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02-22-2012 #51I once ate a dirty sock...don't tell anyone.
World domination has taken a momentary setback...talk amongst yourselves in the meantime.UK>America. its just true
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02-22-2012 #52
That link doesn't "prove" anything. Where's the link that would somehow suggest that the piracy rate (let's not even get into the fact that they've GUESSED at the piracy rate lol) would be lower? That's what I thought. While you might be right, it's singing alright, too bad the song sounds like shit.
Your link actually PROVES my point. The link goes on to say that sales are decent, meaning the people that want to buy the product, WILL buy the product.
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02-22-2012 #53Super Elite







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What are you going on about now, F34R?.. What part of 90% do you not understand? And what indication gave you the impression that their sales were good? And that the 90% of the pirated copies did not have an advert effect on the game's sales or any PC game for that matter? This is looking a little ridiculous in all honesty.
私は日本語がわかります。図書館で読みます。ビール飲みます。

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02-22-2012 #54
First, I never said that 90% piracy rate didn't affect the game. This is how all your debates go. Once you've been shut down, you move onto something completely different. Even if I concede that there WAS in fact a 90% piracy rate (which was a number pulled out of this guys ass to begin with), what does that have to do with DRM vs NO DRM?
What leads me to believe sales are ok?
Can't wait for your next tangent...Carmel informs us that he's seen torrent sites with "500 seeders and 300 leechers" and has received emails from people who initially stole the game but ended up buying the full product; unsurprisingly, they make up a "very small percentage." He concludes, "We're doing ok, though. We're getting good sales through WiiWare, Steam, and our website. Not going bankrupt just yet!"
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02-22-2012 #55Savior Gone Chaotic







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To be fair, light DRM (key-code) can prevent unsavvy gamers from, say, sharing a copy with their friend. One could argue that those may have prevented a lost sale on the developers part. Strict forms of DRM are bullshit and completely ineffective though- if not entirely harmful for both the consumers and the developers.
-No Feeble Cheering-
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02-22-2012 #56
Actually, it is forward thinking. Starting at the BASE of the problem....we have thieves. People that steal. We need to address THEM first and foremost.
Actually it is not incorrect. It is correct. The problem is people steal stuff that is not theirs. That is where it begins and where it should end. The solution needs to start there. There would NOT be DRM if people did not steal. It's the dishonest people that ruin the gaming experience for many, NOT the DRM. The DRM is a result of theft.
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davin_g wants to slowly undress this post.
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02-22-2012 #57
Well, you can't keep people from downloading shit they didn't pay for. You just can't. DRM isn't going to change that. I think these types of broken DRM were forthcoming regardless of piracy or not. Especially since it's widely known that even these types of DRM we have today doesn't curb piracy in the least.
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02-22-2012 #58Savior Gone Chaotic







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It's not stealing, and DRM doesn't address the issue. That's why it's backwards thinking.
There would not be DRM if developers accepted reality- it doesn't work. It can actually backfire if they piss of or antagonize the consumer base. Its not the dishonest people who incorporate DRM, it's the developers/businessmen. DRM is a result of over-sightful arrogance. Critical thinking, please.-No Feeble Cheering-
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02-22-2012 #59
Sorry Rapture, we should NOT have to accept reality (thieves). We need to address reality (thieves). That is fine if you want to bury your head and avoid the subject, but it IS stealing when you take a game without paying for it.
IT IS STEALING, IT IS ILLEGAL, and THIEVES ruin it for all of us I am afraid. Those are the facts.
So lets look at forward thinking and nip the problem where it begins....thieves.
That doesn't mean developers have to take it up the ass either. The problem here is theft, first and foremost. Eliminate theft, and our lives would be much easier.Well, you can't keep people from downloading shit they didn't pay for.
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davin_g wants to slowly undress this post.
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02-22-2012 #60Master Guru







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DRM like Steam is fine.
DRM like UbiPlay is not fucking fine.
I'm all for DRM as i buy all my games (No, I don't even download them to 'demo' the game like some) and i'm happy to support the developers/publishers in getting the money that they deserve. It's only with the constant online DRM that Ubisoft has decided to use that i have a problem with. I do believe that if people didn't feel self entitlement that they deserve to play a game before/without buying it DRM wouldn't be half as bad as it is now.I Like Games.
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02-22-2012 #61
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sainraja wants to slowly undress this post.
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02-22-2012 #62Master Guru







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In all honesty i don't think DRM is that much of a problem. Steam is a perfect example of how DRM should be, it's so good half the people who use it don't even realise that it itself is DRM. Whether we want to admit it or not but some form of DRM is needed. I dislike it as much as the next guy but i know the PC is rampant with pirates and they need to do something to deter it and i'm happy for them to try it with DRM as long as it means they still support the platform.
If they can't protect their investment they wont even bother to release it on the platform.I Like Games.
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02-22-2012 #63Forum Sage







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02-22-2012 #64
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02-22-2012 #65Master Guru







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If you can't work out weather or not you'd enjoy a game from reading several user reviews and after watching various videos about the game that problem lies with you. And even still, it doesn't give you the right to download it. I've bought many games without knowing if it was really for me, i make sure i read up and watch enough videos on it and i can get an idea if i'd like a game or dislike it.
I wonder how people managed with games before they had the option to just download them illegally.
edit: I'm being a bit of hypocrite here now though. I downloaded the first Crysis when it came out to see if i could run it. Since then i've bought it twice.Last edited by BoyBettaKnow; 02-22-2012 at 16:20.
I Like Games.
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02-22-2012 #66
People used to buy games based on commercials and the cover box. That is how I bought all my Atari 5200 games, my Coleco Vision games and Sega Genesis games and PS2 games. I didn't bother with reviews, read about games on the internet and of course never had demos.
Wouldn't it be nice if we could demo EVERY product in life, free before we buy it?
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davin_g wants to slowly undress this post.
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02-22-2012 #67
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02-22-2012 #68
regardless of what the cause is, drm of today is not the solution...
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Morganator wants to slowly undress this post.
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02-22-2012 #69Savior Gone Chaotic







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Failing to accept the world for what it is- new technology replacing old business models and changing the social paradigm- should not be a burden of the consumer. These are corporations that refuse to adapt and instead choose to mislead people.
Wrong, you've taken nothing.
The developers chose to add DRM, not the pirates. You need to wake up.-No Feeble Cheering-
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02-22-2012 #70Super Elite







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I'm sorry, but do you think you can define "good sales" for me? Them saying they had good sales doesn't mean they had good sales. Would you like me to tell you why or do you think you can muster it in you to figure it out without my assistance?

Also, quite acting like I'm ducking and weaving you. It's nonsense.
And I did not mean to thumbs-,up Rapture.Last edited by Inzane2050; 02-22-2012 at 19:34.
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02-22-2012 #71
Well, it's their words, not mine. If they say that sales are ok, or good, however they put it, who am I to dispute that? Maybe you should ask the people where the words came from, what they define as good sales since they are the ones who said it.
If you didn't mean to thumbs up or thumbs down someone, you can click on that respective button again and it takes it back.
As far as ducking and weaving, lol, yeah, that's your MO. You've already changed the subject after your argument on DRM was quashed. Anyways... next topic?
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02-22-2012 #72Super Moderator







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Didn't they recoup their development/marketing costs?
Honestly, that sounds like good sales to me.Steam & PlayStation Network: BlacksitePSU | 3DS Friend Code: 1349-4916-2054
Grand Theft Auto (GTA) General Discussion Thread
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02-22-2012 #73
BlkS, you talkin' bout Remedy? If so, yes. The broke past dev/pub costs, etc., within 48 hours.
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02-22-2012 #74
These are businesses protecting their intellectual rights and profit/revenue streams. They are not making a product just so that they can give it away or have people steal it. They are building a product that is OPTIONAL to the consumer. Nobody is forcing the consumer to buy it. Whether it is tangible or not, it's a product, it had a cost to produce, and was intended to be sold, not given away freely.
Actually, you have. But we will have to agree to disagree.Wrong, you've taken nothing.
Pirates chose to not pay for something they should have paid for if they wanted it, just like everyone else. I don't need to wake up.The developers chose to add DRM, not the pirates. You need to wake up.
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02-22-2012 #75
Pirates take regardless of DRM. smfh DRM isn't protecting anything. It's hurting them, and consumers a lot more than helping that's for damned sure.
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