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  1. #1
    ERC1980
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    SE wants to release a Final Fantasy every year or two... SMH

    http://www.eurogamer.net/articles/2011-11-21-se-wants-to-release-a-final-fantasy-every-year-or-two


    "Square Enix wants to launch a new Final Fantasy once every year or two.
    This, Final Fantasy producer Yoshinori Kitase told GameReactor, will keep fans interested in the role-playing game series."

    Translation: "We gonna Call of Dutify dis $#@!!"

  2. #2
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    The end of Final Fantasy is at hand.. what a sad day for me :/

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  3. #3
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    Every 2 years is how it used to be so not a bad thing, but definitely not EVERY year...

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    Didn't it take SE's two top dev teams 7-8 years to make the empty, shallow game that is FFXIII??? Good Luck, SE! Have fun waiting on Toriyama to get the job done!
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  5. #5
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    sure SE sure, next thing you know, we'll get a FPS Final fantasy ala resident evil.......oh wait

  6. #6
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    Quote Originally Posted by AaronSOLDIER View Post
    Every 2 years is how it used to be so not a bad thing, but definitely not EVERY year...
    I agree, unless they mean this to include stuff like all the portable titles, Dissidia, Tetrarythm, remakes etc as yearly. If they want at least SOMETHING with a FF name on it each year, thats fine. But as far as big titles/numbered installments go... yearly is a bad choice

  7. #7
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    Final Fantasy has been dead to me for years so no loss really
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    Basically confirming Final Fantasy XIII-3, since they can push that game out in less time than they would if they created another installment from scratch.

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    Going by the japanese release dates:

    FFIV - 1991
    FFV - 1992
    FFVI - 1994
    FFVII - 1997
    FFVIII - 1999
    FFIX - 2000
    FFX - 2001
    FFXI - 2002
    FFXII - 2006
    FFXIII - 2009

    If counting all spinoffs too, "early FF-games" isn't anything new. It just took more time between X-XII and XII-XIII because of mismanagement.
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  10. #10
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  12. #11
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    Quote Originally Posted by ERC1980 View Post


    "Square Enix wants to launch a new Final Fantasy once every year or two.
    This, Final Fantasy producer Yoshinori Kitase told GameReactor, will keep fans interested in the role-playing game series."
    This is actually a misquote. The correct one is:
    "When you think of Western AAA titles like Call of Duty, Battlefield, and Assassin's Creed, they seem to work with a lot shorter turnaround - they make a new game in one to two years. That is something we need to follow up, because that seems to be the best way to keep our fans interested and attracted to the franchise."
    In other words, he's not talking about annualizing, but having shorter turn arounds, which makes a lot of sense when you see how long it took SE to release their games lately.

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  14. #12
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    I am happy with faster turn around long as the game is good. Go back to your roots FF. Separate classes, turn base game.
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    don't mind as long as the quality is there, but if it turns into copy and paste style series then that isn't going to be good for anybody.


  16. #14
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    Quote Originally Posted by Tibiquera View Post
    This is actually a misquote. The correct one is:

    In other words, he's not talking about annualizing, but having shorter turn arounds, which makes a lot of sense when you see how long it took SE to release their games lately.
    Makes much more sense. And yes this is something I can agree with. They need to change how they make games, not the games themselves. (as in thinking too much western market etc.)
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  17. #15
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    They also need to do this with their other games that do not have Final Fantasy in the title. When are we going to get another Valkyrie Profile game?
    Currently Playing: Pokemon Alpha Sapphire for the Nintendo 3DS

  18. #16
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    People complain about the long development times, so I hope people won't complain about this too.

    Anywho, I'm sure they will use multiple teams. So there's still a good chance these games will be high-quality.

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  20. #17
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    At least two to three years, in my opinion.

    Skyrim actually took three years to develop and it's an amazing title.
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  21. #18
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    Quote Originally Posted by Blacksite View Post
    At least two to three years, in my opinion.

    Skyrim actually took three years to develop and it's an amazing title.
    Just proves that with right management and talents you get amazing games in "short" time.
    Which one SE is lacking, talent or management when it comes to FFXIII...?
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  22. #19
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    Quote Originally Posted by Mael Duin View Post
    Which one SE is lacking, talent or management when it comes to FFXIII...?
    Well, Toriyama admitted that he did a poor job of managing FFXIII, since the team didn't have a clear sense of direction.

    In terms of talent, it's mostly there, except in the writing department. S-E needs to hire some real talent to write the script. Look at the difference between the main story in Lost Odyssey and the short stories written by a professional novelist.

  23. #20
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    Quote Originally Posted by Mael Duin View Post
    Just proves that with right management and talents you get amazing games in "short" time.
    Which one SE is lacking, talent or management when it comes to FFXIII...?
    Management. Final Fantasy XIII was nothing but a straight run forward for 40 hours straight. That is absolute murder on the artist department. In any good RPG, you stay in a select village for a short time before moving on, revisit a location, or rework existing assets to make new locations further on, and it lengths the game and makes development easier on the artists. Which is why Lost Odyssey was made with only 20 odd people and $20 million dollars. Lost Odyssey is a 70 hour game even if you play thru just for the story.
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  24. #21
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    If it's like XIII then NO. If it's becomes like COD then burn them down!


  25. #22
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    Wasn't it like that during the PS1 era? I remember FFIX coming out in 99 and going the $#@!? I JUST beat FFVIII
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  26. #23
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    Final Fantasy VII, Final Fantasy VIII and Final Fantasy IX
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  27. #24
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    FF3 and FF4 were 1 year apart and that was moving into a new generation.

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  28. #25
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