i vary my loadout ;)
i have a high defence merc, a high offence merc, an all rounder, and a SUPER EXPENSIVE one i deploy strategically (most of the time :snicker)
9 times out of 10 i will start the match with the scout as it gets me to objectives faster. then i find the nearest supply depot and switch classes.
top tip, if you've been injured and have low health or any health damage for that matter, switch your class at a supply depot and it'll be restored without losing it, and all its stuff ;)
also, just had a few games with DuBoi187 and bill the noon. two of our top mercs! these guys are awesome!
well I just had two crappy matches. 2 enemy Snipers were hidden so well at the top of a mountain(don't think its even possible to get there) near our spawn and slaughtering the entire team. Had to counter snipe but by that time it was too late.I had 2 kilss and 285 war points and I was at the top of my team :lol: shows how badly we were screwed
Had one game on 'new' map. I like it.
Thanks to Ghost's guide, my K/D is finally one lol. I find increasing the
detection range & reducing your own scan "presence" to be super helpful.
Just logged in, and got CCP's belated christmas gift, the 100k sp!
Thought I'd give an updated impression since i've had a little more time with it now.
Overall, much more positive. I trained more sniper skills, which helped, but then I decided to move to assault rifles for a little bit. I trained a couple skills, got used to the basic assault rifle and was actually starting to play well and not have a negative k/d. Turning the controller sensitivity down helped a lot.
Then i discovered what i think is now my main weapon, which is a single shot assault rifle. It's extremely powerful and accurate at mid range. I love it so much more than anything else I've used so far. I'm actually able to go positive now in kills. I've also realized that I like ambush a lot more than skirmish. I think this means I'll be playing more than I thought I was going to. I still think it needs a lot of work, but I'm starting to find my groove and am looking forward to getting more time with it.
I am also an EVE pilot now, and so PSU will have its own in house bombardments! I love both games a lot. :D
im confused, i've called many orbital strikes over the beta...
was that just open for testing purposes or was i calling a ship? or is it now that requests go to a ship in orbit elsewise nothing happens?
or does calling an actual ship mean bigger payload?
im confused :snicker
Just played the open beta for an hour or so.
It's definitely a decently fun game as of now, and there's tons of potential. However, it obviously feels like an unfinished game. The graphics and control/gun physics need to be improved.
The marketplace/leveling aspect of the game is also a bit daunting and confusing. It would be good if CCP can streamline the menus a bit. I'm sure I'll get the hang of it regardless though.
Also, what is the point of walking around the merc quarters when you can just press start and access the Neocom? They have this cool hub for your character, which is a unique idea, but then they render it pointless with the Neocom.
Finally, we should be able to switch the over-the-shoulder view to something a bit further behind the character.
All in all though, I applied to the PSU corp. My handle is Maynard Goldblum. I will aid you when I can.
I'll accept your application Ixion.
Also, HOLY SHIT I juts went 14/5 on the one of the new skirmish maps. Never done so well before :D
BTW, what's the deal with seeing the icons above everyone's heads? I'm guessing you can obtain a skill that removes the icon above you, so your enemies can't spot you as easily?
Ghost made an extremely helpful guide that shows which skills do that. Right now I'm very poor when it comes to SP so I can't lvl those skills at the moment
yeah, i'll PM ghost's database to you Ixion.
i went through it on the beach, its quite a good read it has to be said :snicker
It seems NeoGAF isn't very fond of this game:
Most of them feel the gun controls are clunky. I personally don't think they're bad, but with games like COD and Battlefield having buttery smooth controls, DUST isn't up to par......yet.
read my article on Orbital Bombardments!
People fail to understand that DUST 514 is in an actual REAL beta, not a "beta demo" like most games lol. It's a game for people who can shift their eyes to the future and not stay focussed on there here and now because that's where the real magic lies. Of course the controls are off, of course the graphics are still off, but these are ALL things that will only keep improving. The game has only just gone into open beta...
"Like Eve we want this game to run forever, so it'll be on PlayStation 7," Touborg adds, noting that it will be a priority to communicate to PS3 players that Dust, which enters open beta today, is going to be a different experience weeks, months and years down the line.
"I think it's going to be especially important because I think the players we're trying to reach aren't used to it. When it comes to console shooters, I see it very much as a migrating population, which moves from new title to new title. What we need to do is basically change their mindset, to make them understand that Dust is a game that will get better and better, and that is going to be a big challenge.
The game is going to be huge and when more content is added, the graphics are up to speed and the controls are improved, those who only have "now vision" aren't going to be as developed and experienced as those who had "future vision" and accepted the game's shortcomings knowing that they'll be improved upon.
Vag Eye Lenol, I see ya! Welcome to PSU and the corp bud. :)
Hey guys, Faia Casin here, aka the FNG. Looking forward to fighting alongside you all.
Rocking . yeah I'm totally in
I need to try this out.