Exactly. Frostbite 2 can do 60fps on consoles. All it takes is optimizing it to do so. The console versions of BF3 are just optimized ports of a very powerful PC engine to begin with. Same can be said for Cryengine 3. Any engine can run at 60fps on consoles.
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Last edited by Inzane2050; 01-24-2012 at 18:32.私は日本語がわかります。図書館で読みます。ビール飲みます。
This is one of the points people have been trying to get through to you...The IW 5.0 engine is DESIGNED to run @ 60fps on current Gen console hardware...and because of that sacrifices needed ( and still need) to be made in terms of overall graphics presentation...
However as already PROVEN (to your displeasure) IW has improved the engine pretty significantly since CoD4...
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But if you don't mind explaining yourself, how are Battlefield 3's textures more demanding than Call of Duty's?私は日本語がわかります。図書館で読みます。ビール飲みます。
The textures in MW3 aren't as high a resolution as the textures in BF3 for starters...
I think you're misunderstanding the basic principles of a game engine. The engine runs perfectly fine on consoles. Which Frostbite 2.0 game runes at 60fps on consoles?
BF3 runs perfectly fine on consoles bcuz it was optimized to do so. Saying that DICE can't make a good looking 60fps console bcuz it already runs at 30fps on consoles is the same as saying DICE can't make a good looking 30fps game on consoles bcuz it is already too demanding on PC. BF3 will obviously have more of a 60fps look to it, but is to stop them from surpassing Call of Duty in both artistic and technical fidelity?
Last edited by Inzane2050; 01-25-2012 at 12:11.私は日本語がわかります。図書館で読みます。ビール飲みます。
What else does there have to be?
What is your contention now? I mean, what point are you trying to drive home here? Everything else has already been explained or proven contrary to your stance on the subject. So what is it now?
MW3 - 60fps
BF3 - 30fps
So basically you are saying bcuz Frostbite 2 runs on demanding PC hardware, it cannot run and look great on consoles. That obviously makes sense considering they never did that.
Whether you believe it or not, Call of Duty's graphics can be surpassed by other 60fps games, both artistic and technical. Call of Duty is not the best looking game.
Last edited by Inzane2050; 01-25-2012 at 12:32.私は日本語がわかります。図書館で読みます。ビール飲みます。
Um, no I didn't ever say nor hint at that. The engine is scalable for different platforms. There are obvious concessions that have to be made though, hence the 30fps limit and the resolution being technically sub hd 1280 x 704.
Originally Posted by Inzane2050
Last edited by Inzane2050; 01-25-2012 at 12:42.私は日本語がわかります。図書館で読みます。ビール飲みます。
No, technically I didn't, unless you wanna quote where I did.
Of course the game could be scaled back visually to run at 60fps. Whats your point?
Last edited by Inzane2050; 01-25-2012 at 13:02.私は日本語がわかります。図書館で読みます。ビール飲みます。
I have no idea what you even mean any more man.
If BF3 was 60fps, it wouldn't look anything like it does now. It'd look, GASP, like MW3.
Obviously I was talking about the game on consoles. smh
No, actually, it isn't. When I'm talking about the game on consoles, we're talking about the concessions and hits the game would have to take to achieve 60fps. When you're talking about the PC, and how it achieves the same fps, it doesn't have those scale backs because the engine is capable of producing better results due to the more powerful hardware.
Anything else I can clarify for you before I get some sleep?
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This last page has made litterally no sense to me what so ever.
MW3 can't have better graphics due to it running at 60FPS if they try to upgrade the visuals too much they will sacrifice the frame rate and the frame rate is probably the most important thing about the COD franchise. They can do small incremental updates to the engine but there is only so much they can get out of the consoles.
BF3 runs at 30FPS because they went for scale and tried to make it pretty, when you (inzane)say it's a heavily modified version of the PC game it is, it's all the settings turned on low with the resolution dropped under 720p. There is no way in hell that they could get BF3 running on the PS3/360 at 60FPS, not going to happen. At. All. Again, there is only so much you can get out of the current gen hardware.
DICE went for size and visuals. IW has gone for framerate and reduced visuals.
What about that is so confusing?
What FB2.0 games are running at 60FPS? i'd like to see some of those because as far as i'm aware CoD is the only FPS, retail, franchise hitting 60fps
Last edited by BBK..; 01-25-2012 at 16:34.
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A little bit? It would loose alot more detail than just a little bit. I'm 100% sure that if DICE thought they could match the framerate found in the CoD games they would've. Tell you what, find me a nicer looking game than CoD that runs at 60FPS and is a retail game... I'll wait.
Of course what you find pretty and what i find pretty is subjective as they are both separate art styles.
DICE would not have bothered with 60fps as 95% of devs have not for the sole reason that they want to make it as pretty as possible. It has little to do with whether it can be done at 60fps. Honestly tho, 30fps was only really needed so they could keep the game looking as close to the PC version as possible. That special real-time GI of theirs is only possible with 30fps. But if you take out the GI, rework the shadow rendering and various other effects, lower the draw distance, and lower the resolution; you still have a great looking game.
As far as a comparable title to Call of Duty, Rage is definitely on the same level as MW3, and I believe the game runs at 720p. I might be mistaken tho. Either way, I am simply more fond of BF3 visual style (personal taste), but contrary to what people have been saying, a 60fps console game can capture BF3's unique and beautiful visual style and not be technically inferior to CoD.
Call of Duty's visuals have just been too much the same for me. It would be nice if they made better incremental increases to the visuals and colors like what Assassin's Creed has done.
Last edited by Inzane2050; 01-25-2012 at 17:22.私は日本語がわかります。図書館で読みます。ビール飲みます。
Omg...i go to sleep for a few hours and this happens!?...this might take awhile on my phone lolol
The reason q FB2.0 game running at 60fps might look worse than CoD is because the two engines are so different that to scale the detail back enough in FB 2.0 to allow consoles to run at 60fps you would probably have to go lower detail than CoD games...the IW engine is very streamlined and designed with 60fps on consoles in mind...FB 2.0 is not...they don't use the same lighting solutions, or rendering solutions, or texture streaming...you're try in to make this an apples to apples comparison when its apples to oranges at best...
And no, nobody has ever said CoD graphics cannot be passed...certainly they can...but if it was as easy as you think...why has nobody done it?
Also, lets put an end to this "artistic fidelity" crap...no such thing...can't be measured...irrelevant topic...
I mean lets be honest here...you've just got to stop this argument...its fun proving you wrong to an extent...but you're really just making yourself look foolish...you have no legs to stand on here...and your arguments hold no water...just give it up man...
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BF3's texture resolution is not relevant to whether or not they can be used for CoD. The artistic fidelity is just as important to graphics as anything else regardless if it is subjective. Most people would agree that Castlevania looks better than Blue Dragon even tho Blue Dragon has higher technical fidelity. Or that the colors are improved in AC Brotherhood. And contrary to what you have indeed said, a 60fps console game can capture BF3's unique and beautiful visual style and not be technically inferior to CoD. And Rage, as already stated, is on level with Call of Duty MW3.
And again, stop with the petty insults. You don't make yourself look good when you resort to such a childish act. Argue this nonsense with someone else if you can't be respectful. Adios.私は日本語がわかります。図書館で読みます。ビール飲みます。
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