Results 1 to 13 of 13
  1. #1
    Dedicated Member
    Jap Attack's Avatar
    Join Date
    Jul 2005
    Age
    26
    Posts
    1,470
    Rep Power
    70
    Points
    974 (0 Banked)

    Dirge of Cerberus FFVII Video

    http://video.google.com/videoplay?do...73303233220183

    Looking pretty sweet. and its 5 minutes long.

  2. #2
    Veteran
    PS3 rocks's Avatar
    Join Date
    Nov 2005
    Posts
    4,420
    Rep Power
    74
    Points
    0 (0 Banked)
    ok that was one of the best game trailer i've ever seen in my life... but i don't think the gameplay looks all that good plus it probably would have been better for me if i could understand japanese

  3. #3
    Elite Sage
    Steroyd's Avatar
    Join Date
    Jun 2005
    Age
    27
    Posts
    10,577
    Rep Power
    86
    Points
    0 (0 Banked)
    OMG OMG OMG OMG OMG

    i mean OMG that was freaking sweet i nearly forgot it was a PS2 game for a whole 4 minutes.

    Looks like all the characters are going to be there, and the lucky Japaneese folks get's this game on the 26th of this month

    well i had this on my to buy list the very second i heard of it's existance, but now i gotta have it. or....or.... i'm gonna sue Square Enix.

    ok that was one of the best game trailer i've ever seen in my life... but i don't think the gameplay looks all that good plus it probably would have been better for me if i could understand japanese
    from what i've seen of the gameplay i've got mixed messages, i thought it was going to be a first person RPG action Adventure (yeah long genre title), but i'm seeing the camera switch to third person mode, so er... i'm actually confused on how this game plays.

    The materia comes back which is IMHO the best character customisation in any Final Fantasy to date.
    Big Boss Emblem FTW!

  4. #4
    Master Poster
    Voice Of A Riot's Avatar
    Join Date
    Oct 2005
    Age
    29
    Posts
    3,331
    Rep Power
    72
    Points
    0 (0 Banked)
    That was sweet video. It was like watching parts of Advent Children again. I don't think Dirge Of Cerberus is soley a first person RPG, I think it uses elements of that and the third person. Its been hailed as an action rpg from what I've heard.

    This is quite an old piece of info but it helps to get an idea of what Dirge Of Cerberus is all about coming from the father of final fantasy Yoshinori Kitase.

    OPM: Where did the idea to do the Compilation of Final Fantasy VII come from?

    Kitase: The idea began with AC [Advent Children, the movie], which has become the "sequel" of the original story of VII. But one title was not enough to cover the entire world of VII, so around the same time that AC started as a project, the team came up with the ideas of BC [Before Crisis, the mobile phone game] and DC [Dirge of Cerberus, the PS2 gun action game] in order to support the world.

    OPM: The Compilation is a very large undertaking, with four projects in development at the same time. We noticed that the CG movies in Dirge of Cerberus use the same models as the Advent Children movie. Have you been able to share many resources between the projects?

    Kitase: Originally, the team expected that there were a lot of things that could be shared between the titles. But actually, it ended up being difficult to share anything. A good example is the design of Vincent in AC and DC. If you look at his hair in AC, it's very smooth and beautiful, but in DC it's very pointy and animated. [Tetsuya] Nomura did the character design, and he wanted to use a different style for each different title. So everything ended up being customized for each different title.

    OPM: Which came first, the idea to make a Final Fantasy VII action game, or the idea to use Vincent as a character?

    Kitase: First, the team had the idea to make an action game. And second, that was the time when we were starting to think about the Compilation of Final Fantasy VII. In the world of VII, Vincent used a gun--it was his signature weapon. So that's why it ended up becoming Vincent's story.

    OPM: A few years ago, there was a rumor that there was going to be a Final Fantasy VII action game, but everyone thought that Cloud was going to be the main character. Vincent is a somewhat unusual choice--he's a secret character, and his backstory is hidden deep within the game. Why not Cloud, Yuffie, or some other "action" character?

    Kitase: Of course, AC was already in the middle of being made, and in AC, people can deeply experience Tifa and Cloud's story. AC completes Cloud's story. Also, Cloud doesn't use a gun at all, and the idea was to make a gun game, and that's when Vincent came along. Even though Vincent was a hidden character in the original VII, he was very deeply involved with Shinra, Hojo, and Sephiroth. So in a way, he had a lot of drama associated with these other characters.

    OPM: It's interesting that the Compilation of Final Fantasy VII has four projects, but none of them are traditional RPGs. Was this a conscious decision? Or did it just end up that way?

    Kitase: An RPG takes so much time and so many people to create that if the team decided to make one, it would have stood out. It would have needed a lot of preparation and taken a lot of physical and emotional attachment. Instead, the idea was to make original games in the world of VII. There were never any plans to make a traditional, hardcore RPG.


    OPM: The first "sequel" to be set in a Final Fantasy world was Final Fantasy X-2. A major reason Square made that game was because it was cheap--they could reuse the art, the characters, and the world of Final Fantasy X. Even though the Compilation of Final Fantasy VII uses the same world, the team has had to remake everything from scratch. So why focus on Final Fantasy VII at the expense of new projects?

    Kitase: Final Fantasy VII came out when the PlayStation console was introduced and 3D visuals became possible; it was the first title in the franchise to basically create this whole new style. VII was a milestone for the franchise and the beginning of a new direction. Until Final Fantasy XII, the style of the series came from VII. That was one reason.

    The second reason is that VII is a popular and world-renowned RPG, and there are lots of fans all over the world that have a strong emotional attachment to it. The team had to do a great amount of preparation so as not to disappoint the fans. When we created X-2, we learned how we could make a sequel by reusing resources, but we thought that for VII, we had to have a different type of approach--serious projects that would satisfy the fans.

    The original staff members of VII, such as Naora, the art director, Uematsu, the composer, Nojima, the scenario writer, and Nomura, the character designer--they were all working on different projects when this Compilation plan came up. But they were able to gather again to work together once more on the Compilation of Final Fantasy VII. It would be kind of nonsensical to have a whole new team create a sequel for VII, but we thought it would be possible now that the original members were gathering together to create it. The titles would be good enough not to embarrass the team, the company, or the fans.

    OPM: Before, you said that making Final Fantasy X was very difficult, but making X-2 was very fun. What sort of feeling do you have making Dirge of Cerberus?

    Kitase: It's still on the PS2, so technologically it's been very smooth, but it's the first time the team has made a gun action game. We already know from experience how to make a good RPG, so we know what kind of reaction to expect from the fans. But with a gun action game, we've had to start all the way from just making it simple to control. Because it's our first game in this genre, we're always going back-and-forth, back-and-forth on every decision.


    There were never any plans to make a traditional, hardcore RPG.

    OPM: Reeve (who controls Cait Sith) appears in Dirge of Cerberus. What's the story behind his uniform?

    Kitase: Those are just his clothes.

    OPM: Oh. Well, Reeve is heading up the WRO (the World Recovery Organization). Can you tell about the group?

    Kitase: It's a volunteer organization trying to restore the world after Meteo messed it up in the original VII. Originally, their purpose was to go to different destroyed towns and help the towns recover. But in the story of DC, enemies show up, so the members of WRO form a volunteer army to fight against them.

    OPM: And the big blue guy, Azul? He seems to be the main villain...

    Kitase: He's not the absolute strongest enemy or boss in the game. There's a group of enemies, the Deep Ground soldiers, and Azul is one of the strongest elite soldiers within the group. Originally, Deep Ground was just a group of soldiers that were all at the same level. Eventually, fighting within the group led to some soldiers becoming stronger, more elite, while others became inferior. In the online mode, these soldiers fight against each other.

    OPM: How do you earn medals in the online ranking mode?

    Kitase: There are lots of conditions. For example, a player who was the MVP of a battle might get a medal. And someone who performed really poorly in a battle might get a bad medal.

    OPM: Do the medals affect your character's ability? Or are they just for show?

    Kitase: They don't give bonus points or anything like that.

    OPM: In an online game, it's important to maintain a level field. But in Dirge of Cerberus' online mode, you can earn weapons and armor that improve your character. How will a new character be able to fight against a character with strong equipment?

    Kitase: Players can set conditions for battles, such as restricting the use of strong weapons, or restricting a match to only powerful players. But there's no way to control if one player has a strong weapon and they fight against somebody weaker.

    OPM: What kind of online gameplay modes will be available?

    Kitase: There are three modes. Team vs. team, free-for-all deathmatch, and mission mode, where a team fights against a boss.


    OPM: Has the team size been decided yet?

    Kitase: We have to wait for the results of the beta test, but it's going to be about 20 to 30 players on both teams together.

    OPM: Your name has become synonymous with the modern Final Fantasy series, but if you could make your dream game--something outside of the Final Fantasy series--what kind of game would you make?

    Kitase: Storywise, I can't really say anything yet. But gameplaywise, I'm a big fan of the gun shooting game I'm working on right now. I really enjoy playing FPSes like Half-Life 2. If it's a non-Final Fantasy title, I'd be glad to try a gun shooting or FPS type of game.

    OPM: Hironobu Sakaguchi, who started the Final Fantasy series, recently left Square to start a new company, MistWalker. His company is making two RPGs for the Xbox 360. How do you feel about competing on next-generation consoles against the father of Final Fantasy?

    Kitase: I sometimes go out to eat with Sakaguchi, so we have a good relationship. His message for me is something like, "Let's improve each other's quality. Let's grow up together and complete each other's work."

    Before Square Enix was Square Enix, when it was still Squaresoft, there were multiple key titles like Mana, Saga, and Final Fantasy within the company, so the teams were sort of competing with each other to make better games than the rest. So a culture like that already existed.

    That culture's kind of been extended, after Sakaguchi left. Our intention is still to make good games that impress each other. If you look at the market in Japan, it's somewhat saturated, so it's good to have a rival that stimulates you to do your best. That's our relationship.
    source: http://www.1up.com/do/newsStory?cId=3143305&did=1

    Kitase does mention he'd like to do a FPS style game but I don't think Dirge of Cerberus is a first person RPG. My impression is that its similar to Resident Evil 4 in the sense that some weapons you possess you can go into first person mode with, but generally its in the third person.

    I'm glad they decided to put materia back into the game. I have to agree with you Steroyd that it was one of the best junctioning systems created.


  5. #5
    Master Poster
    Tobian's Avatar
    Join Date
    Dec 2005
    Age
    31
    Posts
    3,135
    Rep Power
    74
    Points
    0 (0 Banked)
    This game is already on my wish list but seeing this I'm looking even more forward to it than I already was. The characters look just like in Final Fantasy Advent Children so just amazing.




  6. #6
    Forum Overseer
    Omar's Avatar
    Join Date
    May 2005
    Location
    Addison, TX.
    Age
    32
    Posts
    30,806
    Rep Power
    193
    Points
    112,006 (0 Banked)
    Achievements IT'S OVER 9000!
    I donno about this game, the graphics and gameplay looks mediocore. The gameplay doesn't look better than DMC.

  7. #7
    Master Guru
    The House's Avatar
    Join Date
    Jul 2005
    Age
    26
    Posts
    6,460
    Rep Power
    82
    Points
    0 (0 Banked)
    They should have waited for the PS3 and that game would have looked like that CGI trailer. no really it would have been awesome to see it as a launch title.
    [SIGPIC][/SIGPIC]

  8. #8
    Aeolu
    Guest
    I think they are going to expand on AC as the look and the feel of FF7. It seems that way, judging by the interview with Kitase. Dirge of Cereberus looks promising, to say the least.

  9. #9
    Elite Guru
    StrikeMaster Ice's Avatar
    Join Date
    Sep 2005
    Age
    31
    Posts
    5,339
    Rep Power
    74
    Points
    261 (0 Banked)
    Great trailer, it freaking awesome. One of the best game trailer I ever seen, on top with the Kingdom Heart II trailer that I saw last month.

  10. #10
    Veteran
    The Chocobo Kid's Avatar
    Join Date
    Jan 2005
    Posts
    4,814
    Rep Power
    80
    Points
    0 (0 Banked)
    I didn't look at the trailer but I sure it was great. when is this game coming out?

  11. #11
    Apprentice

    Join Date
    Dec 2005
    Posts
    248
    Rep Power
    0
    Points
    0 (0 Banked)
    if you could find an english version i would be able to understand what the heck was going on though good video.

    this looks like it is going to carry the final fantasy 7 storyline more farther than advent children will and this was supposed to happen before advent children?
    carpe diem, fight the fight if you know your right

  12. #12
    Dedicated Member
    Jap Attack's Avatar
    Join Date
    Jul 2005
    Age
    26
    Posts
    1,470
    Rep Power
    70
    Points
    974 (0 Banked)
    20-30 people online per team? DAMN!!!!! Is that all at once? I didn't know the ps2 could handle that..... Nevermind. Socom 3. I'd go offbase right now or whenever its availabe and buy it, but I have an american ps2 and i don't wanna waste anymore money. I don't wanna wait!!!!! Whens the American one coming out?

  13. #13
    Newbie

    Join Date
    Jan 2006
    Posts
    61
    Rep Power
    0
    Points
    0 (0 Banked)
    Jesus.....that was one badass trailer, I definately want this game ever since I laid eyes on it! Come on!! Faster!! ><
    PS3 Funds: Waiting until it actually comes out...

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
vBCredits II Deluxe v2.1.0 (Pro) - vBulletin Mods & Addons Copyright © 2010-2014 DragonByte Technologies Ltd.