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  1. #26
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    has naughty dog let us down? and i LOVED uncharted 3. i wish they would buy back the Crash franchise


    Let's be honest: You sleep with anything that walks on two legs. Sometimes, you're not even that discriminating

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  3. #27
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    Once more into the fray.
    Into the last good fight I'll ever know.
    Live and die on this day.
    Live and die on this day.


  4. #28
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    Quote Originally Posted by Morganator View Post
    Thanks. You just killed half the excitement for me. Thanks a lot.
    no worries! i love ND, despite gameplay changes i am still very excited and you should be too. i look forward to the father/ daughter relationship focus (and of course their guns, don't ever leave home w/ out it!) life is simply more fun w/ guns.
    Last edited by lee___radio; 01-16-2012 at 16:47.

    629 performance center snub, strictly .44 magnum buffalo bore!



  5. #29
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    Quote Originally Posted by Morganator View Post
    Thanks. You just killed half the excitement for me. Thanks a lot.
    How come? that was just his opinion, not facts.

    Once more into the fray.
    Into the last good fight I'll ever know.
    Live and die on this day.
    Live and die on this day.


  6. #30
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    Quote Originally Posted by Inzane2050 View Post
    Story driven doesn't equate to level linearity, Naughty Dog. I want some more openness even if the visuals suffer for it.
    Yes it does. No open world game can execute a good story as well as a linear game can.

  7. #31
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    From those details looks like they're heading a good way.


  8. #32
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    Quote Originally Posted by itachi73378 View Post
    Yes it does. No open world game can execute a good story as well as a linear game can.
    I don't see why not. Is that some unwritten rule? It's up to the devs to prove that it can I guess. RDR had a pretty good story I thought.




  9. #33
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    Quote Originally Posted by F34R View Post
    I don't see why not. Is that some unwritten rule? It's up to the devs to prove that it can I guess. RDR had a pretty good story I thought.
    RDR is one of my favourites games this gen. I didn't say they can't have good stories, but rather how the story is presented. If I present a scenario, restrict the player and force him to experience as I envisioned it, that will have much more of an impact compared to if I allow him to wander around aimlessly, killing random people doing goofy stuff.

    Freedom can easily break the momentum of the story, that is very hard to achieve in the first place.
    Last edited by Itachi; 01-16-2012 at 21:59.

  10. #34
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    That lack of a hold on someone can just drive the story teller to make it much more hard hitting.. that's what I'd like to see. Wonder off the main trail, and when you return, BAM! Hit 'em with it hard. I understand what you're saying, and you're right about restrictions making a player experience only what the storyteller wants.




  11. #35
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    Some more details here.

    Didn't feel like making a new thread for this one since its quite a bad google translation.

    Once more into the fray.
    Into the last good fight I'll ever know.
    Live and die on this day.
    Live and die on this day.


  12. Likes Two4DaMoney likes this post
  13. #36
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    Quote Originally Posted by Nuvian View Post
    Some more details here.

    Didn't feel like making a new thread for this one since its quite a bad google translation.
    Some interesting info in there. I wonder what the other half of ND is doing?


  14. #37
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    Quote Originally Posted by Two4DaMoney View Post
    Some interesting info in there. I wonder what the other half of ND is doing?
    DLC for U3 and the rest is one vacation. But I presume they have had a meeting about the next game now.

  15. #38
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    day one buy for me for sure

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