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		<title>PSU Forums - Other Gaming</title>
		<link>http://www.psu.com/forums/</link>
		<description>Discuss other gaming topics and platforms here.</description>
		<language>en</language>
		<lastBuildDate>Tue, 21 May 2013 08:37:22 GMT</lastBuildDate>
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		<ttl>60</ttl>
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			<url>http://www.psu.com/forums/images/misc/rss.png</url>
			<title>PSU Forums - Other Gaming</title>
			<link>http://www.psu.com/forums/</link>
		</image>
		<item>
			<title>Guilty Gear Xrd -SIGN- Trailer #1 (25th Anniversary)</title>
			<link>http://www.psu.com/forums/showthread.php/310394-Guilty-Gear-Xrd-SIGN-Trailer-1-%2825th-Anniversary%29?goto=newpost</link>
			<pubDate>Tue, 21 May 2013 04:03:04 GMT</pubDate>
			<description><![CDATA[http://www.youtube.com/watch?feature=player_embedded&amp;v=NKGPhKu3jNg

Platforms haven't been announced yet. I haven't played a Guilty Gear game since XX but I have to say this looks pretty good (at least with the visuals).]]></description>
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<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/NKGPhKu3jNg?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Platforms haven't been announced yet. I haven't played a Guilty Gear game since XX but I have to say this looks pretty good (at least with the visuals).</div>

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			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>Blacksite</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310394-Guilty-Gear-Xrd-SIGN-Trailer-1-%2825th-Anniversary%29</guid>
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			<title>Top 10 Funniest Video Game Characters</title>
			<link>http://www.psu.com/forums/showthread.php/310379-Top-10-Funniest-Video-Game-Characters?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 21:31:55 GMT</pubDate>
			<description><![CDATA[
---Quote---
Here's the top 10 funniest video game characters. Let's take a fond look at some of the stand up comedians in this video game era.. Does your favourite make the list?
---End Quote---
These particular characters are pretty funny imo, they have made me and hopefully others laugh. For Youtube's comedy week I decided to put this video together. Check out the funniest of the funniest and enjoy.

http://www.youtube.com/watch?v=_uR62vcaBCY]]></description>
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			Here's the top 10 funniest video game characters. Let's take a fond look at some of the stand up comedians in this video game era.. Does your favourite make the list?
			
		<hr />
	</div>
</div>These particular characters are pretty funny imo, they have made me and hopefully others laugh. For Youtube's comedy week I decided to put this video together. Check out the funniest of the funniest and enjoy.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/_uR62vcaBCY?wmode=opaque" frameborder="0"></iframe>
</div>

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			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>zonegamer</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310379-Top-10-Funniest-Video-Game-Characters</guid>
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			<title>Rumour: Resident Evil 7 unveiling at E3, leaked poster inside</title>
			<link>http://www.psu.com/forums/showthread.php/310361-Rumour-Resident-Evil-7-unveiling-at-E3-leaked-poster-inside?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 17:31:35 GMT</pubDate>
			<description><![CDATA[
---Quote---
Resident Evil 7 could be revealed at E3 next month, as suggested by a promotional poster that has leaked online. Treat this one 100% as rumour though. You have been cautioned.


You can find the Resident Evil 7 poster here.

Image: http://i1351.photobucket.com/albums/p781/adamwilde_fireme/plannotfinal_zpsd770049f.jpg 

This post on Boxden suggests that the image was intended to be kept under wraps for some time, but how they got a hold of this is anyone&#8217;s guess.

But of course, we all know that anyone with Photoshop skills can whip together a semi-convincing piece of art in no time, so again, treat this as rumour for now.

We&#8217;ve reached out to Capcom for comment. VG247 (http://www.vg247.com/2013/05/20/resident-evil-7-poster-points-to-e3-2013-reveal-rumour/)
---End Quote---
I'm a RE fanatic but COME ON NOW! It was last year your game released. Take some time and sort your stuff out capcom.

Clean version

Image: http://i.imgur.com/TQ8D9Mk.jpg ]]></description>
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			Resident Evil 7 could be revealed at E3 next month, as suggested by a promotional poster that has leaked online. Treat this one 100% as rumour though. You have been cautioned.<br />
<br />
<br />
You can find the Resident Evil 7 poster here.<br />
<br />
<img src="http://i1351.photobucket.com/albums/p781/adamwilde_fireme/plannotfinal_zpsd770049f.jpg" border="0" alt="" /><br />
<br />
This post on Boxden suggests that the image was intended to be kept under wraps for some time, but how they got a hold of this is anyone&#8217;s guess.<br />
<br />
But of course, we all know that anyone with Photoshop skills can whip together a semi-convincing piece of art in no time, so again, treat this as rumour for now.<br />
<br />
We&#8217;ve reached out to Capcom for comment. <a href="http://www.vg247.com/2013/05/20/resident-evil-7-poster-points-to-e3-2013-reveal-rumour/" target="_blank">VG247</a>
			
		<hr />
	</div>
</div>I'm a RE fanatic but COME ON NOW! It was last year your game released. Take some time and sort your stuff out capcom.<br />
<br />
Clean version<br />
<br />
<img src="http://i.imgur.com/TQ8D9Mk.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>itachi73378</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310361-Rumour-Resident-Evil-7-unveiling-at-E3-leaked-poster-inside</guid>
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			<title>Project Cars</title>
			<link>http://www.psu.com/forums/showthread.php/310299-Project-Cars?goto=newpost</link>
			<pubDate>Sun, 19 May 2013 15:44:08 GMT</pubDate>
			<description><![CDATA[http://www.youtube.com/watch?v=RKmnOlXM3F0


Just Wow! Hard to get excited now at GT6 or the next Forza for that matter!

How do you embed vids?

[*video]URL[*/video] without the asterisks.]]></description>
			<content:encoded><![CDATA[<div>
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/RKmnOlXM3F0?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
<br />
Just Wow! Hard to get excited now at GT6 or the next Forza for that matter!<br />
<br />
How do you embed vids?<br />
<br />
<font color="#ff0000">[*video]URL[*/video] without the asterisks.</font></div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>Flaw3d Genius</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310299-Project-Cars</guid>
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			<title>Top 10 video game hairstyles</title>
			<link>http://www.psu.com/forums/showthread.php/310213-Top-10-video-game-hairstyles?goto=newpost</link>
			<pubDate>Thu, 16 May 2013 21:14:09 GMT</pubDate>
			<description><![CDATA[
---Quote---
Let's countdown top 10 of the most stylish and innovative hairstyles and haircuts in video games today. And what's your personal favourite video game hairstyle?
---End Quote---
http://www.youtube.com/watch?v=48exSyJSgGk]]></description>
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			Let's countdown top 10 of the most stylish and innovative hairstyles and haircuts in video games today. And what's your personal favourite video game hairstyle?
			
		<hr />
	</div>
</div>
<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/48exSyJSgGk?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>zonegamer</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310213-Top-10-video-game-hairstyles</guid>
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			<title>EA puts an end to its Online Pass program</title>
			<link>http://www.psu.com/forums/showthread.php/310188-EA-puts-an-end-to-its-Online-Pass-program?goto=newpost</link>
			<pubDate>Thu, 16 May 2013 13:41:52 GMT</pubDate>
			<description><![CDATA[
---Quote---
EA has announced it will discontinue its Online Pass (http://www.joystiq.com/tag/online-pass,ea) program. "Yes, we're discontinuing Online Pass," EA's senior director of corporate communications John Reseburg toldGamesBeat (http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/) in an e-mail. "None of our new EA titles will include that feature."

Reseburg added that "many players didn't respond to the format," despite EA going on record months after instituting Online Passes, reporting it had not seen a "significant" backlash (http://www.joystiq.com/2010/09/15/ea-hasnt-seen-significant-backlash-to-online-pass/). "We've listened to the feedback and decided to do away with it moving forward."

The Online Pass, a one-time use code required for online play, was first introduced (http://www.joystiq.com/2010/05/10/ea-introduces-one-time-use-online-pass-for-sports-games/) in 2010 with the intent of being exclusive to EA Sports games, though it quickly escalated from there. Online Pass revenue generated between $10-$15 million for EA (http://www.joystiq.com/2011/09/09/ea-has-made-10-15-million-off-online-pass/) in its first year alone.
http://www.joystiq.com/2013/05/15/ea-online-pass-ends/
---End Quote---
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			<font size="3"><font color="#333333"><span style="font-family: Open Sans">EA has announced it will discontinue its <a href="http://www.joystiq.com/tag/online-pass,ea" target="_blank">Online Pass</a> program. &quot;Yes, we're discontinuing Online Pass,&quot; EA's senior director of corporate communications John Reseburg told<a href="http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/" target="_blank">GamesBeat</a> in an e-mail. &quot;None of our new EA titles will include that feature.&quot;<br />
<br />
Reseburg added that &quot;many players didn't respond to the format,&quot; despite EA going on record months after instituting Online Passes, reporting it had not seen <a href="http://www.joystiq.com/2010/09/15/ea-hasnt-seen-significant-backlash-to-online-pass/" target="_blank">a &quot;significant&quot; backlash</a>. &quot;We've listened to the feedback and decided to do away with it moving forward.&quot;<br />
<br />
The Online Pass, a one-time use code required for online play, was <a href="http://www.joystiq.com/2010/05/10/ea-introduces-one-time-use-online-pass-for-sports-games/" target="_blank">first introduced</a> in 2010 with the intent of being exclusive to EA Sports games, though it quickly escalated from there. Online Pass revenue <a href="http://www.joystiq.com/2011/09/09/ea-has-made-10-15-million-off-online-pass/" target="_blank">generated between $10-$15 million for EA</a> in its first year alone.<br />
<a href="http://www.joystiq.com/2013/05/15/ea-online-pass-ends/" target="_blank">http://www.joystiq.com/2013/05/15/ea-online-pass-ends/</a></span></font></font>
			
		<hr />
	</div>
</div></div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>Sub-stance1</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310188-EA-puts-an-end-to-its-Online-Pass-program</guid>
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			<title>I need to know: Frame rate vs Graphics</title>
			<link>http://www.psu.com/forums/showthread.php/310187-I-need-to-know-Frame-rate-vs-Graphics?goto=newpost</link>
			<pubDate>Thu, 16 May 2013 13:08:00 GMT</pubDate>
			<description><![CDATA[So we're getting closer and closer to the new generation - hurray!! 

Games will be looking better, there is no question about that but I need to know, what matters to you?
Do you value frame-rate over graphical goodness or do you not care for the frame rate as long as you have the eye-candy? 

Personally I think I care more for a higher frame rate (60 and upwards) than i do for prettier graphics simply because i feel the fluid feeling you get from a game that is at a higher framerate does far more for gameplay than prettier graphics adds to it. 

There isn't anything wrong with a game running at a stable 30fps however I just feel that 60fps should be the minimum target for games. 

What is your take on this?]]></description>
			<content:encoded><![CDATA[<div>So we're getting closer and closer to the new generation - hurray!! <br />
<br />
Games will be looking better, there is no question about that but I need to know, what matters to you?<br />
Do you value frame-rate over graphical goodness or do you not care for the frame rate as long as you have the eye-candy? <br />
<br />
Personally I think I care more for a higher frame rate (60 and upwards) than i do for prettier graphics simply because i feel the fluid feeling you get from a game that is at a higher framerate does far more for gameplay than prettier graphics adds to it. <br />
<br />
There isn't anything <i>wrong</i> with a game running at a stable 30fps however I just feel that 60fps should be the minimum target for games. <br />
<br />
What is your take on this?</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>BoyBettaKnow</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310187-I-need-to-know-Frame-rate-vs-Graphics</guid>
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			<title>Metro: Last Light Development Conditions be crazy yo!</title>
			<link>http://www.psu.com/forums/showthread.php/310137-Metro-Last-Light-Development-Conditions-be-crazy-yo%21?goto=newpost</link>
			<pubDate>Wed, 15 May 2013 18:38:57 GMT</pubDate>
			<description><![CDATA[
---Quote---
One evening when Dean Sharpe arrived at his apartment after a long day at the office a dangerous looking Georgian man and his three-car armed entourage greeted him. Dean was told that, lease be damned, he had a day to clear out and find a new apartment.
---End Quote---

---Quote---
And all of this is compounded by the conditions this Ukrainian team works under in Kiev. The entire 4A studio would fit easily in the (underutilized) gym at EA Los Angeles' offices. Yet Last Light's Metacritic score blows away Medal of Honor Warfighter. As undeniably fantastic as competitor BioShock Infinite may be, the team was given whatever resources they needed to make the title. *At the same time, 4A's staff sat on folding wedding chairs, literally elbow to elbow at card tables in what looks more like a packed grade school cafeteria than a development studio*.

*When 4A needed another dev kit, or high-end PC, or whatever, someone from 4A had to fly to the States and sneak it back to the Ukraine in a backpack lest it be "seized" at the border by thieving customs officials*. After visiting the team I wanted to buy them Aeron office chairs, considered a fundamental human right in the west. There were no outlets in the Ukraine, and our only option was to pack a truck in Poland and try to find an "expediter" to help bribe its way down to Kiev. We gave up not because this tripled the cost, but because we realized that the wider Aeron chairs would require spreading out people and computers, which would lead to extra desks, and that ultimately would have required bigger offices. Yes, really.
---End Quote---

---Quote---
Let's be honest: 4A was never playing on a level field. *The budget of Last Light is less than some of its competitors spend on cut scenes, a mere 10 percent of the budget of its biggest competitors*. Yet it is lauded for its story and atmosphere. It is built on a completely original and proprietary second-generation engine that competes with sequels that have stopped numbering themselves, with more engineers on their tech than 4A has on the entire project. Yet its tech chops are never in question.
---End Quote---

---Quote---
I truly enjoyed Far Cry 3, which deserved its great reviews. But how many times did Ubisoft Montreal lose power for hours or days during development? *Power outages are the norm for 4A. All developers have deadlines, but I know of few that had to bring in construction generators to be able to work* the weekend before final submission because an extra day meant missing shelf dates by weeks. Montreal is cold, but *when it gets cold in Kiev it's different. That's because the government provides all of the heating* through a central coal burning facility that pipes hot water to homes and offices. Unfortunately, *it breaks down reliably a few times a year for a week* at a time. *Then 4A works in their parkas and struggles to keep their fingers warm in temperatures well below freezing. That is unless it snows and they get stuck home for a few days at a time because snow clearing isn't up to Western standards*.
---End Quote---
Source (http://www.gamesindustry.biz/articles/2013-05-15-jason-rubin-metro-last-light-is-the-triumph-of-an-underdog)

wow]]></description>
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			One evening when Dean Sharpe arrived at his apartment after a long day at the office a dangerous looking Georgian man and his three-car armed entourage greeted him. Dean was told that, lease be damned, he had a day to clear out and find a new apartment.
			
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			And all of this is compounded by the conditions this Ukrainian team works under in Kiev. The entire 4A studio would fit easily in the (underutilized) gym at EA Los Angeles' offices. Yet Last Light's Metacritic score blows away Medal of Honor Warfighter. As undeniably fantastic as competitor BioShock Infinite may be, the team was given whatever resources they needed to make the title. <b>At the same time, 4A's staff sat on folding wedding chairs, literally elbow to elbow at card tables in what looks more like a packed grade school cafeteria than a development studio</b>.<br />
<br />
<b>When 4A needed another dev kit, or high-end PC, or whatever, someone from 4A had to fly to the States and sneak it back to the Ukraine in a backpack lest it be &quot;seized&quot; at the border by thieving customs officials</b>. After visiting the team I wanted to buy them Aeron office chairs, considered a fundamental human right in the west. There were no outlets in the Ukraine, and our only option was to pack a truck in Poland and try to find an &quot;expediter&quot; to help bribe its way down to Kiev. We gave up not because this tripled the cost, but because we realized that the wider Aeron chairs would require spreading out people and computers, which would lead to extra desks, and that ultimately would have required bigger offices. Yes, really.
			
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			Let's be honest: 4A was never playing on a level field. <b>The budget of Last Light is less than some of its competitors spend on cut scenes, a mere 10 percent of the budget of its biggest competitors</b>. Yet it is lauded for its story and atmosphere. It is built on a completely original and proprietary second-generation engine that competes with sequels that have stopped numbering themselves, with more engineers on their tech than 4A has on the entire project. Yet its tech chops are never in question.
			
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			I truly enjoyed Far Cry 3, which deserved its great reviews. But how many times did Ubisoft Montreal lose power for hours or days during development? <b>Power outages are the norm for 4A. All developers have deadlines, but I know of few that had to bring in construction generators to be able to work</b> the weekend before final submission because an extra day meant missing shelf dates by weeks. Montreal is cold, but <b>when it gets cold in Kiev it's different. That's because the government provides all of the heating</b> through a central coal burning facility that pipes hot water to homes and offices. Unfortunately, <b>it breaks down reliably a few times a year for a week</b> at a time. <b>Then 4A works in their parkas and struggles to keep their fingers warm in temperatures well below freezing. That is unless it snows and they get stuck home for a few days at a time because snow clearing isn't up to Western standards</b>.
			
		<hr />
	</div>
</div><a href="http://www.gamesindustry.biz/articles/2013-05-15-jason-rubin-metro-last-light-is-the-triumph-of-an-underdog" target="_blank">Source</a><br />
<br />
wow</div>

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			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>itachi73378</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310137-Metro-Last-Light-Development-Conditions-be-crazy-yo%21</guid>
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			<title>Metro Last Light</title>
			<link>http://www.psu.com/forums/showthread.php/310023-Metro-Last-Light?goto=newpost</link>
			<pubDate>Mon, 13 May 2013 16:09:55 GMT</pubDate>
			<description><![CDATA[Hey Everyone,

I got a Press Review of Metro Last Light and I am here to share my thoughts/opinions and I included one hour of gameplay for your enjoyment

I AM ALSO GIVING AWAY 3 COPIES OF THIS GAME :)

https://www.youtube.com/watch?v=1zPqvVl2Tyg
[yt]1zPqvVl2Tyg[/yt]
[youtube]1zPqvVl2Tyg[/youtube]]]></description>
			<content:encoded><![CDATA[<div>Hey Everyone,<br />
<br />
I got a Press Review of Metro Last Light and I am here to share my thoughts/opinions and I included one hour of gameplay for your enjoyment<br />
<br />
I AM ALSO GIVING AWAY 3 COPIES OF THIS GAME :)<br />
<br />
<a href="https://www.youtube.com/watch?v=1zPqvVl2Tyg" target="_blank">https://www.youtube.com/watch?v=1zPqvVl2Tyg</a><br />
[yt]1zPqvVl2Tyg[/yt]<br />
[youtube]1zPqvVl2Tyg[/youtube]</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>nukemdukem</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310023-Metro-Last-Light</guid>
		</item>
		<item>
			<title>DreadOut Crowd Sourced survival horror game</title>
			<link>http://www.psu.com/forums/showthread.php/310005-DreadOut-Crowd-Sourced-survival-horror-game?goto=newpost</link>
			<pubDate>Mon, 13 May 2013 03:18:05 GMT</pubDate>
			<description>Teaser

http://www.youtube.com/watch?v=iQPx2MaBTTY

Indiegogo (http://www.indiegogo.com/projects/dreadout?c=home)
Demo (http://www.indiedb.com/games/dreadout/downloads)
Support on Steam Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=114109333)

The teaser was pretty spooky. Downloading demo</description>
			<content:encoded><![CDATA[<div>Teaser<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/iQPx2MaBTTY?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
<a href="http://www.indiegogo.com/projects/dreadout?c=home" target="_blank">Indiegogo</a><br />
<a href="http://www.indiedb.com/games/dreadout/downloads" target="_blank">Demo</a><br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=114109333" target="_blank">Support on Steam Greenlight</a><br />
<br />
The teaser was pretty spooky. Downloading demo</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>itachi73378</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/310005-DreadOut-Crowd-Sourced-survival-horror-game</guid>
		</item>
		<item>
			<title>Insomniac CEO: WiiU Considered Current Gen, No Games in Dev for it; Excited for Xbox3</title>
			<link>http://www.psu.com/forums/showthread.php/309986-Insomniac-CEO-WiiU-Considered-Current-Gen-No-Games-in-Dev-for-it-Excited-for-Xbox3?goto=newpost</link>
			<pubDate>Sun, 12 May 2013 08:39:31 GMT</pubDate>
			<description><![CDATA[
---Quote---

http://www.reddit.com/r/IAmA/comment..._of_insomniac/

 Ted Price is doing a Reddit AMA and he had this to say when asked about the next round of consoles from the big three:


Quote: 


Q:What are your thoughts on next gen consoles? The new one from MS, PS4 and WII-U?


Insomniac CEO: Wii-U is something I'd consider more current gen - but we're not working on games for it.

 When it comes to PS4 I'm excited that they seem to lowering barriers for independent developers. It's cool to see almost weekly announcements from Sony explaining how they're opening things up for indies.

 And of course I'm very excited to see what Microsoft announces soon.
---End Quote---
]]></description>
			<content:encoded><![CDATA[<div><div class="bbcode_container">
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		<hr />
		
			<br />
<a href="http://www.reddit.com/r/IAmA/comment..._of_insomniac/" target="_blank">http://www.reddit.com/r/IAmA/comment..._of_insomniac/</a><br />
<br />
 Ted Price is doing a Reddit AMA and he had this to say when asked about the next round of consoles from the big three:<br />
<br />
<br />
Quote: <br />
<br />
<br />
Q:What are your thoughts on next gen consoles? The new one from MS, PS4 and WII-U?<br />
<br />
<br />
Insomniac CEO: Wii-U is something I'd consider more current gen - but we're not working on games for it.<br />
<br />
 When it comes to PS4 I'm excited that they seem to lowering barriers for independent developers. It's cool to see almost weekly announcements from Sony explaining how they're opening things up for indies.<br />
<br />
 And of course I'm very excited to see what Microsoft announces soon. <br />
<br />
			
		<hr />
	</div>
</div></div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>X2</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/309986-Insomniac-CEO-WiiU-Considered-Current-Gen-No-Games-in-Dev-for-it-Excited-for-Xbox3</guid>
		</item>
		<item>
			<title><![CDATA[Why Naughty Dog's star designer left]]></title>
			<link>http://www.psu.com/forums/showthread.php/309963-Why-Naughty-Dog-s-star-designer-left?goto=newpost</link>
			<pubDate>Sat, 11 May 2013 02:24:50 GMT</pubDate>
			<description><![CDATA[http://gamasutra.com/view/news/191785/Leaving_AAA_Why_Naughty_Dogs_star_designer_became_a_teacher.php

Some interesting quotes

---Quote---
"I’ve always had an indie kid’s soul, I think," he says. "I grew up in the 80s. So whether it was the New Wave with its connections to punk music and the whole DIY scene... I always had a sense that what a big studio did was often amazing, but the cultural products of regular folks were often equally amazing and were very relevant to me and my life - the kind of place that I’ve come from and the things I was interested in."
---End Quote---

---Quote---
Lemarchand cites the work philosophy of his former studio for the easy adjustment. "Naughty Dog works in a very smart, pragmatic way," he says. "They’re always focused on solving the current problems in the implementation of the design of the game in the right ways, by really talking honestly about the game that we’re working on. And that’s the kind of approach that I think is useful in the classroom, especially for a young, artistic form like ours."
---End Quote---

---Quote---
Despite protestations that he's getting on in his years - *too much to put in the 100 hour work weeks asked of him in triple-A* - Lemarchand seems to radiate youthful exuberance in whatever he does, be it running a class or DJ-ing alongside Fez developer Phil Fish at GDC ("It's loads of fun, DJ-ing with Phil. It's a bit like playing Exquisite Corpse"). In addition to his teaching responsibilities, he's working on a new game in collaboration with one of his department's graduate students.
---End Quote---
100 hour work week! I guess ND talent and skill comes from hardwork]]></description>
			<content:encoded><![CDATA[<div><a href="http://gamasutra.com/view/news/191785/Leaving_AAA_Why_Naughty_Dogs_star_designer_became_a_teacher.php" target="_blank">http://gamasutra.com/view/news/19178..._a_teacher.php</a><br />
<br />
Some interesting quotes<br />
<div class="bbcode_container">
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			&quot;I’ve always had an indie kid’s soul, I think,&quot; he says. &quot;I grew up in the 80s. So whether it was the New Wave with its connections to punk music and the whole DIY scene... I always had a sense that what a big studio did was often amazing, but the cultural products of regular folks were often equally amazing and were very relevant to me and my life - the kind of place that I’ve come from and the things I was interested in.&quot;
			
		<hr />
	</div>
</div><div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Lemarchand cites the work philosophy of his former studio for the easy adjustment. &quot;Naughty Dog works in a very smart, pragmatic way,&quot; he says. &quot;They’re always focused on solving the current problems in the implementation of the design of the game in the right ways, by really talking honestly about the game that we’re working on. And that’s the kind of approach that I think is useful in the classroom, especially for a young, artistic form like ours.&quot;
			
		<hr />
	</div>
</div><div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Despite protestations that he's getting on in his years - <b>too much to put in the 100 hour work weeks asked of him in triple-A</b> - Lemarchand seems to radiate youthful exuberance in whatever he does, be it running a class or DJ-ing alongside Fez developer Phil Fish at GDC (&quot;It's loads of fun, DJ-ing with Phil. It's a bit like playing Exquisite Corpse&quot;). In addition to his teaching responsibilities, he's working on a new game in collaboration with one of his department's graduate students.
			
		<hr />
	</div>
</div>100 hour work week! I guess ND talent and skill comes from hardwork</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>itachi73378</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/309963-Why-Naughty-Dog-s-star-designer-left</guid>
		</item>
		<item>
			<title>Top 10 best boxers in video games</title>
			<link>http://www.psu.com/forums/showthread.php/309906-Top-10-best-boxers-in-video-games?goto=newpost</link>
			<pubDate>Thu, 09 May 2013 22:37:07 GMT</pubDate>
			<description><![CDATA[Boxers in fighting games aren't normally the main focus but I've decided to rank the top 10 best boxers in the video game world. These chosen 10 are rewarded for standing out amongst the competition and seriously packing some lethal punches. Also who would you say is your favourite boxer in video games, if you have one. Let me and everyone else involved in this thread know.


Here's the top 10 best boxers in video games

http://www.youtube.com/watch?v=hGn8rXq4lZ0]]></description>
			<content:encoded><![CDATA[<div>Boxers in fighting games aren't normally the main focus but I've decided to rank the top 10 best boxers in the video game world. These chosen 10 are rewarded for standing out amongst the competition and seriously packing some lethal punches. Also who would you say is your favourite boxer in video games, if you have one. Let me and everyone else involved in this thread know.<br />
<br />
<br />
Here's the top 10 best boxers in video games<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/hGn8rXq4lZ0?wmode=opaque" frameborder="0"></iframe>
</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>zonegamer</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/309906-Top-10-best-boxers-in-video-games</guid>
		</item>
		<item>
			<title>Sony and Microsoft going heavily on free-to-play...</title>
			<link>http://www.psu.com/forums/showthread.php/309898-Sony-and-Microsoft-going-heavily-on-free-to-play?goto=newpost</link>
			<pubDate>Thu, 09 May 2013 18:40:44 GMT</pubDate>
			<description><![CDATA[http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/


---Quote---
Sony and Microsoft are telling developers they're "going heavily" on  free-to-play and in-app purchasing models with their next-gen consoles,  according to Epic Games VP Mark Rein. Speaking in a roundtable  discussion at the UK's Game Horizon conference, Rein said both companies  will take on the kinds of financial models seen on mobile devices.

"The next-gen consoles are going to be fully embracing the free-to-play  and these IAP-type business models," Rein told the audience, "So in case  you don't know that I'm putting that out there. Sony and Microsoft are  both going heavily in that area."

Roundtable chair Matt Martin of GamesIndustry International said that's  what both platform holders are saying, but that "we still need to see  some kind of evidence."

Rein replied, "Well, I'm telling you. I'm telling you what they're telling developers."                          

In this month's issue of Game Informer, via Gaming Everything (http://gamingeverything.com/47192/sony-working-on-free-to-play-type-of-game-for-ps4/),  Sony Worldwide Studios chief Shuhei Yoshida said his company's working  on a "free-to-play type" PS4 game, and that Sony is open-minded when it  comes to different financial models.

"We are developing a free-to-play type of game, but we haven't announced  it yet," Yoshida told Game Informer. "We don't have any  subscription-based games in development, but we are not crossing out any  type of game; if it makes sense for a particular project, we'll look at  adopting different models. We are open for any types of models.  Overall, we are increasing investment in the digital side of  development, either through digital titles like Journey that  we've been doing, but also trying to add more service-based models to  our games going forward, like DLCs or additional features post launch."

Sony also recently announced (http://www.joystiq.com/2013/03/25/blacklight-retribution-announced-for-ps4-first-pub-fund-game-fo/) Blacklight: Retribution as a free-to-play PS4 game.

Later during the Game Horizon roundtable, which focused on "new  opportunities in video game hardware," Rein said the PS4 and next Xbox  can learn from Google and Apple on how to make gaming more convenient  for players.

"I think what you're going to see the new consoles do is a better job of  making it easier," Rein said. "I think the real big thing that the  consoles can do is improve their interfaces. They can improve the Xbox  Live-type experience. They can improve their media center capabilities.  But that's only going to make them also better platforms for having your  games. Your games will just come down from the cloud, you'll be able to  go to any Xbox, sign in, and boom, you'll be able to play your game."

"I think they can make gaming a lot more convenient, and then I think you'll game more if it's more convenient," he added.

We should learn more on all that in the coming weeks, with the next Xbox set to be announced on May 21 (http://www.joystiq.com/2013/04/24/xbox-reveal-may-21/), and E3 kicking off in just over a month's time.
---End Quote---
I dislike free-to-play tremendously.]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/" target="_blank">http://www.joystiq.com/2013/05/09/so...xt-gen-says-e/</a><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Sony and Microsoft are telling developers they're &quot;going heavily&quot; on  free-to-play and in-app purchasing models with their next-gen consoles,  according to Epic Games VP Mark Rein. Speaking in a roundtable  discussion at the UK's Game Horizon conference, Rein said both companies  will take on the kinds of financial models seen on mobile devices.<br />
<br />
&quot;The next-gen consoles are going to be fully embracing the free-to-play  and these IAP-type business models,&quot; Rein told the audience, &quot;So in case  you don't know that I'm putting that out there. Sony and Microsoft are  both going heavily in that area.&quot;<br />
<br />
Roundtable chair Matt Martin of GamesIndustry International said that's  what both platform holders are saying, but that &quot;we still need to see  some kind of evidence.&quot;<br />
<br />
Rein replied, &quot;Well, I'm telling you. I'm telling you what they're telling developers.&quot;                          <br />
<br />
In this month's issue of Game Informer, via <a href="http://gamingeverything.com/47192/sony-working-on-free-to-play-type-of-game-for-ps4/" target="_blank">Gaming Everything</a>,  Sony Worldwide Studios chief Shuhei Yoshida said his company's working  on a &quot;free-to-play type&quot; PS4 game, and that Sony is open-minded when it  comes to different financial models.<br />
<br />
&quot;We are developing a free-to-play type of game, but we haven't announced  it yet,&quot; Yoshida told Game Informer. &quot;We don't have any  subscription-based games in development, but we are not crossing out any  type of game; if it makes sense for a particular project, we'll look at  adopting different models. We are open for any types of models.  Overall, we are increasing investment in the digital side of  development, either through digital titles like <i>Journey</i> that  we've been doing, but also trying to add more service-based models to  our games going forward, like DLCs or additional features post launch.&quot;<br />
<br />
Sony also <a href="http://www.joystiq.com/2013/03/25/blacklight-retribution-announced-for-ps4-first-pub-fund-game-fo/" target="_blank">recently announced</a> <i>Blacklight: Retribution</i> as a free-to-play PS4 game.<br />
<br />
Later during the Game Horizon roundtable, which focused on &quot;new  opportunities in video game hardware,&quot; Rein said the PS4 and next Xbox  can learn from Google and Apple on how to make gaming more convenient  for players.<br />
<br />
&quot;I think what you're going to see the new consoles do is a better job of  making it easier,&quot; Rein said. &quot;I think the real big thing that the  consoles can do is improve their interfaces. They can improve the Xbox  Live-type experience. They can improve their media center capabilities.  But that's only going to make them also better platforms for having your  games. Your games will just come down from the cloud, you'll be able to  go to any Xbox, sign in, and boom, you'll be able to play your game.&quot;<br />
<br />
&quot;I think they can make gaming a lot more convenient, and then I think you'll game more if it's more convenient,&quot; he added.<br />
<br />
We should learn more on all that in the coming weeks, with the next Xbox set to be announced on <a href="http://www.joystiq.com/2013/04/24/xbox-reveal-may-21/" target="_blank">May 21</a>, and E3 kicking off in just over a month's time.
			
		<hr />
	</div>
</div>I dislike free-to-play tremendously.</div>

]]></content:encoded>
			<category domain="http://www.psu.com/forums/forumdisplay.php/166-Other-Gaming">Other Gaming</category>
			<dc:creator>F34R</dc:creator>
			<guid isPermaLink="true">http://www.psu.com/forums/showthread.php/309898-Sony-and-Microsoft-going-heavily-on-free-to-play</guid>
		</item>
		<item>
			<title>The Walt Disney Company and EA Announce Multi-Year Star Wars Games Agreement</title>
			<link>http://www.psu.com/forums/showthread.php/309746-The-Walt-Disney-Company-and-EA-Announce-Multi-Year-Star-Wars-Games-Agreement?goto=newpost</link>
			<pubDate>Mon, 06 May 2013 21:05:30 GMT</pubDate>
			<description><![CDATA[
---Quote---
The Walt Disney Company (NYSE: DIS) and Electronic Arts Inc. (NASDAQ: EA) today announced a new multi-year exclusive licensing agreement to develop and publish globally new games based on Star Wars characters and storylines.

Under the agreement, EA will develop and publish new Star Wars titles for a core gaming audience, spanning all interactive platforms and the most popular game genres, while Disney will retain certain rights to develop new titles within the mobile, social, tablet and online game categories.

&#8220;This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,&#8221; said John Pleasants, Co-President of Disney Interactive. &#8220;Collaborating with one of the world&#8217;s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to our fans around the world.&#8221;

&#8220;Every developer dreams of creating games for the Star Wars universe,&#8221; said EA Labels President Frank Gibeau. &#8220;*Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise.* The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.&#8221;

Financial terms of the agreement were not disclosed.

About The Walt Disney Company

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with five business segments: media networks, parks and resorts, studio entertainment, interactive media, and consumer products. Disney is a Dow 30 company with revenues of over $42 billion in its Fiscal Year 2012.

About Electronic Arts

Electronic Arts (NASDAQ:EA) is a global leader in digital interactive entertainment. The Company's game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets.

EA has more than 275 million registered players and operates in 75 countries. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims&#8482;, Madden NFL, FIFA Soccer, Need for Speed&#8482;, Battlefield&#8482;, and Mass Effect&#8482;. More information about EA is available at http://info.ea.com.

Visceral, The Sims and Need for Speed are trademarks of Electronic Arts Inc. Battlefield is a trademark of EA Digital Illusions CE AB. BioWare and Mass Effect are trademarks of EA International (Studio and Publishing) Ltd. John Madden, NFL and FIFA are the property of their respective owners and used with permission.

About Lucasfilm Ltd.

Lucasfilm Ltd., a wholly owned subsidiary of The Walt Disney Company, is a global leader in film, television and digital entertainment production. In addition to its motion-picture and television production, the company's activities include visual effects and audio post-production, cutting-edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in northern California.

Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. TM & © 2013 Lucasfilm Ltd. All rights reserved. All other trademarks and trade names are properties of their respective owners.
---End Quote---
http://ea.newshq.businesswire.com/press-release/company-news/walt-disney-company-and-ea-announce-multi-year-star-wars-games-agreement

So looks like DICE will be doing Battlefront 3
Visceral, hopefully a republic commando type game? Or maybe complete 1313?]]></description>
			<content:encoded><![CDATA[<div><div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			The Walt Disney Company (NYSE: DIS) and Electronic Arts Inc. (NASDAQ: EA) today announced a new multi-year exclusive licensing agreement to develop and publish globally new games based on Star Wars characters and storylines.<br />
<br />
Under the agreement, EA will develop and publish new Star Wars titles for a core gaming audience, spanning all interactive platforms and the most popular game genres, while Disney will retain certain rights to develop new titles within the mobile, social, tablet and online game categories.<br />
<br />
&#8220;This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,&#8221; said John Pleasants, Co-President of Disney Interactive. &#8220;Collaborating with one of the world&#8217;s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to our fans around the world.&#8221;<br />
<br />
&#8220;Every developer dreams of creating games for the Star Wars universe,&#8221; said EA Labels President Frank Gibeau. &#8220;<b>Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise.</b> The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.&#8221;<br />
<br />
Financial terms of the agreement were not disclosed.<br />
<br />
About The Walt Disney Company<br />
<br />
The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with five business segments: media networks, parks and resorts, studio entertainment, interactive media, and consumer products. Disney is a Dow 30 company with revenues of over $42 billion in its Fiscal Year 2012.<br />
<br />
About Electronic Arts<br />
<br />
Electronic Arts (NASDAQ:EA) is a global leader in digital interactive entertainment. The Company's game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets.<br />
<br />
EA has more than 275 million registered players and operates in 75 countries. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims&#8482;, Madden NFL, FIFA Soccer, Need for Speed&#8482;, Battlefield&#8482;, and Mass Effect&#8482;. More information about EA is available at <a href="http://info.ea.com" target="_blank">http://info.ea.com</a>.<br />
<br />
Visceral, The Sims and Need for Speed are trademarks of Electronic Arts Inc. Battlefield is a trademark of EA Digital Illusions CE AB. BioWare and Mass Effect are trademarks of EA International (Studio and Publishing) Ltd. John Madden, NFL and FIFA are the property of their respective owners and used with permission.<br />
<br />
About Lucasfilm Ltd.<br />
<br />
Lucasfilm Ltd., a wholly owned subsidiary of The Walt Disney Company, is a global leader in film, television and digital entertainment production. In addition to its motion-picture and television production, the company's activities include visual effects and audio post-production, cutting-edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in northern California.<br />
<br />
Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. TM &amp; © 2013 Lucasfilm Ltd. All rights reserved. All other trademarks and trade names are properties of their respective owners.
			
		<hr />
	</div>
</div><a href="http://ea.newshq.businesswire.com/press-release/company-news/walt-disney-company-and-ea-announce-multi-year-star-wars-games-agreement" target="_blank">http://ea.newshq.businesswire.com/pr...ames-agreement</a><br />
<br />
So looks like DICE will be doing Battlefront 3<br />
Visceral, hopefully a republic commando type game? Or maybe complete 1313?</div>

]]></content:encoded>
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			<dc:creator>mynd</dc:creator>
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