Back when the PS3, Xbox 360, and Wii generation first begun, a lot of people predicted that certain franchise games of certain consoles would go multiplatform. Examples include Final Fantasy XIII, Metal Gear Solid 4 (the only one that stayed PS3 exclusive), Devily May Cry 4, and etc. These people were right.
Before I ask the big question or questions, I want to know if I am using these terms right. Third Party games are created from companies not employed by the console company. For example, Konami is not owned by Sony and Valve not owned by Micrsoft. That is correct, right? Correct it if I'm wrong or if you're bored, it would be appreciated if explained further. Exclusives are games that are only on one console or system. They are exclusive to that console or system.
So here is the big question or questions: Are console/handheld 3rd party exclusives a thing of the past? Back in the PS1 and PS2 days, Final Fantasy X was announced as a PS2 game and stayed a PS2 game. Now, games are being announced for systems but you find out later that it's on other systems as well.
The second question is, if it is a thing of the past, what caused this big change? Was it companies dishing out money or was it gaming companies wanting to make more money, and placing that above console loyalty?
Please keep this discussion civil. Thank you.
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Are console/system 3rd party exclusives a thing of the past?Awww! Little baby bunny! <3
I thought not only would I learn something, but that this would make a good discussion. Does the topic suck or no one knows what to say?Awww! Little baby bunny! <3
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It seems like they are becoming a thing of the past. It might be because development time and the overall cost of making a game is so high now, compared to the PS1,PS2 days. Developers need to release their game on as many platforms as possible to get their money back or make a profit?
Also, I know in the minds of every developer, that they would want as MANY people to be able to play their game as possible - which means as many platforms as possible
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To stay exclusive they need an incentive but if the incentive is less than what they think they can earn going multiplat then they obviously go multiplat.
It's because the profitable PS1-2 ecosystem no longer exists. Third parties didn't need to put their games on Xbox and Gamecube, because the PS2 sold so many systems. They didn't have any reason to put games on multiple platforms. This gen has seen far more balance then previous gens, so of course I as a third party developer would want to target the potential one hundred million userbase of the HD twins. It only makes good business sense to go multiplatform.
Currently playing? Skyrim (360). White Knight Chronicles (PS3). Majoras Mask (Wii). Final Fanasy VII (PS2). Just completed? Final Fantasy VI.
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