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  1. #76
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    Quote Originally Posted by SerinousTSE View Post
    Great thread. I'll be following this thread from now on. Any words on other new character classes? I hope some form of Amazon will be in Diablo 3. I used to dominate with my 'Zon. Haha.
    Agreed, this is a great thread. Maybe someone can make this a sticky.

  2. #77
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    Quote Originally Posted by Nuvian View Post
    Diablo 3 UI Explained - GWeizman


    Taken from Diablofans.com forums, i'll miss the tetris style inventory from diablo.
    this is also worth a look:
    Diablo 3 Items and Invetory
    Knee Guards are obviously leggings so someone should change that.
    They got rid of the tetris style inventory because you have so many types of items to collect now. You gotta get all the same equipment amount as WoW except Trinkets and Bracers. The tetris system was the thing i hated most about the Diablo series so i am overjoyed its gone.





  3. #78
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    Found an awsome post over at diii.net
    The Little Things - Gameplay Video Analysis
    I posted this over at the Battle.net Diablo III forums. Apparantly, it was edited removing all the information after "A gem" - you know, the stuff about the Barbarian skills and such.

    I guess Blizzard can do whatever they want on their own forums. This isn't their own forums though. They sure as hell can't sue me for it - taking screenshots from a publicly released video and editing them falls under fair use.

    = = = =

    I have watched the Diablo III trailer a few times, and I thought it would be nice to do a more in-depth analysis of what we have seen in the 19 minute gameplay video.

    I will be going over stuff sequentially and noting points in time for certain things so you can download the video and see them for yourself should you have a reason to doubt me.

    I have also included helpful images taken directly from the video and cropped a bit. Again, everything I have seen you can see for yourself!

    Skill Cooldown



    Between 0:25-0:40, you can see the Barbarian use two skills. One of them triggers a WoW-style cooldown on the icon to the bottom left.

    Buff Icon



    During the same time the cooldown is demonstrated, you can see that a buff icon appears on the bottom left of the screen. I can see they are making the game VERY different from WoW by having it completely on the opposite side of the screen. d:

    Cursor & Enemy Text/Health



    During the combat starting at around 0:25, you can see that when the player hovers their cursor over an enemy it shows a health bar and their name (the enemies in the beginning of the video are "Ghouls"). The cursor also changes to a sword instead of the standard arrow.

    (Aside: bring back the damn gauntlet!)

    Impact Effect



    At 1:59-2:03, we can see the Barb smash the ground with some sort of an attack. It leaves impacts on the ground, although they fade after a few seconds.

    Inventory



    At 2:10-2:18, we can see the inventory screen come up. This picture shows the detail of it.

    Most of it is pretty obvious... we see equipment and weapon slots. But there are some things that raise questions.

    First, the inventory seems to be more like WoW now - every item takes up one slot. I am sure that item collectors will love this.

    But if we look closer, there are three major points of interest.

    First, the gold circle in-between the weapon slots. Does this serve some sort of purpose (like switching to an alternate weapon set ala LoD), or is it just decorative?

    Secondly, note that some of the item slots are filled and some are not. However, the inventory screen has a bunch of "blocked out" slots that make up most of the inventory. Apparantly, you can expand your inventory somehow...

    Which brings me to three: the four bag slots at the bottom right of the inventory screen. Slots for bags like World of Warcraft? Looks like.

    You can also see a small number on the scrolls: apparantly stackable items will have a small number on them showing how many of each you have. I feel bad for you people running insanely high resolutions. d:

    Item Hover & Info



    During the same time period of 2:10-2:18, we can see the player swap out his axes for some fancier ones. Again, some ideas taken from WoW and similar MMOs. Let's look at the details of the original axes first:

    Quote:
    Gaff
    [Axe]
    51.6 Damage Per Second
    *Attacks Per Second: 1.20
    *Damage: 39-55
    Sell Value: 193 O


    And now the new items the Barb equips:

    Quote:
    Heavy Axe of Storms
    [Axe]
    27.6 Damage Per Second
    *Attacks Per Second: 1.20
    Damage: 15-31
    *+1-47 Lightning Damage
    Sell Value: 249 O
    Quote:
    Double Axe of Frost
    [Axe]
    23.4 Damage Per Second
    *Attacks Per Second: 1.20
    *Damage: 12-27
    *+25-27 Cold Damage
    Sell Value: 246 O
    We clearly see Magic items here: simple axes with an added elemental damage effect. Note that the elemental damage does not appear to be calculated in the overall weapon damage, which goes against the previous Diablo II mechanic of factoring in all damage into the weapon range.

    Also note it shows you the sell value of the item right on it, something you would only see in the merchant window in Diablo II. Apparantly they've taken some tips from WoW's AuctioneerAdvanced addon (and similar addons).

    Runes



    On screen from 2:38-2:39, we see a Minor Power Rune. It seems that they may have ditched the ol' "Ral" "Ist" etc. naming convention and went for more descriptive (but simpler) names. Throughout the video you will see other sorts of runes drop as well.

    Elixir?



    From 4:23-4:27, we can see both of these items on screen. Minor Energy Rune seems simple enough, but what's an Elixir of Vitality? Why not just call it a potion? It seems to be something more complex. Will we have stat-boosting potions (like WoW's alchemy) in Diablo III?

    Items from the Trap Chest

    The items in the trap chest from 5:20-5:24 are:

    Gauntlets
    Plate Leggings
    Gothic Helm
    Plated Greaves
    Gothic Plate
    Plated Pauldrons

    While the trap is more "insidious" than the simplistic spawn traps of Diablo II, the functionality is very similar: after the trap is tripped, you still get loot. That is unless the chest is empty, after which point it would just suck to do all of that work for nothing.



    Loot from Trapped Chest



    At 5:28-5:30, we see the inventory window come up. We see all of the items picked up in their proper places. A point of interest is that the Gothic Helm on the Barbarian (remember that they said items would look different on every class in the narration) seems to look like the classic Bone Helm from Diablo II.

    We are also showcased an item:

    Quote:
    Annihilator Maul of Immolation
    [Two handed mace]
    109.6 Damage Per Second
    *Attacks Per Second: 0.80
    *Damage: 107-167
    *+25-27 Fire Damage
    Sell Value: 531 O
    With this item, we now have confirmed three of the classic Diablo II elements are in the current build of Diablo III: Cold, Lightning, and Fire. Joy!

    Ladder



    At 5:44-5:47, we see the Barb click on a ladder and slide down it. This is evidence that Diablo III's dungeons may have multiple levels without having to go down stairs. It's a nice touch.

    Scripted events changing the level layout



    At 5:52-5:56, we hear a monstrous sound (presumably the boss) and we see some rocks fall down and destroy a bridge. Apparantly scripted events can change the level. This tiny addition is welcome in my opinion as it brings a bit of flavor to the game and makes things more interesting.

    It also makes me wonder: what if the barbarian had walked into the rocks? Would he have died instantly? Sustained damage?



    What's more interesting, however, is that the Barbarian leaps across the chasm right after the rocks of dooooom fall. Okay, well, the leap itself isn't what's interesting. Anyone who has played Barbarian in Diablo II knows that he has the Leap skill and it has evidently carried over to Diablo III. The interesting bit is that crossing a chasm like this in Diablo II would only be possible with the Barbarian and any class that has teleport. So this begs the question: will alternate routes show up for certain situations like this, penalizing classes that do not possess such a skill by making them go around? Option B is that all classes have some sort of movement skill that would allow them to cross this chasm.

    Ever play Pokemon? In that game, you had to pick up special skills (like Cut) and teach them to your Pokemon to access certain areas. If you did not possess a Pokemon with that skill, you could not pass. Perhaps the same thing will be applied here. They have already stated that each class will have special quests just for them, so it is plausible that they will have their own routes throughout dungeons due to "roadblocks" like this.

    A gem



    Right after the Barb lands and trashes some Zombies, we see a Chipped Star Topaz drop. Most of us are familiar with the old Diablo II format: [Quality] [Gem], like [Chipped] [Ruby], [Perfect] [Sapphire], etc.. What does the "Star" part mean? Is it just flavor text, like [Chipped] [Star Topaz], or is it some sort of new parameter like [Chipped] [Star] [Topaz]? Since they seem to be going more for direct information instead of flavor text ("Minor Power Rune"), I'm going to go with the "it's just flavor text" side of this debate for now.

    Another bit I noticed: in Diablo II you had to hold Alt for item text to show up on screen. Now it seems that the item text is always on screen after the item drops. I guess I can take my thumb off of the Alt key... for now.

    Barb SMASH! ...with a wall

    Alright, here's one of the coolest parts of the video - something I'm sure we're all excited about. At 6:17-6:22, the barb knocks an entire wall down onto the zombies and makes them smush. Awesome!



    Also note the "Inferior Leather Gloves" in the bottom left corner. Apparantly, normal items will retain a similar "quality system" that Diablo II had: inferior items with worse stats and superior items with better stats.

    Spells, Stamina, Ranks, etc.

    I wager this one will spark a LOT of discussion. I am packing everything into one image for you to digest. It troubles me a little bit, to be honest.

    From 6:28-6:32 we see the player switch out some skills. Here is a picture showing ALL of the popup windows. For the visually impaired and lazy, I have included text as well.



    In no particular order:

    Quote:
    Battle Cry
    Rank 5/10
    Shouts out a warning, increasing defence of all nearby party members.

    Radius: 15 feet
    Stamina: 35
    Additional Defense: 200%
    Duration: 300 seconds
    Quote:
    Furious Charge
    Rank 1/1
    Charge directly at an enemy, smashing everything in the way.

    Current Level: 1
    Fury: 20
    Primary Damage: 110%
    Secondary Damage: 100%
    Range: 85 feet
    Quote:
    Whirlwind
    Rank 1/20
    Swirl in a cyclone, delivering attacks to everything in his path.

    Current Level: 1
    Fury: 1
    Hits for 25% of weapon damage

    Next Level: 2
    Fury: 1
    Hits for 30% of weapon damage
    Quote:
    Hammer of the Ancients
    Rank 4/5
    A massive attack that has increased chance to critically hit.
    Stamina: 16
    Deals 225% weapon damage plus an additional 14 physical damage
    +25% chance to critical hit
    And lastly, we see a sword icon with the text:

    Quote:
    This is your skill at close-range combat.
    So, some of the easy answers. That orange sword icon we've seen up until this point? That's the normal attack button.

    Another change is that things are measured in finite ranges now. D2 and D1 vets have surely been accustomed to talking about screens - Bone Spirit, for instance, had a range of about 2 screens. Now we have "feet" in the calculation.

    A silly little note, defense is spelled "defence" in Battle Cry. Damn Canucks, spell like us red-blooded Americans! YEE-HAW!

    We can determine from the names that some of these attacks (Hammer of the Ancients, Furious Charge) were special attacks that we have seen the Barbarian using up until this point in the video.

    Everything aside from that is... well, world-changing.

    The first thing I noticed personally is the ranks and levels. Note that all of the spells has a rank, like 1/20. However, Whirlwind lists "Current Level" and "Next Level" as well as Rank. So what are the differences between ranks and levels?

    Next, all of the special skills list a consumption of Stamina. Since they obviously have not been consuming life throughout the video, we must assume that the Barbarian does not use Mana - he uses Stamina. It is possible that they changeed "Mana" to "Stamina" across the board, but I doubt it. I guess classes will have different kinds of "special ability energy" types, probably requiring different potions. Since we never see the Barb actually USE any potions to restore his Stamina (and it restores very quickly), I assume that they have copied the Warrior's Rage mechanic from World of Warcraft. It is an assumption mind you, an educated guess if you will. The evidence in this alpha build in this respect is far from conclusive, but the clues point towards a certain direction in design - at least with the Barbarian.

    Paladins will love this: Furious Charge seems to be very similar to the Paladin's Charge skill. So what does that mean with the Paladin? Is the Charge skill out for the Pally? Is the Pally out altogether? Who knows, but we do know that the Barbarian has a skill that was previously assigned to the Paladin.

    Mini-movies



    From 7:27-7:45, we see an in-game mini cinematic of sorts play. This is a nice little touch that lets us see our characters in detail.

    Mercs and a notable item

    Right around 8:00, we see the mercs jump on board. Their pictures appear at the top left with health bars, just like in Diablo II. A simple mechanic that we all liked and worked pretty well.

    Also note in the picture a classic item of a certain class: Short Staff, the starting weapon for the Sorceress. This would be, in my opinion, a clue that there is a mage sort of class in the game. Yes, I am pretty sure it was going to be in the game anyway, but here is another little tidbit nonetheless.

    Small Bag



    From 8:48-8:57, we see an item on the ground: Small Bag. So it looks like bags (like WoW) will serve some sort of function in Diablo III.

    Numbers popping up

    We see orange-colored numbers pop up at times throughout the gameplay video. They do not appear with every attack, nor every killing blow on a monster. My guess is that they are critical hits.

    The Menu

    With this little post nearing its end, I thought I would go over the menu.



    So this is the menu. The picture describes things pretty well I think, no? The ? next to the tiny 5 and 6 numbered boxes seems to be exclusively for scrolls, although I can not be sure. Perhaps they can be used for Potions as well? Blizzard obviously has not done away entirely with potions, and I doubt they would do away with a hotkey for them.

    Conclusion

    This concludes my analysis of the little details of the D3 Gameplay video. If you take the time to download the video and watch it carefully in fullscreen, you will pick up a lot of nice little things and you can learn a lot about what the game is really like now.

    Thanks for reading, and I hope you guys enjoyed all of this info!
    Source

    Once more into the fray.
    Into the last good fight I'll ever know.
    Live and die on this day.
    Live and die on this day.


  4. #79
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    Found an awsome post over at diii.net
    The Little Things - Gameplay Video Analysis
    I posted this over at the Battle.net Diablo III forums. Apparantly, it was edited removing all the information after "A gem" - you know, the stuff about the Barbarian skills and such.

    I guess Blizzard can do whatever they want on their own forums. This isn't their own forums though. They sure as hell can't sue me for it - taking screenshots from a publicly released video and editing them falls under fair use.

    = = = =

    I have watched the Diablo III trailer a few times, and I thought it would be nice to do a more in-depth analysis of what we have seen in the 19 minute gameplay video.

    I will be going over stuff sequentially and noting points in time for certain things so you can download the video and see them for yourself should you have a reason to doubt me.

    I have also included helpful images taken directly from the video and cropped a bit. Again, everything I have seen you can see for yourself!

    Skill Cooldown



    Between 0:25-0:40, you can see the Barbarian use two skills. One of them triggers a WoW-style cooldown on the icon to the bottom left.

    Buff Icon



    During the same time the cooldown is demonstrated, you can see that a buff icon appears on the bottom left of the screen. I can see they are making the game VERY different from WoW by having it completely on the opposite side of the screen. d:

    Cursor & Enemy Text/Health



    During the combat starting at around 0:25, you can see that when the player hovers their cursor over an enemy it shows a health bar and their name (the enemies in the beginning of the video are "Ghouls"). The cursor also changes to a sword instead of the standard arrow.

    (Aside: bring back the damn gauntlet!)

    Impact Effect



    At 1:59-2:03, we can see the Barb smash the ground with some sort of an attack. It leaves impacts on the ground, although they fade after a few seconds.

    Inventory



    At 2:10-2:18, we can see the inventory screen come up. This picture shows the detail of it.

    Most of it is pretty obvious... we see equipment and weapon slots. But there are some things that raise questions.

    First, the inventory seems to be more like WoW now - every item takes up one slot. I am sure that item collectors will love this.

    But if we look closer, there are three major points of interest.

    First, the gold circle in-between the weapon slots. Does this serve some sort of purpose (like switching to an alternate weapon set ala LoD), or is it just decorative?

    Secondly, note that some of the item slots are filled and some are not. However, the inventory screen has a bunch of "blocked out" slots that make up most of the inventory. Apparantly, you can expand your inventory somehow...

    Which brings me to three: the four bag slots at the bottom right of the inventory screen. Slots for bags like World of Warcraft? Looks like.

    You can also see a small number on the scrolls: apparantly stackable items will have a small number on them showing how many of each you have. I feel bad for you people running insanely high resolutions. d:

    Item Hover & Info



    During the same time period of 2:10-2:18, we can see the player swap out his axes for some fancier ones. Again, some ideas taken from WoW and similar MMOs. Let's look at the details of the original axes first:

    Quote:
    Gaff
    [Axe]
    51.6 Damage Per Second
    *Attacks Per Second: 1.20
    *Damage: 39-55
    Sell Value: 193 O


    And now the new items the Barb equips:

    Quote:
    Heavy Axe of Storms
    [Axe]
    27.6 Damage Per Second
    *Attacks Per Second: 1.20
    Damage: 15-31
    *+1-47 Lightning Damage
    Sell Value: 249 O
    Quote:
    Double Axe of Frost
    [Axe]
    23.4 Damage Per Second
    *Attacks Per Second: 1.20
    *Damage: 12-27
    *+25-27 Cold Damage
    Sell Value: 246 O
    We clearly see Magic items here: simple axes with an added elemental damage effect. Note that the elemental damage does not appear to be calculated in the overall weapon damage, which goes against the previous Diablo II mechanic of factoring in all damage into the weapon range.

    Also note it shows you the sell value of the item right on it, something you would only see in the merchant window in Diablo II. Apparantly they've taken some tips from WoW's AuctioneerAdvanced addon (and similar addons).

    Runes



    On screen from 2:38-2:39, we see a Minor Power Rune. It seems that they may have ditched the ol' "Ral" "Ist" etc. naming convention and went for more descriptive (but simpler) names. Throughout the video you will see other sorts of runes drop as well.

    Elixir?



    From 4:23-4:27, we can see both of these items on screen. Minor Energy Rune seems simple enough, but what's an Elixir of Vitality? Why not just call it a potion? It seems to be something more complex. Will we have stat-boosting potions (like WoW's alchemy) in Diablo III?

    Items from the Trap Chest

    The items in the trap chest from 5:20-5:24 are:

    Gauntlets
    Plate Leggings
    Gothic Helm
    Plated Greaves
    Gothic Plate
    Plated Pauldrons

    While the trap is more "insidious" than the simplistic spawn traps of Diablo II, the functionality is very similar: after the trap is tripped, you still get loot. That is unless the chest is empty, after which point it would just suck to do all of that work for nothing.



    Loot from Trapped Chest



    At 5:28-5:30, we see the inventory window come up. We see all of the items picked up in their proper places. A point of interest is that the Gothic Helm on the Barbarian (remember that they said items would look different on every class in the narration) seems to look like the classic Bone Helm from Diablo II.

    We are also showcased an item:

    Quote:
    Annihilator Maul of Immolation
    [Two handed mace]
    109.6 Damage Per Second
    *Attacks Per Second: 0.80
    *Damage: 107-167
    *+25-27 Fire Damage
    Sell Value: 531 O
    With this item, we now have confirmed three of the classic Diablo II elements are in the current build of Diablo III: Cold, Lightning, and Fire. Joy!

    Ladder



    At 5:44-5:47, we see the Barb click on a ladder and slide down it. This is evidence that Diablo III's dungeons may have multiple levels without having to go down stairs. It's a nice touch.

    Scripted events changing the level layout



    At 5:52-5:56, we hear a monstrous sound (presumably the boss) and we see some rocks fall down and destroy a bridge. Apparantly scripted events can change the level. This tiny addition is welcome in my opinion as it brings a bit of flavor to the game and makes things more interesting.

    It also makes me wonder: what if the barbarian had walked into the rocks? Would he have died instantly? Sustained damage?



    What's more interesting, however, is that the Barbarian leaps across the chasm right after the rocks of dooooom fall. Okay, well, the leap itself isn't what's interesting. Anyone who has played Barbarian in Diablo II knows that he has the Leap skill and it has evidently carried over to Diablo III. The interesting bit is that crossing a chasm like this in Diablo II would only be possible with the Barbarian and any class that has teleport. So this begs the question: will alternate routes show up for certain situations like this, penalizing classes that do not possess such a skill by making them go around? Option B is that all classes have some sort of movement skill that would allow them to cross this chasm.

    Ever play Pokemon? In that game, you had to pick up special skills (like Cut) and teach them to your Pokemon to access certain areas. If you did not possess a Pokemon with that skill, you could not pass. Perhaps the same thing will be applied here. They have already stated that each class will have special quests just for them, so it is plausible that they will have their own routes throughout dungeons due to "roadblocks" like this.

    A gem



    Right after the Barb lands and trashes some Zombies, we see a Chipped Star Topaz drop. Most of us are familiar with the old Diablo II format: [Quality] [Gem], like [Chipped] [Ruby], [Perfect] [Sapphire], etc.. What does the "Star" part mean? Is it just flavor text, like [Chipped] [Star Topaz], or is it some sort of new parameter like [Chipped] [Star] [Topaz]? Since they seem to be going more for direct information instead of flavor text ("Minor Power Rune"), I'm going to go with the "it's just flavor text" side of this debate for now.

    Another bit I noticed: in Diablo II you had to hold Alt for item text to show up on screen. Now it seems that the item text is always on screen after the item drops. I guess I can take my thumb off of the Alt key... for now.

    Barb SMASH! ...with a wall

    Alright, here's one of the coolest parts of the video - something I'm sure we're all excited about. At 6:17-6:22, the barb knocks an entire wall down onto the zombies and makes them smush. Awesome!



    Also note the "Inferior Leather Gloves" in the bottom left corner. Apparantly, normal items will retain a similar "quality system" that Diablo II had: inferior items with worse stats and superior items with better stats.

    Spells, Stamina, Ranks, etc.

    I wager this one will spark a LOT of discussion. I am packing everything into one image for you to digest. It troubles me a little bit, to be honest.

    From 6:28-6:32 we see the player switch out some skills. Here is a picture showing ALL of the popup windows. For the visually impaired and lazy, I have included text as well.



    In no particular order:

    Quote:
    Battle Cry
    Rank 5/10
    Shouts out a warning, increasing defence of all nearby party members.

    Radius: 15 feet
    Stamina: 35
    Additional Defense: 200%
    Duration: 300 seconds
    Quote:
    Furious Charge
    Rank 1/1
    Charge directly at an enemy, smashing everything in the way.

    Current Level: 1
    Fury: 20
    Primary Damage: 110%
    Secondary Damage: 100%
    Range: 85 feet
    Quote:
    Whirlwind
    Rank 1/20
    Swirl in a cyclone, delivering attacks to everything in his path.

    Current Level: 1
    Fury: 1
    Hits for 25% of weapon damage

    Next Level: 2
    Fury: 1
    Hits for 30% of weapon damage
    Quote:
    Hammer of the Ancients
    Rank 4/5
    A massive attack that has increased chance to critically hit.
    Stamina: 16
    Deals 225% weapon damage plus an additional 14 physical damage
    +25% chance to critical hit
    And lastly, we see a sword icon with the text:

    Quote:
    This is your skill at close-range combat.
    So, some of the easy answers. That orange sword icon we've seen up until this point? That's the normal attack button.

    Another change is that things are measured in finite ranges now. D2 and D1 vets have surely been accustomed to talking about screens - Bone Spirit, for instance, had a range of about 2 screens. Now we have "feet" in the calculation.

    A silly little note, defense is spelled "defence" in Battle Cry. Damn Canucks, spell like us red-blooded Americans! YEE-HAW!

    We can determine from the names that some of these attacks (Hammer of the Ancients, Furious Charge) were special attacks that we have seen the Barbarian using up until this point in the video.

    Everything aside from that is... well, world-changing.

    The first thing I noticed personally is the ranks and levels. Note that all of the spells has a rank, like 1/20. However, Whirlwind lists "Current Level" and "Next Level" as well as Rank. So what are the differences between ranks and levels?

    Next, all of the special skills list a consumption of Stamina. Since they obviously have not been consuming life throughout the video, we must assume that the Barbarian does not use Mana - he uses Stamina. It is possible that they changeed "Mana" to "Stamina" across the board, but I doubt it. I guess classes will have different kinds of "special ability energy" types, probably requiring different potions. Since we never see the Barb actually USE any potions to restore his Stamina (and it restores very quickly), I assume that they have copied the Warrior's Rage mechanic from World of Warcraft. It is an assumption mind you, an educated guess if you will. The evidence in this alpha build in this respect is far from conclusive, but the clues point towards a certain direction in design - at least with the Barbarian.

    Paladins will love this: Furious Charge seems to be very similar to the Paladin's Charge skill. So what does that mean with the Paladin? Is the Charge skill out for the Pally? Is the Pally out altogether? Who knows, but we do know that the Barbarian has a skill that was previously assigned to the Paladin.

    Mini-movies



    From 7:27-7:45, we see an in-game mini cinematic of sorts play. This is a nice little touch that lets us see our characters in detail.

    Mercs and a notable item

    Right around 8:00, we see the mercs jump on board. Their pictures appear at the top left with health bars, just like in Diablo II. A simple mechanic that we all liked and worked pretty well.

    Also note in the picture a classic item of a certain class: Short Staff, the starting weapon for the Sorceress. This would be, in my opinion, a clue that there is a mage sort of class in the game. Yes, I am pretty sure it was going to be in the game anyway, but here is another little tidbit nonetheless.

    Small Bag



    From 8:48-8:57, we see an item on the ground: Small Bag. So it looks like bags (like WoW) will serve some sort of function in Diablo III.

    Numbers popping up

    We see orange-colored numbers pop up at times throughout the gameplay video. They do not appear with every attack, nor every killing blow on a monster. My guess is that they are critical hits.

    The Menu

    With this little post nearing its end, I thought I would go over the menu.



    So this is the menu. The picture describes things pretty well I think, no? The ? next to the tiny 5 and 6 numbered boxes seems to be exclusively for scrolls, although I can not be sure. Perhaps they can be used for Potions as well? Blizzard obviously has not done away entirely with potions, and I doubt they would do away with a hotkey for them.

    Conclusion

    This concludes my analysis of the little details of the D3 Gameplay video. If you take the time to download the video and watch it carefully in fullscreen, you will pick up a lot of nice little things and you can learn a lot about what the game is really like now.

    Thanks for reading, and I hope you guys enjoyed all of this info!
    Source

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    That gear cursor is from WoW too.





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  7. #82
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    Nice articles.
    This was new to me
    Random Loot Mechanic
    Currently - while in a party each player will see their own drops from each kill.
    This could mean that after killing a zombie I see a sword drop, and you may see a shoulder slot item drop. Or I see nothing drop, while you got an axe.


    So thats what the announcer in the 19 minute gameplay video meant when he said "Anything you see on the ground is yours." I really like this loot system. No one see your loot except you and you can sell or share thats very awesome.





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    That's a cool idea, specialy for boss fights which used to be kinda a click fest when you were in randomy greedy groups.

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    Quote Originally Posted by Nuvian View Post
    That's a cool idea, specialy for boss fights which used to be kinda a click fest when you were in randomy greedy groups.
    I plan on playing with only people i know but im glad this new loot system is around.
    TAKE THAT!! ****ing Loot Ninja's!!!





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    Yeah we need to avoid situations like these...
    [ame="http://www.youtube.com/watch?v=Qtr_B_mzzbg"]YouTube - WoW Ninja Looter[/ame]

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  11. #86
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    Quote Originally Posted by Nuvian View Post
    No news yet, but i'm quite sure a bow user/assassin type, pure caster (sorc/mage) and a hybrid melee class will be the last 3,a few more thread updates btw:

    The Diablo 2 Team Comments on Diablo 3 (added 8/07/200
    Blizzard On ‘Diablo’ MMO Hopes, New Franchises And More (added 8/07/200
    Thanks for the info and answers, man.




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    Is friendly fire confirmed to be on or off?
    Barbarian is gonna have a hard time in groups moving around that much if a mage is shooting fireballs and has firewall etc.





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    Man you guys need to stop this thread...bringing back the memories of the countless hours spent playing the Diablo series. Now I can't stand to wait for the release#!@$!

    I knew there was some element missing in gaming...and that was Diablo3...seriously I can't wait...is there any game that's even like this recently that I could tide myself over with?

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    Glad that loot system is in place, killer only sees items, I remember in Runescape when that was a glitch they then put into the game



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    Wow Nuvian, thanks for all that info. I had to take a break on reading all that. Will finish reading this stuff later.

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    Quote Originally Posted by greepoman View Post
    Man you guys need to stop this thread...bringing back the memories of the countless hours spent playing the Diablo series. Now I can't stand to wait for the release#!@$!

    I knew there was some element missing in gaming...and that was Diablo3...seriously I can't wait...is there any game that's even like this recently that I could tide myself over with?
    Yes, the memories. Diablo 2 is probably the best PC game I've played. I loved everything about it. Especially Battle.net. I hope this one will be as good, if not better.




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    Quote Originally Posted by SerinousTSE View Post
    Yes, the memories. Diablo 2 is probably the best PC game I've played. I loved everything about it. Especially Battle.net. I hope this one will be as good, if not better.
    I really didnt like D2 so i skipped it.
    D3 feels like the true sequel i was waiting for because i loved D1.





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    Added some new articles to the main post:
    Six Demons We'd Love to Face in Diablo III (added 10/07/200
    Diablo III: has the world gone mad? (added 10/07/200

    Once more into the fray.
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  19. #94
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    Quote Originally Posted by Nuvian View Post
    Added some new articles to the main post:
    Six Demons We'd Love to Face in Diablo III (added 10/07/200
    Wow i loved that one.
    Cant wait to see what type of bosses we are getting in Diablo III.





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    Here's a funny little piece about the Internet and D3 if you haven't seen it:
    When Blizzard unveiled Diablo III earlier this week, it didn't come as much of a surprise to anyone. Well, there was one guy who thought Starcraft 3 was being developed alongside Starcraft 2 with a projected release date of one week prior to the release of the game it was following, but no one has taken Cliffy B. seriously since he predicted that Mario would never appear in another video game after Super Mario Sunshine.

    Sure, it didn't blow any minds, but the announcement came as welcome news. Diablo II is still the first thing I install on my computer after a trojan-laden lolita incest hentai comic forces me to reformat. It's hard to believe that in the last eight years no one has been able to step in and create a better action-rpg. It's even harder to believe that a ten year old girl can lubricate her entire body with egg yolks then squirm into the urethra of her mother's ***** and follow it until she returns to the womb, but I saw the drawings. It can happen, people.

    After watching the Diablo III gameplay footage, I was really excited. The visuals were fantastic, a lot of small improvements had been added without seeming to get in the way of what makes the series great, and by the end of the video I found myself moving my mouse around the screen as if I was playing. That's sad, but what's even sadder is that I'm not a big-time game journalist so I can't come up with a term like "gamesturbation" to describe the lonely and desparate act while making myself cool and quotable.

    Imagine my surprise when I discovered that my positive impressions were irrational and baseless, while most of the internet saw the game for what it truly was: A personal insult to them and a serious threat to all they hold dear. If you find that you've mistakenly become mildly optimistic about the game, read on to find out where I went wrong so you can adjust accordingly.



    My Initial (Wrong) Opinion: Wow, it's the world from Diablo in 3D, rendered like a painting to retain the 2D flavor of the previous games. The dark and ominous themes are still there, only now we don't have to use our imaginations to fill in the details suggested by blocky sprites.

    The Internet's (Correct) Opinion: Wow, it's a ****ty cartoon! This is NOT the same world that Diablo I and II took place in. No way.

    Do I see a rainbow? I'm sorry, but rainbows don't exist in the Diablo universe. I have read all the lore, and there is not a single mention of rainbows in there. Big surprise that Blizzard retconned rainbows into Diablo. Vapid morons. Who do they think they are? I've been playing this series they created for years, and they **** everything up like they own it.

    Here's the dark and gritty Diablo II, which Diablo III should look like:


    Here's a cartoon:


    Or is that Diablo III? I honestly can't tell.

    Blizzard should give the game a dark atmosphere by literally making the game too dark to see anything and then maybe add some film grain on top of everything. If the technology is available, the black silhouette of a thumb could get in the way of the player's view to obscure the game from time to time and add to the game's overall darkness.



    My Initial (Wrong) Opinion: In addition to gold and loot, monsters will occasionally drop globes that heal your character when picked up. You'll be able to focus more on the gameworld instead of micromanaging a potion inventory. This frees up the hotbar for your character's abilities.


    The Internet's (Correct) Opinion: Globes of health. That float. Riiiight.


    It made so much more sense when glass bottles full of healing syrup fell out of monsters onto rocky dungeon floors without breaking. You know, when your character had thirty bottles strapped onto his belt and no one thought twice about chugging something that had been stuffed into a poisonous mummy for the last thousand years. This magical orb **** is going to ruin my sense of immersion big time.



    My Initial (Wrong) Opinion: The Witch Doctor looks like a variation of the Necromancer that focuses on infectious diseases and fire instead of death and the art of looking like J. Mascis. Being able to cast your offensive spells on pets so their attacks are buffed with those spells' abilities seems like it could be a lot of fun. I can imagine buffing one pet with a spell that slows enemies, another pet with some form of Weaken, and a third with a damage-dealing plague to mop up.


    The Internet's (Correct) Opinion: WHERE DID THE NECROMANCER GO??? I'm not buying this game. Even if all of the unannounced classes are Necromancers, it's too late. Blizzard has abandoned its true fans.



    My Initial (Wrong) Opinion: Did that thing just flatten one player under its foot, then pick up a barbarian and bite his head off? Okay, that's awesome. Hardcore mode just got hilarious.


    The Internet's (Correct) Opinion: So the player characters only come up to this thing's ankles? That's stretching it way too far.


    I'm sorry, but this terribly designed throwaway boss does not fit into the compendium of realistic monsters that we've all become accustomed to such as skeletons that hide in barrels, pygmies that stand on each other's shoulders to create larger pygmies, and enormous Satanic grubs.


    - Dennis "Corin Tucker's Stalker" Farrell
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  21. #96
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    I've got to stop in and commend you for gathering all this cool info for me to read while I'm bored at work. I wasted a lot of my life on the first two Diablo's and I'll probably do it again with this one. Keep up the great work!
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    greepo, lol, that was a great piece. I agree with him wholeheartedly. This new look for D3 is just what the sequel needed.




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    Quote Originally Posted by greepoman View Post
    Here's a funny little piece about the Internet and D3 if you haven't seen it:

    http://www.somethingawful.com/d/news...e-internet.php
    1 thing wrong about the article.
    That big guy was confirmed not to be a boss by the devs at the the Diablo III panel at that event where they revealed Diablo III.





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    He looks like a boss and acts like a boss and drops items like a boss, are you sure they didn't mean the big guy that was summoned from the bones?

    Once more into the fray.
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    Live and die on this day.
    Live and die on this day.


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    Quote Originally Posted by Nuvian View Post
    He looks like a boss and acts like a boss and drops items like a boss, are you sure they didn't mean the big guy that was summoned from the bones?
    They said both were not bosses.
    Update: I am watching the panel now on youtube and i will find it for you guys.
    Update #2
    Here it is
    [ame="http://youtube.com/watch?v=N17luvbl8XM"]YouTube - Diablo 3 1 Hour Lead Designer Panel (WWI, 200 Part 3[/ame]
    Point in the video - 6:40





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