Another game, another thread. PSU is currently enjoying hands-on time with Media Molecule's brilliantly creative Vita title Tearaway! Post any questions you have about the game here; I'll be checking this thread and answering :)
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Another game, another thread. PSU is currently enjoying hands-on time with Media Molecule's brilliantly creative Vita title Tearaway! Post any questions you have about the game here; I'll be checking this thread and answering :)
What are your thoughts on the level design? Is it fun to play?
How well implemented is the touch pad? Does it feel like a gimmick?
How well does it run?
Media Molecule is promising a series of open-world playgrounds as levels in Tearaway, but the demo I played felt rather linear. In terms of aesthetic, it's totally refreshing - paper is EVERYTHING, and the way it unfolds around you and reacts to your presence is brilliant. Beyond that, parts of Tearaway feel very much like a typical (albeit inventive) 3D platformer - you've got your jumping, you're using items to distract enemies, etc. It was definitely a lot of fun, but for different reasons than LittleBigPlanet has been. Tearaway is more like a focused experience where there's an underlying message you want to uncover, and secrets you know are right in front of you if you can interact with the paper in the right way.
It doesn't feel at all like a gimmick, mostly because paper is such a tactile thing that we play with using our hands to begin. Using the touch screen to peal away layers of paper in the environment doesn't feel like stroking the screen arbitrarily, it feels like you're actually unraveling paper.
I personally don't think that the demo level I played was a great indicator of what the game at large can accomplish - what we saw in videos and trailers looked a great deal more interactive, and none of the other finger stuff seemed gimmicky either.
Runs great. I'd guess about 40 fps -- seemed to jump between 30-ish and 60-ish depending on what was onscreen. Still, that's like butter. Looks awesome, too.
So from what you've described, the levels are linear, yet still have lots to explore like LittleBigPlanet?
Does the game have a level editor any user created content stuff/online functionality? (I'd be happy with just a barebones sp but it would be interesting)
Also the game will definitely go retail?
Via Tapatalk :)
gonna sound stupid, but :
I saw videos where you tap your finger on the back screen and the finger pierces the paper on the screen, will it be your thumb color or just a "pink" finger = will black or asian people have a black or yellow finger appear on screen?
would you say the world feels as malleable as some of the reviews state?
Not a stupid question at all! At the moment, there are three finger colors for male and female; white, black, and... I'm not sure of the third. I imagine it's a cross between the two.
You can select which finger color and gender you want at any time - even different colors for each hand! They may add more before release
The section we played was very linear, but I was promised by a Media Molecule dev later that they specifically chose a linear section for us to minimize our difficulties and give us a easy-to-grasp view of the game. He actually said that he was against showing us this section and wanted to give a more wide-open one, but majority rules.
So, definitely sounds like there will be a healthy mix of more open, playground areas in each of the game's five "zones" (which are also divided into "levels"). Unfortunately, there will be no creation or sharing mode of any kind - apparently, the engine they use to emulate paper is so complex and tricky that they believe users wouldn't have any fun with it.
Not 100% sure about retail, but it's definitely the full size of a retail title, so I'd imagine so.
There are definitely lots of parts where you can interact with the world, even in as linear a section as we played. For example, I could use my thumb to peel away layers of a flower that eventually lowered a petal as a bridge for me. Another use required my thumb to roll back a sheet that was holding an extendable bridge in place.
Combined with what you've seen in trailers, I have no doubt you'll be constantly surprised while playing this game.