationmagazi...ames-features/</a><br />
<br />
More details here:<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			<ul><li style="">Arkham Origins Blackgate is completely separate and independent from Arkham Origins.</li><li style="">It  is being developed by Armature Studio. Armature Studio is a studio  founded by several ex Retro employees, the studio responsible for the  seminal Metroid Prime Trilogy.</li><li style="">Arkham Origins Blackgate is a 2.5D, sidescrolling Metroidvania</li><li style="">There is a focus on exploration and combat</li><li style="">The story events take place after the events of Arkham Origins </li></ul>
			
		<hr />
	</div>
</div>Feature list:<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			- Warner Bros. wanted to have a 2.5D-style Arkham game in the style of Metroidvania<br />
- The company chose Armature because the studio was familiar with that style of game<br />
- Takes place after the end of Origins<br />
- Set on the isolated island at the Blackgate Penitentiary<br />
- Prison uprising has occurred<br />
- Intro level in Gotham<br />
- Batman goes to Blackgate in order to put a stop to the riot<br />
- 2D animatics with full voices tell the story<br />
- Batman moves through a side-scrolling game world<br />
- He'll pick up near gear and take on enemies along the way<br />
- Interconnected passages and prison secrets<br />
- Not focused on leveling up abilities like the console games<br />
- Instead, it stays true to the subgenres formula<br />
- All of Batmans improvements came through gear pick-ups and upgrades<br />
- Team wanted to give players more of a sense of collection<br />
- Mostly set along a 2D plane<br />
- Takes full advantage of the visual three-dimensionality of the environments<br />
- Explore, fight, and interact with the foreground abnd background<br />
- Can grapple up to gargoyles on a background balcony while a crowd of armed inmates pass by<br />
- Enemies will go after Batman from all angles<br />
- Go to the foreground or background to tackle a designed foe<br />
- Combat similar to the console Batman games<br />
- Button taps to attack, counter, and use gear are in place<br />
- Freeflow combat system<br />
- Built from the ground up<br />
- Batarang: stun enemies or hit distant objects<br />
- Line launcher: cross wide gaps<br />
- Explosive gel variation: shoot from a launcher onto spots around the screen<br />
- This lets you get involved with entertaining takedowns such as dropping a chandelier on enemies from above<br />
- More gadgets will also be in the game<br />
- Has a version of the predator mode<br />
- Game has a few more layers of feedback<br />
- Ex: can see the sightlines of enemies<br />
- This lets you know if enemies can see you or not<br />
- Same  kind of vantage points, floor grates, silent takedowns, glide kicks,  weapon use, and breakable walls as in the console games<br />
- Game is split into various sections<br />
- Each can be accessed once you figure out a way inside<br />
- No save rooms<br />
- Modern checkpoint system<br />
- Can manually save whenever you desire<br />
- Can defeat the bosses in any order if you find out where you want to go<br />
- We  dont want you to break the game, but if you can exploit it in a certain  way that we havent thought of, thats awesome. So its conceivable the  players will have abilities that dont necessarily jibe that great with  the boss. Weve taken some cues from other games where if you have a  particular item against a boss, youll just rip them a new one, but we  dont tell you what that item is<br />
- Will have detective mode<br />
- Tap a button and the screen fades into a digitized overlay with detailed info<br />
- Green enemies: enemies havent seen you<br />
- Red enemies: enemies are onto your location<br />
- Move a reticle around the screen to focus Batmans attention<br />
- Can use this to uncover secrets<br />
- Uncover clues and analyze dangerous situations in detective mode<br />
<br />
			
		<hr />
	</div>
</div>Source:<br />
<a href="http://uk.gamespot.com/forums/topic/29378068/batman-arkham-origins-blackgate-3dsps-vita-details" target="_blank">http://uk.gamespot.com/forums/topic/...s-vita-details</a><br />
<br />
Dev interview:<br />
<a href="http://www.gameinformer.com/b/features/archive/2013/04/19/batman-meets-metroid-in-arkham-origins-sister-game.aspx" target="_blank">http://www.gameinformer.com/b/featur...ster-game.aspx</a><br />
<br />
Acouple of screens:<br />
<br />
<img src="http://media.officialplaystationmagazine.co.uk/files/2013/04/image_299836.jpeg" border="0" alt="" /><br />
<br />
<img src="http://media.officialplaystationmagazine.co.uk/files/2013/04/image_299834.jpeg" border="0" alt="" /><br />
<br />
So, whats peoples thoughts on this?<br />
I'm 50/50 and agree with some of the comments in the links provided that with games like Uncharted Golden Abyss and Assassins Creed Liberation, surely a fully fledged 3D open world Batman game is possible on the Vita?<br />
This may turn out to be great but I am disappointed that its a side scrolling game when it could/should? have been a lot more.</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/120-PlayStation-Vita">PlayStation Vita</category>
			<dc:creator>SupraGaz</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/309948-Batman-Arkham-Origins-Blackgate-PS-Vita</guid>
		</item>
		<item>
			<title>Sony Teasing “An Amazing Big Title Coming To Vita” – Not An Indie Game</title>
			<link>http://www.psu.com/forums/showthread.php/309920-Sony-Teasing-%C2%93An-Amazing-Big-Title-Coming-To-Vita%C2%94-%C2%96-Not-An-Indie-Game?goto=newpost</link>
			<pubDate>Fri, 10 May 2013 08:02:07 GMT</pubDate>
			<description>
---Quote---
*Sony’s Shahid Ahmad*, the man largely responsible for  the PlayStation brand’s current rise in indie popularity, has announced  early this morning (well, overnight) that there’s “an amazing big  title” coming to the PlayStation Vita.
 “Oh and there is an AMAZING big title coming to Vita,” he said on Twitter (https://twitter.com/shahidkamal/status/332633683267813377). “I can’t tell you anything about it, except that you are gonna be hooked for hours.”



Shahid has declined to comment further, but it’s likely that this  isn’t referring to anything AAA in the usual sense of the word. We’d  suspect this will be a top-tier indie game, perhaps something like  Ridiculous Fishing (which fits, if he’s teasing) or perhaps even  Minecraft.

 *Update here:* Shahid has commented further (https://twitter.com/shahidkamal/status/332765278767288321) to clarify a couple of things. It’s not an indie game, and the “hours” means “hours a day”. OK, so it’s big.
 Regardless of what it is, Shahid is doing tremendous work at the moment, and we have already started to see (http://www.thesixthaxis.com/2013/04/24/thomas-was-alone-is-the-start-of-something-big-for-sony/) the results of his turning the platform around.
---End Quote---
http://www.thesixthaxis.com/2013/05/10/sony-teasing-an-amazing-big-title-coming-to-vita/</description>
			<content:encoded><![CDATA[<div><div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			<b>Sony’s Shahid Ahmad</b>, the man largely responsible for  the PlayStation brand’s current rise in indie popularity, has announced  early this morning (well, overnight) that there’s “an amazing big  title” coming to the PlayStation Vita.<br />
 “Oh and there is an AMAZING big title coming to Vita,” he said on <a href="https://twitter.com/shahidkamal/status/332633683267813377" target="_blank">Twitter</a>. “I can’t tell you anything about it, except that you are gonna be hooked for hours.”<br />
<br />
<br />
<br />
Shahid has declined to comment further, but it’s likely that this  isn’t referring to anything AAA in the usual sense of the word. We’d  suspect this will be a top-tier indie game, perhaps something like  Ridiculous Fishing (which fits, if he’s teasing) or perhaps even  Minecraft.<br />
<br />
 <b>Update here:</b> Shahid has <a href="https://twitter.com/shahidkamal/status/332765278767288321" target="_blank">commented further</a> to clarify a couple of things. It’s not an indie game, and the “hours” means “hours a day”. OK, so it’s big.<br />
 Regardless of what it is, Shahid is doing tremendous work at the moment, and <a href="http://www.thesixthaxis.com/2013/04/24/thomas-was-alone-is-the-start-of-something-big-for-sony/" target="_blank">we have already started to see</a> the results of his turning the platform around.
			
		<hr />
	</div>
</div><a href="http://www.thesixthaxis.com/2013/05/10/sony-teasing-an-amazing-big-title-coming-to-vita/" target="_blank">http://www.thesixthaxis.com/2013/05/...oming-to-vita/</a></div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/120-PlayStation-Vita">PlayStation Vita</category>
			<dc:creator>mankind</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/309920-Sony-Teasing-%C2%93An-Amazing-Big-Title-Coming-To-Vita%C2%94-%C2%96-Not-An-Indie-Game</guid>
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		<item>
			<title>Freedom Wars</title>
			<link>http://www.psu.com/forums/showthread.php/309881-Freedom-Wars?goto=newpost</link>
			<pubDate>Thu, 09 May 2013 15:25:58 GMT</pubDate>
			<description>http://www.jp.playstation.com/scej/title/panopticon/</description>
			<content:encoded><![CDATA[<div><a href="http://www.jp.playstation.com/scej/title/panopticon/" target="_blank">http://www.jp.playstation.com/scej/title/panopticon/</a></div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/120-PlayStation-Vita">PlayStation Vita</category>
			<dc:creator>AaronSOLDIER</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/309881-Freedom-Wars</guid>
		</item>
		<item>
			<title>Sony expects worsening handheld business</title>
			<link>http://www.psu.com/forums/showthread.php/309877-Sony-expects-worsening-handheld-business?goto=newpost</link>
			<pubDate>Thu, 09 May 2013 14:05:49 GMT</pubDate>
			<description>www.computerandvideogames.com/405057/sony-expects-worsening-handheld-business/
The hand held video game market continues to shrink as tablet and IOS market continue to grow rapidly.</description>
			<content:encoded><![CDATA[<div><a href="http://www.computerandvideogames.com/405057/sony-expects-worsening-handheld-business/" target="_blank">http://www.computerandvideogames.com...held-business/</a><br />
The hand held video game market continues to shrink as tablet and IOS market continue to grow rapidly.</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/120-PlayStation-Vita">PlayStation Vita</category>
			<dc:creator>The Sith</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/309877-Sony-expects-worsening-handheld-business</guid>
		</item>
		<item>
			<title>Anyone playing Soul Sacrifice?</title>
			<link>http://www.psu.com/forums/showthread.php/309810-Anyone-playing-Soul-Sacrifice?goto=newpost</link>
			<pubDate>Wed, 08 May 2013 01:44:03 GMT</pubDate>
			<description><![CDATA[Hello everyone!

Any of you here playing this game? :p

It feel so good to see a great exclusive game on PS Vita ( after disappointed by Resistance)



Here is my honest review ( no spoiler) if you haven't tried soul sacrifice!

And feel free to shoot me any question  , I'm happy to help

soul sacrifice game review (http://playturn.com/soul-sacrifice-review.html)

Have fun!]]></description>
			<content:encoded><![CDATA[<div>Hello everyone!<br />
<br />
Any of you here playing this game? :p<br />
<br />
It feel so good to see a great exclusive game on PS Vita ( after disappointed by Resistance)<br />
<br />
<br />
<br />
Here is my honest review ( no spoiler) if you haven't tried soul sacrifice!<br />
<br />
And feel free to shoot me any question  , I'm happy to help<br />
<br />
<a href="http://playturn.com/soul-sacrifice-review.html" target="_blank">soul sacrifice game review</a><br />
<br />
Have fun!</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/120-PlayStation-Vita">PlayStation Vita</category>
			<dc:creator>blackout115</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/309810-Anyone-playing-Soul-Sacrifice</guid>
		</item>
		<item>
			<title>Any One using Ad Hoc Party With Vita</title>
			<link>http://www.psu.com/forums/showthread.php/309637-Any-One-using-Ad-Hoc-Party-With-Vita?goto=newpost</link>
			<pubDate>Fri, 03 May 2013 01:37:10 GMT</pubDate>
			<description>I just started playing Monster Hunter Freedom Unite on my Vita and tried to connect to Ad Hoc Party.  It worked.  Anyone that wants help to try to do this and is up for some MHFU let me know.</description>
			<content:encoded><![CDATA[<div>I just started playing Monster Hunter Freedom Unite on my Vita and tried to connect to Ad Hoc Party.  It worked.  Anyone that wants help to try to do this and is up for some MHFU let me know.</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/120-PlayStation-Vita">PlayStation Vita</category>
			<dc:creator>fuzzybacon</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/309637-Any-One-using-Ad-Hoc-Party-With-Vita</guid>
		</item>
		<item>
			<title>Vita (Wifi only)</title>
			<link>http://www.psu.com/forums/showthread.php/309633-Vita-%28Wifi-only%29?goto=newpost</link>
			<pubDate>Thu, 02 May 2013 23:50:15 GMT</pubDate>
			<description><![CDATA[Ever since updating my Vita (WiFi only) to firmware 2.10 a couple weeks back, I notice that when i'm at my home WiFi, that it automatically logs me in to psn when i wake it up. This is kinda cool! It never did this before 2.10. Before 2.10, it would only log me in automatically when loading certain games like NFS Most Wanted and WipEout 2048 or when opening my friends list. Anyone else notice this?

 I love my Vita (currently 2.11) :-)]]></description>
			<content:encoded><![CDATA[<div>Ever since updating my Vita (WiFi only) to firmware 2.10 a couple weeks back, I notice that when i'm at my home WiFi, that it automatically logs me in to psn when i wake it up. This is kinda cool! It never did this before 2.10. Before 2.10, it would only log me in automatically when loading certain games like NFS Most Wanted and WipEout 2048 or when opening my friends list. Anyone else notice this?<br />
<br />
 I love my Vita (currently 2.11) :-)</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/120-PlayStation-Vita">PlayStation Vita</category>
			<dc:creator>IAmBlutoo</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/309633-Vita-%28Wifi-only%29</guid>
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</rss>
