I've only played from FFVII onward, but this is how I would rank them:
Everything here is well-executed, so I don't have much to discuss. A lot of people bring up the linearity, but keep in mind that the linear paths in this game are perfectly paced and extremely varied. There's simply no need for exploration. The world of Spira is rich and very well thought out, the soundtrack is memorable, the battle system is user-friendly and tactical, the main character is well developed and the supporting cast is very solid, and the story is very mysterious and contains some strong hooks.
The story has a few lulls, the characters don't have enough development, the license board is flawed (at least the U.S. version), and the battle system is basically on auto-pilot (unless you want to make walking through enemy areas even longer by choosing every attack). With that said, everything else is just so high-quality and impressive, I still loved this game. The rich and enormous world that allows for plenty of exploration, the seamless battles, the incredible dialogue and voice-acting, the epic musical score, the mature and political storytelling, etc.
This is a great game without many flaws. The main reason I have it behind FFXII is because this game has not aged well. Other than that, the story gets a bit convoluted towards the end and Cait Sith is just a stupid character. The materia system is cool though, the story is up there with FFX's, the rest of the cast is very good, and this has the most atmospheric soundtrack of the series, which makes it pretty unique.
A very likeable cast, a charming world, a solid soundtrack, and a good story. However, the battle system is far too sluggish, and I didn't like the whole equipment leveling system.
An exciting battle system, a very solid soundtrack, and a vibrant art design. However, the dialogue is cheesy, the characters are annoying, the gameplay provides nothing other than battles, the world is very lonely, and the story has a host of issues (no plot progression until chapter 9 and not enough world development).
I felt Squall was a very relate-able protagonist, I liked Triple Triad, and the soundtrack sports some of the best songs in the series. However, I did not like the rest of the game. The story was very ad-hoc and short-sited for the most part, and once it did move to a grander scale, I felt it became pretty silly. The junction system was very tedious and leveling up was basically a punishment due to the leveling enemies.
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Last edited by Ixion; 01-14-2012 at 20:46.
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