Now that we know the platform. We need to see the games.3000AD, the creators of Battlecruiser and Universal Combat, have announced their upcoming projects, revealing two Xbox 360 titles: Hostile Intent - Planetfall and KnightBlade - Line Of Defense. Here is what Derek Smart, President of 3000AD said:
We've been working on our future projects and are today pleased to also announce a brand new IP and a new title.
Hostile Intent - Planetfall brings our seamlessly integrated technologies to the formidable XBox360 platform.
KnightBlade - Line Of Defense, another XBox360 title, is our brand new from-the-ground-up IP which is not only ground breaking but also continues our trend of developing truly innovative titles.
Yep, you guessed it. We're in the process of a major console sellout. Who knew?!?
Hostile Intent - Planetfall
Based on our existing and upcoming new technologies, the design focuses on a pure action game which eschews most - if not all - of the sim and complex elements which have been the hallmark of our previous BC/UC games. Make no mistake, this game was NOT designed for - and is not targeted at - the traditional BC/UC afficionado. You have been warned.
Its all there. Vastly improved graphics engines, advanced AI, massive game world and nail biting scenarios.
While the game universe is much - much - smaller than our traditional games, in console speak, the world is still larger than traditional console games. Featuring space and planetary worlds, scenarios including space and planetary excursions; first person and vehicular combat as well as a skill based progress system (e.g. from pilot to commander) through a revised campaign system.
The idea is to blend the fun factor of your favorite multi-genre fp shooters (e.g. Battlefield, Joint Ops) with our high-end technologies which includes seamless space and planetary combat.
And yes, the XBox360 controller works just fine; thanks to our ability to revise the controls and interface on the PC, using the USB controller.
KnightBlade - Line Of Defense
This is an exciting new IP that I've been working on over the years...while waiting for technology to catch up.
Set in the existing game world, it is an episodic (three titles are planned in the series) game which tells the story of a band of renegades in a stolen experimental GALCOM craft - the GCV-KnightBlade who - against overwhelming odds, are the last line of defense against an embattled Earth.
Designed and developed from the ground up using our Reality Engine license, the entire game takes place in full 3D. The entire ship, stations etc are all gloriously rendered in rich 3D environments.
The KnightBlade crew of fourteen includes the commander, his XO, navigator, doctor, combat pilots and a bunch of marines who make up a makeshift ragtag army.
Featuring elements of our traditional games, scenarios take place in space and on planets while featuring first person, flight and vehicular combat on a richly detailed world, complete with interior levels for all units that the player interacts with.
Like Hostile Intent - Planetfall, this Xbox 360 game is a pure action title designed for the next generation of gamer. A PC version is planned for release a few months after the console version.
http://news.teamxbox.com/xbox/10107/...t-to-Xbox-360/
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01-26-2006 #1Veteran







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3000 A.D. Completely Sells Out to Xbox 360
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01-26-2006 #2
I've never heard of these guys...
"It's real hard to be free when you are bought and sold in the marketplace.

Of course, don't ever tell anybody that they're not free, 'cause then they're gonna
get real busy killin' and maimin' to prove to you that they are." ~Easy Rider (1969)
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01-26-2006 #3
Me either.
I kinda keep update on most companies just from what I've seen on the net (the popular ones would be the most talked about). I've never heard them mentioned one.
Oh well, I'll let the games speak for themselves.
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01-26-2006 #4
Well, everyone has to start somewhere. I hope its a quality product!
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02-01-2006 #5Master Poster







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Just one question who are 3000 A.D
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02-01-2006 #6Superior Member







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nooooooooo derek smart, this is bad for xbox 360. Here something about him
http://en.wikipedia.org/wiki/Derek_Smart
He is like the uwe boll of video games.
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02-01-2006 #7Master Poster







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Wow DDT you must really hate this guy to say he is like Uwe Boll.
Originally Posted by DDT
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02-03-2006 #8
Derek has track nice trackrecord of making HUGE projects and releasing them in near alpha state.
I truly hope that this is not case if they do release games for X360.'no, no one in their sane mind uses OpenGL on PS3' - Repi
'nope, PS3 uses a wonderful low-level API called libgcm' - Repi
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02-04-2006 #9
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11-11-2008 #10Master Guru







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[Pending] The Music of Alone in the Dark
Pending. I have to look this over.
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The Music of Alone in the Dark
At first glance, Alone in the Dark might seem like a cliché. Amnesiac protagonist single-handedly saving the world from evil? Check. But look a little closer and you'll see a game that, in fact, takes some exciting chances and doesn't seem afraid to try new things.
From the TV-inspired episodic story progression to the free use of fire as a major game mechanic, there are quite a few intriguing ideas to look forward to. Regardless of the game's originality, however, its rich atmosphere, show-stopping set-pieces, and original story by Sleepers author Lorenzo Carcaterra should be enough to get gamers' attention.
Interestingly, the game's musical score is already enjoying notoriety even before the game's release, thanks to a soundtrack that came out on earlier this summer. To get the whole story, we spoke to Paris-based composer Olivier Deriviere.
Oh, the Horror
Deriviere is no stranger to the survival horror genre, having written well-received scores for Obscure and Obscure: The Aftermath. Over the years he has also played all of the previous Alone in the Dark games, with the first naturally being his favorite. "It's really strange to become part of the franchise because it is like a dream become true," Deriviere says.
But despite being an extension of the game that started the genre back in the early 1990s, Deriviere challenges preconceived notions about the new game. "What may sound weird is that this new Alone in the Dark is not as much a survival horror game as you might think it is," he insists.
"Survival games are mostly turned to horror by shocking players with eerie ambiances, gore and horrible situations," he explains. "This game is very, very far from that. It's much more of an action-adventure game with some horror in it. The only point in common with survival horror games is the movie-like situations – but here it's a blockbuster movie! That's why I really wanted to make this game. Having done Obscure 1 & 2, I didn't want to go on with survival horror games. Alone in the Dark is still about survival, but you should think of it as if you were John McClane in Die Hard surrounded by zombies instead of terrorists. The music is not that scary then. You're going to have some cues that can provoke fear, but for most of them it's just a blast better than a shock."
Solving the Mystery
Deriviere initially got involved with the project almost four years ago, first talking with Alone in the Dark publisher Atari in London, and then meeting with the game's director, David Nadal, at developer Eden Games upon returning to France. "David and I talked a lot about the music; its nature and role," says Deriviere. "I was very surprised by his involvement and concern for it. He wanted an orchestral score with a theme that could be sung and that was all. He let me come up with all my ideas and that's why it was so great: trust and freedom."
Overall, Deriviere describes the game's music as having a very 1980s Hollywood-style orchestral sound. But the most iconic part of the resulting score is the performance by the Grammy award-winning choir, The Mystery of the Bulgarian Voices. Deriviere has admired the group since his childhood, and this project suddenly afforded the perfect opportunity to work with them.
"Every time I met with David, he always talked about a mystery hidden behind Central Park," Deriviere says. "I then understood I had to find a way to incarnate this mystery inside the instrumentation. Immediately I thought about Bulgarian voices because their sound and textures are very particular. Besides, as David wanted a theme that could be sung it was quite obvious to be the right choice. This addition of the Bulgarian choir causes the music to be very unique and fresh I hope."
Instead of trying to write counterfeit Bulgarian music, Deriviere instead used the choir almost like another instrument in his orchestra. However, the lyrics were still purposely written in Bulgarian. "I've been lucky to work with Bulgarian writer Irina Zhekova who helped me a lot with accentuations in Bulgarian," he says. "Then, by letting [the choir] sing in their natural born language, it permitted them to understand what they were singing."
"I think it is very important a singer knows the meaning of the lyrics. As you can see, the CD edition has all the lyrics in Bulgarian translated to English. I think people who get interested in reading them while they listen to the music will get the full dimension of the soundtrack. This music is not only a score, it extends the meaning of the game and goes far beyond. For instance "Crying New York" is definitely a song talking about 9/11."
Paranormal Chronicler
The 24 person choir was recorded near the end of the year in 2006. In all, the group performed about 25 minutes out of the game's nearly five hours of music. Other than the live choir, the music is made up of high-quality sampled instruments which are often – especially when used in conjunction with the choral work – hard to tell from the real thing.
"Since I was kind of free to compose as much as I could, I started to compose as many cues as the game needed," says Deriviere. "Since the game is separated in two kinds of gameplay between very scripted sequences and total freedom in free roaming, David and I decided to focus on the scripted part because it was the side that needed the most a score."
Consequently, the music tends to be fairly linear which gives it the chance to perfectly capture the gameplay events as they happen – thus accounting for the huge amount of music Deriviere needed to write. "The music follows every step the player takes, and for some sequences the music won't stop but follows everything that happens on screen," he says. "I think this is an old way of thinking about music for games, but I did it because Alone in the Dark needed it."
A Theme Party
There are a number of important themes in Alone in the Dark's score. Naturally, protagonist Edward Carnby's theme (Shto Li) is one of the most prominent, and it hints at his hazy memory and the incredible situations he faces. "Those were the first notes I wrote for the game," Deriviere says. "It's always hard to write a theme because you never know if it can really become an actual theme. Sometimes it works. This theme can be very heroic, dramatic or even romantic. Of course it has to appear at the right spot. Lyrics for him talk about his condition of being so far from reality, and his reality may be just a dream (Who Am I)."
"The second character to me is New York. Unfortunately I couldn't expand this theme through the whole game but I think it's definitely one of the best characters of a lot of games and movies! The third theme is dedicated to a very deadly enemy – the one you don't want to face! I can't talk about it because the game is not out yet, but the way I wrote the cue is very close to what you're going to see on screen (The Fissure)."
As alluded to earlier, the official soundtrack was released by Milan Records on CD, as well as through digital distributors like iTunes on May 20th. After the enormous amount of time Deriviere spent working on the game's music, this came as something of an affirmation. To have such a prestigious Hollywood label, known for film score releases like Pan's Labyrinth and Letters from Iwo Jima, make Alone in the Dark their first video game soundtrack release was quite a coup.
Deriviere had actually talked to Milan back when he finished the music for Obscure II and they were very enthusiastic, but because of the game's obscurity, it didn't end up being the right project. "But when I came back with Alone in the Dark they were absolutely delighted and Atari was great to let us do it," he says. "I was very, very concerned about this release because I think videogame scores need to get out of the videogame industry. I mean, a lot of publishers do their own music publishing and it doesn't convince me. You have to get the people who really know about music to improve the overall quality."
Escape From New York
"This project was very ambitious. It was a great experience but a very hard one for everyone. This game is very special since it tries things and I hope it will succeed to convince gamers. As Phil Harrison said, games like this may disappear but I'm proud to say I was part of it!"
All in all, it's been a fascinating journey. Deriviere has since been commissioned to write a mass and an opera so he'll be keeping busy for a little while, but hopefully he will be able to return to games soon. And he'll no doubt see everything in a different light next time he's in New York, especially when visiting Central Park as he always does when in town. "I guess next time will be different and I think I know it so well now that I won't get lost anymore...and I know where zombies might be!" Deriviere laughs.I think PS3 should have a built in memory card!!!
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11-11-2008 #11Dedicated Member







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Re: [Pending] The Music of Alone in the Dark
Anyone play the original Alone in the Dark? The Music on that fittled the bill perfectly, great game. I still play it on my 3DO now and again
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