This has got to be the best implementation of MOVE yet..as I suspected it would be. I for one will be playing the whole game with my MOVE. Can't wait.
The motions for picking up weapons and reloading just seem spot on.
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08-18-2010 #1Chipmunk Enthusiast







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Gamescom 2010: Killzone 3 MOVE Gameplay
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08-18-2010 #2
Nice

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08-18-2010 #3Banned







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wow that is magnificent!
another reason to own the move controller!
gotta pre-order my copy of K3
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08-18-2010 #4
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08-18-2010 #5
WHY the **** did they make the bounding box make soooo freaking massive???
The reticule moving all over the screen and moving to the edge of the screen to turn is ******ed.
If they put the cross hair at the center and let MOVE the whole view like what you would do in normal FPS i will be happy.
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08-18-2010 #6
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08-18-2010 #7Forum Guru







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People with Move are going to destroy pad users!

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08-19-2010 #8Forum Sage







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I hope they give us the freedom to customize the controls. For one, the "dead zone" is WAAAAAAAY too big. I seriously hope early Move FPSs don't fail as badly as early Wii FPSs did.
This looks too much like some early Wii FPS than the best Wii FPSs.
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08-19-2010 #9Supreme Veteran







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the game looks good for aphla code
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08-19-2010 #10
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08-19-2010 #11
I don't think I'm picking move up for Killzone 3. I think i'll use the pad. They better not have the auto aim in the multiplayer.
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08-19-2010 #12Elite Member







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The bounding box must be massive for the reticule to be all over the place like that. It reminds me of the first Red Steel and that was the game that tipped people off that keeping the bounding box in mind is pretty important.
Otherwise, the game at least looks excellent as expected. Move controls could use some work though.
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08-19-2010 #13Apprentice







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Well looks really cool to me then again KZ3 is gonna be another game that fully utilizes ps3 tech and move will also be part of that experience for alpha build it's looking quite impressive.
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08-19-2010 #14
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08-19-2010 #15Valar Morghulis







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actually looks pretty fun
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08-19-2010 #16
The game is looking good and so is the Move support implemented it
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08-19-2010 #17Forum Elder







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The lean system didn't look too good, but then again I rarely use it.
Overall, it looks like they have done a great job implementing Move into the existing system.
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08-19-2010 #18
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08-19-2010 #19
Snap aiming? I am VERY dissapointed actually, that was never a good feature in the CoD single player other than for rushing forward guns blazing, I liked the firefights where you slowly advanced ducked behind cover and didn't kill 5 enemies with 5 iron sight aims.
Also, I do think they'll allow you to adjust the box, but, this being a move demo kind of needed to display the whole image as being detectable by the move and showing that he could point wherever he wanted.
I would also add that if you'd put the move as the centre of the screen, the game would be unplayable, no matter how accurate you are, the slightest motion would jig the whole screen into motion, it would look and play horrible from this.
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08-19-2010 #20
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08-19-2010 #21Chipmunk Enthusiast







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Whoever suggested keeping the gun locked to the centre like it is with a normal controller didn't think it through enough. The game would be unplayable.
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08-19-2010 #22
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08-19-2010 #23
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08-19-2010 #24Elite Member







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would there be anyway to turn off auto-aim when using move? I would like to experience the accuracy first hand rather then have aim assists.
Also would there be a way of looking around while still being able to focus the aim? i.e. the camera is panning or circling right but you are aiming straight on with the curser.Last edited by Super_Lilith; 08-19-2010 at 17:29.
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08-19-2010 #25
Okay I think people are confusing terminology.
Deadzone = How much movement you have to input before it translates to movement on screen (Example: You push an analgue stick and the first 3-4mm of stick movement does nothing on screen, that is the deadzone) (The 360 controllers have a larger deadzone than the PS3's)
Bounding Box = The point around the screen at which when the reticule hit it moves the camera.
I really hope there are extensive options for these. FPS's do feel weird with motion controls.
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