WTF people? WTF?
A console should be as easy to develop for as possible because in the end, it is about making the best gaming experience possible:
The less resources you spend messing with technical BS to get things to run, the more you have to actually make and design the game content, who doesn't want that?
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07-21-2011 #51Elite Member







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07-21-2011 #52
None of the above. Some think it is lack of ability.
Except when the capabilities are so dumbed down, it limits the levels games can reach. This became very obvious with the Wii this year and it is starting to happen with the other casual game console.
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07-21-2011 #53
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07-22-2011 #54
Indeed, people do not seem to understand that games are not small IE Uncharted was ~2million lines of code.
Just the thought of doing a lot of that for SPUs and think about local memory, DMA transfers and so on while trying to do trivial tasks is not appealing.
I do know that PPU is there for spaghetti code, but it seems to be quite flawed cpu as well.
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07-22-2011 #55Elite Member







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07-22-2011 #56
I won't debate that the PS3 may have "more to offer," but I do take issue with Sony's justification for it. I simply don't see anything positive about making things too difficult on developers.
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07-22-2011 #57Veteran







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Still has better 1st party content being released at a faster rate than the competition. Something right is being done. 3rd party devs can accept it and move on, or just lose the sales revenue, which I know they absolutely will not do. It's 2011, complainers need to catch up, or talk to companies that have mastered the dev tools years ago.
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07-22-2011 #58
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07-22-2011 #61Supreme Veteran







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Last edited by radgamer420; 07-22-2011 at 19:29.
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07-22-2011 #62Supreme Veteran







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07-22-2011 #63Veteran







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I want to see God of War III, or something equivalent to it on multiple consoles by a 3rd party dev. The same visuals or better. Until then, they are right. Every console is held back by some sort of hardware limitation that the others excel at. The PS3 has difficulty to program for, whereas the 360 has processing power and storage. Nobody likes to point those out though.... odd. Hmph. I'm used to the lame journalism though. It's good to read for a laugh or two.
As much as people would like to hope that 3rd party games have reached PS3 exclusive visual fidelity, they have not. Hoping and doing are two entirely different things. I remember back when Crysis 2 was supposed to bring on the pain, but it showed nothing visually striking that Sony exclusives haven't done better. Still waiting for the 3rd party stunner that people keep hyping up year after year which winds up ultimately falling short of expectations.Last edited by unicron7; 07-22-2011 at 19:41.
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07-22-2011 #64
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07-22-2011 #66Supreme Veteran







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Last edited by radgamer420; 07-22-2011 at 19:53.
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07-22-2011 #67
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07-22-2011 #71Dedicated Member







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Complexity absolutely = poor design.
Complexity has nothing at all to do with hardware capabilities, only how easy it is to access. There isn't one single smart, well thought out, logical reason why you would want to make programming more complex than it needs to be.
You don't gain anything from it, all you do is force developers to spend more time and money programing around your crappy design and less time and money on making good games.
I would LOVE to hear you try to explain why you think hardware with more complexity is preferrable to the exact same hardware with less complexity.

= simply then for you
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07-22-2011 #72Dedicated Member







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Same could be said for almost any game though. Rarely are the "best looking" games also the most technically demanding ones on the hardware. In almost all cases they are the ones where developers took every technical shortcut they could find and focused on art direction instead.
From a technical point of view there are very few PS3 games that match the 360 launch game Kameo in what it's doing from a processing point of view. Paralax texturing, HDR + MSAA, and much of their lighting effects are in some cases beyond what PS3 games are doing, even exclusive ones that are "better looking" than Kameo.
On the other hand, you have people like Unicron7 who thinks that God of War 3 is the best looking game ever, despite it's flat, low res textures, very limited view distances and map sizes, and a lot of clunky geometry in the backgrounds. The animations are smooth and the characters look good, and that's what most people focus on. Same as Gran Turismo, which for several versions now has had great looking cars but really subpar scenery and lighting. Still people think it's the best looking racer because the developers worked so hard on making the cars look good.
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07-22-2011 #73Master Guru







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Thing is, i personally think. if a company had as much money as Sony give to their first party studios you would see pretty much the same results on the otherbox. You can't really compare when you have a large team working on one dedicated platform to a studio that has to split resources up between platforms. Why should a developer have to spend more man hours on something than is needed?
It has nothing to do with talent. It's all about the money, baby.I Like Games.
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07-23-2011 #74Ancient







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"The console is a key showcase for game technology”
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07-23-2011 #75Master Guru







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I think you could be right - saying that what about that too human? didn't that cost bucket loads. Also, wouldn't it make sense that a multiplatform game costs more, they have to make it over 2 maybe 3 or 4 platforms. Do they dedicate X amount of money that they would have have got if they were first party though? Genuine question.
no doubt talent does play a large part in it but i also beleive that it's down to the money as well.I Like Games.
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