originally posted by natedawg 1848 @ teamxbox.com
Sony privately revealed today to Insomniac games, the company that created Resistance: Fall of Man, the specs for the next generation console due out in 2013. Sony wanted Insomniac to create a follow-up to the popular PS3 title, and so sent an extremely beta developers kit to Insomniac so production for the game can begin immediately. The message was intercepted by one of our sources inside Insomniac. So, without further ado, here are the specs:
CPU Sony wanted a CPU for the PS4 that's powerful enough to emulate the Cell, yet still cheap enough that they won't have to spend $800 on every console made. They consulted IBM to see what kind of processors would be available in 2 years, and they ended up with what IBM calls a Fusion processor. The processor is a multi-core processor and, like the Cell, has a bunch of different SPE cores for extra processing. It has 4(7ghz) processor cores and 16 SPEs(1500mhz). The SPEs are designed to be more like GPUs, so they have all the floating point capabilities of a video card. The Fusion processor is able to take a single thread and divide it up evenly between all the different cores, effectively making the processor a 28ghz FLOPing machine, capable of eating PS3 games for breakfast. Sony estimates the total floating point capability of the Fusion processor to be in the multi-Peta flops range.
GPU The GPU in the PS4 is from ATI this time, as Sony decided to take the same route as Microsoft with its graphics processing unit. The ATI gpu will be a modified version of the desktop DirectX 11 chip, the r800. The r800 will have a total of 8 processors in a single GPU, and each processor will have a total of 384 shader ALUs, and each chip will be roughly twice as powerful as ATIs current HD2900xt. A lot of the details on the GPU are still fuzzy, since visual effects are close to the last thing developers work on in a game, and since GPU details change from day to day even inside ATIs offices. But from what we know about DirectX 11, we can tell you that all games will look far more realistic when compared to DirectX 10 games, like Crysis and Unreal Tournament 3. The games will also have a minimum of 4x AA and support UDHTV(7680 x 4320 resolution at 4000 frames per second) using the latest UDI port in the back of the console.
Currently, the beta developer kit consists of 8 quad core PowerPC 6 processors at 6ghz, and a total of 16(yes, 16) HD 2900XTs in CrossFire. When all is said and done, Sony hopes to get the Fusion CPU and r800 GPU to communicate at blazing speeds, and operate like the right and left lobes of the brain. Maybe Sony is hoping to create some kind of AI in the PS4? The GPU and CPU each have their own 256MB eDRAM cache for processor intensive computing, and a shared 4GB to act as a buffer between to two to help with communicating. Sony is also asking the game stay under 100GB in size, presumably because of the quad layer Blu-Ray drive they will be reusing with the PS4.
Note: Thread title has been changed as this is just a rumour at present
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07-10-2011 #1
Rumour: PlayStation 4 leaked specs
Last edited by DarkVincent07; 07-10-2011 at 15:22.
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07-10-2011 #2Ultimate Veteran







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CPU sounds alright, but GPU could do with some work.
~~ PS4 - Hail to the king! ~~
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07-10-2011 #3
yea i know, the gpu in ps3 is not that good, i hope they come up with something like 6x nvidia GTX 590 in PS4
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07-10-2011 #4Ultimate Veteran







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I dunno, the GPU in the PS3 seems fine to me? 1080P games, 3D and some amazing graphics..
I just don't see them going with something Direct X based.Last edited by mickice; 07-10-2011 at 14:31.
~~ PS4 - Hail to the king! ~~
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07-10-2011 #5
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07-10-2011 #6
there are hardly any native 1080p games on ps3, only some psn games but they not full 3d, most of the games run at 720 you know what mean.
i remember the creator of gt5 saying he wished if the gpu on ps3 was more powerful, and RAM is another story, 512 of ram is a joke, i hope ps4 have at list 6+ gig's of system ram alone, and 2 to 4 gigs of gpu ram
now that's what you call gaming machine.
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07-10-2011 #7Master Sage







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Direct X is an MS thing so dont expect a playstation to ever use it.

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07-10-2011 #8
What is the point of this? It is COMPLETE TRASH.
One, it is supposedly a post from TeamXbox, which is probably true considering how ridiculously stupid it is.
Two, Fusion is the name for the AMD hybrid processor.
Three, 7680 x 4320 resolution at 4000 frames per second? Really, 4000 frames per second? Even a moron would see this.
Oh, fuck it.
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07-10-2011 #9Super Elite







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Specifications doesn't really matter to me,When PS3 first launched they said it's the strongest console it ever made, we didn't really see any real power until 2009 or 2010 maybe.And right now it's already outdated technology, consoles really need to be upgradable.

PSN: Abdou023
Currently Playing: Prototype 2
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07-10-2011 #10
TeamXbox gives it away, surely?
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07-10-2011 #11
Indeed it is.
There is not a single sentence which makes sense and has all the basic mistakes one can think of when writing about tech.
IE. multiplying hz with amount of cores and mixing it with FLOPs and so on.
Basically someone has had fun writing crap and trolling forums.Last edited by jlippone; 07-10-2011 at 15:37.
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07-10-2011 #12Master Guru







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07-10-2011 #13Forum Sage







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07-10-2011 #14Master Guru







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07-10-2011 #15
You know, changing the subject title is not going to help. PSU/Ps3forums is already pretty much seen as a laughing stock in various circles, primarily for being kind of technically dopey.
Here is the original source for the OP. It was *CLOSED* by TEAMXBOX in -- drum roll -- 2007.
http://forum.teamxbox.com/showthread.php?p=9551742
06-26-07, 08:59 PM
Not only is it garbage, it is steaming, stinking, rotten, moldy, maggot-infested, vomit-wrenching garbage. And yet, it was decided to just change the subject title to "rumour". Hmmmmm......
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07-10-2011 #16Newbie







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with such hi-end specs how to cost cheaper then $800 to produce...
Last edited by HokageTenshi; 07-10-2011 at 16:36.
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07-10-2011 #17Dedicated Member







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"The GPU in the PS4 is from ATI this time"



They only 'gave-up' on NVIDIA because they couldn't downsize for the portable end of things, and that was believable.
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07-10-2011 #18
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07-10-2011 #19
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