Ryse is not that impressive gameplay wise. LOL graphically it looks really good, but gameplay wise? meh
you brits and your dorky comedy.
The Dark Sorcerer is just under 1,000,000 polygons per character.
So that's about 6666 times better than Ryse :p
I'm positive the goblin is only 70k. The entire scene is 1million
In the current demo, there are about a million polygons in the set, and a little less than a million per character on the screen (i.e. a total of 4 million when the three characters are on the screen). Each character has about 350 MB of textures and about forty different shaders. It’s all managed with Physically Based Shaders, volumetric lights, full HDR, Color Grading, Physical Lenses (particularly useful for chromatic aberrations and 3D depth of field), and translucence for more realistic rendering of the skin. The change of set and all the lighting (and the behavior of the shaders) between the dramatic version of the set and the “studio” version is done in real time. The same holds true for all pyrotechnical particle effects.
the implementation period began and it was time to start playing with version 1.0 of our new PS4 engine.
We can feel that we are closing in little by little on the kind of graphic quality we find in CG films.
Do you comprehend what that means? Its means it wasn't CGI so please please drop that
All I know is....
I'm seriously blown away once again. 1 million per character huh.
The Naughty Dog job listing last year asking for experience with million poly characters makes a lot more sense now