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  1. #1
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    Gamescom 2010: Killzone 3 MOVE Gameplay

    This has got to be the best implementation of MOVE yet..as I suspected it would be. I for one will be playing the whole game with my MOVE. Can't wait.

    The motions for picking up weapons and reloading just seem spot on.

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  2. #2
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    Nice



  3. #3
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    wow that is magnificent!

    another reason to own the move controller!

    gotta pre-order my copy of K3

    wallet.am.cry

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    That was great.



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    WHY the **** did they make the bounding box make soooo freaking massive???

    The reticule moving all over the screen and moving to the edge of the screen to turn is ******ed.

    If they put the cross hair at the center and let MOVE the whole view like what you would do in normal FPS i will be happy.


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    Quote Originally Posted by Kyaw View Post
    WHY the **** did they make the bounding box make soooo freaking massive???

    The reticule moving all over the screen and moving to the edge of the screen to turn is ******ed.

    If they put the cross hair at the center and let MOVE the whole view like what you would do in normal FPS i will be happy.
    I agree with this...

    At the very least, the bound box should be alot smaller...as it is now, it just seems like it would feel awkward for anyone that doesn't plan on walking a few inches, then stand in one place and shooting...

  7. #7
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    People with Move are going to destroy pad users!


  8. #8
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    I hope they give us the freedom to customize the controls. For one, the "dead zone" is WAAAAAAAY too big. I seriously hope early Move FPSs don't fail as badly as early Wii FPSs did. This looks too much like some early Wii FPS than the best Wii FPSs.

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    the game looks good for aphla code
    32 gig VITA
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  10. #10
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    Quote Originally Posted by Kyaw View Post
    WHY the **** did they make the bounding box make soooo freaking massive???

    The reticule moving all over the screen and moving to the edge of the screen to turn is ******ed.

    If they put the cross hair at the center and let MOVE the whole view like what you would do in normal FPS i will be happy.
    then MOVE players will def. have the advantage....zipper is going the same route as GG

  11. #11
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    I don't think I'm picking move up for Killzone 3. I think i'll use the pad. They better not have the auto aim in the multiplayer.
    Prepare for meltdowns if these next gen console rumors are true. Phase 1: Denial. Phase 2: Mask a lie under "opinion" vs a fact. Phase 3: Bring up the PS3/360 era when it has nothing to do with the subject. Phase 4: Say that the power gap doesn't matter but constantly defend the weaker specs.


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  12. #12
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    The bounding box must be massive for the reticule to be all over the place like that. It reminds me of the first Red Steel and that was the game that tipped people off that keeping the bounding box in mind is pretty important.

    Otherwise, the game at least looks excellent as expected. Move controls could use some work though.

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    Well looks really cool to me then again KZ3 is gonna be another game that fully utilizes ps3 tech and move will also be part of that experience for alpha build it's looking quite impressive.

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    Wow looks great! I don't think I am going to pick up Move at launch but I might get it before KZ3 comes out because that looks like a lot of fun.

  15. #15
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    actually looks pretty fun

  16. #16
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    The game is looking good and so is the Move support implemented it
    "Everything that has ever happened has been leading up to this very moment"

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  17. #17
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    The lean system didn't look too good, but then again I rarely use it.

    Overall, it looks like they have done a great job implementing Move into the existing system.

    PSN: Hohjirozame

  18. #18
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    Quote Originally Posted by YoungMullah88 View Post
    then MOVE players will def. have the advantage....zipper is going the same route as GG
    So they are just gonna gimp MOVE controls so it plays worse than the way i said...

    They could take off auto aim for MOVE with tighter bounding box...


  19. #19
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    Snap aiming? I am VERY dissapointed actually, that was never a good feature in the CoD single player other than for rushing forward guns blazing, I liked the firefights where you slowly advanced ducked behind cover and didn't kill 5 enemies with 5 iron sight aims.

    Also, I do think they'll allow you to adjust the box, but, this being a move demo kind of needed to display the whole image as being detectable by the move and showing that he could point wherever he wanted.

    I would also add that if you'd put the move as the centre of the screen, the game would be unplayable, no matter how accurate you are, the slightest motion would jig the whole screen into motion, it would look and play horrible from this.


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  20. #20
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    Quote Originally Posted by Seasons View Post
    Snap aiming? I am VERY dissapointed actually, that was never a good feature in the CoD single player other than for rushing forward guns blazing, I liked the firefights where you slowly advanced ducked behind cover and didn't kill 5 enemies with 5 iron sight aims.

    Also, I do think they'll allow you to adjust the box, but, this being a move demo kind of needed to display the whole image as being detectable by the move and showing that he could point wherever he wanted.

    I would also add that if you'd put the move as the centre of the screen, the game would be unplayable, no matter how accurate you are, the slightest motion would jig the whole screen into motion, it would look and play horrible from this.
    Good point, although the option to choose what size the bounding box would be good.


  21. #21
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    Whoever suggested keeping the gun locked to the centre like it is with a normal controller didn't think it through enough. The game would be unplayable.
    Trophy-licious!



  22. #22
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    Quote Originally Posted by Azu View Post
    I hope they give us the freedom to customize the controls. For one, the "dead zone" is WAAAAAAAY too big. I seriously hope early Move FPSs don't fail as badly as early Wii FPSs did. This looks too much like some early Wii FPS than the best Wii FPSs.
    How can you even tell the dead zone? He didn't show his hands. In fact, dead zone was one of the major concern that the devs said they'd manage.

  23. #23
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    May I ask what is the deadzone?



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    would there be anyway to turn off auto-aim when using move? I would like to experience the accuracy first hand rather then have aim assists.

    Also would there be a way of looking around while still being able to focus the aim? i.e. the camera is panning or circling right but you are aiming straight on with the curser.
    Last edited by Super_Lilith; 08-19-2010 at 17:29.

  25. #25
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    Quote Originally Posted by neoxthexone View Post
    May I ask what is the deadzone?
    Okay I think people are confusing terminology.

    Deadzone = How much movement you have to input before it translates to movement on screen (Example: You push an analgue stick and the first 3-4mm of stick movement does nothing on screen, that is the deadzone) (The 360 controllers have a larger deadzone than the PS3's)

    Bounding Box = The point around the screen at which when the reticule hit it moves the camera.


    I really hope there are extensive options for these. FPS's do feel weird with motion controls.



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