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Type: Posts; User: Sajuuk Khar

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  1. Replies
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    Hehe its funny, they actually mention that its...

    Hehe its funny, they actually mention that its harder to optimise because of the CPUs being able to do out of order processing compared to the CELL :P. Suppose there are pros and cons with going Out...
  2. That IF goes both ways of course.

    That IF goes both ways of course.
  3. Again though, Sony divisions have actually...

    Again though, Sony divisions have actually started talking and working together. But still doubt that would be the reason why, other wise would be sony consoles only not just the X1
  4. Yeah that is certainly showing some promise...

    Yeah that is certainly showing some promise there. It looks like having the constraints of the first movie (sound,visual style) lets them focus rather well on other aspects.
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    First off its 360 :P, but second it could be the...

    First off its 360 :P, but second it could be the wrong type of mechs?
  6. hehe dont stress about those papers :P The...

    hehe dont stress about those papers :P


    The draw calls though, isn't that what so much of the DX12 enhancements are bringing though?
  7. That's a pretty good break down of some of the...

    That's a pretty good break down of some of the technology they use, and one would think they went into X1 development with those techniques in mind. Its interesting that they realised they had to by...
  8. Exactly, I'm looking at this as more ND testing...

    Exactly, I'm looking at this as more ND testing out how well their engine ports to the PS4 and using what they learn in the next main game they do. Recouping the loses with people buying the game is...
  9. yeah its not that uncommon. Usually a simple 1 or...

    yeah its not that uncommon. Usually a simple 1 or 2 bounce trace for reflections.



    Edit: A fully ray traced scene on the other hand......could be while off :P
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    I am finding this series of missions really quite...

    I am finding this series of missions really quite entertaining, and how its actually getting you to do things outside of the game.

    Would be incredibly happy if we get a new power at the end of all...
  11. I know digging up a dated conversation, but :P ...

    I know digging up a dated conversation, but :P

    what else could be processed via compute rather than..."traditional" means? And could this be related to why Sony altered the GPU to handle much...
  12. The summery at the end of the article is also...

    The summery at the end of the article is also rather good.

    It's funny, DX12 seems to be doing pretty much the same as what Mantle is/has/was going to do with boosting performance. What has also...
  13. lol...yeah that article isn't going down well :P

    lol...yeah that article isn't going down well :P
  14. Even the cores set aside for the other OS/s?

    Even the cores set aside for the other OS/s?
  15. Yes those to games are outliers as they are...

    Yes those to games are outliers as they are actually a more extreme examples of the performance deficiency between the 2 consoles. They actually go beyond the 30 to 35% difference that say, BF4...
  16. Sorry what? :P

    Sorry what? :P
  17. Which 2 titles you talking about sorry? ...

    Which 2 titles you talking about sorry?





    Actually I was talking about actual total pixels being generated, as comparing just the vertical resolutions doesn't quite show the full picture (...
  18. Yeah I had memories of some PS3 ports being in...

    Yeah I had memories of some PS3 ports being in the 540p area, The Ghostbuster game, which was patched later to....1024x576 with an improved AA method and a few of the CODs were at 540p as well.

    If...
  19. If we go by that logic and level of leniency,...

    If we go by that logic and level of leniency, then last gen it would have been acceptable to have bad ps3 ports running at 480p (IE acceptable to use last gen resolution as standard). That didn't...
  20. Yeah this basically confirms everything discussed...

    Yeah this basically confirms everything discussed and how best to use the ESRAM. They mention the DMAs being able to move the data quickly, which is cool and another subject we were discussing. They...
  21. I wouldn't completely count the APUs out of the...

    I wouldn't completely count the APUs out of the race just yet. It depends on how well the GPUs can handle the physics side of things. There have been a few examples of it in games, obviously not to...
  22. Yeah i know the physics is being calculated on...

    Yeah i know the physics is being calculated on the servers and that data is being sent, I'm just wondering whats driving those calculations. CPU or GPU based processing.
  23. Yeah going to need a bit more detail on what...

    Yeah going to need a bit more detail on what server hardware this is running on.

    Interesting what he let slip though

    " Even if we had multiple high end machines talking, they couldn't do the...
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    Edit: Damn it, beaten to the punch :P ...

    Edit: Damn it, beaten to the punch :P


    Usually everything the PC version gets, the PS4 version does as well just with couple weeks delay cause things have to be certified. I watch the streams...
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    That's still a friggen tight fit. 400KB breathing...

    That's still a friggen tight fit. 400KB breathing room and thats only if the full 32MB is free for games
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