Tell that to Nintendo, now I don't think Sony buit up their 1st party with the sole intent to outsell 3rd party
I believe Sony saw a problem with exclusives this gen, and adapted
afterall if they didn't while it was ok at first relying on 3rd party for exclusives it would have left us with partially nothing, people champion MS's strategy but look at it now, far & few and most are timed
while Sony has a constant supply of exclusives from 1st party & the occasional 3rd party.
as a gamer, I know what looks more appetising. theres no if's or buts about it
but I'm sure someone will find one![]()
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11-09-2011 #126Ancient







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"The console is a key showcase for game technology”
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11-09-2011 #127Super Elite







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Nintendo=/=Sony and we all know that
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11-09-2011 #128Superior Member







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some of the things that Sony had above MS and nintendo was the fact that the console was competitively priced, it was the highest selling console the previous generation, and the fact that they had the bulk of third party support. once the price factor went, everyone else had a fighting chance, third party developers noticed and Sony started losing most of that exclusivity that had driven their sales. Sony 1st and second party may have had some great gaming gems in the past, but it was the third party that sold a bigger amount of gamers onto the platform......third party developers still offer by far the biggest drive on most consoles.
If sony go with the same approach, they will get burned.......competitively price the console, make better development tools to avoid having an inferior version, and somewhat compete for the biggest games when it comes to timed exclusive or fully exclusive DLCxbox live: AcrylicAltair44
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11-09-2011 #129Dedicated Member







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Is that the same Nintendo that just took a financial loss and currently has the least console sales? The one that was almost killed off last gen by a lack of 3rd party support? The one that thoroughly got trounced by the original Playstation's massive game library compared to the 300 and some odd N64 games?
Because if that's the same Nintendo you're talking about then I would like to point out that one of the main selling points of their next-gen Wii-U is it's ability to play the same 3rd party games as MS and Sony consoles.
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11-10-2011 #130Newbie







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the hardware specs are impressive
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11-10-2011 #131Master Guru







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11-10-2011 #132Super Elite







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The bird says crow
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11-10-2011 #133
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11-10-2011 #134
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11-10-2011 #135
Uncharted series level design is similar to the Prince of Persia or the God of War series. It's not as scripted as mynd's suggesting (specially when he's only played the first two chapters) but it's definitely not open. It is a controlled experience (which is what Uncharted has always been about.)
You're obviously not a fan if it took you the third game to realize that about Uncharted. It's also not the only game to follow a linear path. You do get the chance to approach certain areas differently so if you're suggesting otherwise you're just hating on it.
Games like Prince of Persia, God of War, Gears of War, Heavenly Sword, Resistance etc are all linear games just like Uncharted has been yet we're seeing people complain abou that? I don't understand that at all.
@mynd -- The opening sequence of Uncharted 3 is a fight sequence inside a closed area, you're fighting people, how is exploration necessary there? and they are using the beginning to teach you the melee system, which is why the buttons appear...so I disagree that they are pseudo QTE's. They are not.
In Batman, towards the beginning, they tell you which buttons to press, those aren't QTE's either.
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11-10-2011 #136Super Elite







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I'm hating on what? Lol. Controlled experience= "on a leash." Obviously bcuz I would like more open levels, I must not be a fan.
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11-10-2011 #137
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11-10-2011 #138Master Guru







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11-10-2011 #139
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11-10-2011 #140
Sorry -- I did quote you but then wandered off.....I wasn't referring to you with that, more in general. My point stands though, if you've played the first two, you know what to expect. I think people were just expecting the same jump from 1 to 2 with 3.
@Soldier - If that is so, you could argue any type of combat with button presses is a QTE.
For example: MW3 has QTE of different types. Single Presses, sequences presses etc.
To aim, you have to first press L1 and then RI to shoot. Now, if the buttons appeared on screen, would you say it's a QTE?
The knife kill in MW3 is a single press QTE -- you press R3 down. If that showed....you get the point (I hope.)Last edited by sainraja; 11-10-2011 at 19:51.

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11-10-2011 #141PSU Editor/Writer/SMC







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11-10-2011 #142
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11-10-2011 #143
It's my understanding that a quick time event is:
1. The action requires you to press a button that is displayed on the screen
2. The action is a pre-determined action
3. The action has to be completed in a certain time frame, and is normally followed by another timed action
4. The action of QTE's generally follows a "simon says" pattern. Press A, then B then C, or restart sequence
With MW3, if I don't press the blue "X" skittle to reload when the blue "X" skittle appears on the screen, nothing happens and nothing has been pre-determined.
With MW3, there is no follow up event required after hitting the blue "X" skittle.
UC3 shows me a green triangle to press at the proper time, because the game is letting you know, in advance, that there is a swing or kick coming towards you..BEFORE it happens. Pressing the button at the proper time will initiate the predetermined sequence of events (in this case...a swing or kick or punch from the enemy AI, followed up by a canned block or duck from the main character), and then takes the animation of your control. This is then followed up by the next recommended button press (pink square) for the next best hit. Following the sequence in the proper order and pressing the buttons at the right time completes the developers actions as they scripted, and wins you that battle.
http://www.answers.com/topic/quick-time-event
More:
Using your logic, Heavy Rain is not QTE, God of War is not QTE. In the above definition, everything described happens in UC3, at least in my copy.Quick Time Event
context-sensitivegameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character during
cut scenes or cinematic sequences in the game. Failing these segments—either by failing to take the correct action in time, or performing a different action—takes the scene in a different course.The term "Quick Time Event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature to a great degree. QTEs generally involve the player following onscreen prompts to press buttons or manipulate joysticks within a limited amount of time. More recent games on consoles with motion-sensitive controls feature QTEs requiring specific movements from the player. The prompts are often displayed as a graphical image of the physical controller button; for example, games on the PlayStation consoles may show any of the four colored face buttons (X, square, circle, or triangle) as input for the event. Such actions are either atypical of the normal controls during the game, or in a different context from their assigned functions. They allow for the game designer to create sequences of actions that either cannot be performed, or would be too difficult to be performed, within the game's standard control scheme. While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has been panned by journalists and players alike, as these events can break the flow of the game and force the player to repeat sections until they master the event.
Read more: http://www.answers.com/topic/quick-t...#ixzz1dKrQUb9y
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11-10-2011 #144
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11-10-2011 #145
@Soldier - No. I really think you have it wrong.
In a QTE, if you fail to press the sequence of buttons on screen the scene starts over, in UC3's first chapter, that's not the case and it's also being used as a tutorial to help the user learn the slightly new melee system. In the beginning, the reason Triangle displays is to indicate to the user that, that's the button you need to press to counter the enemy. In Batman, the way the developers indicate that is by highlighting the enemy with dots? (not sure if that is the best way to describe it.)
I'll try to give a clear explanation later and provide better examples as I am kind of busy right now. So hopefully I have been able to make it clearer.
I htink the way UC3's combat has been presented to you is putting you off and making you think it's a QTE.
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11-10-2011 #146Super Elite







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Wait, did someone just said the N64 only had 300 odd games and then tried to downplay Nintendo's massive wealth and success they have had this generation??
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11-10-2011 #147
If you fail to do the proper button presses, the scene doesn't have to start over. That isn't a requirement. The scene takes a different "route" by failing to press the proper buttons in the proper sequence. In U3, failing to do the presses properly, results in your getting your ass hit, and ultimately killed. It certainly fits the description of a QTE.
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11-10-2011 #148Super Elite







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I guess Arkham Asylum's Batman and Assassin's Creed are filled with QTEs. Dd I get it right? Lol. These definition posted are just confusing me, haha.
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11-10-2011 #149
You're in a closed area, in a combat situation in that scene so yes you can't run away in that instance but the entire game isn't designed that way.
Uncharted is a controlled experience (meaning they are trying to tell a story) and for the story to take place, that scene is appropriate. I can trigger a combat outside of that in UC3 and run away (which uses the same button combo btw.)
I don't think it fits the description of a QTE at all. It's a stretch and the only reason you guys can argue it is because of where the combat takes place.
Apparently, that is what is being said. Keep in mind though, I wasn't saying Batman uses QTE. I am saying if you can argue that UC3's combat in the beginning is a QTE, you can do that with a lot of other games.Last edited by sainraja; 11-10-2011 at 20:54.

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11-10-2011 #150PSU Editor/Writer/SMC







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Button prompts are gone on harder difficulty in U3, so your action is based on your reaction to the opponent. So its a QTE on normal but not on crushing?
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