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  1. #1
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    X-Box 360 conference reaction IGN Staff Reports

    "E3 2005: Xbox 360 Conference Reaction
    Doug, David, Hilary and others sound off their opinions on Microsoft's news conference.
    by IGN Xbox staff

    May 17, 2005 - Monday saw Microsoft's annual Pre-E3 Press Conference. The full unveiling of Xbox 360 was on everyone's mind. When the smoke cleared, the audience seemed to all have the same reaction. "Huh. So that's that." What did the IGNXbox editor's think of Microsoft's conference showing? We polled three editors to find their thoughts.

    Hil's Take

    Microsoft's E3 Press Conference was the hottest ticket in town, hands down. The annual event is usually a laid back affair with attendees strolling around, knocking back a few non-alchoholic beers, even chowing on popcorn. Not this year. This was the year of Xbox 360 and as such, the Shrine Auditorium was packed. The moment people entered, they found a seat and they waited for things to get started. The frivolity was gone -- a new system is serious business.

    Fast-forward to the end of the conference and my typical cynicism had proven itself all-too accurate. The Xbox 360's games looked a lot more like this generation than next generation -- certainly not enough to be 359 times bigger than Xbox 1. I realize its still early, but if Microsoft expects the common gamer to shell out another $300 (or whatever the final price point may be) there needs to be something sexier than the girl carrying the next Xbox.

    Gears of War, I am at your service. Elder Scrolls IV: Oblivion, you had me at hello. Kameo, you are my -- wait, Kameo?!? There's no denying that a few of the games shown at Microsoft's conference were indeed beautiful and impressive. However, there were quite a number that just didn't give the sense of next generation. Even DOA 4, which is filled with sweet new moves and some new characters, just wasn't as mind-blowing as expected. When I think next-gen, I picture something similar to a high-end PC.

    Absent was Perfect Dark Zero, a game Microsoft was previously hyping like it was the second coming. How could this possibly be absent from the presentation?

    Microsoft is shooting for a billion units sold in the Xbox 360 lifetime, which certainly seems plausible since there are six billion people on Earth. That's only one Xbox 360 for every six people on the planet -- hot!

    On a positive note, the console design is beautiful. It's truly fantastic. A replaceable faceplate is totally unnecessary but I have to have one... or two or three. The controller also looks like an upgrade from the Controller S with the white and black buttons moving above the analogue triggers. The online features, the "marketplace," all sound like strokes of genius, the kind of thing no other console would offer. Xbox 360 will create a global community that inspires creativity, personalization and more obnoxious smack talk on Xbox Live. Oh, and Xbox Live (at least a stripped down version) is free right out of the box. That's hot, hot, hot. I should also note that jaggies truly were gone the way of the Dodo. Thank the Lord.

    There is still hope. The original Xbox had a somewhat laughable first showing. Halo did not look very good at E3 2001. You know what, the Xbox turned out pretty damn good. There is hope, I promise you. Especially if some random shots found about online are to be believed, Project Gotham 3 is going to be unreal in terms of visuals.

    What really matters is the gameplay. It truly is more important than the graphics. The implications of the Xbox 360's processor power on AI could prove to be revolutionary for console games. I hope that with some hands-on time, Xbox 360 proves itself worthy. But Microsoft's conference was a friendly version of the infomercial shown on MTV last Thursday. There wasn't as much substance as there could have been and it seemed Microsoft was trying to drown out any failings with a ridiculous amount of bass. BOOM. BOOM. BOOM. Oh, yes, Xbox 360 is great. BOOM. BOOM. BOOM.

    Andrew's Take

    Before the start of the day, the fact that the Xbox conference was out of my reach left me with a bitter taste in my mouth; the same kind of taste when you actually mistake vinegar for water. After the conference finished, my tune had changed just a little bit. No, Microsoft's showing wasn't terrible by any stretch of the imagination, but it did seem a little disappointing.

    Being a hardcore Dead or Alive fan, I was excited to see what Tecmo and Itagaki would do with Dead or Alive 4, but from what I saw, I was a little disappointed. The new characters -- who have yet to be named and aren't limited to the three we saw at the trailer -- are nice, and so are the locations, but some of the fights look a hell of a lot like Dead or Alive Ultimate. On the other hand, the new ways to attack looked pretty cool. Online play is a certainty this time around, which will guarantee a huge community for the game too. Overall, I'm looking forward to the game, but I'm very worried about what changes (or lack of changes) Tecmo will make to the game once it's released.

    The other big highlight for me was seeing EA's Need for Speed Most Wanted. I'm also a big fan of the NFS series, especially Hot Pursuit, so seeing the game go back to its roots -- even if for a little while -- makes me very happy. The game also lacks the stupid bling-bling atmosphere of the Underground series, which is great. Sure, others might not agree with me, but damn if I'm happy to get away from all of that.

    Notable titles aside from DOA4 and NFS Most Wanted were Final Fantasy XI and Elder Scrolls IV: Oblivion, both of which looked absolutely stunning in their own special ways. FFXI looks better than its PC counterpart, and Oblivion is just attractive to me because of the Bethesda ties, which means it'll be an instant classic, no matter when it's released. But hopefully for our sake, it's released sooner rather than later. Of course, the other EA titles that were shown all look fantastic, especially Madden 2006. I can't wait to see what EA can do with NHL 2006!

    Overall, the atmosphere during the conference is a stark contrast to that of the Sony conference, which was much more professional and, well... felt like a stockholder's meeting. By comparison, the MS conference was too laid-back, and while I applaud them for trying to make it appeal to younger people, it seemed that they were trying a little too hard to be hip and cool with the kids, and not going with the flow. The thing is this; Microsoft tries to make you need their system, and with Sony, they try to make you want it.

    Another thing that made a huge difference was the running times of both conferences. Sony's went on for a insane amount of time, but Microsoft kept theirs to a strict schedule, never deviating it. For a year when the big three systems are all set to debut, Microsoft should have made more time to dedicate to showing off their titles. Plus, the absence of Halo really hurt their presentation, especially when going up against a trio of Tekken, Devil May Cry and Metal Gear Solid from Sony. Still, Microsoft is still a student in the industry, and hopefully next year they continue to study the critiques they receive and improve on them.

    Look for more impressions of the conference soon.

    Chris' Take

    To reiterate a similar statement expressed by Hilary, this year's Microsoft event definitely was the best ticket in town. Everyone was eager to see the Xbox 360 in action. What we got was an exceptionally thrilling presentation that solidified Microsoft's objective to expand the console's parameters to be a multi-purpose entertainment unit. If Xbox weren't behind this, I'd be quivering with visions of Phillips CD-I.

    Let's hope history doesn't repeat itself. Don't misinterpret my reaction to be cynical, but I think consoles should stay focused on being gaming entertainment devices - not an alternative multimedia peripheral for recording televised programs and making toast. If the Xbox 360 intends to penetrate the mainstream market, they need to make sure they tap into the consumer psyche. Custom faceplates is a novel feature, but that's hardly enough. I am definitely intrigued by the tiered Xbox Live system…a new precedent for the industry that should bring in those who've been intimidated by online gaming. Don't' care to compete with others? Sit back and watch. Reportedly, the Xbox Live basic package will allow literally hundreds of gamers to log on for free as a spectator and watch the pros show you how to kick ass in Halo 2 or Project Gotham Racing 3. Of course, the more hardcore types will want to try out the more elite package, albeit for a small fee. The Xbox Live Gold Package will offer access to downloadable content, hosting tournaments and several more community options which are destined to be big with those fond of clans, stat tracking and then some.

    I have to go on record though and admit that right now (at least until later this week), Xbox 360's games don't appear to be quite at the cutting edge level I expected. Perfect Dark Zero was rather disappointing on the MTV half-hour program. Although I am not a major Dead or Alive fanatic like Andrew, I'll have to get my hands all over that simply because it's a new game that simply looks badass. I can't wait to find out more about what Team Ninja has incorporated into the upcoming installment. And I can't forget to give a quick "hell yeah" to Square Enix for showing the Xbox 360 some Final Fantasy love with the announcement of Final Fantasy XI for Xbox 360. (It's about TIME!).

    Well, later this week, I'll be camping at the Microsoft booth to experience the Xbox 360 games first-hand. (My head's isn't quite used to late night ranting). Stay tuned for our upcoming impressions.

    Doug's Take
    Wow. Coming into E3 I felt like Microsoft had done an outsanding job of flooding the airwaves with Xbox 360. You couldn't go anywhere without seeing or hearing about it: From the smallest little fansite to MTV, Microsoft had its bases covered and then some.

    But the first images of games didn't blow us away. Some were good, a few great -- Gears of War, Ghost Recon 3, Dead or Alive 4 -- these games really turned our heads. But honestly, most were downright disappointing.

    Then we saw the PS3 conference. We knew it was coming, the specs, the announcement, the hardware design, and the games. You'd be hard pressed to absolutely claim that all that video shown at the Sony conference was realtime, in-game footage, but those images, those videos were what we wanted. They were gorgeous. They were the images of what we we expect the next-generation to be. They made everything at the Microsoft news conference instantly look old and unimpressive. Even the freakin' duck demo, inspired from the early PlayStation and PlayStation 2 demos back in the day looked better than most Xbox 360 games.

    Perhaps it was the overload of Xbox 360 that we experienced from all of last week, perhaps it was that Sony figured out a way to play on Microsoft's over-saturation. But either way, the Microsoft news conference was spare of actual surprise, news, and the all-important E3 knockout punch. The biggest news, amazingly, was leaked beforehand -- limited backward compatibility, and Square-Enix's collaboration with Microsoft -- proving that Microsoft has serious leaks in its operation, giving us the news early but no surprises at all for its big annual conference.

    I know, I know. These games will look better in five months. And the proof is in the pudding, the gameplay, but from a purely surface level analysis of Microsoft's conference, it was unimpressive and completely void of the game I wanted to see most, Perfect Dark Zero."
    One high-profile developer who has seen both the PS3 and XBox 2 technology recentley whispered into my innocent ear, "The next PlayStation is way, way, more powerful than Xbox 2. It's insanely powerful."... Source E.G.M.

    http://www.socomnutzclan.com/Socom3/...005/Album.html

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    I think you missed a few negative comments here and there.

    Seriously though, Dez, while I'm not complaining about the article since it is news, the fact that you highlighted the negative comments isn't exactly a conducive enviroment to discussion... people are gonna argue at how annoyed they are with those kind of actions -- it's not the article that'll anger them (they'll write it off as bias, but it's opinion so... yeah) it's the highlighting that'll incite people.

    That said, I have to agree with the unimpressed sentiments... while I have no doubts the X2 will deliver a next gen gaming experience M$ SERIOUSLY botched the whole X2 hype. They simply messed it up Alard and crew don't seem to have a clue what the X2 is capable of and they keep trying to play it up like it's some infomercial. Gamers don't take kindly to that disingenous style of PR, though it may resonate with Jane and Joe Schmo.

    In addition the "leaks" (I'm betting they were mostly intentional) worked as a negative... people were being built up and up and up and then boom... the X2 didn't produce hyper-reality graphics or any other voodoo a lot of the fans thought it would... a snap back to reality. It's like the Halo 2 fiasco... well, fiasco's a strong word, but you know what I mean.

    Essentially, the PR was just handled wrong and was too splotchy. I think perhaps Alard and co are X2 weakest link if they were in charge.


    That said there's still life in the X2, there's an underlying current of interest with the X2 having some really good games. There's already a strong showing of Japanese support, if in some cases only in name, and SEGA seems to have gone totally M$. Maybe the X2 really will be the DC2 (in a good way)... though after reading the Arx Technica article I'm inclined to call it the GC2... GDC2?? Oh ho ho ho ho. Anyway, if M$ has a good number of games in the bank, and if SEGA really has gone M$ they probably do, then it'll be a fight and the disappointment of E3 will fade.

  3. #3
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    yeah the highlighting of only bad statements was kinda bleh...

    I agree with some of the article and some I dont. Most of it I cant really comment on because I WASNT THERE....

    I will say that even here in my apartment, or at school, or even at work, I get this weird "gnat buzzing around my face and computer screen" annoyance from the way M$ keeps flashing their system at me like a popup. Although all the people ive asked about which they will buy have either said X2 or "im not buying any consoles anymore", the ones that said X2 were only in it for the graphics, and didnt have much concern about online features or faceplates or anything..... although they DID like The Killers alot.... hehe

    anywho.... i think the tactic M$ has chosen is to highlight the GOODIES and pass on commenting about the BADDIES. Throw the highlights at us and hope that they can get us to look at the birdie long enough to be distracted from PS3.
    Kevin Levine on Bioshock PS3: "...we’re not talking about any other versions right now."

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    Considering that the real Xbox 360 wasn't there and only Alpha Kits that were upgraded Apple Mac G5s and the games didn't have Anti-Aliasing in them yet, you would expect the games to not look as good as it is.

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    ... ... ... Zero, go beat the snot out of whoever told you that. The games all had AA turned on and, NO, even if it wasn't the graphics won't suddenly improve like magic when it is turned on.

    What we saw at E3 is basically what we'll get at launch. The 2nd gen games are a different issue... but what we saw is what we'll get. Developers shoot for a certain level of power when they make their games on pre-finalized dev kits. They estimate what the final product will be like based on what they have seen and what the companies have told them and then shoot for graphics that'll be at that level, then fine-tune once they get the finalized kits. They're not going to sit there and redo all the texture, all the polys, and so forth. It's way too much work that'll go down the drain. They can make some improvements here and there, tweaks -- you know, but we won't see anything substantial.

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    Mu, where did you hear that?

    Microsoft stated that the developers didn't have time to put AA in the games yet.

    And with the increased RAM they haven't been able to upgrade their games.

    Unless you provide a link to state that AA was turned on and prove me wrong but I'll provide a link up with Microsoft stating that AA was turned off when I get on my home computer.

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    Microsoft's Xbox 360 demo kiosks at the E3 gaming expo were not powered by actual console prototypes, but rather PowerMac G5 developer kits. Last week, we reported that the clips of video games supporting Microsoft's new Xbox 360 console were recorded from Apple test machines. According to a report by AnandTech, developers had to significantly reduce the image quality of their demos, resulting in "lackluster appearance" in some cases. "In Microsoft's own Xbox 360 booth, we saw tons of kiosks running upcoming 360 titles that were actually playable. Games like Top Spin 2 and Need for Speed were playable, but for some reason they didn't actually look all that great for a next-generation console." The demos apparently suffered from poor anti-aliasing, due to the PowerMacs' limited video cards (GeForce 6800 Ultra or an ATI Radeon X800 XT). The final Xbox 360 console will have 4X AA enabled on all titles. Still, "Apple should be quite happy."

    http://www.macnn.com/articles/05/05/....kiosks.at.e3/

    So apparently the developers had to lower the quality of most of the demos so there you go...

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    Ah, there's a little issue here... I haven't seen the running demos... so you could be right. However, the movies and everything that's been shown to those not at E3... AA was definately ON.

    Also, as I understand it this is from a reporters mouth and his preception... not M$'s own mouth.

    In addition, the report seems to be saying the games were suffering poorly BECAUSE they were running AA. Though, another way to interpret what the reporter said is the games aren't looking as great because they're running 2xMSAA instead of 4xFSAA... which is a ridiculous statement, AA only makes things look "cleaner"... it doesn't magically add polygons or higher texture resolutions. It doesn't turn current gen games into next gen games.

    Also, as I understand it M$ is forcing 2xMSAA only on the developers... they don't HAVE to use 4xFSAA, though they prolly should, since it's pretty cheap to implement -- according to ATI the GPU supposedly runs at 95-99% with 4xFSAA on, which is VERY nice

    As to the RAM, the 1st gen games prolly won't use it. They try, but as I said they devfelopers aren't going to come in and redo all their work just because M$ decided to bump the specs up at the last second... you can't expect devs to redo their games in the last seconds. Second generation games are a different issue, and we will see that RAM put to use.

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    I'll find the link where Microsoft stated it...When I posted that link I couldn't find it because it was on my home computer and I wasn't on it at the moment. I just gave you a link suggesting what I was saying.

    Anyway, If you listen to Gamespot and IGN, they say to forget everything we've seen of Perfect Dark Zero because when you see it in action, it looks gorgeous.

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    All those feelings aside. I mean feelings of expectations gone wrong and such. I was never a microsfty to begin with. Didn't own an Xbox but had a very close encounter every single day with it. I know how it stands next to PS2 very well indeed. Muchuu always has the best words that I can't come up with my lack of english writing skills. The point he made about M$ PR having some issues are spot on. We can't blame anything but that at the moment since we don't know of any final builds(of games) and we haven't seen the final version of the console at work at all.

    You know first I approached the next-gen all pro-sony with Xbox360 rumblings going on the internet before it unveiled officially. Then as time passed the design of the Xbox360 controller and console grew on me. I mean now that I've seen the concept controller of PS3. Sheesh, gimme an adapter that can let me play with the Xbox360 controller anytime.

    I also am hearing the Xbox360 GPU isn't something to call not important. If shader model 4.0 and H.264 decoding out of the box is next-gen then Xbox360 GPU has it from the get go since rumors suggest strongly it'll be better than ATI's upcoming PC counterpart that has all the above features. Now suddenly I'm starting to believe that Xbox360 is infact a very capable machine. And that made me think to approach the next-gen with a clean slate instead of just being pro-sony. Nothing is written in stone, not even this very post of mine. But all gets revealed in time. Pepsi or coke, LCD or Plasma, Blu-ray or HD-DVD, ATI or Nvidia, PS3 or Xbox360. It all boils down with time defining the winner. IGN thinks Xbox360 hasn't impressed anyone, so be it. Will it effect how gamers will percieve games on Xbox360. Yes and No. Most are just gamers. They see a pretty game, they wanna play it. Same with IGN, same with everyone of us. Me too.

    Cliff Bleszinski(Gears of War) on David Jaffe's God of War: I warn you, though, if you play God of War, other games aren't as good anymore. It's like eating a really good steak, and then going back to Sizzler.

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    Quote Originally Posted by Damnit
    All those feelings aside. I mean feelings of expectations gone wrong and such. I was never a microsfty to begin with. Didn't own an Xbox but had a very close encounter every single day with it. I know how it stands next to PS2 very well indeed. Muchuu always has the best words that I can't come up with my lack of english writing skills. The point he made about M$ PR having some issues are spot on. We can't blame anything but that at the moment since we don't know of any final builds(of games) and we haven't seen the final version of the console at work at all.

    You know first I approached the next-gen all pro-sony with Xbox360 rumblings going on the internet before it unveiled officially. Then as time passed the design of the Xbox360 controller and console grew on me. I mean now that I've seen the concept controller of PS3. Sheesh, gimme an adapter that can let me play with the Xbox360 controller anytime.

    I also am hearing the Xbox360 GPU isn't something to call not important. If shader model 4.0 and H.264 decoding out of the box is next-gen then Xbox360 GPU has it from the get go since rumors suggest strongly it'll be better than ATI's upcoming PC counterpart that has all the above features. Now suddenly I'm starting to believe that Xbox360 is infact a very capable machine. And that made me think to approach the next-gen with a clean slate instead of just being pro-sony. Nothing is written in stone, not even this very post of mine. But all gets revealed in time. Pepsi or coke, LCD or Plasma, Blu-ray or HD-DVD, ATI or Nvidia, PS3 or Xbox360. It all boils down with time defining the winner. IGN thinks Xbox360 hasn't impressed anyone, so be it. Will it effect how gamers will percieve games on Xbox360. Yes and No. Most are just gamers. They see a pretty game, they wanna play it. Same with IGN, same with everyone of us. Me too.
    I swear, I couldn't have posted it any better myself. I agree 100%.

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    *blinks for a second* wow.... think you just nominated yourself for post of the month there

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    Site improvements.

    I am not sure you now about this already, but just so you know this should be updated in version 2:

    When creating a gamepage:

    - You must be able to put letters in the releasedate section.
    - For the players "section" you should also be able to use letters, because we simply have to say the amount of online and offline players.
    - In the game name, we aren't allowed to use any signs like: : , " etc. That should be activated.


    Some other stuff:
    - For some reason the graphics on the gamepages really rarely show up on my PC. I talked about it with Kieran, and he could just see all the graphics...

    - We should only use boxshots as thumbnails for the gamepages, that looks more professional in my opinion.

    - The "No boxshot available" should be more attractive in my opinion. I am willing to try and create a new one. But I am sure there are people that can create a better one, like Justin.

    - Right now when you create a title it will be planted into the graphic right away. That's great, but not when the title it bigger than it fits in the graphic...

    - Our own watermark for images would be great!

    And of course, the updated genres list. I posted it earlier:
    http://staff.psu.com/viewtopic.php?t=1527

    That's it for now, I hope this post includes something new.

  14. #14
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    Re: Site improvements.

    Quote Originally Posted by Keesie
    When creating a gamepage:

    - You must be able to put letters in the releasedate section.
    - For the players "section" you should also be able to use letters, because we simply have to say the amount of online and offline players.
    - In the game name, we aren't allowed to use any signs like: : , " etc. That should be activated.
    All of these things have already been included in the V2 launch =)

    Quote Originally Posted by Keesie
    Some other stuff:
    - For some reason the graphics on the gamepages really rarely show up on my PC. I talked about it with Kieran, and he could just see all the graphics...
    I suspect this is a load balancing issue (the fact we have two servers to load the pages, and sometimes they might not be in sync for you). We are stopping load serving with V2 also.

    Quote Originally Posted by Keesie
    - We should only use boxshots as thumbnails for the gamepages, that looks more professional in my opinion.
    So you reckon it's better to use the "No Boxshot Available" instead of making up a graphic. Hmm. I agree with this. Let's make sure this happens when we readd the games into V2.

    Quote Originally Posted by Keesie
    - The "No boxshot available" should be more attractive in my opinion. I am willing to try and create a new one. But I am sure there are people that can create a better one, like Justin.
    We will have the graphic designer create a new one for us.

    Quote Originally Posted by Keesie
    - Right now when you create a title it will be planted into the graphic right away. That's great, but not when the title it bigger than it fits in the graphic...
    The new layout will be wider, and will allow all names (even "Metal Gear Sold 4: Guns of the Patriots"!) to fit.

    Quote Originally Posted by Keesie
    - Our own watermark for images would be great!
    We can do this currently, however we are getting a new logo designed to launch with V2 (a lot cooler, with a graphical image too). We will enable this once we get V2 up.

    Quote Originally Posted by Keesie
    And of course, the updated genres list. I posted it earlier:
    http://staff.psu.com/viewtopic.php?t=1527
    V2 will have "Genre" and "Sub-Genre", so we can be both general and really specific. For example, MGS4 would be:

    Genre: Action
    Sub-Genre: Tactical Stealth Espionage

    Or something like that anyways.
    Co-Founder: PSU | Playfire

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    Re: Site improvements.

    Quote Originally Posted by Rebon
    Quote Originally Posted by Keesie
    Some other stuff:
    - For some reason the graphics on the gamepages really rarely show up on my PC. I talked about it with Kieran, and he could just see all the graphics...
    I suspect this is a load balancing issue (the fact we have two servers to load the pages, and sometimes they might not be in sync for you). We are stopping load serving with V2 also.
    Ah ok, hopefully it will be fixed then
    Quote Originally Posted by Rebon
    Quote Originally Posted by Keesie
    - We should only use boxshots as thumbnails for the gamepages, that looks more professional in my opinion.
    So you reckon it's better to use the "No Boxshot Available" instead of making up a graphic. Hmm. I agree with this. Let's make sure this happens when we readd the games into V2.
    Kool, yeah that's better in my opinion. Really looks better!

    But do we need to readd all the games all over again?
    If so, shall I make a list and save as many images etc on my pc?


    Quote Originally Posted by Rebon
    Quote Originally Posted by Keesie
    - The "No boxshot available" should be more attractive in my opinion. I am willing to try and create a new one. But I am sure there are people that can create a better one, like Justin.
    We will have the graphic designer create a new one for us.
    Awesome!

    Quote Originally Posted by Rebon
    Quote Originally Posted by Keesie
    - Right now when you create a title it will be planted into the graphic right away. That's great, but not when the title it bigger than it fits in the graphic...
    The new layout will be wider, and will allow all names (even "Metal Gear Sold 4: Guns of the Patriots"!) to fit.
    More awesomeness! wow, you guys ( actually it's we =P ) will have a lot of things ready for the launch of the new website

    Quote Originally Posted by Rebon
    Quote Originally Posted by Keesie
    - Our own watermark for images would be great!
    We can do this currently, however we are getting a new logo designed to launch with V2 (a lot cooler, with a graphical image too). We will enable this once we get V2 up.
    kool, we should make sure all the images will get watermarked from that time. Because I have noticed some websites using our images, mostly dutch ones, lol.

    Quote Originally Posted by Rebon
    Quote Originally Posted by Keesie
    And of course, the updated genres list. I posted it earlier:
    http://staff.psu.com/viewtopic.php?t=1527
    V2 will have "Genre" and "Sub-Genre", so we can be both general and really specific. For example, MGS4 would be:

    Genre: Action
    Sub-Genre: Tactical Stealth Espionage

    Or something like that anyways.
    Just what we needed

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    The main downisde of V2 is that we'll need to readd the games and content again. This is annoying, but will be DEFINITELY worth it once done.
    Co-Founder: PSU | Playfire

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    Does that mean all articles will need to be manually re-added too?

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    Yup, we have to.


    Another suggestion:

    - The search feature needs to be better, you need to search for all genres normally. And in the advanced search you will be able to choose a genre, if you want to.

    EDIT:

    new suggestion:

    - In the gamepage we also need an alternate title section, just like the releasedate and publisher etc. I think the alternate title needs to be put below the title in my opinion.

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    Bhav - Unforunately we do. It shall be fun Pizza and staying up all night, hehe.

    Kees - The search feature will make a lot more sense, yep. Any suggestions on specifics? We're thinking of putting the box art next to game pages, and making it clear whether it's news, review etc.

    For alternate title, we're going to have a section called Additional Comments where we'll put things like alt. game name.
    Co-Founder: PSU | Playfire

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    kool, well I think searching on: releasedates, genres, and names is enough.

    I will keep thinking about some more ideas...

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    Oh, about the new boxart not available thumbnail. Does the new system, V2, automatically add that image when we don't add any?

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    Quote Originally Posted by Keesie
    Oh, about the new boxart not available thumbnail. Does the new system, V2, automatically add that image when we don't add any?
    That hasn't been planned, but can be added in easily. Thanks Kees.
    Co-Founder: PSU | Playfire

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    oh, just noticed something. Do we really need to have titles with screenshots? I mean what's the use of heaving titles under screenshots if it's not necesarry? I mean now, every screenshot has the same title...

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    bumb, did you look at my last suggestion about the titles under images?

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    Interesting, okay.
    Co-Founder: PSU | Playfire

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