posted like 300 but I assume they are all used up now
posted like 300 but I assume they are all used up now
Thank you Fijan and Ghost for helping me out in getting onto the beta.
So is this beta going to last until the game officially comes out or have they announced a cut off date?
Also, what does everyone think of the game so far?
there's plenty of time to get to grips with what's in here. PM ghost for a list of all the skills, its RPG elements run deep and his database is a fantastic resource :cool:
personally, its as you'd expect a beta to be. bugs here and there, and the performance isn't quite up to snuff.
all that aside it is a tremendously fantastic game! what you can do with your merc is quite astounding. even more-so when the games systems get used to their fullest.
ground level tactics are a necessity. running and gunning gets you dead quickly :snicker
there is a lot of information to absorb to get the most out of Dust.
and so much stuff still says "Soon". It'll be awesome once it released and people get there hands on it
After this,I was dumbfounded how fucking epic the potential of this game is. I was also allured by the batshit crazy ambition and innovation that surrounds the game. One of the main points that drew me in was the idea of a persistent soldier. I was never a military FPS kind of guy, BF3 was my first foray into the genre. I leveled up my support dude quite nicely. When BF4 drops though, I can kiss good bye to all that time and effort. Same with all CoDs, the new iteration comes out and you're back to square 1.
DUST isn't like that. In 5 years time when other gamers have leveled up another couple of soldiers across a few BF and CoD titles, I will have one soldier who is now more proficient in multiple battlefield arts. I love that personally. In years to come I want to see my efforts accumulated into one badass, in one game, not several lesser badasses across several games.
Then there is the customisation. DUST lets me create exactly the kind of soldier I want. There are 100 skills available to train in the beta,and there will be more at release. No other FPS game lets you customise your merc and your vehicles like DUST does. That's the other major draw factor, customisation and control.
Finally, the game is free and will get about 2 free expansions a year. Some of the things that have been hinted at in future expansions rock!
Basically, there is nothing else like DUST bar PS2, but DUST is way deeper as it's set inside the EVE MMO. No other FPS co-exists with a PC game, and this is going to open up amazing possibilities in the future.
The beta is still rough as fuck, and really, the game is very niche and not for everyone. However, the game is only going to get bigger and better, and will make its way over to PS4 when it launches.
Edit: As Mr Fijian mentioned, I have a list of all current 100 skills and what they enable/stat boost. On the same document is a list of skills that are core and should be trained regardless of the direction you'll choose. It takes the immediate need for direction away as you can work on stats that will always benefit you rather than skills you need in certain situations. PM me an email address and I will send it.
By the way, DUST 514 supports custom soundtracks if you'd like to listen to the sounds on your PS3 while you game. :) Just in case you didn't know. :)
Offtopic, but that list of skills that turned into a skills guide just keeps growing in scope. By the end of Dec I should have it finished. There will be far fewer mysteries left for gamers if I can fulfill this vision. :D
HOLY SHIT! 2628 MB update :O New build? :O lol It's titles Version 4.00.
WOW! Chromosome build! DL already! ><
Did you really think it was that bad or just not a game for you? It's certainly quite different to anything I've played. Well, apart from Eve but that's the point of it.
Yeah I went straight for the running and gunning, so frustrating! You definitely can't just do that lol.
I think it's quite a good game, impressed with it so far. But I'm worried about how much info there is to absorb, it might make it tedious/hard to get into/deter people.
Still is very much a beta and I keep getting spawned right in front of the enemy, hope they fix that because it's ridiculous.
That's awesome, how long did that take you? Will PM you now, would be very useful to have :)
there will be no end to dust, it will just grow and grow and so will the mercs your create.
however, you can pay for things but as its a beta im reluctant to put down money to test these systems out :snicker
plus, December isn't really a good month for me and my wallet :lol:
yeah, itachi was complaining in the corporation thread about enemies camping the MCC drop location. a new build has been released, hopefully some of these issues are resolved :D
which reminds me, sign up to PSU corps, the greatest corporation in the Dust Universe! :snicker
As far as corporations, in your Neocom menu go to corporations > search corporation and search 'P S U' and you should find us. :) Our small group of inglorious basterds is slowly growing. :lol:
Doing a lil cosmetic work to the OP...I'll be keeping this place up to date :)
rumoured specs for next gen systems seem good for Dust :D
i figured i'd post this here. 8 cores @ 1.6GHZ is quite good for an MMO, 3.5GB RAM is a little on the low side. maybe itachi can help us understand how the specs look for dust going forward? :D
im of the type who would think more RAM is better than fast ram for an MMO, would i be right?
When it comes to PC power and performance, I can only contribute the following...
Anyway, yeah generally I think MMOs will benefit from large pools of RAM as you can load a larger game world without going through load screens etc. Again, not an expert but I think that the textures and geometry of the scenes only contribute half of the memory used, so its not like you use all memory just for the game world to begin with. Post processing effects and shaders take a significant portion and maybe bandwidth will help to perform those functions faster. Who knows :lol:
you know more than me my man :snicker