Source: To read the rest click here.E3 06: Metal Gear Solid: Portable Ops Multiplayer Hands-On
The newly-announced PSP-exclusive Metal Gear Solid 3 sequel showed up fashionably late to E3, and we ran, not walked, over to get our hands on it. It's very impressive--find out why.
By Greg Kasavin, GameSpot
Posted May 12, 2006 2:49 pm PT
LOS ANGELES--Announced earlier at E3 this week, Metal Gear Solid: Portable Ops could also be described as Metal Gear Solid 3-II. This PSP game will continue the memorably storyline of MGS3: Snake Eater, chronicling what happens to Snake--aka Big Boss--some years after his last mission. He'll need to deal with some treacherous FOX unit operatives in order to clear his name, having been wrongfully accused of treason. The newly released trailer is suggestive of all this, and of how this is very much a pure Metal Gear Solid game, rather than a spin-off like the Metal Gear Acid series. Knowing all that, we rushed over to Konami just hours before the end of E3 in order to get a chance to play a multiplayer version of the game behind closed doors. This first build of the game arrived as a late-breaking addition to the company's lineup.
Multiplayer, you say? That's right: Metal Gear Online, first introduced a short while ago in the special edition Metal Gear Solid 3: Subsistence, will be integrated into Portable Ops, with both ad-hoc and infrastructure modes. So you'll be able to wirelessly compete against other players over the Internet, playing a game that looks as good and plays as well, if not better, than Metal Gear Solid 3.
We got to go a few rounds in a four-player deathmatch mode as the producer of the game provided some detail about some of the differences (often while shooting us in the face--he was playing along with three others). Essentially this is the Metal Gear Solid 3 gameplay you'd expect if you've played Metal Gear Online as part of Subsistence. The underlying mechanics are nearly identical to the PS2 version, and we were relieved to find that the camera controls already seemed quite good. The analog stick is used to run in any direction, while the D-pad is used to rotate your view around your character. The left trigger snaps the view behind your back if you need to reorient yourself, and when the character would obstruct the camera angle (such as when his back is to a wall), he becomes transparent so you can see.
All I can say is WOW I cannot wait for this game!
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[live] Red Faction: Armageddon officially announced
With E3 just days away, we are hearing more and more games getting the official reveal. Today you can add THQ’s official announcement of Red Faction: Armageddon to the growing list of games.
The game is currently in development at THQ’s internal studio Volition, and is slate for release on PlayStation 3, PC, and Xbox 360 in March 2011. The game is set beneath the surface of Mars as the fate of the planet hangs in the balance. Players are put in the shoes of Darius Mason, as he fights to save humanity from an ever greater evil that threatens to extinguish all life on the planet.
Look for “never-before-seen physics-based weaponry that redefines gameplay in the shooter genre,” and both a single-player campaign and multiplayer co-operative modes.
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