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  1. #1
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    Official XCOM: Enemy Unknown Thread - Slingshot DLC trailer


    XCOM: Enemy Unknown, by developer Firaxis Games, is a 'reimagining' of the classic PC strategy game that introduces an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise. Check below for more info...

    Genre: Real-time strategy/turn-based tactics
    Publisher: 2K Games
    Developer: Firaxis Games
    Platforms: Microsoft Windows, PlayStation 3, Xbox 360
    Rating: M for Mature (ESRB), 18 (PEGI)
    Release date: October 9th (NA), October 12th (EU, AUS), 2012
    Engine: Unreal Engine 3
    Modes: Single-player, Multiplayer


    Firaxis, the developer behind Civilization, is working on XCOM: Enemy Unknown, a 'reimagining' of the beloved PC strategy game.

    The President of Firaxis Games, Steve Martin said "It's been a dream of ours to recreate X-COM with our unique creative vision. We're huge fans of the original game and it's a once in a lifetime opportunity to re-envision a game that is as beloved as XCOM.

    "We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise."

    The announcement comes via Game Informer, which said that the new game seeks to introduce "a wider console audience to what made the storied franchise great in the first place."

    Details are understandably scarce, but Firaxis' interpretation will feature destructible environments, and a blend of turn-based combat and real-time strategy.

    The game is due to be released on PC, PlayStation 3 and Xbox 360 this autumn.
    Reviews:

    First review is out - Game Informer gave it a 9.5/10.

    A Remake That Lives Up To Its Legendary Provenance

    Both of XCOM’s layers present life-or-death conundrums to which there is no right answer. No matter what you pick, something or someone is going to suffer for it. This kind of tension and terror rarely occurs within mainstream gaming, and almost never with this level of skill in the execution. Don’t let the “turn-based strategy” moniker scare you off; XCOM is a singular achievement that every gamer deserves to experience.
    PSU - 8.5/10
    Eurogamer – 9/10
    CVG – 9.2/10
    Videogamer – 9/10
    OXM – 9/10
    Game Informer – 95/100
    Destructoid – 9/10
    Edge - 90/100
    IGN - 82/100
    NowGamer – 9/10
    OPM – 9/10
    Kotaku – ‘Yes’
    Gamers.at – 92/100
    Joystiq – 4.5/5
    Strategy Informer – 9/10
    Lazygamer – 9/10
    Polygon – 8.5/10
    Machinima – 9/10
    The Average Gamer – ‘Great’
    PC Gamer – 87/100
    Gram.Pl – 9.5/10

    Trailers:

    More gameplay from PAX 2012:



    First gameplay footage has been released. It's a mix of some gameplay footage along with interviews with the developers:



    Go behind-the-scenes with the Firaxis team as they discuss XCOM: Enemy Unknown in the first of our developer diary series.

    New gameplay footage:



    E3 2012 trailer:



    E3 2012 gameplay demo:



    New levels showcased with the reveal of an M rating:



    Pete Murray of Firaxis Games showcasing the game at Comic-Con 2012:



    Gameplay footage for the recently announced multiplayer component:



    New cinematic-esque trailer:



    Newest gameplay trailer:



    Lead designer, Jake Solomon, goes incognito to sell his game:



    Launch trailer:



    Slingshot DLC trailer:

    Last edited by Black; 12-04-2012 at 20:53.

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  2. Likes DarkVincent07 wishes they had posted this first.
  3. #2
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    First question:

    Is Julian Gollop involved at all?
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  4. #3
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    There is close to 0 information out so far, it would be awesome if he was, but i somehow doubt it, but you never know.

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  5. #4
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    Well, you already know that I'm interested in this title, Nuvian.

    Glad to see we have an official thread on it.

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  6. #5
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    Quote Originally Posted by Blacksite View Post
    Well, you already know that I'm interested in this title, Nuvian.

    Glad to see we have an official thread on it.
    Hehe, I'm quite pumped for this, i love turn based strategy games, used to play so much Warlords, Heroes of Might & Magic, Jagged Alliance, X-COM and Kings Bounty while growing up

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  7. Likes tors wishes they had posted this first.
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    More interested in this version of XCOM than I am in the FPS remake.

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    This game will rock. Why? Because i said so.


  10. #8
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    Quote Originally Posted by Venger View Post
    More interested in this version of XCOM than I am in the FPS remake.
    I was disappointed when the i read that the new XCOM game was to be a FPS, i couldn't care less about the FPS since its clearly just an XCOM game in name (syndicate anyone?), this restored my faith in 2K

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  11. Likes ToonAssassin wishes they had posted this first.
  12. #9
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    Woot alien game!


  13. #10
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    First Screens And Details Of XCOM: Enemy Unknown



    Wasn't there another XCOM game?
    Yes, 2K Marin is developing a previously announced first-person shooter, simply called XCOM. That game was originally scheduled to come out last year, but has since been delayed out of 2011.

    How do those games relate to each other?
    The shooter takes place earlier in the fiction, chronicling the aliens' first attacks in the United States. The strategy game we're talking about here deals with the global response to the later full-blown alien invasion of Earth.

    So this is some kind of RTS?
    No, not in the way the term "RTS" typically applies to games like StarCraft. The real-time element of XCOM is confined to the global view, where the player keeps track of known UFOs and abductions going on around the world. Managing research and development at the XCOM organization's secret base can be done at the player's leisure, and all combat is completely turn-based.



    You switch between real-time and turn-based?
    Yes. When your aerial transport lands at an abduction site, the game switches to a tactical view and you command your squad of personalized soldiers in battle against an unknown alien threat.

    So what do you do in the real-time global view?
    On the strategic layer, players direct research into alien technology, give their engineers and foundries fabrication requests, interact with the nations of the world (who have to be mollified to secure funding for XCOM), intercept airborne UFOs with jet fighters, level up their soldiers and recruit new ones, and dispatch the Skyranger transport to engage alien incursions on the ground.

    Is this a remake of the original?
    Kind of. Re-imagining is probably a better term. Firaxis' XCOM: Enemy Unknown doesn't directly copy the underlying game systems for instance, soldiers have different stats than they did in the 1994 original but the concepts are still here. Players still have to manage multiple resources and threats on a global scale in a seemingly hopeless war against extraterrestrial forces with far better technology and capabilities.



    Is this going to be dumbed down for the "wider console audience"?
    Firaxis is undeniably streamlining aspects of the game and removing no small amount of micromanagement, but from what I've seen I wouldn't call it "dumbing down" the game so much as getting rid of tedium and uninteresting mechanics. Soldiers still die permanently, fog of war and line of sight are hugely important in combat, and you absolutely can lose the game if you screw up too badly.

    Does it look awesome?
    I came away from our visit to Firaxis' studio extremely impressed by XCOM: Enemy Unknown. The project is far from done, but I am personally thrilled at the prospect of playing the final game.
    Source

    Hopefully they wont change to many minor mechanics.

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  14. Likes Black , mynd wishes they had posted this first.
  15. #11
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    Sounds good.
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  16. #12
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    It's looking great so far. I'm guessing those are the aliens dressed as men in black.

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  17. #13
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    Ok ok, I retract my earlier statement of this probably being bad.

    Firaxis have made some of my favourite pc games of the last decade, Pirates, Civ 4 & 5. From that quick look and those screens this could be a great game based off the original. Damn that indie developed one has some competition now.

    Will keep tabs on this now.
    Last edited by Treefrog; 01-10-2012 at 00:52.

  18. #14
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    I can't possibly describe the amount of FAP that took place when this was announced but now it's sunk in I fear too much dumbing down will take place. Streamlining is rarely good and if they're after a wider audience they will HAVE to make it simple as all hell
    if I am in the PS3 or 360 section I will NOT post about the competitor just to please people, if you want to know what I think about the competitor link me to a thread in the appropriate section

  19. #15
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    First XCOM: Enemy Unknown details
    The latest issue of Game Informer has arrived, and it contains a massive article on XCOM: Enemy Unknown. A fan was kind enough to transcribe the first details from the magazine – you can find the information below.

    The first screenshots can also be found here.

    •randomly generated missions, terrain. Developer says you’ll never play the exact same mission twice outside of a few story missions which feature in-game cinematics
    •fog of war is confirmed. area starts off with darkness everywhere, and the average soldier can’t see ****
    •enemy spawns are randomized
    •mobile platform called SHIV; customizable for new chasis
    •Sectoids and Mutons confirmed
    •The base’s screenshot is accurate. It is now a side shot instead of top down. You can also upgrade your base, like the satellite, with alien technology
    •There was an example in one scenario where Japan had the laser rifle already developed before the invasion because they felt threatened, so that seems random.
    •You have 16 countries in the funding council you need to keep happy. Some provide more money, but others, like Africa, provide more raw resources
    •The sniper units have a grappling hook ability to get on top of buildings
    •Gunners have a suppressing fire
    •you can equip your xcom guys with all kinds of different guns. customization looks like a big deal
    •Apparently there’s some sort of cinematic view when your guys get killed. They didn’t cite VATS or anything, so I doubt it’s too in depth
    •Unexperienced agents can panic, freak out, etc if something bad happens
    •Firaxis designer states that the PC version will have an enhanced interface. He cites Dragon Age: Origins on PC and console as a big inspiration
    •Destructible environments
    •In the scenario they showed, one member died. Because of this the other squadmates didn’t get an experience bonus
    •Without the bonus, the sniper leveled up still. He was able to choose from two abilities. Either Squad Sight(which means he can shoot anything a squadmate can see) and Snap Shot(which lets him shoot after moving. Something snipers aren’t normally allowed to do)
    •You can’t recruit specific classes. You can only recruit rookies and then level them up to become specific classes
    •The guys in suits in the screenshots are ‘Thin Man’ aliens. They’re able to leap long distances
    •Challenge is stressed a lot
    •same quick save/load system though they are considering an iron man type mode where you can’t load previous saves
    •Firaxis states that they’re not rebooting it, they’re re imagining it. Using the same core gameplay with modern technology, weapons, audiovisuals, etc.
    Source via Gamingeverything

    Gimme the game!

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  20. #16
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    The more I hear about it, the more I want to play XCOM: Enemy Unknown!

    But I'm curious to know when they plan on releasing the game.

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  21. #17
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    Quote Originally Posted by Blacksite View Post
    The more I hear about it, the more I want to play XCOM: Enemy Unknown!

    But I'm curious to know when they plan on releasing the game.
    From my understanding sometime between august and october (autumn).

    More screenshots released.






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  22. #18
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    Visuals look pretty decent so far. I wonder how large these maps are going to be.

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    I loved the original. I even have it running on this laptop hehe.
    But it's hard to know hardly anything about this game by just looking at the screenshots. I hope it turns out great.

    Edit: Ohh great article Nuvian, looks promising!
    Last edited by spy966; 01-16-2012 at 16:28.

  24. #20
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    this graces the cover of the new GI mag.... gotta read through it now.




  25. #21
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    A proper xcom games something I have been waiting for years, this might finally be it.
    I just hope the destruction is as good as it was in Apocalypse..
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  26. #22
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    XCOM: Enemy Unknown – A Look Ahead

    Back in 1994, a game was released that turned one particular video game fan from the type of person who played games on their Amiga as something to do while their machine ray traced various 3D images in the background into a fully fledged gamer, booting up the computer specifically to play a game. That game was UFO: Enemy Unknown, developed by Julian and Nick Gollop and released by Microprose at exactly the right time for it to take hold in the annals of gaming history – the X-Files had exploded on to our TV screens the year before, Travis Walton’s abduction had been immortalised in Fire In The Sky, Kyle MacLachlan had taken us on a trip back to Roswell and so, suddenly, the world had once again taken notice of our friends from out of state.



    Even as a 22 year old who had been intrigued by UFOlogy since the age of five, it wasn’t necessarily the alien theme that pulled me in; it was the level to which the player must go to ensure the perfect balance and maintain enough growth progression to face the alien incursion on an even playfield in the final battle. Instead of the modern gaming techniques whereby your crew are thrust into a situation pre-armed, with the option to sustain their advances using regenerating health and ammo drops, every step of the way in Enemy Unknown was a tactical decision… and there were repercussions. Running out of ammunition would mean that this particular soldier would have no defenses available to them unless the alien tech had already been researched to the point where any weaponry and ammo found on felled aliens could used. If the level of research hadn’t yet been reached then the only other source of supplies was a dead X-COM agent.


    A classic is born

    A downed team mate would either die immediately or lie unconscious until such times as someone with a medi-kit was able to revive them which, in a turn-based game, is rarely a plausible option given the amount of time units required to reach the injured soldier. In most cases, they would be dead before anyone could reach them and if they were lucky enough to have someone get to them in one move, they would invariably run out of time before being able to administer the aid. This micromanagement extended beyond the field and was the backbone of the entire base strategy, with the player being solely responsible for every single aspect of base management from ordering supplies to ensuring that there were enough storage facilities to house any artefacts and recovered alien life forms, be they alive or dead. UFO: Enemy Unknown was a game which, some eighteen years after its release, was still one of the first things I install on every new system and features gameplay that has never yet been bettered, placing it at the top of my all-time top ten and one which was crying out for a damn good modernisation.


    Micromanagement was a key player in the longevity of the original Enemy Unknown game

    The news that Firaxis Games was embarking on a “reimagination” of Enemy Unknown was, therefore, something that immediately piqued my interest. After all, how could a studio led by the king of strategy himself, Sid Meier, possibly drop the ball, especially as the lead designer on the project, Jake Solomon is reported to be a lifelong fan of the series. The comfort of having this team working on the remake was temporarily brought into question after Game Informer’s Adam Biessener reported that Firaxis were “removing no small amount of micromanagement” from their version and that they were “getting rid of tedium and uninteresting mechanics”. As someone for whom the most important aspect is said micromanagement, this was tantamount to telling me that Kinect was going to be a requirement for the next Xbox console and that game studios would no longer support the PC as a viable platform.

    My enthusiasm dropped to the floor immediately and, with no medi-kit-wielding compadre in sight, died before reaching the end of Biessener’s article. Would Firaxis’ reimagination go on to evoke the same disdain for the IP that 2K Marin’s presentation at E3 had done when it became clear that “XCOM” was, to all intents and purposes, nothing more than a cookie cutter shooter? The latest edition of Game Informer (issue 226) would, however, suggest otherwise. In fact, after twice reading through their eight page feature, the reality appears to be that this upcoming release not only checks all the boxes any fan could possibly throw at it, but also adds another few in for good measure.



    Graphically, Firaxis’ offering is considerably different from the Microprose original but, with it being eighteen years on, it’s only to be expected as the difference in tech between then and now is akin to comparing apples and black holes. From what we’ve seen thus far, the Geoscape remains and brings with it a more epic feel; in fact, one could almost imagine looking out from the observation deck of the International Space Station and seeing a similar sight. A look at the top right corner of the Geoscape shows the “Upcoming Events” area where any current research or development is displayed along with an indication of how much time is left. As one who spent a considerable amount of time researching, usually with a team of fifty scientists and fifty engineers per base, this is particularly useful as there’s no need to drop back into base management mode for an update.

    As with the original game, which missions you embark on will depend entirely on the reach of your radar and the speed of the crafts at your disposal and the airborne enemy incursions will result in a face off with your enemy, although screens of this particular aspect have yet to surface so it’ll be interesting to see how far Firaxis will go in terms of craft detail or whether they’ll resort to the silhouetted style of the original. With so many similarities in the Geoscape, it’s safe to say that their plan is to stay true to form as much as possible, and the similarities don’t end there.
    Click for the rest of the article.

    Its a great read and quite a few new screenshots, worth your time if you are even just a bit interested in this game.
    Last edited by Nuvian; 01-16-2012 at 16:24.

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  27. #23
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    The Unsettling Music Of XCOM: Enemy Unknown

    Roland Rizzo has been working with the XCOM series since the beginning. Originally in the QA department for the first X-COM title, Roland immediately fell in love with the spooky atmosphere of the game. A large part of that classic tone was created by the first game's composer, John Broomhall. Some tracks have aged better than others, but the Micropose team's work is legendary. Now Roland Rizzo is the audio lead for XCOM: Enemy Unknown and is tasked with reimagining and updating the aural tone of the original. Taking cues from the first X-COM's soundtrack and alien sound design, the audio team at Firaxis Games is creating something current yet true to the original. Check out the video to hear examples of the aural atmosphere being created for XCOM: Enemy Unknown.
    Its cool that there are some people from the original game working on this one





    Alien Breeds: The Evolution Of XCOM’s Enemies
    Last edited by Nuvian; 01-19-2012 at 02:44.

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  28. #24
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    Julian Gollop on XCOM: Enemy Unknown remake
    The man who created X-COM on what he thinks of Firaxis' XCOM: Enemy Unknown remake and the future of turn-based strategy.
    A good read for those interested in the game/series.

    Once more into the fray.
    Into the last good fight I'll ever know.
    Live and die on this day.
    Live and die on this day.


  29. Likes mynd wishes they had posted this first.
  30. #25
    Master Sage
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    Items User name styleLegend of ZeldaDiablo IIIHeath LedgerJoker (limited ICON)Title Style
    Achievements IT'S OVER 9000!

    Once more into the fray.
    Into the last good fight I'll ever know.
    Live and die on this day.
    Live and die on this day.


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