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05-01-2010 #26Banned







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05-01-2010 #27Ultimate Veteran







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It wouldn't be the ultimate simulation racer without Nascar or Rally, or whatever else.
The more racing content this game has the better.
~~ PlayStation to out sell Xbox, 4:1~~
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05-01-2010 #28Banned







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05-01-2010 #29Banned







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05-01-2010 #30Master Poster







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note to PD: please please release this game. we want to play. is that too much to ask? thanks in advance.
damage sounds cool. it might actually make this american slightly interested in playing the nascar portions of the game. yeah, i am an american nascar hater. give me a road race any day over the stupid oval track. that is just me and i know there are millions of fans, i just don't see why. nascar highlights is all anyone really needs.
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05-01-2010 #31
I think they already showed, or said, that headtracking would be done with the PS eye.. It won't have anything to do with Move; unless you're planning on strapping the move controllers to your head.

How does head tracking work? I'm turning my head, and my "driver" turns his? How the heck do I see the screen then?
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05-01-2010 #32Banned







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As I said. Personally Move is for me everything. Camera and these controllers^^
And this is how headtracking works^^
[ame="http://www.youtube.com/watch?v=_AO0F5sLdVM"]YouTube- TrackIR Explained[/ame]
for racing games it looks like that in Dirt 2
[ame="http://www.youtube.com/watch?v=d-rNaCiakvo"]YouTube- DiRT Rally Racing with TrackIR 4![/ame]
[ame="http://www.youtube.com/watch?v=L-0ZZJxOBQg&feature=related"]YouTube- TrackIR 4: Pro at Monaco in Netkar Pro[/ame]
Oh and it should be great for shooters too.. Maybe in Killzone 3?^^
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05-01-2010 #33Banned







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05-02-2010 #34Banned







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ok here is a bit more from the interview
-well so far their discussing how they are translating the physics of the real cars to the game this time
-well to be more precise their talking about traction & body rolltheir ---now saying how the ps3 is the only console that can run the physics and even a good PC would struggle
-now about efficent streamning of the physics data using the consoles cels and also how it would work over the internet
-going into more detail their explaining that with the improving broadband they are able to allow more & more players to race each other.
-They say that their have been problems with wall bouncing & spinning other drivers out in prologue and this will be addressed for sure by the time of release
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05-02-2010 #35
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05-02-2010 #36Banned







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How does head tracking work? I'm turning my head, and my "driver" turns his? How the heck do I see the screen then?How does it not make sense? You turn your head left to look out a passenger window, you turn you head back straight to see out the windscreen.Turn your head back round?
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05-02-2010 #37
I know what F34R means about the head-tracking. I think they could exaggerate the movement on screen so that a small movement of your head translates to a large movement on screen, as long as it's not too sensitive, then you just have to look sideways a bit with your eyes to see the screen with your head turned. Don't really know how it will feel without trying it though.
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05-02-2010 #38
I would guess leaning, or turning head slightly whilst eyes on screen.
PSN ID MurphANDderl
xboxlive: derlwaller
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05-02-2010 #39
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05-02-2010 #40Ultimate Veteran







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Headtracking looks freaking awesome, hopefully that's the same way PD will implement it.
Damage, being smashed into smithereens in Nascar...that's hard to believe. Even down to nuts and bolts? Pshh...
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05-02-2010 #41Banned







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05-02-2010 #42
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05-02-2010 #43
For goodness sake, someone has posted how head tracking works.
It is not for you to look directly left or right. It uses the camera to turn your screen into a simulated 3D window where the viewing angle is dependant on the players head position.
Without head tracking, what you see on the screen is exactly the same, regardless of what angle you look from. With head tracking, the view will change, just like when you move your head while looking out of a window.
Here is a simple example of head tracking using a wii remote as a sensor and the sensor bar as the tracking device. The PS eye will work like this.
[ame="http://www.youtube.com/watch?v=UIDmpU6eO2M"]YouTube- Head Tracking WiiDesktopVR Example[/ame]
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05-03-2010 #44
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05-03-2010 #45
sweet ! can't wait for it because i've never played a game with NASCAR before ! i'm sooo curious
more visual damage for it? that would be amazing! imagine having to be careful at high speed because of fallen parts on the track !!!

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05-07-2010 #46
IMO there is nothing thrilling about NASCAR. I live in Canada and I have tried to watch a couple of races - and I might be alone here but turning left... then left.... then left... then left... then pit... then left... then left.... etc.... is not my idea of thrill.
You know what, I couldn't care less if they have implemented NASCAR or not... I just want a release date already!
And the whole motion tracking thing doesn't do anything for me... being able to look about inside the cockpit.. hmm.. how much time are you really gonna be spending looking around rather than racing?
Don't bash me... this is my 2 cents on the whole take.
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05-07-2010 #47
Makinen, Nascar may be boring to watch, but there is much more than just turning left, even on the oval tracks. Your chosen line is so very important, and more important than in circuits as one small mistake has a knock on effect for a number of turns afterwards.
Easy to learn, tough to master would be an appropriate phrase for Nascar ovals.
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05-07-2010 #48
I would say hard to learn, tougher to master.
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05-08-2010 #49No thank you. I'll be gaming DRM free on a stronger console for $100 cheaper instead

Sony trolled MS. PS4 fans didn't do it. We just laughed at MS and anyone getting mad. $399 FTW!
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05-08-2010 #50
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