Any PSU fans around check it out
At last week's E3 expo, PSO-World was able to score a great interview with Phantasy Star Universe producer Takao Miyoshi. Here are some highlights:
In terms of balance between offline and online, I put the same weight on both elements. I feel that it would be nice to play the story-based offline mode first and then go online. That would be the way to play it, and I feel it is more fun to play that way. I think there is currently a very good balance between offline and online play in PSU.
Well, you know, in class Japanese anime, or any mech-type hero animation, the characters kind of dream of transforming into something else. With that idea, I wanted to add more skills and abilities that would allow such features in PSU. As for Humans and Newmans, we won't be adding any special abilities for these two races.
To read the whole interview, click here.
PSOW: Are there any plans to bring Phantasy Star Universe to other platforms, such as the Nintendo Wii or Sony's Playstation 3?
(The question seems to get a laugh out of Miyoshi-san and his translator, and we have a feeling it's due to the new name of the system formerly known as the Revolution)
Takao Miyoshi: We are not thinking about it for the Wii or Playstation 3 at this time. I think we may take a closer look at those platforms after we get some feedback from you guys in regards to how you will be able to play on those platforms and what would make the game enjoyable on them.
PSOW: Would you like to bring the game to these platforms?
Takao Miyoshi: (smiling and making sword striking gestures) Yeah, it would be a lot of fun to play the game with the Wii controller. You could do it with the PS3 controller also (imitates playing on a motion sensitive PS3 controller, appearing to have lost control while tilting left and right rapidly and making loud exclamation noises). It would be nice to play a driving area with a controller like that, maybe something that snakes around on the ground.
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Phantasy Star Universe (Xbox 360)"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"
--Kaz Hirai, CEO, Sony Computer Entertainment
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