There's no such thing as being 'incapable' with an RPG. All that matters is the amount of time put in, and if the game is bad, why should I put in the time?
I really need to get back into VIII. I had beat VII and started VIII, but then the Wii U came out and I stopped. But now I'm into watching Doctor Who in my free time lol. So I'll get back into it eventually
FFVI is awesome, FFV is my favorite pre Sony Final Fantasy title though.
I just wasn't having fun playing FFVI. It was just battle after a battle. I did like the characters though.
I see where you're coming though, maturity takes its interest.
I thought the Junction / Draw system of VIII was a unique hook, and I commend Square for trying something rather radical after the insane success of VII.
Between VII, VIII, and IX, I actually enjoy VIII's story the most. However, I haven't technically finished VII or VIII - though like any enthusiast gamer, I know the gist from Internet exposure.
X is my jam - the first FF game I played, my second-favorite JRPG ever, etc. I also enjoyed X-2 quite a bit - dresspheres and garments grids were a great way to freshen up ATBs.
Quit XII after 15 hours. Tried numerous times to go back and/or restart; I just can't do it. It's so boring.
Quit XIII after 7 hours. I was actually enjoying myself, but I started feeling like a robot going through motions. Got distracted and haven't gone back.
Go backwards instead of forwards lol, you need to play the SNES era.
I recommend you guys to those haven't finished any Final Fantasy game. I know how that boring feeling feels like but try getting guide despite the fact you guys want to do the playthrough without any help.
If its any of the original SNES versions, just youtube it or something. Anything from PlayStation and above; guide.
To propose a question, Do you think that FF7 will make It onto the Ps4? I know It's a dead horse but...
Don't get me wrong. I usually always did the other quests, like the secret Aeons, the Omega Ruins, the Celestial weapons, and Blitzball. But the monster arena was just there to give you something to test your grinding on, which is great for people who want to do that. But I always had an urge to play through the story again.
I think this, if something is boring, you shouldn't feel obligated to finish it. If someone plays VIII all the way through but doesn't get Lionheart or go after the extra GFs, that doesn't mean they don't have the gist of the game. They may not be a completionist in the exact literal term, but FF is notorious for having some ridiculous stuff thrown in each game. I think it's pretty fair to judge the game by that point.
I am curious, do you give other genres the same kind of treatment? Would you only judge a fighting game if you have mastered every single character? If someone puts 20 hrs into Tekken, but they only do it as half the roster, does that mean they did not give the game a fair shake?
Not saying this with any venom, just curious on your viewpoint.
When it comes to Final Fantasy, there's another world out there than just world of the story. Even with Kingdom Hearts, Legend of Dragoon and XenoSaga. Just as I said a couple posts ago, with Final Fantasy XII. I wasn't so fond about the story. It took me 4 years JUST to finish the story. Wasn't interested but I wanted to finish it and led me to complete the battle hunts just right before XIII. It was also something that I wasn't used to because I had control of every character before. Now, I feel nostalgic just thinking about it. I actually enjoyed the story in the end and the moment when I felt like giving up to something that had 36 million HP....no, I kicked his ass just like every single threat that Square has pulled off out of there hats. You have read my comments on XIII. I don't like to be coerced into something that's going to waste me more than what I usually play on a Final Fantasy game. That doesn't mean I didn't enjoy the game. The story was cool, graphics are beautiful and gameplay is fun despite. I will emphasize away, just keep on asking.
And you can still see from the art style that it was intended for the N64.
It would be nice to see a FFIX Tech Demo.
Meanwhile in FFVII, I fought every Ultimate Weapon, got all the best materia, every single ultimate weapon. To me, I didn't feel like I was wasting hours of my time breeding/racing chocobos or grinding levels to fight the weapons. In XII, I felt like I was wasting my time to reach 30ish extra levels on my characters just to fight the biggest baddest creatures.
The difference between VII and XII strictly in terms of tough optional fights? VII doesn't make you jump through a bunch of hoops to fight them. They are right there on the world map waiting for you. You don't have to do a series of fights beforehand. Just gather levels and equipment.
In XII, some of the zones can be exhausting to go through just to reach the one section that has the mark. I got burnt out near the last ~5 or so. I will say this, going back through some of the earlier zones in the harder sections was a lot of fun. Being in the Lhusu Mines with the giant birds is pretty cool. So I do see your point on trying different things within the game. It may have come with getting older and generally buying way more games, I just don't want to invest as much time into something if the payoff is just extra work without much incentive. Just my take.