I always thought that the only perk you need to play an FPS is the experience you earn playing the game. You shouldn't receive another reward for playing it. Well, badges and ribbons are cool. That makes the game unbalanced for those who don't have enough time to play compared to those who spend the whole day playing a shooter.
I agree with every part of this post from a MAG thread:
What do you think? Are perks like MW2's ones fair?
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Thread: FPS Games and Perks
FPS Games and PerksPLAYING: DRIVER SAN FRANCISCO, TEAM ICO HD COLLECTION, BF3 BETA.
GETTING: UNCHARTED 3, BATTLEFIELD 3, TWISTED METAL, LAST GUARDIAN (RELASE DATE?)
Although MAG is quite balanced TBH in the perk system.
And it doesnt make the assault rifles into snipers with extensive scopes like campfest MW2.
Distance and bullet damage is very well balanced as well, like in BFBC2 beta, you cant take out a sniper with an assault rifle even with optical scope unlike in MW2.
The biggest factor of this game being more tactical and less perk-centered could be the amount of players with mics.
ATM, not a lot of players use mics either they dont have it or they are not using it even when they have it.
Agreed as well, gives an unfair advantage to those who can play more than those who can't when the only advantage should be your own skills. Imagine how those people who can't buy fps games with perks day one feel when they buy it 2 months later and get demolished due to perk systems. As a friend of mine said, "whats the point of buying an fps when i have to put xx hrs to use a damn gun!"
Skill ceiling in most games released these days is lower than it ever was 10 years ago due to perks, ranksand the slow speed and because of these perks and ranks gamers have started to rely on them to gain the advantage over their enemies rather than putting effort into gaining any skill and yes COD modern warefare is the biggest culprit of this.
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