This is an awesome read! I love this part of the article though and it's many more parts as well, but to me this stands out the most. He goes into more details from a technical standpoint about XNA what it is and will allow developers to do.He also suggests that it seems very easy to transition from Windows to Xbox to Microsoft's next-gen platform using the XNA structure (which presumably includes XNA Studio), and gives the example of a test porting project inside Microsoft Game Studios, which transitioned an Xbox game to the next-gen Xbox hardware in just three man-weeks.
Read the full article here: http://www.gamasutra.com/gdc2005/fea...7/xna_01.shtmlFor example, it was suggested that art assets could be checked into the asset management system, and then workflow tools could be used so that the producer could view and sign off on specific major art assets within the XNA Studio interface, and an exportable document created which listed which assets had been approved. It's also intended that artists should be able to compare several versions of previously checked-in textures, which vertices have changed. With the same package, a programmer would be able to view a particular software bug, fix the error in code, and have the bug marked as fixed in the bug tracking part of XNA Studio as the code is checked in. Automation workflows for code testing will also be part of the application, and fairly complex plug-ins should be possible - even graphical workflow tools such as polygon reduction pipelines. [However, it's important to note that art creation is not part of XNA Studio, just asset control and workflow/export related tasks.
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Interview: Microsoft's Chris Satchell On XNA Studio"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"
--Kaz Hirai, CEO, Sony Computer Entertainment
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[LIVE] Heavenly Sword, Lair, and Motorstorm for 2007
Heavenly Sword, Lair, and Motorstorm for 2007
By: Justin Pinter
New word on upcoming PS3 games; Heavenly Sword, Lair, and Motorstorm has come in the form of a pamphlet packaged with the US retail PlayStation 3 hardware bundle. The booklet includes info on the release of these games for early 2007.
According to the pamphlet, Motorstorm will be hitting shelves in Japan this December with a February release in the US. Now as for Lair and Heavenly Sword, its expected for them to be ready by March for the Playstation 3 launch in Europe.
A few grammar errors were fixed, but overall great job. =]
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