Its all utterly pointless guess work.
Sony hasnt even announced 9 million either for that matter.
The article is referencing 8.8 million Sony announced in Jun.
But you are right, Sony like playing th enumbers games, just like their "PSN" accounts.
Given 10 million Kinetcs in March, and 8.8 million moves in Jun, its likely the real gap for motion enabled consoles is about 2:1.
With MS having at least 10 milllion, and Sony around 5 milllion.
Of course software does the talking and there are 88 kinect games.
72 of which are Kinect only.
28 Move only games.
Now I will point out that out of that 78, probably 77 of them are dance games
I kid. But not by much.
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11-24-2011 #26
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11-25-2011 #27
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11-25-2011 #28
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11-25-2011 #29Elite Member







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Kinect is going beyond gaming. There are tons of internet news stories about the various non-gaming Kinect mods. This is interesting as well.
http://gizmodo.com/5862576/microsoft-wants-to-turn-crazy+ass-kinect-hacks-into-businesses
Microsoft Wants To Turn Crazy-Ass Kinect Hacks Into Businesses
Since its launch, the Kinect has been hacked in hundreds of amazing and crazy ways. Now, Microsoft is planning to embrace that by helping Kinect-based start-ups realize their potential.
Called "Kinect Accelerator", the initiative will see Microsoft fund and nurture 10 aspiring groups of engineers and entrepreneurs, and give them the chance to turn their ideas into reality. For Microsoft, this seems like a fairly pain-free way of discovering the most creative Kinect talent out there.
No doubt there's going to be huge competition for the 10 finalist slots. While the application procedure doesn't sound too taxing, questions like "Please describe your business in 140 characters or less" and "Explain how the company will make money" will certainly set the bedroom coders from the serious entrepreneurs. For the 10 that make, it Microsoft will provide a three-month incubation program in the spring of 2012. Microsoft say this will mean:
"Every company participating in the Kinect Accelerator will receive an investment of $20,000, an Xbox development kit, the Windows Kinect SDK, office space... and mentorship from entrepreneurs, investors and Microsoft executives intensely focused on making their business a success. At the end of the program, each company will have an opportunity to present at an Investor Demo Day to angel investors, venture capitalists, Microsoft executives, media and industry influentials."
That's a pretty big deal for anyone who manages to make it into the final 10. Personally, I'm just excited to see what ideas these guys have, and what the results turn out like.
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11-25-2011 #30http://www.joystiq.com/2011/11/24/re...n-in-the-past/Around this time last year, Sony announced it had shipped just over 4 million units of its motion gaming peripheral, the PlayStation Move. And then in early April, about five months later, the company once again announced a new shipping number of around 8 million, doubling the original shipped number. Unfortunately for Sony, it seems the last seven months haven't maintained that momentum, with 1 million being added to the total shipped number (approximately 9 million in total), according to Industry Gamers.
As per usual, Sony isn't giving out hard numbers for units actually sold. It stands to reason, however, that if retailers have only ordered another 1 million units leading up to the holiday season, the peripheral likely isn't selling like, say, Walter White's crystal meth (hotcakes are so out of fashion).
Microsoft has been spinning a similar story with its own motion peripheral, the Kinect, holding to sales statements made last march (10 million sold -- not shipped) rather than offering new data. We're holding out hope that the two hardware companies are more vocal after the coming holiday sales bonanza, but we're not holding our breath either.
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11-25-2011 #31
I guess we will find out once they release the holiday figures. I think kinect is paying off the way MS expected it too. I'm sure that number is well over 10 million by now. Even if it isn't, its still pretty successful. I remember way before it was released many of you said people wouldn't buy it. Well, it turned out to be the fastest consumer electronic device ever. When it comes to providing a integrated experience on consoles, it has no equal.
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11-25-2011 #32PSU Editor/Writer/SMC







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Ahh who gives a fuck, I am simply looking forward to Dust 514 and Bioshock with Move. I hope Randy puts it in Aliens: AC and Borderlands 2.
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11-25-2011 #33
All hail Microsoft and the wonders of Kinect. What would we do without them. Amirite?
But still. It sucks bawls. Waiting to change my mind when Sorcery is out and when I get to play Skyward Sword over the holidays (which I'm super excited about). I'm also looking forward to putting them the fuck down and go back to real gaming
I must say though it is exciting the implementation to use peripherals such as the sharpshooter - gives another way to play the game. That I can appreciate
To me kinect comes across as a multimedia kind of device. I like the idea of navigating through menus and stuff with it. Whereas the move comes across as a gaming device, where you can play games with precision and quick reaction
Software support is another thing, there are obviously a lot of kinect based games but in all honesty they're hardly exciting. I like dancing
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11-25-2011 #34
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11-25-2011 #35
The figures already tell us that Sony have had 4 third party titles released.
MS has had about 40.
30 of them are dance games, and the other 10 are fitness games
Now in saying all that, my kids love Kinect, it works really well for them and they play it a lot, they are getting one game this year from Father Xmas this year and it's Disney Kinect.
It works well for the market its aimed at.
My issue with Move is, its very supplmentary, any "unique" titles that use move as exclusive like Sport Championship can be emulate on the Wii or Kinect.
End result is, the Move isnt really needed.
Sure sharpshooter is cool, but so were light guns, but they were still niche.
MS has squarlet aimed Kinect at the 12 and under age bracket for games, and the core get dance and fitness games.
And that works for them.
As hardcore player, I find little that I play on it "daily" or yearn to play on it, but then again, it wasnt bought for me, it was bought for my kids.
And we spend more money on our kids than we do on ourselves.
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11-25-2011 #36
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11-25-2011 #37Elite Member







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I think the whole motion control thing sucks! Kinect, Move, Wii, whatever. Give me a controller and let me sit on my couch and play with a gamepad. I get all of the exercise I need working out in the gym, in the yard, etc. None of the motion stuff is any good, and yes, I have played all of them. They're designed to get the little ones, old folks and non-gamers into gaming.
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Sufi wants to slowly undress this post.
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11-25-2011 #38
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11-25-2011 #39
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11-25-2011 #40
Same here...My son and his friends enjoy it. I don't get the chance to use it often,but when i do, it works well.
That's true. And where is all this exciting move software that they said we would be experiencing. The software is very lacking. I'm starting to think that sony may abandon it.My issue with Move is, its very supplmentary, any "unique" titles that use move as exclusive like Sport Championship can be emulate on the Wii or Kinect.
I think that was a very smart move. They already have the hardcore players in the bag. Going after kids and their parents made the most sense.MS has squarlet aimed Kinect at the 12 and under age bracket for games, and the core get dance and fitness games.
And that works for them.
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11-25-2011 #41
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11-25-2011 #42PSU Editor/Writer/SMC







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Well it is great that kinect is being put to good use, even if this good use is outside the realms of gaming.
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11-25-2011 #43
Awwww....
It actually might not be that good of news... since the article is BS for one in regards to the Kinect numbers. Secondly, a quote:
http://www.joystiq.com/2011/11/24/re...n-in-the-past/Around this time last year, Sony announced it had shipped just over 4 million units of its motion gaming peripheral, the PlayStation Move. And then in early April, about five months later, the company once again announced a new shipping number of around 8 million, doubling the original shipped number. Unfortunately for Sony, it seems the last seven months haven't maintained that momentum, with 1 million being added to the total shipped number (approximately 9 million in total), according to Industry Gamers.
As per usual, Sony isn't giving out hard numbers for units actually sold. It stands to reason, however, that if retailers have only ordered another 1 million units leading up to the holiday season, the peripheral likely isn't selling like, say, Walter White's crystal meth (hotcakes are so out of fashion).
Microsoft has been spinning a similar story with its own motion peripheral, the Kinect, holding to sales statements made last March (10 million sold -- not shipped) rather than offering new data. We're holding out hope that the two hardware companies are more vocal after the coming holiday sales bonanza, but we're not holding our breath either.Last edited by F34R; 11-25-2011 at 23:38.
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11-26-2011 #44
I believe he understands that. What I got from his post (he's welcome to correct me) is that he is afraid of the direction gaming could go because of the Wii, Move and Kinect.
So, he'd rather just have the companies give him a controller and let him sit on his couch and play (in other words, he does not want them to offer a different method of control when he's fine with what has been offered for the past couple of years.)
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11-26-2011 #45
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11-26-2011 #46
I know. I wasn't suggesting that they were. I thought he was saying that he's afraid that they might stop offering traditional gaming or focus less on it.

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11-26-2011 #47
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11-26-2011 #48
I've not liked the kinect usage with the new dash.
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11-26-2011 #49
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11-26-2011 #50
I think Kinect numbers will be around 15 Million when they show them after the Holidays.
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