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  1. #101
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    Surprised no one mentioned this one, but bayonetta supports it....nothing like blowing the F*CK outta angels listening to SOD Chop Suey!!!!!!!

  2. #102
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    According to wikipedia, Hustle Kings allows custom soundtrack, I imagine thru the XMB. I've also seen a youtube video showing that WWE: Legends of Wrestling allows custom soundtracks to be used for character intros. So that is done thru a in game menu and not XMB.

  3. #103
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    I can confirm from your list that savage moon does work.

    Also Singstar when in the menus. It used to be a 'workaround' by choosing from in game, but now it's using the XMB.

    Edit:
    I noticed you have comments on some, so you should add that Motorstorm: Pacific Rift gets the XMB music only when off-line.

    Edit 2:
    You have Ferrari Challenge on there twice!

  4. #104
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    Shouldnt playing music through XMB work in all games?

  5. #105
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    ....all of them.
    Most Anticipated Games of 2010: Valkyria Chronicles II, Kingdom Hearts: Birth By Sleep, 3D Dot Game Heroes, Red Dead Redemption, Transformers: War for Cybertron, Metal Gear Solid: Peace Walker, Resonance of Fate, L.A. Noire

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  6. #106
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    Quote Originally Posted by PhantomOfTheKnight View Post
    ....all of them.
    So my assumption below is correct?

  7. #107
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    Since Sony have freed up 70MB of RAM, they should be able to implement it in ALL games through the XMB.

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  8. #108
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    Will I can tell that Battlefield: Bad Company 2 supports custom soundtracks too. I have been listening to my own music while I playing was the campaign missions.

  9. #109
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    Whats so hard about having in-game music? I don't understand why it works fine on the 360, yet on the PS3 its a "big deal."

  10. #110
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    Quote Originally Posted by Yokokorama View Post
    Whats so hard about having in-game music? I don't understand why it works fine on the 360, yet on the PS3 its a "big deal."
    I think it's something to do with Microsoft having specific patents on the way they implemented custom soundtracks. So because of that, Sony had to be creative in their custom soundtrack method. The way Sony ended up doing it, however, required that the developer implement the ability to play music during gameplay. On the 360, the ability is built into the system, so no need for developers to do anything really. The way the 360 does it is that it some how plays your music over the game's soundtrack but under the game's sound effects (if that makes any sense..).

    I remember I read this somewhere, I'll find the article and post back.

    EDIT: Here is the article.

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  11. #111
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    No its because EA wouldn't let them do it because there was insufficient RAM for their earlier games but like I said, Sony have reduced the OS footprint by 70MB which is more than enough to enable ingame music in any games.

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  12. #112
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    Quote Originally Posted by Jon God View Post
    Sacred 2: Fallen Angel
    Definitely supports custom soundtracks. Just open the XMB and click music. Bam.

  13. #113
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    Quote Originally Posted by AaronSOLDIER View Post
    No its because EA wouldn't let them do it because there was insufficient RAM for their earlier games but like I said, Sony have reduced the OS footprint by 70MB which is more than enough to enable ingame music in any games.
    Right, but the fact that Sony had to implement custom soundtrack around Microsoft patents also contributed.

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  14. #114
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    Quote Originally Posted by streetracer67856 View Post
    Right, but the fact that Sony had to implement custom soundtrack around Microsoft patents also contributed.
    Well actually MS might not even have that patented because some games have ingame music where you just select it through the XMB and no developer has been sued over doing that technique.

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  15. #115
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    Actually, it has more to do with the fact that the Xbox 360 was designed with these features in mind. Custom soundtracks were there from day one and all games are required to support it.

    It's much harder to add these features after the fact, as Sony is finding out with this, cross game xmb/voice chat, and Home.
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  16. #116
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    I can confirm that Sacred 2 has custom soundtracks. I listened to a lot of Rush when playing that game... Hahaha
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  17. #117
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    The demo of Smash Cars has xmb music support. It prompts for you to unlock the full version so I'm prettty sure my demo is the full version with a lock in place to limit options. Thus meaning the full version of the game has custom soundtracks.

  18. #118
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    Resonance of Fate got custom soundtrack as well
    IoN

  19. #119
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    Nier as well

    Nier as well

  20. #120
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    You can now build maps with your own music for UT3 on PS3 since they released the sound tools for UEd, though I know that's not quite what you meant. I'm putting some music in my map once I figure out how to make the music lists.

  21. #121
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    mk vs. dc universe has custom soundtrack?!?! If I only knew this when I got it!! oh man..


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