http://xbox360.ign.com/articles/683/683149p1.htmlThis morning, Bethesda loosed a flood of interesting information on The Elder Scrolls IV: Oblivion in what's officially called the Fan Interview #3. There were a ton of questions asked, and plenty of answers about the game given, including a wealth of information valuable to PC modders. For the more hardcore fans, you'll find specific information about a wide range of subjects. Below, we've highlighted some of the answers given.
According to the interview, the stealth system in Oblivion will not be as in-depth as a title like Thief. For instance, firing an arrow at an enemy will not cause then to search around for you. Instead, hitting an enemy with an arrow will either cause them to detect your presence, or if you manage to go undetected, will cause them to enter a ready stance and await your appearance. The flashiness or colors of your clothing will not affect your ability to remain hidden.
In outdoor environments, the foliage will affect NPCs' ability to detect you, so hiding amongst trees and bushes should work. In terms of how the Radiant AI system will work, players will encounter "continuing characters" as they progress through the game. These characters will pop up at various points to help out, and you'll be able to watch the characters as they grow and even influence their own development.
The game will not include cloth physics for everyone's apparel, and it won't be possible to mod in physics either. To go along with that, modders will also not be able to add new weapon types, skills or new fight animations. There have been a number of refinements to the modding tools, including more powerful scripting that will be able to interact with the entire game. Specifically, this means it will interact with the newer features Oblivion boasts like the physics and facial animations.
Remember how you could force people in Morrowind to bend to your will through conversation options? Well, in Oblivion Bethesda has taken that mechanic one step further. The interview states that the already enhanced persuasion mini-game we witnessed at E3 last year has been augmented even further, to the point where, "it plays much more like a game now." During the course of a conversation, a sort of pie chart will pop on screen, divided into Joke, Admire, Boast and Coerce quadrants. Each quadrant will be filled with a "wedge" that increases or decreases in size based on how receptive that person is to the option chosen. A higher speechcraft skill will allow you to gain more favor with the person you're talking, and also reduce your losses should you pick an unfavorable option.
Players will not see running water in the game nor see their legs if they look down in first-person mode. Water will reflect things like mountains and cities, but will not reflect grass and trees. While these are fairly minor points, they're still good to know, especially considering how scarcely playable this game has been. On an interesting note, yourself and environmental objects will sink in water if heavy enough.
Though there was plenty of specific information released, PC and Xbox 360 gamers alike will still have to wait for an answer to the ongoing "Will Oblivion look better on Xbox 360 or PC?" question. PC specs are still under wraps, but a few bits of information came out. The Xbox 360 version will have much faster load times assuming you have a hard drive. To be clear, that doesn't mean it will have faster load times than the PC version, just over Xbox 360 users who are without a hard drive. Bethesda also said, "Some of the optimizations for the multicore Xbox 360 processor made it over to the PC side. It should perform faster on a multiprocessor system [PC] than a single processor system." As to how significant those differences are, Bethesda could not say.
Of course, we'll have updates on this highly anticipated title as soon as more information becomes available.
Bethesda spill some interesting infos on Oblivion.
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Thread: Oblivion Updates
Good find. It is too bad that it won't have absolutly everything that I want in a game like that. Oh well...I shall wait.Everytime someone makes a stupid comment a baby cries...no wonder there are so many crying babies.
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[LIVE] 20 mins of Killzone 2 US Beta footage
20 mins of Killzone 2 US Beta footage
By: Justin Pinter
Here are two new Killzone 2 videos posted by players accepted into the US public beta. The first video begins as a walkthrough, showing off the different modes, character classes, and options available in the Killzone 2. The second video is simply 10 minuets of gun fights and explosions, adding to the ever growing starvation for the final release of Killzone 2 in February. Check out the videos below.
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Re: [Ready] 20 mins of Killzone 2 US Beta footage
Editing now.*Kiss My X Box Flavoured Ass*
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