The Division Has RPG and Survival Elements
Report thanks to IGN:
Given the state of the world in the game, food and water will have much greater value. Players will be expected to go foraging for both, but they'll serve as currency rather than be required for survival.
Not only do you actually have to go out and look for food and water, but [they] become very valuable and rare resources that can be used to trade and stuff like that," Rydby explained. "But when it comes to having to drink water and eat food to be able to survive, that's not really what we want from it. Food and water will be a very important part of the game, but players will not need to eat and drink to stay alive."
When you start out in the always-online game, it'll apparently be with 72 hours-worth of basic equipment and supplies that aren't going to get you too far. This is where the RPG elements of the game come in, with Rydby explaining "Moving throughout the world, it's going to be a lot about looting and acquiring new gear as you progress. We're focusing a lot on the RPG aspects of the game since we are very much an RPG, so acquiring loot and gearing up your character is going to be a very big part of the game."
But while the looting and gearing will bear hallmarks of the RPG genre, you won't be selecting a class upfront. Rather you refine your role as you make decisions playing the game. Apparently we should expect these choices to be "tough" but "fun" at the same time.
While almost all the trailers have shown abandoned vehicles littering the streets, the team is being reserved when it comes to discussing whether or not you'll be able to use them. Again re-emphasising the survival elements of the game, Rydby hypothesised that if society fell and you have limited fuel, would you use it to make sure you can purify water, to fuel a generator to cook food, or to fuel a car? So while there's no official confirmation or denial over whether vehicles will be in the game, it certainly seems like you'll want to be sure of a big payoff for using one in order to risk your fuel that could be better used elsewhere.
It seems like the final call has yet to be made any way, with Karlson saying, "The way you navigate and move through the city or a game that is open in nature, it's very core to how you experience the world. We are currently investigating what is the best for our game, what can we do to give you the best experience as a player because that is, in the end, what's most important to us."