No I thought I would like my movements to represent what I am doing and not getting beaten by my wife who is just swinging her arms around in a frantic fashion.....at any point when playing the aforementioned cutesy boxing game did you think to yourself ‘s’alright, I suppose, but it would be much better if it had ‘gritty’ visuals, a hip hop soundtrack, copious/pointless adolescent posturing
I too really want this game to be good but I am also realistic. When someone, who I assume is independent, has the opinon that the games is no good there must be a reason. I am therefore concerned that the fight will be broken which would be a massive shame for a game with such potenital. Other reviews will now decide whether I cancel my preorder or not.
My question is why has this review been released before any other gaming site? Does he have review code or is he just going off game shows/demo events etc. Is there an embargo on reviews?
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10-29-2010 #26
"I may be drunk, Miss, but in the morning I will be sober and you will still be ugly."
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10-29-2010 #27
It sounds like he's played it.
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10-29-2010 #28
http://www.psu.com/forums/threads/24...-(GamesRadar-)
As mentioned in this post a blogger has said that she moved around whilst playing and has not mentioned any issues with calabration.
"I may be drunk, Miss, but in the morning I will be sober and you will still be ugly."
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10-29-2010 #29Master Poster







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I was surprise when I read about this review. Dissappointed that it scored so low. I would reserve my judgement until more reviews are up and to my own when I get a chance to play it.

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10-29-2010 #30Banned







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I had a feeling about this game, everything so far looked awful but you guys kept me going saying how great it is......disappointing.
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10-29-2010 #31
Without a video, or more clarification of what she means by "move around", I'm assuming it's the type of movement you make with the side to side swaying to dodge the punches, and the special moves. I'm not exactly sure why you're trying to hit that point so hard. You are going to certainly have a certain area you're going to have to stay in so that the Eye can properly see the two motion controllers, and for the calibration to work correctly to properly translate your movements into the proper punches, and other motions onto the screen. That's just an inherent requirement that ALL motion games are going to have with Move.
As long as the two controllers are in the calibration area, I don't see any reason that you won't be able to move around. Also remember, the further away from the Eye, the larger area you'll have to move in as well. Alternatively, the closer you are to the Eye, your area of calibration is dramatically reduced.Last edited by F34R; 10-29-2010 at 14:07.
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10-29-2010 #32Dedicated Member







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It's a shame if this game turns out as bad as that review says. Sports Champions and Tumble will hold me over until something else comes out. More choices would be nice as long as it doesn't turn into massive piles of shovelware and Wii ports.
mynd you got a PS3 now?
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10-29-2010 #33
It's because he said the following which is one of the reasons he said it was broken along with the camera angles.
I find this confusing and have not seen this point in any previews which due to the major nature of the issue would have expected to. The reviewer must have played the game (not sure if it was review code as I am assuming there is an embargo on all review sites) and therefore I was just trying to understand the limits of the movement. If I can take a step in any direction and return back then I would not consider it broken. To the other extent I do not expect to or envisage wanting to jump around the room.The game warns you in no uncertain terms not to move your feet or you will ruin the precious calibration. Fair enough in theory, but the game also desires that you feel part of an actual fight, and one of the key parts of fighting is footwork. No matter how disciplined you may be you’ll find yourself moving intuitively with the rhythm of the fight, and your calibration will inevitably suffer.
Agreed but for the reviewer to make this out to be a problem the calibraton area would have to be small which does not make sense. I suppose the question to the reviewer would be were you moving from one side of the room to the other or just moving on the spot? Obviously I can't ask him so I was trying to ascertain this from other people's views including fit sugar!As long as the two controllers are in the calibration area, I don't see any reason that you won't be able to move around. Also remember, the further away from the Eye, the larger area you'll have to move in as well. Alternatively, the closer you are to the Eye, your area of calibration is dramatically reduced.
"I may be drunk, Miss, but in the morning I will be sober and you will still be ugly."
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10-29-2010 #34
You're taking it too literally though, that's the problem here; not his comments. It warns you about moving outside the "area" for calibration reasons. I mean, if you take his comments literally as the game telling you not to move your feet, I could understand being skeptical of what he's saying. However, knowing how Move works, and having to calibrate every game, every time it starts up, it's not hard to understand exactly what he means by that comment. Is he exaggerating it to a degree? I'm sure he is making more out of it than is probably worth noting since we KNOW that there is an area of calibration (term I've dubbed) for each game, and each person who plays.
I don't think it's something to pound into the ground every time you see a comment about moving around while playing a game though. While he might have exaggerated the warning, I think you're exaggerating the meaning of the comment.
The area that you'll be allowed to move in is determined by a few things. First, how close are you to the camera when you calibrate the controllers for the game? Next, how close are you now when you're playing the game? Finally, how much are you moving towards the outsides of the calibration box you were first presented with? The area isn't exact or absolute.
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10-29-2010 #35Superior Member







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I think you nailed how movement and calibration will work however, it's not our fault we are interpreting what this reviwer said. I think he is terribly exaggerating by saying " in no uncertain terms the game tells you not to move your feet or this will destroy your precious calibration. Everything about this review screams overexaggeration including the 4.2 outlieresque score. In the other Fight thread someone posted that the reviewer listed online as TBA and some other anomalies which any decent reviwer should have known by now. Here's the post
By Edward Moffett http://www.psu.com/forums/threads/24...mer-Node/page2
"Hmm, I'd like to try it for myself, something tells me that maybe they didn't calibrate it correctly. It could be as bad as they say though, I just can't see them releasing a game that's as broken as they make it out to be. Every other Move title has rock solid calibration and in this you can't move your feet? That sounds fishy to me. This guy has only done 18 reviews and under multiplayer it says TBA even though local and online multiplayer is confirmed, nowgamer isn't recognized by metacritic either and there are no other reviews out.I think, if nothing else, I'll wait for more reviews. I mean judging from the previews, this game is far better than what this review is saying and those are older builds (I would think).Last edited by swordfish64; 10-29-2010 at 16:13.
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10-29-2010 #36
Unfortunately we are all left to pick over the bones of a very limited amount of previews and this one review. I think it is fair to say none of them have described the technical side of the motion controls and how well they work (again this maybe down to an embargo). This review has left it very ambigous and that is why I am "pounding it into the ground" the moving issue. I was very hyped about this game and therefore I want to know if it is broken or not.
As the info is not out there we have to draw our own conclusions and I am therefore trying to keep an open mind and try to understand why the reviewer believes it is broken. I percieve from the article that it is two fold:
The calabration does not work if you move.
There is no first person view which affects your depth perception.
I have not got an answer whether he is wrong or right so we are just going to have to wait for some reviews from trusted sources. Perhaps I am reading too much into some other ambigous comments but it is all we have to go on.
"I may be drunk, Miss, but in the morning I will be sober and you will still be ugly."
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10-29-2010 #37Superior Member







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Pesonally, I'm ging to get this game. I'll judge for myself if it's good or bad. For example I bought three lightgun games, Time Crisisi, The Shoot, and Dangerous Hunts 2011. None of these games got good reviews, however, I'm enjoying the hell out of the gameplay of Time Crisisi and Dangerous Hunts 2011, however The Shoot seems too slow paced for me. If Iwere to listen to others opinions on Time Crisisi and Dangerous Hunts 2011, then I'd be missing out on two fantastic shooting games. On the other hand the majority of rwal life users/consumers like me and most other plain old gamers have written that Time Crisis is fantastic. Therefore, I trust hands on experiences from average gamers waaaaay more than any so called reviewer.
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10-29-2010 #38
I'll try and address both posts at the same time.
Edward Moffetts comments are supposition at best, and he has also taken the word "broken" completely out of context and applied it to the entire review of the game, when in fact the term was used by the reviewer in a very specific instance.
That seems like a pretty big issue if you are planning on using the DS3 due to having only one Move controller. Have you seen any previews explaining how well the DS3 works with this game? I sure haven't.The game cannot be played with the navigation controller, only with either a DualShock/Move controller combo or two Move controllers, and with the pad it’s as close to broken as possible. It was the norm to find our avatar’s left arm (the pad must be held in the left hand) at an angle completely oppositional to our actual stance, even with the infuriatingly constant calibration interruptions.
Another issue you seem to have with the review is about the moving of the feet, etc. The reviewer states, "The game warns you in no uncertain terms not to move your feet or you will ruin the precious calibration." Now, have you seen the calibration screen? Have you seen what it warns you of, or advises you of? It may very well say exactly what he's proposing it says. He further explains the problem:
It's not broken, but it seems like the natural tendency to follow the action will inevitably cause you to lose some calibration from the static position you were in before.Fair enough in theory, but the game also desires that you feel part of an actual fight, and one of the key parts of fighting is footwork. No matter how disciplined you may be you’ll find yourself moving intuitively with the rhythm of the fight, and your calibration will inevitably suffer.
Also remember, this is just his opinion. This might be how the game feels and plays for him. For someone else, they might not have these same issues due to their play style, etc. I wouldn't beat him up so much over the review because the gripes he has might just be completely legitimate.
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10-29-2010 #39Super Elite







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At the start, when the game was shown for the first time, i didn't have high hopes. I don't know why, i just didn't. I was expecting mediocre reviews but 4/10 is slightly harsh. I understand not being able to move your feet and a first person perspective would've been an obvious inclusion for me but...
Anyway, TSA mentioned a week or so ago that the reason they hadn't reviewed the game already was because they hadn't finished the game 'cos they'd had so much fun on the first few fights. Long story short, everything they said was positive. I guess we should wait for some reviews from GT, IGN and TSA before we make a decision.
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10-29-2010 #40
http://www.thesixthaxis.com/2010/10/...ective-291010/
Curiouser and curioser.........Finally, wrapping things up, is The Fight. You might have heard that reviews were meant to land today, but we won’t be publishing ours until early next week. The reason why is simple, after publishing our hands-on preview earlier in the week a member of the development team got in touch and spoke to us about some of the aspects in the article, in particular the head tracking and calibration which I’d had some problems with. It wouldn’t be right to review the game without taking into account what was suggested (lighting conditions, mainly, and what to do if the head tracking fails) so I’ll take another look over the weekend.
Rest assured that the game’s great, though, and this isn’t anyone interfering with the site’s editorial, it’s just us wanting to make sure that we cover all the bases as The Fight is Sony’s first non-casual title for Move and deserves the correct amount of attention before committing that all import score to the footer of the text. In fact, on a personal level as the chap mainly responsible for publisher contact here I relish external interaction, especially pre-release, as the two-way feedback system shows consideration and respect for both parties. I wish more developers would do that, actually – in fact if Polyphony want to send us a build of GT5 we’ll gladly let the guys at 3XG know how that ‘strong community’ is working out for them.
I am not beating him up just trying to understand why he said what he did.I wouldn't beat him up so much over the review because the gripes he has might just be completely legitimate.Last edited by crosspjc; 10-29-2010 at 17:16.
"I may be drunk, Miss, but in the morning I will be sober and you will still be ugly."
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10-29-2010 #41
Well he explains it in the review lol. It's easy to understand if you read it.
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10-29-2010 #42Master Guru







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Yeah, what I said was supposition, it was just my point of view no doubt about that. As far as the use of the word broken, I wasn't taking that from the reviewer, I wasn't implying that he said that in the context of the whole game. My impression that I got from this review was that the game was broken (and I haven't got that impression from previews). What I got from this review is that the game doesn't work as intended i.e. broken. I was using the word broken, not the reviewer.My post was purely my opinion and my point of view, I'm not trying to say it's anything other than that. Hope that clears some things up.
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10-29-2010 #43
Since i don't want to start a new thread i will ask a question here. If i just plan on playing casual games with the Move, should i get another Move or the Nav controller?
World Series Champions SF Giants!!!!! Grumpy Old Troll
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10-29-2010 #44
another move deff!!
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10-29-2010 #45
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10-29-2010 #46
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10-29-2010 #47
I understand completely, and I wish someone else wouldn't drag other peoples' posts to try and make their point. I wouldn't have even commented on your post had it not been brought up. I didn't get that impression that the entire game is broken; rather there are some areas that aren't working as advertised. Now that doesn't necessarily mean it's broken, it's just working differently than the reviewer was led to believe.
+1 move, +1 nav.
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10-30-2010 #48
No specific comments were made about using two controllers only using one and the feet thing just doesn't sound right.
Yeah, i did. It doesn't sound right, we've already seen videos of people moving around while fighting.
Anyways i'll continue to reserve judgement until another review is done.
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10-30-2010 #49
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10-30-2010 #50Master Guru







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Well, to me, if the game is so finicky that I can't bob and weave or take one step in a given direction without it throwing of the calibration, it's broken. I don't really know why someone would want it to be setup that you'd have to move around your whole living room, or more than a couple feet in any direction to move your character/dodge, that just seems absurd to me. I mean look at sports champions, how much do you move in that game really? Granted, you don't have to "bob and weave" but moving a reasonable amount doesn't hurt the calibration. He could have made the review clearer in my opinion, especially with such a bad score and the nature of the controls, a video review is the most logical thing really.
I'm personally taking this review with a grain of salt, I've never heard of the website before, they're not recognized by Metacritic, and the guy has only done 18 reviews. According to twitter, iWaggle3D is going to be posting a video regarding The Fight (It doesn't say if it's a review or a hands on or what), so that should be good. He's really good at analyzing HOW exactly the games utilize work and has been a very reliable Move source since before it came out.
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