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  1. #126
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    Quote Originally Posted by Inzane2050 View Post
    First party cannot ever outsell third party. That and they wouldn't make the PS3 difficult to program for the sake of boasting "I'm better than you" as Sony would just piss off developers. Sony had poor development tools this gen and it wasn't on purpose.
    Tell that to Nintendo, now I don't think Sony buit up their 1st party with the sole intent to outsell 3rd party
    I believe Sony saw a problem with exclusives this gen, and adapted
    afterall if they didn't while it was ok at first relying on 3rd party for exclusives it would have left us with partially nothing, people champion MS's strategy but look at it now, far & few and most are timed
    while Sony has a constant supply of exclusives from 1st party & the occasional 3rd party.
    as a gamer, I know what looks more appetising. theres no if's or buts about it
    but I'm sure someone will find one

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  2. #127
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    Nintendo=/=Sony and we all know that
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    Quote Originally Posted by TGO View Post
    Tell that to Nintendo, now I don't think Sony buit up their 1st party with the sole intent to outsell 3rd party
    I believe Sony saw a problem with exclusives this gen, and adapted
    afterall if they didn't while it was ok at first relying on 3rd party for exclusives it would have left us with partially nothing, people champion MS's strategy but look at it now, far & few and most are timed
    while Sony has a constant supply of exclusives from 1st party & the occasional 3rd party.
    as a gamer, I know what looks more appetising. theres no if's or buts about it
    but I'm sure someone will find one
    some of the things that Sony had above MS and nintendo was the fact that the console was competitively priced, it was the highest selling console the previous generation, and the fact that they had the bulk of third party support. once the price factor went, everyone else had a fighting chance, third party developers noticed and Sony started losing most of that exclusivity that had driven their sales. Sony 1st and second party may have had some great gaming gems in the past, but it was the third party that sold a bigger amount of gamers onto the platform......third party developers still offer by far the biggest drive on most consoles.

    If sony go with the same approach, they will get burned.......competitively price the console, make better development tools to avoid having an inferior version, and somewhat compete for the biggest games when it comes to timed exclusive or fully exclusive DLC
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  5. #129
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    Quote Originally Posted by TGO View Post
    Tell that to Nintendo,
    Is that the same Nintendo that just took a financial loss and currently has the least console sales? The one that was almost killed off last gen by a lack of 3rd party support? The one that thoroughly got trounced by the original Playstation's massive game library compared to the 300 and some odd N64 games?

    Because if that's the same Nintendo you're talking about then I would like to point out that one of the main selling points of their next-gen Wii-U is it's ability to play the same 3rd party games as MS and Sony consoles.

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    the hardware specs are impressive

  7. #131
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    Quote Originally Posted by DanLoton View Post
    the hardware specs are impressive
    Why do new members ALWAYS have extremely vague posts?!

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  9. #132
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  10. #133
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    Quote Originally Posted by itachi73378 View Post
    Why do new members ALWAYS have extremely vague posts?!
    When it's that brief I always assume it's a spambot waiting to create a thread
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  11. #134
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    Quote Originally Posted by BoyBettaKnow View Post
    When it's that brief I always assume it's a spambot waiting to create a thread
    I tend to think it's a returning member that was banned and is looking to up the post count. I could be wrong though.

  12. #135
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    Quote Originally Posted by Inzane2050 View Post
    Sandbox is not a genre. It is a type of level design. All it means is that you have more legroom in the level, and it does not impact the quality of the story as seen with KOTOR and other games. Nothing wrong with making Uncharted a bit more open in its level design. I would definitely enjoy such.

    Not that KOTOR is a sandbox game, but it is open-ended in its exploration.
    Uncharted series level design is similar to the Prince of Persia or the God of War series. It's not as scripted as mynd's suggesting (specially when he's only played the first two chapters) but it's definitely not open. It is a controlled experience (which is what Uncharted has always been about.)

    You're obviously not a fan if it took you the third game to realize that about Uncharted. It's also not the only game to follow a linear path. You do get the chance to approach certain areas differently so if you're suggesting otherwise you're just hating on it.

    Games like Prince of Persia, God of War, Gears of War, Heavenly Sword, Resistance etc are all linear games just like Uncharted has been yet we're seeing people complain abou that? I don't understand that at all.

    @mynd -- The opening sequence of Uncharted 3 is a fight sequence inside a closed area, you're fighting people, how is exploration necessary there? and they are using the beginning to teach you the melee system, which is why the buttons appear...so I disagree that they are pseudo QTE's. They are not.

    In Batman, towards the beginning, they tell you which buttons to press, those aren't QTE's either.

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  14. #136
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    I'm hating on what? Lol. Controlled experience= "on a leash." Obviously bcuz I would like more open levels, I must not be a fan.
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    Well, Uncharted 3 DOES indeed have a number of Quick Time Events. Much of the combat is that way as well.

  16. #138
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    Quote Originally Posted by Inzane2050 View Post
    I'm hating on what? Lol. Controlled experience= "on a leash." Obviously bcuz I would like more open levels, I must not be a fan.
    I'm confused. If you like open environments and have played the first 2 games, why did you buy the third thinking it would be any different.
    If you haven't played the previous titles, then you are not a fan, so I can see your point then.

  17. #139
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    Quote Originally Posted by itachi73378 View Post
    I'm confused. If you like open environments and have played the first 2 games, why did you buy the third thinking it would be any different.
    If you haven't played the previous titles, then you are not a fan, so I can see your point then.
    I can't like both open environments and Uncharted?... Is there something wrong with wishing the game would be more open?
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  18. #140
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    Quote Originally Posted by Inzane2050 View Post
    I'm hating on what? Lol. Controlled experience= "on a leash." Obviously bcuz I would like more open levels, I must not be a fan.
    Sorry -- I did quote you but then wandered off.....I wasn't referring to you with that, more in general. My point stands though, if you've played the first two, you know what to expect. I think people were just expecting the same jump from 1 to 2 with 3.

    @Soldier - If that is so, you could argue any type of combat with button presses is a QTE.

    For example: MW3 has QTE of different types. Single Presses, sequences presses etc.

    To aim, you have to first press L1 and then RI to shoot. Now, if the buttons appeared on screen, would you say it's a QTE?

    The knife kill in MW3 is a single press QTE -- you press R3 down. If that showed....you get the point (I hope.)
    Last edited by sainraja; 11-10-2011 at 19:51.

  19. #141
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    Quote Originally Posted by sainraja View Post
    @Soldier - If that is so, you could argue any type of combat with button presses is a QTE.
    Batman, for example.
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  20. #142
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    Quote Originally Posted by Ghost-Rhayne View Post
    Batman, for example.
    Yeah, that's another example. Someone else on the forum called those QTE's also...I was like what??

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    It's my understanding that a quick time event is:

    1. The action requires you to press a button that is displayed on the screen
    2. The action is a pre-determined action
    3. The action has to be completed in a certain time frame, and is normally followed by another timed action
    4. The action of QTE's generally follows a "simon says" pattern. Press A, then B then C, or restart sequence

    With MW3, if I don't press the blue "X" skittle to reload when the blue "X" skittle appears on the screen, nothing happens and nothing has been pre-determined.
    With MW3, there is no follow up event required after hitting the blue "X" skittle.

    UC3 shows me a green triangle to press at the proper time, because the game is letting you know, in advance, that there is a swing or kick coming towards you..BEFORE it happens. Pressing the button at the proper time will initiate the predetermined sequence of events (in this case...a swing or kick or punch from the enemy AI, followed up by a canned block or duck from the main character), and then takes the animation of your control. This is then followed up by the next recommended button press (pink square) for the next best hit. Following the sequence in the proper order and pressing the buttons at the right time completes the developers actions as they scripted, and wins you that battle.

    http://www.answers.com/topic/quick-time-event

    M
    ore:

    Quick Time Event

    context-sensitivegameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character during

    cut scenes or cinematic sequences in the game. Failing these segments—either by failing to take the correct action in time, or performing a different action—takes the scene in a different course.The term "Quick Time Event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature to a great degree. QTEs generally involve the player following onscreen prompts to press buttons or manipulate joysticks within a limited amount of time. More recent games on consoles with motion-sensitive controls feature QTEs requiring specific movements from the player. The prompts are often displayed as a graphical image of the physical controller button; for example, games on the PlayStation consoles may show any of the four colored face buttons (X, square, circle, or triangle) as input for the event. Such actions are either atypical of the normal controls during the game, or in a different context from their assigned functions. They allow for the game designer to create sequences of actions that either cannot be performed, or would be too difficult to be performed, within the game's standard control scheme. While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has been panned by journalists and players alike, as these events can break the flow of the game and force the player to repeat sections until they master the event.

    Read more: http://www.answers.com/topic/quick-t...#ixzz1dKrQUb9y

    Using your logic, Heavy Rain is not QTE, God of War is not QTE. In the above definition, everything described happens in UC3, at least in my copy.
    Last edited by Soldier 95B; 11-10-2011 at 20:18.

  22. #144
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    Quote Originally Posted by Completely Average View Post
    Is that the same Nintendo that just took a financial loss and currently has the least console sales? The one that was almost killed off last gen by a lack of 3rd party support? The one that thoroughly got trounced by the original Playstation's massive game library compared to the 300 and some odd N64 games?

    Because if that's the same Nintendo you're talking about then I would like to point out that one of the main selling points of their next-gen Wii-U is it's ability to play the same 3rd party games as MS and Sony consoles.
    hmm, I'm not quite getting the point here.

    Is this complimenting Nintendo or insulting?

  23. #145
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    @Soldier - No. I really think you have it wrong.

    In a QTE, if you fail to press the sequence of buttons on screen the scene starts over, in UC3's first chapter, that's not the case and it's also being used as a tutorial to help the user learn the slightly new melee system. In the beginning, the reason Triangle displays is to indicate to the user that, that's the button you need to press to counter the enemy. In Batman, the way the developers indicate that is by highlighting the enemy with dots? (not sure if that is the best way to describe it.)

    I'll try to give a clear explanation later and provide better examples as I am kind of busy right now. So hopefully I have been able to make it clearer.

    I htink the way UC3's combat has been presented to you is putting you off and making you think it's a QTE.

  24. #146
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    Wait, did someone just said the N64 only had 300 odd games and then tried to downplay Nintendo's massive wealth and success they have had this generation??
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  25. #147
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    If you fail to do the proper button presses, the scene doesn't have to start over. That isn't a requirement. The scene takes a different "route" by failing to press the proper buttons in the proper sequence. In U3, failing to do the presses properly, results in your getting your ass hit, and ultimately killed. It certainly fits the description of a QTE.

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    I guess Arkham Asylum's Batman and Assassin's Creed are filled with QTEs. Dd I get it right? Lol. These definition posted are just confusing me, haha.
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  27. #149
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    Quote Originally Posted by F34R View Post
    If you fail to do the proper button presses, the scene doesn't have to start over. That isn't a requirement. The scene takes a different "route" by failing to press the proper buttons in the proper sequence. In U3, failing to do the presses properly, results in your getting your ass hit, and ultimately killed. It certainly fits the description of a QTE.
    You're in a closed area, in a combat situation in that scene so yes you can't run away in that instance but the entire game isn't designed that way.

    Uncharted is a controlled experience (meaning they are trying to tell a story) and for the story to take place, that scene is appropriate. I can trigger a combat outside of that in UC3 and run away (which uses the same button combo btw.)

    I don't think it fits the description of a QTE at all. It's a stretch and the only reason you guys can argue it is because of where the combat takes place.

    Quote Originally Posted by Inzane2050 View Post
    I guess Arkham Asylum's Batman and Assassin's Creed are filled with QTEs. Dd I get it right? Lol. These definition posted are just confusing me, haha.
    Apparently, that is what is being said. Keep in mind though, I wasn't saying Batman uses QTE. I am saying if you can argue that UC3's combat in the beginning is a QTE, you can do that with a lot of other games.
    Last edited by sainraja; 11-10-2011 at 20:54.

  28. #150
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    Button prompts are gone on harder difficulty in U3, so your action is based on your reaction to the opponent. So its a QTE on normal but not on crushing?
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