some of us should be banned then.
the PS4 verison looks good but i wanna see it runing on final PS4 hardware
Meh. Texture mapping looks like crap... on both versions. And some things still look baked. The lighting discrepancies are understandable and I hope they fix them in time for E3 and PS4's release but I'm not holding my breath.
Because if you're actually playing a game then most of that 8GB of RAM will be filled by the game engine, not the graphics. In that case part of your bandwidth in the PS4 will be used by the CPU rather than the GPU, while the PC will have that same game engine in separate RAM dedicated to the CPU that provides the CPU with all of the bandwidth it needs. Then, whatever graphics you have are loaded to the GPU with it's GDDR-5.
There is no advantage to having GDDR-5 feeding your CPU. The CPU is only going to use around 20GB/Sec bandwidth max. DDR3 system ram can exceed that and will do it with lower latency. And unless you're only looking at a graphics demo most of your RAM will be filled up with data heading to the CPU, not the GPU.
So please try to be more respectful of other members in the future. Thanks guys.
When it comes to rendering you require RAM in order to hold the information of the entire scene, the graphics card in this case can either:
A) Be used for rendering via CUDA or
B) Not be used and have all computations be calculated on the CPU instead
GDDR is not required at all during rendering only it's cores are, the GDDR only helps for realtime viewport display.
You wondered why I asked for 32GB RAM? It's for being able to render larger scenes - I'd rather not have to cut up the scene or lower the detail just to fit it into RAM.
My goodness the PS4 is going to have some incredible visuals.
Show me the PS4 games maaan. I can't take it anymore.... I feel so____