Hey, I mean, I heard a lot fo you guys complaining about your AGP boards, so what about now?Nvidia releases AGP compatible GeForce 7800 GS
Despite saying that they wouldn't, Nvidia have released an AGP version of their flapship GPU, the GeForce 7800. The AGP compatible GeForce 7800 GS has a cut down feature set with only 16 pixel shader pipelines, compared to 24 on the PCI express 7800 GTX. Hothardware.com got their hands on XFX's version of the 7800 GS and concluded that this is Nvidia's "fastest AGP based card yet".
We're glad to see that Nvidia hasn't forgotten the huge number of gamers out there whose machines lack PCIe support. Still, we wouldn't be surprised if this was the last major AGP release from Nvidia.
Yeah, I mean, there's a performance hit...obviously...but that's still pretty kick *expletive deleted* for AGP boards.
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Results 1 to 25 of 27
Thread: Good news for AGP users
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02-04-2006 #1
Good news for AGP users
"It's real hard to be free when you are bought and sold in the marketplace.

Of course, don't ever tell anybody that they're not free, 'cause then they're gonna
get real busy killin' and maimin' to prove to you that they are." ~Easy Rider (1969)
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02-04-2006 #2
Good news for agp-users! X850XT PE performs a bit better, but I think that card is more expensive than this 7800 gs.

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02-04-2006 #3
Well then you have a choice. You got ATi or nVidia. Persoanlly I like nVidia better.
"It's real hard to be free when you are bought and sold in the marketplace.

Of course, don't ever tell anybody that they're not free, 'cause then they're gonna
get real busy killin' and maimin' to prove to you that they are." ~Easy Rider (1969)
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02-05-2006 #4Apprentice







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I like nVidia too, this is good news, but the next board i get is goin to be a sli board. I am going to be getting two 6800GS. For now i will stick with my APG 6600GT.
PC Specs
---------------------------------
3.0 P4 (OC'd to 3.6)
ASUS P4P800-E DELUXE
160G SATA
1G OZC Platinum Rev. 2
6600GT(OC'd to 582/1.1
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02-05-2006 #5
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02-05-2006 #6Apprentice







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I heard that the 6800gs are very good at overclocking, i could easily overclock and unlock some pipes to make them faster.
PC Specs
---------------------------------
3.0 P4 (OC'd to 3.6)
ASUS P4P800-E DELUXE
160G SATA
1G OZC Platinum Rev. 2
6600GT(OC'd to 582/1.1
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12-08-2008 #7Dedicated Member







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[LIVE] Sonic Unleashed
PS3 code coming from SEGA. Confirmed. Due week commencing 15th.
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12-11-2008 #8Superior Member







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Re: [WIP] Sonic Unleashed
Initial thoughts...not so bad. Werehog sections definately not as bad as me and the rest of the community thought it would be. Really threw me though when they put in a platforming bit in one of the Sonic stages, but seemed to work. First boss battle was good, reminded me of Secret Rings. And also, you can buy Chilli Dogs for Sonic. Hells Yes.
I can see Chip getting annoying, and the Werehog sections can get pretty tough unless you know what you're doing. Might be because I'm putting everything in normal Sonics speed though. Hub levels work quite well, seems to be a weird relation system going on though?
Does the PS3 version have trophies? Because some of the achievements aren't too bad, even if it's just for the referential names.
If you want Steven, I'll post some more thoughts after I finish it if it will help for the crazy Sonic fanboy perspective."Only true kings die with their people"
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12-11-2008 #9Dedicated Member







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Re: [WIP] Sonic Unleashed
The PS3 version hasn't arrived as yet. Should be here Monday.
I've played the Xbox 360 version for a couple of hours and like the Sonic racing stages, reminds me of the glory days when Sonic used to be good. I like the QTE's as well, offers something different. Not so keen on the werehog sections, it would be far better if there were more levels with Sonic daytime.
Still, based on the 360 version I'd give it either 6.5 or 7 out of 10 so far. Gonna wait to play the PS3 version though for final judgement and try and get a bit further.
The last Sonic game I played for about 2 hours and hated it, but I want to continue playing this one - always a good sign!
Post some thoughts definitely!
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12-11-2008 #10Superior Member







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Re: [WIP] Sonic Unleashed
At least theres no horrible loading times.
I'm concerned as to why PS3 version is coming upto a month later then everything else. Sonic 06 on PS3 did have more slow down then in 360 version from my play experience.
And yeah, I'm with you on that score at the moment."Only true kings die with their people"
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12-15-2008 #11Dedicated Member







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Re: [WIP] Sonic Unleashed
Got the PS3 version today. Playing it tonight! Review tomorrow/Wednesday.
Originally Posted by Z-Man
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12-16-2008 #12Dedicated Member







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Re: [WIP] Sonic Unleashed
STILL EDITING/ADDING.
Sonic The Hedgehog first rolled onto the Sega Mega Drive over 15 years ago and almost overnight became one of the most recognizable icons in the video game industry. With a colorful career spanning over several generations of video game systems the speedy spiky-haired mammal has achieved impressive world-wide sales of over 38 million units.
With those whopping statistics under his belt, and whilst there’s still substantial amounts of money to be made, Sonic’s creator doesn’t plan on ending his career any time soon. However, you would have thought that, considering Sonic’s high profile, more care would have been given to the iconic figure’s next-gen debut back in 2006. An awkward control system, camera issues and glitch-riddled gameplay, however, led to much criticism from reviewers and resulted in a poor average score of just 46% on Metacritic. Despite the developer coming up with the excuse of having to rush the title so that it was ready for the launch of the Playstation 3, it was deemed to be one of the worst Sonic games to have ever been released.
Two years on and Sonic Team Japan are back with an attempt to revive the flagging franchise with its latest incarnation, Sonic Unleashed. This time though, it has no excuses to hide behind. The good news is that the developer has redeemed itself somewhat by returning to the roots of the series with the classic 2D Sonic gameplay that fans first fell in love with back in 1991. Sonic Unleashed isn’t quite the glorious return that we’d hoped for, but it is a solid addition to the series and one that boasts enough variety and entertainment value for it to appeal to both old and new fans alike.

In Sonic Unleashed, the story follows Sonic The Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, has split it into two pieces. It's a great excuse to offer us two different types of gameplay and in the daytime stages you play as Sonic The Hedgehog, where in classic Sonic-style you hurtle around tracks, launching off ramps, jumping off springboards and doing loop-the-loops at incredible speeds, all whilst collecting those famous golden rings. In the night-time levels, however, you play as Sonic the Werehog and the action slows down considerably as you take a platform-style approach, by clearing roomfuls of enemies, solving simple puzzles and fighting boss battles.
Unlike Sonic’s last outing on next-gen consoles, which exhibited a loose control system and some heavily-littered levels in which we were forever bumping into objects, controlling Sonic certainly feels much tighter than before. Despite the breakneck speed of the blue hedgehog it feels like the Sonic of old is back, unhampered by some of the shabby mechanics of its predecessor. If you can get your timing right during the infamous dash stages you’re treated to some periods of exhilarating and flowing gameplay, where precise button presses and impeccable timing allow you to smoothly navigate the multiple pathways as you jump, slide and launch strings of homing attacks with fluidity and style.
The smooth flow of Sonic’s dash stages have come on leaps and bounds since the series’s last outing. The fact that Sonic Team Japan has ditched the Havok Physics Engine and created a new “Hedgehog Engine,” which specifically caters for Sonic’s speed, helps profusely. It has also afforded the developer the opportunity to create 3D to classic 2D camera transitions and, although it’s the 2D gameplay that really excels - as you frenetically boost over dash boards and rail-grind across some brilliantly designed levels - the 3D switchover works well, keeping you on your toes by allowing a side-step movement so that you can dodge obstacles. There’s also some real-time interaction moments (QTE’s,) where you have a limited amount of time to press the button or buttons in the correct sequence allowing you take to a new path or avoid death. These moments keep you on the toes and add a further element of challenge to Sonic’s dash stages without compromising the speed of the gameplay.

Despite the obvious plus point of having the old Sonic dashing across our screens, it’s not all good news. Occasionally, the day-time sections suffer with frustrating camera angles that switch and change at a moment’s notice making it hard to judge jumps or see where you’re supposed to be going. Furthermore, in the latter levels, where more decisions need to be made due to the packed environments, it can be frustrating as you stop and start again using a trial and error method to work out how to get past certain sections. Nevertheless, the problems aren’t frequent enough to spoil the fun and hardcore Sonic fans should enjoy the stiff challenge posed by some excellently designed stages that sport multiple pathways.
Although newcomers to the series probably won't mind so much the switch in gameplay focus from classic Sonic to his Werehog alter-ego, older fans who will remember a time when Sonic was purely about the speed and thrill of dashing through colorful environments, most likely won't be very impressed by the platform stages. The Sonic The Werehog levels offer variety, yes, but aren’t nearly as well implemented, entertaining or as well designed as the day-time levels.
In addition to suffering from frequent poor camera angles and a few annoying glitches, including (in our experience) a box that is crucial to solving a puzzle disappearing through a wall never to return, the bouts of room-clearing combat start to get very repetitive and dull, despite the splash of color that greets ever frantic button-bashing battle. Still, there’s some half-decent platform fun to be had out of grabbing onto ledges and swinging from poles in search of secret areas, or interacting with levers and opening doors by bashing the ‘B’ button. Whilst The Werehog levels do offer some variety and give you a break from the blisteringly fast and eye-achingly bright Hedgehog levels, the fact that the camera angles shift and move around erratically works to the detriment of the gameplay and can make for a frustrating experience.

It’s a real shame because, apart from the Werehog stages, everything else has been done pretty darn well when you compare it to some of the previous titles. As an overall package, Sonic Unleashed is a hundred times better than its last next-gen outing and despite a few niggles is as enjoyable a Sonic game as we’ve played in a long while. Not only does it look fantastic, with some beautifully realized locations and well-designed dash stages, but the thrill of controlling Sonic at such speeds makes for an addictive and gripping experience.
Ignore his Werehog alter-ego and you'll pleasantly discover that Sonic The Hedgehog is almost back on top form.
Pros
Sonic looks his best yet
Brilliant day-time stages with classic and fast 2D gameplay
New Hedghehog engine = finely-tuned controls
Cons
Camera angles that work against you
Werehog levels are repetitive and boring
Score : (6.5/10)
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12-16-2008 #13Superior Member







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Re: [WIP] Sonic Unleashed
Just a quick point, original Sonic was out on Mega Drive first, not Master System.
"Only true kings die with their people"
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12-16-2008 #14Dedicated Member







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Re: [WIP] Sonic Unleashed
Phew, thanks!
Originally Posted by Z-Man
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12-16-2008 #15Dedicated Member







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Re: [WIP] Sonic Unleashed
Yup, Sonic was firstly released on the Mega Drive, but was ported over to the Master System due to its success, what a game. Personally I think the master system version is better than the Mega Drive one
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12-16-2008 #16Super Elite







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Re: [WIP] Sonic Unleashed
you people are old
lol jk
My favorite was Sonic Adventure on Dreamcast...I miss dreamcast
I miss Sonic. Why does it seem so hard to make such a simple game?
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12-16-2008 #17Dedicated Member







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Re: [WIP] Sonic Unleashed
Yeah, they over complicate things here. I guess to try and attract a new audience with more variety. If they took all the Werehog stuff out and expanded the Sonic stuff it would be a hell of a lot better.
Originally Posted by Joseph Lustig
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12-16-2008 #18Banned







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Re: [WIP] Sonic Unleashed
I get this live when it's ready Steven.
Also - Arne sent me an email asking about those interview questions. Have you worked on them at all?
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12-16-2008 #19Dedicated Member







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Re: [WIP] Sonic Unleashed
Yeah, I sent them this morning. Check the features thread.
Originally Posted by Dave
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12-16-2008 #20Dedicated Member







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Re: [WIP] Sonic Unleashed
Just a reminder about this review.
Feel free to edit, but please don't launch until I hear back from Sega. It's due for release this Friday and I'm sure there's an embargo on it, so I just want to be certain that we're not breaking it.
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12-16-2008 #21Banned







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Re: [WIP] Sonic Unleashed
It's already out in America. We don't need to follow a EU embargo (doubtful there is one).
Originally Posted by StevenW
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12-16-2008 #22Dedicated Member







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Re: [WIP] Sonic Unleashed
ah cool! Go for it then!
Originally Posted by Dave
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12-16-2008 #23Banned







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Re: [READY] Sonic Unleashed
Hey Steve, you need to stop utilizing the 360 controller mapping for your reviews, lol. :P
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12-16-2008 #24Dedicated Member







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Re: [READY] Sonic Unleashed
Hey don't you start
Originally Posted by Dave
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12-16-2008 #25Super Elite







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Re: [LIVE] Sonic Unleashed
lol I hope you even have a PS3
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