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  1. Actually virtual texturing can be huge win for...

    Actually virtual texturing can be huge win for amount of draw calls in addition to constant amount of memory used for textures.
    It also can make texturing a lot faster when used like in Battlefield...
  2. They do a lot of impressive stuff considering the...

    They do a lot of impressive stuff considering the 16.6ms limit. (Especially as they drop frames very rarely.)
    Actual gameplay/physics and on top of that lot of lights with shadows, virtual texturing...
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    It's SCEE, so it could be something nice....

    It's SCEE, so it could be something nice.
    Wouldn't mind new Colony Wars..
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    Good choice, hybrids are quite incredible, love...

    Good choice, hybrids are quite incredible, love the 750GB on my ps3.
    Currently waiting for a hybrid with a bigger SSD drive for my ps4.
  5. That's pretty much what we will get. Ps3 version...

    That's pretty much what we will get.
    Ps3 version had some very clear limitations in all those areas.

    IE.
    GI or bounce light from flashlight was very low resolution and only used in some areas....
  6. With most TVs frame can change every ~16.6ms, so...

    With most TVs frame can change every ~16.6ms, so 45 fps would cause huge amounts of judder.
    Pretty much every other frame would be shown 16.6ms and others 33ms.

    For 60hz TV the choice is really...
  7. Yup, E3 demos seems to be a hell of a crunch for...

    Yup, E3 demos seems to be a hell of a crunch for many developers, huge amounts of work to have some kind of working presentation.
    For games like GoW the team must have been proud as hell to present...
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    Poll: Indifferent. Certainly could have waited, but...

    Indifferent.
    Certainly could have waited, but there was no harm getting it.
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    -- snip

    -- snip
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    Really? Good to know. Haven't played too many...

    Really?
    Good to know.

    Haven't played too many multi player games lately, but there has been fair share of people with aimbots.
  11. It could look a quite bit better actually. Ps3...

    It could look a quite bit better actually.

    Ps3 is taken to it's limits and it shows in the game, just having more accurate lighting and always enabled light bounces for local lights would improve...
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    They handle cheaters and thus banned players with...

    They handle cheaters and thus banned players with quite elegant solution.

    https://pbs.twimg.com/media/BjrPQzUCYAEnF8S.jpg
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    Double post.

    Double post.
  14. Replies
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    Just like Ps3 GPU RSX is DX11 compatible. (Even...

    Just like Ps3 GPU RSX is DX11 compatible. (Even though it's a DX9 SM3 class GPU.)

    It doesn't mean that it is as fast or has all features of modern GPU which has Shader Model 5. (DX11 Feature Level...
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    Poll: After a few hours I rate it between 7-8 as it...

    After a few hours I rate it between 7-8 as it seems to have all the usual problems in GTA clone sandbox genre.
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    When looking up to a sky, yes.

    When looking up to a sky, yes.
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    ~3:30 hours to go. :) And here should be a...

    ~3:30 hours to go. :)

    And here should be a liveblog on subject.
    http://www.pcper.com/live/
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    True, only important metric is angular size and...

    True, only important metric is angular size and resolution.
  19. Ouch, might be good idea to use folder...

    Ouch, might be good idea to use folder compression on audio.. (well at least on PC) ;)
  20. Thread: 25 years ago!

    by jlippone
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    Seems like I got decently early start at early...

    Seems like I got decently early start at early '90s with altavista and mysterious worlds of dikumud..
    There's quite nothing like surfing the net with 2400baud modem using telnet connection.. ;)
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    Xbox DX version has never been same as on PC...

    Xbox DX version has never been same as on PC side, it has always been it's own path and not directly compliant with PC side.

    Yes, MSAA is pretty much automatic process, but I'm sure that you can...
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    There are ways to do that, yes. Although In...

    There are ways to do that, yes.

    Although In most cases it seems that it's easier to have constant resolution in image and shade in different rates. (ofcourse having transparent surfaces and such...
  23. Thanks, had read the presentation, but the talk...

    Thanks, had read the presentation, but the talk was interesting to watch.
    Cannot wait for GDC, should be some very interesting talks..
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    Simply increasing resolution is easy way, but in...

    Simply increasing resolution is easy way, but in many cases can be quite costly in performance.

    There is also diminishing returns when angular/spatial resolution of image gets to 'high enough'....
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    Considering that resolve pass is a single write...

    Considering that resolve pass is a single write to another location, it's not a bad thing.
    Work within MSAA buffer/ESRAM is not limited in any way. (you do all the work in the MSAA buffer and when...
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