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  1. #1
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    John Carmack coded on a 28-inch 16:9 1080p monitor

    Way back In 1995.

    How much would that have cost?

    http://www.geek.com/articles/games/j...1995-20110920/

  2. #2
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    God knows how much what Carmack was using actually cost, but I read some of the comments and some former-ND programmer says:

    Somewhere between $4000-7000. The 8gigs of RAM was the real killer. I think it was over $40,000! Remember though, that we used Silicon Graphics Workstations which were $75,000-$150,000 each. They were ridiculously expensive, but in that era of windows 3.1 and 95, you just couldn't do comparable computational work on a PC.
    The somewhere between $4-7k he's talking about 1080p flatscreen in 1998

    Man, that is some serious dollar. Cant fathom how much that 45kg monitor Carmack's using must've cost

  3. #3
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    Using current technologies i'd love a $100k computer.

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  4. #4
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    I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

  5. #5
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    Quote Originally Posted by Nitey View Post
    God knows how much what Carmack was using actually cost, but I read some of the comments and some former-ND programmer says:



    The somewhere between $4-7k he's talking about 1080p flatscreen in 1998

    Man, that is some serious dollar. Cant fathom how much that 45kg monitor Carmack's using must've cost
    Andy Gavin, cofounder of Naughty Dog

  6. #6
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    I bet devs are using monitors of similar spec nowadays. That's pretty mental.

    Don't Steal. Don't Molest Little Children. Don't Deal Drugs.

  7. #7
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    Dang... No, most game devs do not have this, I am guessing he just had a lot of extra cash and wanted something uber/awesome.
    PSN and 360Live: Zombieking36

  8. #8
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    He was probably still a rich ass mofo back then. That's pocket change for him.

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