On top of that, having more than 4 random people together would already be pointless.
I dont play MMO's...Are they filled with micro-transactions?
If we consider this game a $60 retail game then I don't think it will be full of microtransations. If it goes the F2P route like Planetside or Rift or something then yeah you can bet it will be full of them - all optional of course. But I think the general rule of thumb is, if you avoid microtransactions in F2P games - expect a lot of grinding
That depends on the game but I'd like to think that yes, it would cost more...anytime you get something as a package, it should be less money. but if you're just not going to get much then yes it'll be cheaper.
I highly doubt that...because you can easily see that their focus is on a smaller team that has a lot of communication. Having 50 people would be a chaos and they would've given some sort of a hint.
Clans of 4 at a time would be amazing! Still not sold on the idea of people controlling drones n shit from their phones/tablets.
That's still a lot better than automated crap we get that is more effective than this. Besides this is a demo, in any online competition, things that are available do not always work as intended.
It happens in every online competitive game. To me, that drone is too slow to give you the position. That's why I kept thinking it was a co-op game against AI and not against other players.
The shootout at the start was all against AI. It was a scripted event / mission that the players encountered. You'll notice that after they save the cop from the jail cell there is a prompt showing how the whole team earned XP for finishing the event.
Afterward, when the girl sent up the flare and got shot at, that was "supposedly" a pvp encounter.
Yea that makes sense. I was excited about the title but the MMO aspect just completely makes it so much better. Also I love talent trees.
"The Division will be always-online, because this is how the game is designed. It's a world that's always on and always living. The fact you're always-online is a must. It's the same for The Crew. You can join your friends or not, but something is happening in this world all the time.
So you can play by yourself, but it's a persistent world.
I love that concept and want it in next-gen games. It's a clever way to not make every game MMO but still keep that aspect that people enjoy.